Jump to content
FORUMS
Sign in to follow this  
Starym

Patch 8.1 Hotfixes: December 19th

Recommended Posts

41431-patch-81-hotfixes-december-17th.jp
 

We have a lot of them today as the hotfixes arrive featuring the removal of requirements for Siege of Boralus and King's Rest, in addition to some class fixes and Azerite Power tweaks, as well as a lot of PvP class changes, the Against Overwhelming Odds and weekly Call to Arms quest not being completable in raids anymore and more quest and world quest fixes.

Blizzard LogoDecember 19 (source)

Classes

  • Monk
    • Mistweaver
      • Casting Renewing Mist on a target in combat will now also immediately place the Monk in combat.
  • Paladin
    • Relentless Inquisitor (Azerite Trait) now benefits from free casts caused by Divine Purpose or Empyrean Power (Azerite Trait).
    • Retribution
      • Crusade now benefits from free Divine Storm casts caused by Empyrean Power (Azerite Trait)
  • Priest
    • Holy
      • Guardian Spirit should no longer activate from damage that cannot kill the target (such as a Brewmaster’s Stagger).

 

Dungeons

  • The reputation and questing requirements to enter the Siege of Boralus and Kings’ Rest dungeons have been removed.
  • The Battle for Azeroth Dungeons weekly event should now display the proper rewards.
  • Temple of Sethraliss
    • The visuals for Galvazzt’s Galvanize beam should now be more responsive.

 

Player versus Player

  • The PvP quest “Against Overwhelming Odds” can no longer be completed while in a raid.
    • Developers’ Note: The intent of this quest is to incite aggression amongst players on the under represented faction throughout war mode. Allowing it to be completed in a raid focused too much of that aggression in one place in one large group. This change spreads the fight out into more parts of the world.
  • The weekly PvP Call to Arms quests can no longer be completed while in a raid, and do not count kills on players below level 120 or with the Honorless Target debuff active.
  • Resolved an issue that prevented players from earning the non-seasonal Challenger, Duelist, Rival, and Gladiator titles from Battle for Azeroth: Season 1 rank achievements.
  • Isle of Conquest
    • Siege Vehicles and Bombs no longer deal damage to enemy commanders.
  • Death Knight
    • Unholy
      • Fixed an issue that caused Last Surprise (Azerite Trait) to deal less damage than intended when engaged in combat with enemy players.
  • Druid
    • Fixed a bug that caused Lively Spirit (Azerite Trait) to grant less Intellect than intended when engaged in combat with enemy players.
    • Restoration
      • Fixed an issue that caused Early Spring to consume additional mana when casting Wild Growth.
  • Hunter
    • Survival
      • Fixed an issue that caused Latent Poison (Azerite Trait) to deal less damage than intended when engaged in combat with enemy players.
  • Mage
    • Arcane
      • Time Anomaly will now correctly grant Arcane Charges when it activates.
  • Monk
    • Windwalker
      • Alpha Tiger (PvP Talent) now properly affects Fist of Fury’s duration.

 

Achievements

  • Winter Veil
    • Alliance players can now properly target High Overlord Saurfang for the “BB King” Achievement.
    • Crashin' Thrashin' Flyers can once again damage each other. Ride into the Danger Zone!

 

Professions

  • Inscription
    • Fixed an issue causing some Holy Paladins to see the Glyph of Winged Vengeance visual regardless of whether the glyph was active or not.

 

World Quests

  • Darkshore
    • Several World Quests in Darkshore have had their respawn rates adjusted.

 

Quests

  • Players who have completed the Tyrande's Ascension storyline on at least one character can now see the Portal to Darkshore on other level 120 characters.
  • Using Sky Shards to remove Alani the Stormborn’s Nimbus Shroud will now immediately tap Alani.

 

Pet Battles

  • Smoochums is once again using the correct cat model.

Previous hotfixes.

  • Sad 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Power Infusion has recently been a hot topic in the community, with the logs being heavily affected by it, as many non-Priest specs are getting a lot of buffs during fights to boost their overall DPS. There's even some drama surrounding who gets the buff, and Shadow Priests not wanting to give it away, which we've recently talked about, but today there's at least a solution to the logs part of the issue.
      Warcraft Logs have added markers for Power Infusion and Innervate, so you can now see not only if a player received one of these buffs during a fight, but also how many! 

