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Season of Grandeur Patch Notes and Preview

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The 16th season arrives next month on January 18th and continues the themed season trend, with the big buff this time bringing some grandeur, Ring of Royal GrandeurRing of Royal Grandeur, in fact. Everyone gets the effect of the legendary without wearing it or having it in your cube, which will make set matching a lot simpler. We're also getting new cosmetics, including some weird butterfly wings (not the Magda kind, thankfully), new conquests, new Haedrig's Gift sets and a brand new UI feature highlighting when Primal Legendaries drop, giving them a red beam and a huge and unique map icon! We're also getting potions removed from the inventory, 5 new armory tabs and GR Keystones stored in the materials tab.

But, most importantly of all, there's set changes/huge buffs for Legacy of Nightmares (Litany of the UndauntedLitany of the UndauntedThe Wailing HostThe Wailing Host), all Barbarian, Demon Hunter, Monk and Witch Doctor sets, most Crusader and Wizard sets, and one Necromancer set.

Blizzard LogoSeason 16 (source)

Season 16 begins January 18 and accompanies our latest Diablo III patch. Read on to learn more about upcoming class set tweaks, quality of life changes, and a brand-new Seasonal buff that’s sure to make Season 16 grand!

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Table of Contents


New Season Theme

Season 16 introduces a brand-new buff to the mix that will change up the way you play. For the duration of Season 16, all Seasonal players will benefit from the legendary power of the Ring of Royal Grandeur. This means you do not need to hunt down or equip the item to benefit from its Set bonus-enabling ability! Bear in mind that this buff does not stack with additional Rings of Royal Grandeur, whether they be equipped directly on your character or via the Jewelry slot in Kanai’s Cube.

For the uninitiated, this means many classes may be able to combine different Class Set bonuses in new ways—or squeeze yet another Legendary power into their favorite builds. Theorycrafters unite!—this is the season to strut your stuff, experiment to your heart’s content, and push the limits of your most perfectly crafted build. While we’ve done our own experimenting, we can’t wait to see what the community comes up with in Season 16!


New Cosmetic Rewards

Season 16 will also introduce new cosmetic rewards, obtainable by progressing through the Season Journey.

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In addition to the Helm and Shoulder slots of the exclusive Conqueror Set, players can earn a brand-new series of portrait frames themed around the clarion call of adventure.. For the most devoted cosmetic collectors, we have a pair of wings fit for a monarch. The Wings of Lempo draw inspiration from some of the noblest creatures in Sanctuary, and aside from a cosmically rare drop, few other wings are quite as lovely.


Season Journey Rewards

If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs by now. But players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:

  • Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes
  • Gem of My Life: Level three Legendary Gems to level 55
  • All I Do IS Win: Complete two Conquests this Season
  • In for The Kill: Kill Azmodan at level 70 in under 30 seconds on Torment XIII difficulty
  • Money Ain’t a Thang: Slay Greed on Torment XIII difficulty
  • Take U There: Reach Greater Rift level 60 Solo
  • Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem
  • Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item

Seasonal Conquests

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The Seasonal Conquest rotation continues! For the speedy, Speed Demon/Need for Speed requires the fastest nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:

  • The Skeleton King
  • The Butcher
  • Zoltun Kulle
  • Ghom
  • Cydaea
  • Rakanoth
  • Diablo
  • Adria
  • Queen Araneae
  • Maghda
  • Belial
  • Siegebreaker Assault Beast
  • Azmodan
  • Izual
  • Urzael
  • Malthael

Talk about a mouthful! For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Finally, Years of War/Dynasty demonstrates your mastery of multiple classes by clearing a Greater Rift level 55 solo with the full bonuses of any six full Class sets.


Haedrig’s Gift

Finally, the Class Sets available for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:

Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!

The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

Here are the sets granted by Haedrig’s Gift in Season 16:

  • Barbarian – Immortal King’s Call
  • Crusader – Seeker of the Light
  • Demon Hunter – Natalya’s Vengeance
  • Monk – Uliana’s Stratagem
  • Necromancer – Trag’Oul’s Avatar
  • Witch Doctor – Spirit of Arachyr
  • Wizard – Vyr’s Amazing Arcana

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Quality of Life Changes

Thanks to player feedback, we’ve focused on a couple of frequently requested changes to improve the overall Diablo experience. This includes minor changes, such as removing Legendary potions from player inventories so that they no longer take up space, but also more significant changes to celebrating end-game loot in Primal Legendaries.

