Starym

What's Changing (and Not!) in Season 2

Sign in to follow this  

11 posts in this topic

4NYy1zF.jpg
 

Today we have Game Director Ion "Watcher" Hazzikostas diving into Season 2 of Battle for Azeroth, into what exactly is changing and what isn't and how to prepare and handle the new stuff. We'll also be getting separate posts for the raid, M+ and PvP, but for now we have details on the ilevel increase, everything new with Warfronts, world content, dungeons, PvP, Azerite armor and more!

Blizzard LogoIon Hazzikostas (source)

Hi all,

We have a series of blogs accompanying the release of the upcoming Battle of Dazar’alor raid, the new Mythic Keystone season, and the new PvP season, offering deep dives into each of those features. But in the meantime, the community clearly has a ton of questions (and some confusion) about exactly what is and isn’t changing. Should you be spending or saving your bonus rolls? What should you expect from the weekly Mythic Keystone cache next week? What’s up with the Azerite vendor?

For those of you who played Legion, the process will largely be familiar, though in Battle for Azeroth we’re trying to align the opening of a new raid tier with the start of new PvP and Mythic+ seasons, to avoid some of the awkward item-level leapfrogging that we saw during Legion (e.g. the Mythic Keystone cap repeatedly going up to 15 and then back down to 10). Here’s a succinct summary of what is and isn’t changing next week, when Battle of Dazar’alor opens on Normal and Heroic difficulties, and PvP and M+ Season 2 begin:

Overall

  • The maximum possible item level will go up by 30, from 395 to 425.

Warfronts

  • Arathi/Stromgarde rewards will remain as they were previously.
  • Darkshore rewards will go up by 15 item levels, so that the outdoor world boss and the once-per-cycle quest both award item-level 400 gear.
  • The power of all enemies in the Darkshore Warfront will also go up by roughly 15%, and the item level required to queue for Darkshore will go up from 320 to 335.
  • Special note: The two Darkshore changes will only take effect after the current Warfront cycle has ended. So if Alliance is attacking Darkshore in a given region when Season 2 begins, and has 3 days left in that attack cycle, that Darkshore will still give Season 1 rewards.
    • This is being done to avoid any unfairness to people who had already completed the Warfront or done the world boss just prior to the season rollover.

Kul Tiras and Zandalar World Content

  • Emissary weapon and armor rewards will scale up to 385 (based on a player’s own item level), up from 370.
  • The loot from Kul Tiras and Zandalar world bosses will remain item level 355, on par with Normal Uldir.
  • The rewards for in-progress emissary quests may reroll or update when Season 2 begins, though the quests themselves won’t reset or change.

Dungeons

  • The item level of rewards from max-level Normal, Heroic, and Mythic dungeons will go up by 30. Baseline rewards will be 340 from Normal, 355 from Heroic, and 370 from non-Keystone Mythic.
  • Difficulty of Heroic and Mythic dungeons will also go up by roughly 30%; Normal dungeons are unchanged.
  • Mythic Keystones will go down by an additional 3 levels when the season transition occurs, to account for this difficulty increase. So if you do an 11 this coming week, instead of getting a Level 10 keystone when Season 2 starts, expect a 7.
  • Mythic+ rewards will also go up by 30 item levels; however, during the first week of Season 2, rewards from end-of-run chests will be capped at Mythic 6 quality (item level 385), and the chest you open next week will contain Season 1 rewards if you do a Mythic+ run this week. (So, for example, if you do a Mythic 10 during the final week of Season 1, you’ll get a Season 1 item level 385 piece and 60 Residuum from your first Season 2 chest.)
  • The weekly cache that becomes available in the second week of the season will not be affected by this cap, so if a player does a Mythic 10 dungeon during the first week, they will get a Mythic 10 reward (item level 410+) from their cache the following week.

PvP

  • Season 2 rewards from rated PvP sources are 30 item levels higher than they were in Season 1, including Conquest rewards and the weekly chest.
  • End-of-match rewards will be capped at 385 during the first week of the season, to maintain parity with other endgame systems until Mythic Battle of Dazar’alor becomes available.

Azerite Armor

  • All epic Azerite armor of item level 370 or higher, obtained from Battle of Dazar’alor, world quest emissaries, Season 2 dungeons, or Season 2 PvP, will have a fifth outer ring with additional spec-specific traits.
    • This outer ring only requires a Heart level of 15 to access.
  • Titan Residuum is not reset or capped between seasons.
  • The Residuum vendor will offer item level 385, 400, and 415 pieces for sale in Season 2.
    • A random item-level 385 token costs 165 (as it does today)
    • A random 400 costs 675
    • A random 415 costs 1725
    • A specific item-level 415 armor piece costs 7150
  • Just as Residuum costs roughly triple with each 15-ilvl tier, so will rewards:
    • Disenchanting an item level 400 Azerite piece yields 115 Residuum
    • Disenchanting an item level 415 Azerite piece yields 365 Residuum
    • A weekly cache for a Mythic 4 in Season 2 awards roughly the same 60 Residuum that a Mythic 10 did in Season 1; a Mythic 10 in Season 2 will award ~625 Residuum

Miscellaneous

  • Seals of Wartorn Fate are not being reset, and the same currency will work for Battle of Dazar’alor and Season 2 bonus rolls; the cap on how many can be held at once remains at 5.