      Warcraft Logs creator Kihra explains in detail:
      This should make it a lot easier to track individual player performances and for players to improve through the logs, as it is now clearer whether someone is just outdpsing/outhealing you because they're playing better, or if they just got a bunch of external buffs!
    • By Starym
      The half orc half ogre Mok'Nathal finally get some love, as Lonely Road pictures made some concepts for the race! Rexxar's kind don't get much attention in WoW, but they will be featured in an upcoming cinematic by Lonely Road and so they got some pretty cool models ready!
      One of the characters above is having way too much fun and might just be too cool for Wow. Plenty of players would have preferred this particular race to the slightly more generic mag'har we actually got (although straight-backs are always welcome), so we can hopefully see more of them in the future and give those tauren some size competition!
      Some great work by Lonely Road!
    • By Starym
      While we now know that the Archon survives the events of the 9.1 patch cinematic, the scene was somewhat reminiscent of something we've seen around the holidays last year, as the Archon was killed during a regular Spires of Ascension run.
      In the patch 9.1 cinematic we see the Jailer/Anduin stab Kyrestia in the chest and take out her "key", but we also see her moving afterwards, and Blizzard confirmed that she survives the attack. However, when she was taken down at the end of last year in the dungeon, she actually died and had a special text pop-up that said "As the Archon perishes, all life in the zone is wiped out!", so it's probably for the best that she survived the Jailer's attack. Zovaal and Anduin didn't/couldn't take her down, but a regular Doomguard apparently has no problems:
      The kicker here is that she respawned after her death and one of the party members commented on it, basically predicting what will happen in patch 9.1:
      The death animation itself doesn't seem relevant, as we won't get to see the cinematic events in-game directly, but her holding her side is. So it's quite likely we'll be seeing that particular character animation of the Archon, spearless and injured, when we go to her after the events of the 9.1 cinematic! We'll see whether this will be just a special thing for Kyrian Covenant members or (more likely) we'll all get to see and talk to her after what happens, and it'll be really interesting to see if she'll be using the same animation as above.
      In terms of what actually happened in the "kill" above, it was another manifestation of the already seen bug where a Warlock pet goes a little crazy, being both hostile and friendly at the same time and gaining some serious power. The fact it went on to actually attack and eventually take down the friendly NPC was new, however, and we haven't seen any reports of it happening since.
    • By Staff
      The Starting Zone Podcast talked to Jeremy Feasel and Frank Kowalkowski, and we learned that they plan on adding 40 more Renown levels in Chains of Domination. Will flying be heavily time-gated?
      Currently, on live servers, the maximum Renown your character can earn is 40. Shadowlands Pathfinder is coming in 9.1, and flying in Shadowlands should be easier to unlock than in previous expansions because it's coming in the first content patch of the expansion, and the achievement isn't gated behind reputation grinds. But how long will it take to unlock flying when the patch hits live servers?
      Blizzard clarified that you would only need to finish the Covenant Campaign to unlock flying a while ago, but at the same time, they are adding 40 more Renown levels in 9.1, bringing the cap to 80.
      With 3 (or 2 in later phases) Renown levels per week, here's how long it takes to unlock Renown 40 on live servers:

      Shadowlands Release Week: Renown level 3; Week of December 1: Renown level 6; Week of December 8: Renown level 9; Week of December 15: Renown level 12; Week of December 22: Renown level 15; Week of December 29: Renown level 18; Week of January 5: Renown level 21; Week of January 12: Renown level 24; Week of January 19: Renown level 26; Week of January 26: Renown level 28; Week of February 2: Renown level 30; Week of February 9: Renown level 32; Week of February 16: Renown level 34; Week of February 23: Renown level 36; Week of March 2: Renown level 38; Week of March 9: Renown level 40. The Covenant story's new portions will likely be unlocked at certain Renown levels (40+), so we expect the Pathfinder to be time-gated. How heavy the time-gating will be remains unknown for now.
      You can listen to the interview below. It starts at around 56:22.

    • By Stan
      Finally, we close our 9.0.5 class changes recap with Warlocks!
      Baseline
      Curse of Tongues - Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 30 60 sec. Demonology
      Call Dreadstalkers attack power increased by 10%, and Dreadbite and Dreadlash damage increased by 10%. Anima Powers
      Pact of Infernal Intimacy - Your summoned demons gain 100% health and damage immediately, and every time you ascend a floor, up to a maximum of 500%. This bonus is lost when the demon dies or is dismissed. PvP Talents
      Demon Armor - Protects the caster, increasing maximum health by 5% and increases armor by 120% 160%.  Death Knight  Mage  Rogue Death Knight 9.0.5 Class Changes
      Mage 9.0.5 Class Changes
      Rogue 9.0.5 Class Changes
       Demon Hunter  Monk  Shaman Demon Hunter 9.0.5 Class Changes
      Monk 9.0.5 Class Changes
      Shaman 9.0.5 Class Changes
       Druid  Paladin  Warlock Druid 9.0.5 Class Changes
      Paladin 9.0.5 Class Changes
      Warlock 9.0.5 Class Changes
       Hunter  Priest  Warrior Hunter 9.0.5 Class Changes
      Priest 9.0.5 Class Changes
      Warrior 9.0.5 Class Changes
×
×
  • Create New...