Primal Legendaries were, from the start, a goal largely intended for the segment of our audience pushing themselves to take on the game’s most challenging experiences. As power has increased over time, Primals have become more accessible across the board and we realized they were not celebrated or even as obvious as they should be, considering how ultimate they feel in a build. To this end, we’ve added specially colored beams and a unique mini-map icon to highlight when they drop, as well as shined up their tooltip and border colorations to be more discernible.

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Finally, we want to make sure everyone is clear when they can start collecting Primal Legendaries; upon completing your first Greater Rift 70 or higher Solo, you’ll receive an achievement indicating your accomplishment and the Greater Rift boss will be guaranteed to drop a Primal Legendary. This drop is subject to all other loot rules—meaning while there’s a large chance it will be suited for your class, randomness does play a factor.


Class Set Updates

The balance changes from Patch 2.6.1 have had a few seasons to percolate, allowing most classes and builds to settle in and reach for their best performance. With Patch 2.6.4, we’ve identified some of the best performing builds, like Condemn Crusader and Rathma’s Necromancer, and we’re looking to bring many of the other class set builds up to par.

This is largely a numbers pass, and we haven’t just focused on class sets—the “no set Set” Legacy of Nightmares will be receiving a sizeable buff as well. We know many of you are curious as to what changes may have occurred as a result of your testing on the PTR. The updated Patch Notes are below for your viewing pleasure, so you can begin plotting out your ideal build before Season 16 begins!

PATCH 2.6.4 - v2.6.4.54724

Table of Contents:

  • General
  • Greater Rifts
  • Seasons
  • Class Set Changes
    • General
      • Quality of Life
        • Philosophy
          • For this patch, we wanted to include a few frequently requested Quality of Life changes and focused on better celebrating and indicating Primal Legendary drops.
        • Five (5) additional Armory tabs have been added for all characters, bringing the total to 10
        • Legendary Potions are no longer stored in player inventory and can be accessed or changed by right-clicking on the potion icon in the action bar
        • Greater Rift Keystones are now stored in the Materials tab
          • Any existing Greater Rift Keystones in both inventory and stash have been automatically moved
        • Primal Legendaries are now marked by a red beam when they drop
        • Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map
        • Primal Legendaries now have a red border and updated background on their icons
      • Return to top
    • Greater Rifts
      • Philosophy
        • The gameplay of micro-managing Paragon points during the course of a Greater Rift doesn't feel like especially engaging gameplay, nor was it consistent with the other existing rules of entering a Greater Rift. In addition, the below change to matchmaking is to make it much easier for all players to find groups for Greater Rifts, as the previous window (only between Greater Rifts) is typically very small.
      • Paragon points can no longer be swapped while a Greater Rift is open
      • Players can now be matched into public games where a Greater Rift is open
        • Players who join in this manner will not be able to enter the active Rift, and players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed
      • Return to top
    • Seasons
      • Season 16: Season of Grandeur
        • The buff for Season of Grandeur has been implemented
          • This buff gives all Seasonal players the legendary power from Ring of Royal Grandeur
          • This buff does not stack with additional Ring of Royal Grandeur (either equipped or in Kanai's Cube)
          • Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players
        • When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian
      • Return to top
    • Class Set Changes

     

    We can’t wait to see what combinations players come up with throughout the course of Season 16 . . . especially when considering the new Seasonal buff!


    Frequently Asked Questions

    Q: When does Season 16 start?

    A: Season 16 begins Friday, January 18 at 5:00 p.m. PST in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.

    Q: When do Seasons go live for players on Xbox One, PlayStation 4, and Nintendo Switch?

    A: Seasons go live for all console players globally Friday, January 18 at 5:00 p.m. Pacific Time, regardless of which regional version of the game you may have. Please note that Seasonal Leaderboards for Xbox One, PlayStation 4, and Nintendo Switch are still separate by hardware platform.

    Q: When will Season 16 end?

    A: We currently anticipate that Season 16 will be ending on Sunday, March 17 at 5:00 p.m. PST in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia.

    Q: Why is the Season end date an estimate?

    A: Traditionally, we have given players two weeks’ notice prior to the ending of a Season. However, we’ve heard the community’s feedback, so going forward, we’ll be providing more comprehensive Season details in the Season preview blogs. Please bear in mind that this date is an estimate and there is always a chance it may shift. While we will do our best to hit these target dates as closely as possible, we will continue to verify the Season end date at the two-week warning mark.

    Q: When are the non-Seasonal Leaderboards being wiped?

    A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began November 9 and is scheduled to end January 8. For more information on Eras, please see this post.

    Q: What will happen to older Seasonal and Era records?