If anything remains unclear or seems to be missing from the above, please let us know and we’ll try to clarify as soon as possible.

  • Like 2

Share this post


Link to post
Share on other sites

So basically, due to the RNG of this game, I might have enough TR saved up in 10 weeks or less (for 1 desired piece) if I am lucky with the weekly grind of doing 3-4 dungeons on a difficulty of +9 or higher.  So back to the long and tedious grindstone.

Share this post


Link to post
Share on other sites
7 minutes ago, Ragingwolf said:

So basically, due to the RNG of this game, I might have enough TR saved up in 10 weeks or less (for 1 desired piece) if I am lucky with the weekly grind of doing 3-4 dungeons on a difficulty of +9 or higher.  So back to the long and tedious grindstone.

I haven't played since November (So before this whole currency was even live), but isn't it possible to get loot & currency from mythic dungeons as often as you like and turn the loot you don't want into even more currency?

 

Sounds a lot better than back before 8.1; there was only the weekly chest that could give you an upgrade on Azerite pieces & emissary chests had 375 at best back then. And that was absolutely it. At the mythic level I was at anyways.

 

I don't plan on coming back, I'm pretty much done with Blizzard at this point, so just wondering out of curiosity 🙂

  • Like 2

Share this post


Link to post
Share on other sites
38 minutes ago, Yridaa said:

I haven't played since November (So before this whole currency was even live), but isn't it possible to get loot & currency from mythic dungeons as often as you like and turn the loot you don't want into even more currency?🙂

No.

You get one lot of TR per week based on your highest mythic+ completed the week previously (and going over a 10 is pathetic, doing a 15 each week gives you roughly half the amount needed for a random 385 currently... and if like me you end up with four of the same damn helm that's good).

The only other way to get TR is scrap or disenchant azerite armour, at a terrible return rate, and you can not obtain azerite from mythic+ at all. Not from the instances themselves, not from the weekly cache. So if mythic+ if your main form of gameplay in order to actually get mythic+ azerite you need to raid, pvp, do emissaries, or a combination of the above.

So while the system is better than the pathetic joke it was at launch it is still a terrible bloody system.

  • Thanks 1
  • Sad 1

Share this post


Link to post
Share on other sites
7 hours ago, tkioz said:

Not from the instances themselves, not from the weekly cache.

You can get azerite gear from the weekly m+ cache, but the rest is correct. The system is terrible as heck.

Share this post


Link to post
Share on other sites
41 minutes ago, eXQQ2 said:

You can get azerite gear from the weekly m+ cache, but the rest is correct. The system is terrible as heck.

No. No you can't. The 8.1 change that introduced Titan Residuum also removed the ability to get Azerite equipment from the weekly M+ cache.

Quote

The item contained in your Mythic Keystone weekly cache can no longer be a piece of Azerite gear. You’ll now receive an amount of Titan Residuum in addition to your weekly item.

https://worldofwarcraft.com/en-us/news/22824892/tides-of-vengeance-update-notes

  • Thanks 1

Share this post


Link to post
Share on other sites
11 hours ago, Ragingwolf said:

So basically, due to the RNG of this game, I might have enough TR saved up in 10 weeks or less (for 1 desired piece) if I am lucky with the weekly grind of doing 3-4 dungeons on a difficulty of +9 or higher.  So back to the long and tedious grindstone.

Getting a specific item from a raid can take just as long. We did Heroic Uldir for 12 weeks and I never got any of the heal trinkets I wanted. It took me 15 kills to get the Edict of Argus back in WoD, and I never got my feral trinket from Argus... So getting the item you want after 10-12 weeks with 100% certainty isn't too bad in my opinion.

Also: Keep in mind that these specific 415 Azerite pieces are the best in the game. I don't raid mythic, and I don't complain about Blizz not handing me mythic raid gear in the first week (unless it's a stupid TF).

 

Edited by jinsu2301
  • Like 1

Share this post


Link to post
Share on other sites

so basically "everything you do in the following two weeks prior to release besides leveling alts is clsoe to irrelevant, thanks for subscribing" I mean it's all the same grinding, but it's less fun when it's painfully obvious how meaningless it is.
Let's not delude ourselves in any way that anything in wow has much meaning attached to it, but for a newbie trying to get geared it's all just "stop right there, wait couple weeks, heroics will drop better stuff than you farmed warfronts for"

Share this post


Link to post
Share on other sites
14 hours ago, tkioz said:

No.

