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Heroes of the Storm PTR Patch Notes: January 2nd

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The latest Heroes patch is now available for playtesting through January 9 and here are the official patch notes.

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until January 8. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

New Hero: Imperius (Warrior)

Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.

Trait

  • Valorous Brand
    • Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.

Basic Abilities

  • Celestial Charge (Q)
    • Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
  • Solarion’s Flare (W)
    • Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
  • Molten Armor (E)
    • Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.

Heroic Abilities

  • Angelic Armaments (R)
    • Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
  • Wrath of the Angiris (R)
    • After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.

User Interface

  • A number of visual improvements have been implemented for the Boost system both in and out of games.

Heroes

Specialist

Abathur

Divider_Hero_Abathur_Crop.png

Abilities

  • Evolve MonstrosityEvolve Monstrosity (R)
    • Health increased from 1000 to 1350
    • Basic Attack damage increased from 73 to 85
    • Health bonus per minion killed reduced from 5 to 2%
    • Damage bonus per minion killed reduced from 5 to 2%

Warrior

Arthas

Divider_Hero_Arthas_crop.png

Abilities

  • Summon SindragosaSummon Sindragosa (R)
    • No longer disables enemy Summons
    • Enemy Summons are now slowed by 60% for 4 seconds

Diablo

Divider_Hero_Diablo_crop.png

Talents

  • Level 1
    • Soul ShieldSoul Shield (Passive)
      • Soul Shield will now dynamically update if Diablo gains Souls while the Spell Armor is active

Collection

New Bundles

  • The following new bundles are only available for a limited time!
    • Imperius Heroic Bundle
    • Angiris Council Bundle

New Announcer

  • Imperius Announcer
  • Johanna Announcer
  • Ilarian Announcer

New Mount

  • Crystalline Saddled Battle Beast

New Skins

  • Imperius
    • Vindicator Imperius
    • Indomitable Imperius
    • Demonic Imperius
    • Abyssal Demonic Imperius
    • Vile Demonic Imperius

New Portraits, Sprays, and Emojis

  • Several new emoji packs and portraits have also been added to the game. 

Bug Fixes

User Interface

  • Fixed a number of tooltip issues and inaccuracies across the game.
  • Fixed an issue causing Battleground names to be difficult to read on the Hero Select screen of Custom Games.

Heroes, Abilities, and Talents

  • Brightwing: Fixed an issue preventing the Unstable AnomalyUnstable Anomaly talent from increasing PolymorphPolymorph’s slow.
  • Malthael: Fixed an issue that caused some of Malthael’s spell effects to become visible in the fog of war.
  • Zul’jin: Fixed an issue that could cause the No Mercy!No Mercy! Talent to reduce damage dealt by Grievous ThrowGrievous Throw.
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I was expecting them to give us the reworked roles since the new Bruiser icon is featured in the video.

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15 minutes ago, Valhalen said:

I was expecting them to give us the reworked roles since the new Bruiser icon is featured in the video.

Same, next patch I guess. Weird it takes so long, while system already recognises bruisers, as call of the nexus bonus doesn't apply to them (and matchmaking had this disntinction for far longer).

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1 hour ago, Valhalen said:

I was expecting them to give us the reworked roles since the new Bruiser icon is featured in the video.

Same². And Imperius is called a bruiser both in game and on his spotlight video anyway.

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2 hours ago, Stan said:

Wrath of the Angiris (R)

  • After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.

 

Holy *filtered* that seems like fun. I can see the memes already.

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41 minutes ago, SMOrcMan said:

 

Holy *filtered* that seems like fun. I can see the memes already.

And I bet the 20 upgrade with its massive CD reduction is gonna become the meme choice. Why hook if you can grab people by the collar and smash them behind your walls?

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Don't understand the Abathur nerf. Monstrosity damage once fully fed is it's major draw and difficult to get too vs competant opponents. Why use it now? Its going to be what, 3/5 as strong now? And th3 reduced healing means those players who go non-healing bubble will be that much more at a disadvantage to keep their monstrosity up. Reducing diversified builds.

Considering diversity was their excuse to nerf bubble healing to begin with, I just don't get it.

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10 hours ago, Morcalivan said:

Don't understand the Abathur nerf. Monstrosity damage once fully fed is it's major draw and difficult to get too vs competant opponents. Why use it now? Its going to be what, 3/5 as strong now? And th3 reduced healing means those players who go non-healing bubble will be that much more at a disadvantage to keep their monstrosity up. Reducing diversified builds.

Considering diversity was their excuse to nerf bubble healing to begin with, I just don't get it.

Conflicting reports?

Edited by Erathis
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18 hours ago, lChronosl said:

And I bet the 20 upgrade with its massive CD reduction is gonna become the meme choice. Why hook if you can grab people by the collar and smash them behind your walls?

Oh yes, people are going to make video compilations of him bringing people behind wall or smashing them into another heroic/aoe abilities (like Orphea's or Jaina's).

Edited by Arcling

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