    A: Starting with Season 10, we removed old personal bests from Season 1. When Season 16 arrives, we will remove old personal bests from Season 7, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.

    Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.


    Themed Seasons are continuing to evolve as we venture into the future, and we’re quite excited to see where this one leads. Are you looking forward to the Season of Grandeur? Which build or class set buff are you looking to experiment with first? Share your thoughts below and we’ll see you in Season 16

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So any absurd call outs to what will be broken this season?
I do like the considerable LoN buff, I would like something like a starfire meteor wiz with etched sigil. I like it the first time they introduced the original LoN change, probably not the meta and definitelly not given the seasonal affix, but I still think it could "compete".

But more or less which build will benefit MOST from the RorG affix and why?

Edited by Koxsos

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lol, small indie company Blizzard puts out this minor update...meanwhile...GGG puts out major new leagues and content without even charging. The people in charge at blizzard should be fired.

 

#Save Diablo

Edited by jeremy2020
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I find it interesting that this season will only last 2 months. Why so short? I'm wondering if there's a reason.

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6 minutes ago, jeremy2020 said:

lol, small indie company Blizzard puts out this minor update...meanwhile...GGG puts out major new leagues and content without even charging.

relevance?

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36 minutes ago, jeremy2020 said:

lol, small indie company Blizzard puts out this minor update...meanwhile...GGG puts out major new leagues and content without even charging. The people in charge at blizzard should be fired.

 

#Save Diablo

I dunno man, every league in Path of Exile is worse than the last. Betrayal is a confusing mess and GGG's netcode seems to get worse with every patch. There used to be occasional lag spikes, now you can get freezes for up to 20 seconds every couple minutes.

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1 hour ago, jeremy2020 said:

lol, small indie company Blizzard puts out this minor update...meanwhile...GGG puts out major new leagues and content without even charging. The people in charge at blizzard should be fired.

 

#Save Diablo

At least I can actually play D3. For the last week PoE has been literally impossible to play. The thing crashes upon picking a character. PoE may get more content updates, but none of that matters when the game is literally unplayable.

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14 minutes ago, DasBigHippo said:

At least I can actually play D3. For the last week PoE has been literally impossible to play. The thing crashes upon picking a character. PoE may get more content updates, but none of that matters when the game is literally unplayable.

Sorry to hear that. I've literally had no problems this season but it's a shame to hear

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2 hours ago, jeremy2020 said:

lol, small indie company Blizzard puts out this minor update...meanwhile...GGG puts out major new leagues and content without even charging. The people in charge at blizzard should be fired.

 

#Save Diablo

Diablo 3 has no other additional charges outside from the game itself, RoS, and the necro pack. Back when D3 began and since the release of RoS  they have pushed out major patches and updates that were free. I really dont understand the point of your post. If anything most blizzard games push out major patches that cost the consumer no money, unless it's Wow but that's a monthly fee and even then the content patches are still free.

2 hours ago, Ogerscherge said:

Not going to lie, that sound like a lot of fun. I always liked the concept of this set and now it seems kind of awesome. ^.^

It sucks that they have not changed the restless legendaries to include interesting effects and benefits to further support LoN. I am happy that they have finally buffed the set.

Edited by Rhondis
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is not a bad patch, sure D3 need more love, but this is what we have. Is going to be an interesting Season, and i will play it all the way.

Talking about PoE, im not the only one with problems during the game, im sure is a great game, but it has too many disconection problems, that makes the game almost unplayable.

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1 hour ago, Rhondis said:

It sucks that they have not changed the restless legendaries to include interesting effects and benefits to further support LoN. I am happy that they have finally buffed the set.

Yes, it is cool that you'll finally be able to do something more interesting, or rather unique, with your character, instead of just going for a set, which pretty much dictates the way you have to play.

Of course, with this particular season bonus and the huge buffs to so many sets, LoN will probably still be only second rate, but it sure is a step in the right direction nonetheless. ^.^

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2 hours ago, Melcahia said:

Talking about PoE, im not the only one with problems during the game, im sure is a great game, but it has too many disconection problems, that makes the game almost unplayable.

I've had absolutely zero issues with DC's and I've been no-lifing the hell out of this last week to get started in Betrayal League. 
Might be an issue where you live though, but connecting to servers here are freaking flawless. 

Ohh and people saying blizz releases major patches, should take a look at what GGG releases every 3 month. 
I am deeply impressed at the job they do at GGG, and after Blizz has lost the connection with their community, I only end up disappointed every season.

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18 minutes ago, Clindberg said:

Ohh and people saying blizz releases major patches, should take a look at what GGG releases every 3 month
I am deeply impressed at the job they do at GGG, and after Blizz has lost the connection with their community, I only end up disappointed every season.

My argument is not about the size of the patches, but rather that they are free when you have bought the game or play the game for free (and some games do actually receive big patches). Of course GGG is receiving large patches, it's an independent company that actually listens to their fan base. Some would say they have more passion than Blizzard, because let's face it, blizzard is losing their touch with the community and the passion they once had back in the good days.

Edited by Rhondis

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As a non season hardcore player I'm satisfied with just the LoN set bonus alone. For the same reasons as most, sets kind of dictate the way you have to play. Not a huge deal, once you go ham long enough you can have 4 or 5 separate decent builds, you can appreciate them when they help you progress, I've been smashing the A button on the xbox controller for a month with my thorns build, I'd have expected that would be more boring by now. First primal ancient later and I feel like I could smash A for another month.
But LoN being more capable unlocks a litany of options. Literally pick your legendary power poisons and mash em together however you'd like. If there were more legendary powers (Just a few more even, please, you still got a couple weeks), it could be pretty well up to our preference. 
Second primal ancient? A 2 Handed Flail with a legendary power of double bombardment impacts. So a LoN Bombardment build, mashed with whichever else I like that doesn't interrupt bombardment buffs sounds like the new plan. I suspect that it will be my favourite set for all 7 classes in time. Time for some homework. 
I just started playing a year ago ish, so I have a ways to go. Gotta rush some playing in with different sets now, cuz I'm going to be tempted to try em all but yet yearning to get through it and make my own LoN build for each class. At this point I can wait about 3 years for D4... 😛

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Something about this feels like it’ll be the last-ever balance patch for the game. And I reiterate, I just don’t get Blizzard here. The game is amazing from a technical standpoint.

I played “Path of Exile” for all of two hours or so before uninstalling it again – it felt like a “Diablo II” mod in its early development stage, with all the nowadays completely outdated nuisances (penurious inventory management, TP scrolls being an actual item, pedantic waypoint hunting, etc.). A massive Sphere Grid-like skill tree can’t win me over if the underlying game makes advancing on it seem more like a chore than a reward.

“Diablo III” doesn’t have any of this, which is why this obvious lack of care and maintenance feels like a deliberate limiting of the game’s potential – and all the more frustrating because of it. For instance, why not give the community a chance to contribute their own Legendaries for the next content patch (don’t laugh)? Have some dumb contest where people can vote on the five best submissions, replete with mandatory balance, inventory pics, and in-game models; bam, new stuff for free and a year’s worth of good will with the public. Or how about a fourth Kanai’s Cube slot that accepts a Season buff in which you progressed until at least, say, Slayer? That way you could actually unlock long-term benefits from participating in them, rather than the I-had-my-15-year-old-deviantArt-loving-daughter-come-in-and-design-the-Season’s-four-Paragon-portraits-in-Photoshop-during-lunch-break portrait frames we get now. I’d love to be able to activate the double Goblin buff again for treasure hunting, or the double Bounty Cache we have right now for the admittedly tedious gathering of materials. And a thusly slotted RoRG could bring about actual gameplay novelties without the Season’s end looming over them in what currently sounds more like an extended PTR, owed to its ephemeral nature.

Sigh. There are so many talented fans of this game who could raise it from the scarcely visited, oatmeal enthusiast retirement home inhabitant to a foxy grandpa in no time. If only they had the chance. But with Activis— the accountants running the firm, this wishful thinking is about as useful as asking sexual favors of my waifu.

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1 hour ago, Infinal said:

Something about this feels like it’ll be the last-ever balance patch for the game. And I reiterate, I just don’t get Blizzard here. The game is amazing from a technical standpoint.

I played “Path of Exile” for all of two hours or so before uninstalling it again – it felt like a “Diablo II” mod in its early development stage, with all the nowadays completely outdated nuisances (penurious inventory management, TP scrolls being an actual item, pedantic waypoint hunting, etc.). A massive Sphere Grid-like skill tree can’t win me over if the underlying game makes advancing on it seem more like a chore than a reward.

“Diablo III” doesn’t have any of this, which is why this obvious lack of care and maintenance feels like a deliberate limiting of the game’s potential – and all the more frustrating because of it. For instance, why not give the community a chance to contribute their own Legendaries for the next content patch (don’t laugh)? Have some dumb contest where people can vote on the five best submissions, replete with mandatory balance, inventory pics, and in-game models; bam, new stuff for free and a year’s worth of good will with the public. Or how about a fourth Kanai’s Cube slot that accepts a Season buff in which you progressed until at least, say, Slayer? That way you could actually unlock long-term benefits from participating in them, rather than the I-had-my-15-year-old-deviantArt-loving-daughter-come-in-and-design-the-Season’s-four-Paragon-portraits-in-Photoshop-during-lunch-break portrait frames we get now. I’d love to be able to activate the double Goblin buff again for treasure hunting, or the double Bounty Cache we have right now for the admittedly tedious gathering of materials. And a thusly slotted RoRG could bring about actual gameplay novelties without the Season’s end looming over them in what currently sounds more like an extended PTR, owed to its ephemeral nature.

Sigh. There are so many talented fans of this game who could raise it from the scarcely visited, oatmeal enthusiast retirement home inhabitant to a foxy grandpa in no time. If only they had the chance. But with Activis— the accountants running the firm, this wishful thinking is about as useful as asking sexual favors of my waifu.

Very well put. The simple answer is that they've moved on and 3 people are working on the game. Obviously they also have 0 idea what to do with D4 so they've basically put the franchise on ice until 4 releases in like 5 years. I doubt this will be the last balance patch though, it's really easy to just up the % numbers on sets every once in a  while and double a stat like gold or legendary drops.

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14 hours ago, Starym said:

it's really easy to just up the % numbers on sets every once in a  while

I do think they can't push it much further than this though, as the GRift cap (150) has already been reached before this substantial buff, it took a team like 6K paragon average and a "one in a thousand" rift to pull it off, but it does show that it is already attainable with very hard work and luck. The more they'll start buffing sets (including the builds/sets that can reach that cap), the less effort it is going to take to reach that cap.

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On 12/21/2018 at 11:02 AM, rickster said:

Surprise, surprise, compared to the other Monk class sets, Blizzard has nerfed Inna's again.

But we can put Tasker and Theo in it now! 

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12 hours ago, Koxsos said:

But we can put Tasker and Theo in it now! 

and yet, even Inna's (hybrids) will still not come close to Sunwuko'sWoL, including Generators, but it's the only thing that makes Inna's viable. PTR's made no mention of the un-buffed TnT ?

 The Inna's 1500% to 750%, (for S16), is still a 50% full DMG% reduction, and NO other set Class got that nerfed.

Edited by rickster

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On 12/24/2018 at 11:04 PM, rickster said:

and yet, even Inna's (hybrids) will still not come close to Sunwuko'sWoL, including Generators, but it's the only thing that makes Inna's viable. PTR's made no mention of the un-buffed TnT ?

 The Inna's 1500% to 750%, (for S16), is still a 50% full DMG% reduction, and NO other set Class got that nerfed.

Say what? Either you’ve misread that or you have inside information that clues you in that there’s a typo in their announcement. Inna’s Mantra went up from 150%, not down from 1500%. It’s not a 50% damage nerf but a 500% damage buff.

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      Barbarian Beginner Guide (Updated) Support Barbarian (Raekor + Istvan) (Updated) (Top Tier) Hammer of the Ancients Barbarian (IK OR Raekor) (Few Changes) (Top Tier) Furious Charge Barbarian (IK + Raekor) (Few Changes) (Top Tier) Speed Farming Variation (Few Changes) Raekor Variation (Raekor) (Few Changes) Speed Farming Variation (IK + Sage) (Updated) Hammer of the Ancients Barbarian (LoN) (New) (High Tier) Leap/Earthquake Barbarian Introduction (MoE) (Few Changes) (High Tier) Seismic Slam Barbarian (IK + MoE) (Few Changes) (High Tier) Speed Farming Variation (Few Changes) Whirlwind Wastes Barbarian (WotW + Bul-kathos) (Few Changes) Frenzy Thorns Barbarian (LoN) (Updated) Rend Barbarian (IK + WotW) (Few Changes) Speed Farming Variation (Few Changes)
      Crusader Beginner Guide (Updated)   Thorns Crusader (Invoker + Endless Walk) (Few Changes) (Top Tier)   Speed Farming Variation (Invoker) (Few Changes) Blessed Shield Crusader (LoN) (New) (Top Tier) Blessed Hammer Crusader (SoL + Endless Walk) (Few Changes) (Top Tier) Condemn Crusader (LoN) (New) (High Tier) Condemn Crusader (Akkhan + Bastions) (Few Changes) (High Tier) Speed Farming Variation (Akkhan/Akkhan + Sage) (Few Changes) Sweep Attack Crusader (Roland + Endless Walk) (Few Changes) (High Tier) Speed Farming Variation (Roland) (Few Changes) Blessed Shield Crusader (Akkhan + Endless Walk) (Few Changes) (High Tier) Holy Shotgun Crusader (Akkhan + Endless Walk) (Few Changes) Bombardment Crusader (LoN) (Updated) Bombardment Crusader (Akkhan + Norvald + Sage) (Few Changes) Shield Bash Crusader (Roland + Bastions)  (Few Changes) Speed Farming Variation (Few Changes)
      Demon Hunter Beginner Guide (Updated) Sentry Demon Hunter (Marauder + Natalya + Endless Walk) (Few Changes) (Top Tier) Speed Farming Variation (Few Changes) Impale Demon Hunter (Shadow + Endless Walk) (Few Changes) (Top Tier) Multishot Demon Hunter (Unhallowed + Bastions) (Few Changes) (Top Tier) Rapid Fire Demon Hunter (LoN) (New) (High Tier) Cluster Arrow Demon Hunter  (Marauder + Bastions) (Few Changes) (High Tier) Rain of Vengeance Demon Hunter (Natalya + Bastions) (Few Changes) (High Tier) Speed Farming Variation (Natalya + Sage) (Few Changes) Grenades Demon Hunter (Unhallowed + Endless Walk) (Few Changes) Multishot Demon Hunter (Marauder + Bastions) (Few Changes) Speed Farming Variation (Marauder) (Few Changes) Fan of Knives Demon Hunter (LoN) (Updated)  Fan of Knives Demon Hunter (Marauder + Shadow) (Few Changes) Chakram Demon Hunter (Unhallowed + Bastions) (Few Changes)
      Monk Beginner Guide (Updated) Support Monk (Inna + Istvan) (Few Changes) (Top Tier) Generator Monk (Rainment + Endless Walk + Shenlong) (Few Changes) (Top Tier) Wave of Light Monk (LoN) (New) (Top Tier) Wave of Light Monk (Inna + Bastions) (Few Changes) (High Tier) Wave of Light Monk (Monkey King + Bastions) (Few Changes) (High Tier) Speed Farming Variation (Monkey King) (Few Changes) Lashing Tail Kick Monk (LoN) (New) (High Tier) Seven-Sided Strike Monk (Uliana + Endless Walk) (Few Changes) (High Tier) Lashing Tail Kick Monk (Monkey King) (Few Changes) Tempest Rush Monk (Monkey King) (Few Changes) Speed Farming Variation (Few Changes) Exploding Palm Monk (Inna + Endless Walk) (Few Changes)
      Necromancer Beginner Guide (Updated) Skeletons Group Necromancer (LoN) (Updated) (Top Tier) Skeletons Solo Necromancer (LoN) (Updated) (Top Tier) Corpse Lance Necromancer (LoN) (New) (Top Tier) Singularity Necromancer (LoN) (Updated) (High Tier) Corpse Lance Necromancer (Pestilence + Traveler's) (Few Changes) (High Tier) Speed Farming Variation (Pestilence) (Few Changes) Generator Necromancer (Inarius) (Few Changes) (High Tier) Speed Farming Variation (Few Changes) Skeletal Mages Necromancer (Rathma + Jesseth) (Few Changes, group GR speed farming variant removed) Blood Mages Necromancer (Trag'Oul + Jesseth) (Few Changes) Blood Nova Necromancer (LoN) (New) Corpse Explosion Necromancer (Inarius) (Updated) Speed Farming Variation (Updated) Bone Storm Necromancer (Inarius + Traveler's) (Updated) Speed Farming Variation (Inarius) (Few Changes) Support Necromancer (Archived, fell off the Meta) 
      Witch Doctor Beginner Guide (Updated) Jade Harvester Witch Doctor (Jade Harvester + Endless Walk) (Few Changes) (Top Tier) Carnevil Poison Dart Witch Doctor (Zunimasa + Endless Walk) (Updated) (Top Tier) Carnevil Poison Dart Witch Doctor (LoN) (New) (High Tier) Spirit Barrage Witch Doctor (LoN) (Updated) (High Tier) Firebats Witch Doctor  (Arachyr + Endless Walk) (Few Changes) (High Tier) Gargantuan Witch Doctor (Zunimasa + Endless Walk) (Few Changes) Gargantuan Witch Doctor (Helltooth + Endless Walk) (Few Changes) Zombie Bears Witch Doctor (Helltooth + Endless Walk) (Few Changes) Acid Cloud Witch Doctor (Helltooth + Bastions) (Few Changes) Grasp of the Dead Witch Doctor (Helltooth + Endless Walk) (Few Changes)
      Wizard Beginner Guide (Updated) Star Pact Wizard (LoN) (Updated) (Top Tier) Archon Wizard (Vyr + Chantodo + Endless Walk) (Updated) (Top Tier) Speed Farming Variation (Updated) Firebird Meteor Wizard (Firebird + Endless Walk) (Few Changes) (High Tier) Star Pact Variation (Few Changes) Tal Rasha Variation (Tal Rasha) (Few Changes) Frozen Orb Wizard (Delsere + Endless Walk)  (Few Changes) (High Tier) Energy Twister Wizard (Delsere + Endless Walk) (Few Changes) (High Tier) Lightning Archon Wizard (Tal Rasha + Vyr) (Few Changes) Firebird Archon Wizard (Firebird + Chantodo + Endless Walk) (Few Changes) Manald Arcane Torrent Wizard (Tal Rasha + Endless Walk) (Few Changes) Arcane Orbit Wizard (Delsere + Endless Walk) (Few Changes) Explosive Blast Farming Wizard (Tal Rasha + Sage) (Few Changes) All 7 Classes have been updated with new and revamped guides for you to check out.
    • By Starym
      In case you missed it, here's part 2 with the rest of the classes.

      * Updated article with Barbarian, Crusader and Demon Hunter  guide links.
      We finally have the release date for one of, if not the most exciting season in Diablo 3 so far, and it's time to start getting hyped for this Friday! While one of the most interesting things about the new season is picking up random ancients along the way and stringing together some weird builds as you go, there's always some combinations that go really well together.
      Personally I'll be trying to recreate my Cyclone-then-activate-every-available-passive-aoe-in-the-game "build", but we wanted to use these few days we have until the season starts to hear what builds you're looking forward to or planning, regardless of whether they will actually "work" or not. We also poked our own guide writer Deadset to see what he thinks some of the more fun and competitive Legacy of Nightmares builds might be. We're going to start slow, with just 3 builds this time around, with the rest coming later in the week.
      Here are Deadset's build suggestions for Barbarians, Crusaders and Demon Hunters:
      Look for the next installment of Deadset's build suggestions for S17 later in the week, and if you're looking for more in-depth guides on the above mentioned builds and in general for the season, they'll be dropping throughout this week, so stay tuned here and we'll have you ready for the Season of Nightmares. And don't forget to share your LoN plans with us in the comments as well!
    • By Starym
      The Season of Nightmares starts tomorrow afternoon and a lot of our guides are already being published, so it's time to wrap up Deadset's LoN recommendations! Last time we took a look at Barbarians, Crusaders and Demon Hunters so it's time to take a look at the rest (with Wizard missing out on a LoN build for now). So let's hear from the man himself:
      The rest of the guides will be coming soon, but as the man said, at least at the start of the season it's best to just go with whatever build(s) you like, swap around based on the ancients you get and then when you've gathered up all the pieces for one of the ones above switch over!
    • By Starym
      We have more Deadset guides ahead of today's S17 launch, with 3 classes being added. There's a whole lot of new and updated builds to go over, both LoN and not, so let's get right to it:

      Crusader Beginner Guide (Updated) Blessed Hammer Crusader (SoL + Endless Walk) (Few Changes) Blessed Shield Crusader (LoN) (New) Blessed Shield Crusader (Akkhan + Endless Walk) (Few Changes) Bombardment Crusader (LoN) (Updated) Bombardment Crusader (Akkhan + Norvald + Sage) (Few Changes) Condemn Crusader (LoN) (New) Condemn Crusader (Akkhan + Bastions) (Few Changes) Condemn Crusader Speed Farming Variation (Akkhan/Akkhan + Sage) (Few Changes) Holy Shotgun Crusader (Akkhan + Endless Walk) (Few Changes) Shield Bash Crusader (Roland + Bastions)  (Few Changes) Shield Bash Crusader Speed Farming Variation (Few Changes) Sweep Attack Crusader (Roland + Endless Walk) (Few Changes) Sweep Attack Crusader Speed Farming Variation (Roland) (Few Changes)   Thorns Crusader (Invoker + Endless Walk) (Few Changes)   Thorns Crusader Speed Farming Variation (Invoker) (Few Changes)
      Demon Hunter Beginner Guide (Updated) Chakram Demon Hunter (Unhallowed + Bastions) (Few Changes) Chakram Demon Hunter Speed Farming Variation (Few Changes) Cluster Arrow Demon Hunter  (Marauder + Bastions) (Few Changes) Fan of Knives Demon Hunter (LoN) (Updated) Fan of Knives Demon Hunter (Marauder + Shadow) (Few Changes) Grenades Demon Hunter (Unhallowed + Endless Walk) (Few Changes) Impale Demon Hunter (Shadow + Endless Walk) (Few Changes) Multishot Demon Hunter (Unhallowed + Bastions) (Few Changes) Multishot Demon Hunter (Marauder + Bastions) (Few Changes) Multishot Demon Hunter Speed Farming Variation (Marauder) (Few Changes) Rain of Vengeance Demon Hunter (Natalya + Bastions) (Few Changes) Rain of Vengeance Demon Hunter Speed Farming Variation (Natalya/Natalya + Sage) (Few Changes) Rapid Fire Demon Hunter (LoN) (New) Sentry Demon Hunter (Marauder + Natalya + Endless Walk) (Few Changes)
      Monk Beginner Guide (Updated) Exploding Palm Monk (Inna + Endless Walk) (Few Changes) Generator Monk (Rainment + Endless Walk + Shenlong) (Few Changes) Lashing Tail Kick Monk (LoN) (New) Lashing Tail Kick Monk (Monkey King) (Few Changes) Seven-Sided Strike Monk (Uliana + Endless Walk) (Few Changes) Support Monk (Inna + Istvan) (Few Changes) Tempest Rush Monk (Monkey King) (Few Changes) Tempest Rush Monk Speed Farming Variation (Few Changes) Wave of Light Monk (LoN) (New) Wave of Light Monk (Monkey King + Bastions) (Few Changes) Wave of Light Monk Speed Farming Variation (Monkey King) (Few Changes) Wave of Light Monk (Inna + Bastions) (Few Changes) We also have a couple more guides for the already released Barbarian and Necromancer classes:
      Barbarian Beginner Guide (Updated) Necromancer Beginner Guide (Updated) Singularity Necromancer (LoN) (Updated)
      We'll have the rest of the guides soon and before the Season starts, so you can get prepared as we all wait for the most exciting Diablo 3 season so far (aside from the very first one, obviously).
    • By Starym
      The season of guides has started! With S17 starting tomorrow it's time for Deadset to take us through all the updated builds for these two classes and, much more importantly for this season especially, the new builds that we get to try out thanks to the Legacy of Nightmares seasonal affix! We get brand new builds like the LoN HotA for Barbarians, LoN Corpse Lance and LoN Blood Nova for Necromancers, as well as a whole lot of updated ones as well.
      Let's get started:

      Barbarian Beginner Guide (Updated) Frenzy Thorns Barbarian  (LoN) (Updated) Furious Charge Barbarian (IK + Raekor) (Few Changes) Speed Farming Variation (Few Changes) HotA Barbarian (IK OR Raekor) (Few Changes) Raekor Variation (Raekor) (Few Changes) Speed Farming Variation (IK + Sage) (Updated) HotA Barbarian (LoN) (New) Leap/Earthquake Barbarian Introduction (MoE) (Few Changes) Rend Barbarian (IK + WotW) (Few Changes) Speed Farming Variation (Few Changes) Seismic Slam Barbarian (IK + MoE) (Few Changes) Speed Farming Variation (Few Changes) Support Barbarian (Raekor + Istvan) (Updated) Whirlwind Wastes Barbarian (WotW + Bul-kathos) (Few Changes)

      Necromancer Beginner Guide (Updated) Corpse Lance Necromancer (LoN) (New) Corpse Lance Necromancer (Pestilence + Traveler's) (Few Changes) Speed Farming Variation (Pestilence) (Few Changes) Generator Necromancer (Inarius) (Few Changes) Speed Farming Variation (Few Changes) Bone Storm Necromancer (Inarius + Traveler's) (Updated) Speed Farming Variation (Inarius) (Few Changes) Corpse Explosion Necromancer (Inarius) (Updated) Speed Farming Variation (Updated) Blood Nova Necromancer (LoN) (New) Singularity Necromancer (LoN) (Updated) Skeletons Solo Necromancer (LoN) (Updated) Skeletons Group Necromancer (LoN) (Updated) Skeletal Mages Necromancer (Rathma + Jesseth) (Few Changes, group GR speed farming variant removed) Blood Mages Necromancer (Trag'Oul + Jesseth) (Few Changes) Support Necromancer (Removed, fell off the Meta)
      Stay tuned for the rest of the classes, coming very soon!
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