You get one lot of TR per week based on your highest mythic+ completed the week previously (and going over a 10 is pathetic, doing a 15 each week gives you roughly half the amount needed for a random 385 currently... and if like me you end up with four of the same damn helm that's good).

The only other way to get TR is scrap or disenchant azerite armour, at a terrible return rate, and you can not obtain azerite from mythic+ at all. Not from the instances themselves, not from the weekly cache. So if mythic+ if your main form of gameplay in order to actually get mythic+ azerite you need to raid, pvp, do emissaries, or a combination of the above.

So while the system is better than the pathetic joke it was at launch it is still a terrible bloody system.

I haven't played since November (due this system) too but thought this system at least changed since that.. so sad to read it's not.

Share this post


Link to post
Share on other sites
5 hours ago, jinsu2301 said:

Getting a specific item from a raid can take just as long. We did Heroic Uldir for 12 weeks and I never got any of the heal trinkets I wanted. It took me 15 kills to get the Edict of Argus back in WoD, and I never got my feral trinket from Argus... So getting the item you want after 10-12 weeks with 100% certainty isn't too bad in my opinion.

Also: Keep in mind that these specific 415 Azerite pieces are the best in the game. I don't raid mythic, and I don't complain about Blizz not handing me mythic raid gear in the first week (unless it's a stupid TF).

 

I understand completely and it's not bad for a 10-12 week wait.   I remember when it took me over 8 months trying to get a staff upgrade for my Chanter in Aion (and it never dropped).  But I just can't help to think the cost of over 7k is a lil steep for an item that may become irrelevant if a 4th Raid is in the works and or introduced by that time.  [3rd Raid is suppose to be similar to Trial of Valor from the Legion xpac from what I read] But, as a player, that is the chance I am going to have decide before either spending or saving TR for my main....rather disappointing that there is not a server wide wallet system in this game on select ingame currency.  What I can't use on my Main I wish I could give to my alts instead. 

But until then continue forward to pushing keys and trying to conquer the new Raid and hope that the RNG odds will be in my favor.

*In before all I get is AP from bonus rolls and keystone chests.

Share this post


Link to post
Share on other sites
54 minutes ago, Ragingwolf said:

rather disappointing that there is not a server wide wallet system in this game on select ingame currency.  What I can't use on my Main I wish I could give to my alts instead. 

I actually would really welcome this change.  

  • Haha 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Crucible of Storms raid testing has been rescheduled to tomorrow due to issues with build deployment on the PTR.
      Blizzard (Source)
      We’ve rescheduled the testing to tomorrow due to the servers not being available in time for today’s test. Apologies for the inconvenience.
      We still intend to test both bosses on Heroic tomorrow and leave the zone open on normal over the weekend.
      Same time? Or Different?
      Yes, testing will start at the same time tomorrow.
      Crucible of Storms was supposed to be tested today on Heroic difficulty, but due to problems with build deployment, the raid will open for testing tomorrow.
      Blizzard (Source)
      On Thursday, February 21st we will be conducting a Heroic raid tests of Crucible of Storms. After testing has ended on Thursday, we will open the zone on Normal mode until Monday, February 25th.
      Due to issues with the build deployment on the PTR, we are moving raid testing to tomorrow. Apologies for the inconvenience.
      Friday, February 22nd
      The Restless Cabal - Heroic Crucible of Storms
      13:00 PST (16:00 EST, 22:00 CET)
      Uu’nat, Harbinger of the Void - Heroic Crucible of Storms
      14:00 PST (17:00 EST, 23:00 CET)
      Normal Crucible of Storms
      16:00 PST (19:00 EST, 1:00 CET)
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
    • By Stan
      Zandalari Trolls currently have the most powerful and versatile racials out of all races in World of Warcraft. Patch 8.1.5 nears release and we still haven't seen any nerfs to Regeneratin' or the Loa passives.
      Regeneratin' - Although this racial has seen nerfs already, paired with abilities that grant immunity (Divine Shield), the Zandalari Troll heals to 100% over 6 seconds on a 1.5 min cooldown, which is still overpowered. Throughout the 8.1.5 test cycle, Blizzard increased the channel to 6 seconds (from 4) and made it so that damage interrupts the channel.
      Embrace of the Loa is one of the most unique racials added to the game and requires player interaction. There are 6 shrines within Dazar'alor, each granting a different and powerful passive effect, which can be changed every 5 days. Other racial abilities like Night Elves' Touch of Elune currently pale before the powerful effects of the shrines.
      Embrace of the Loa - Choose your Loa to gain a powerful effect. Embrace of Akunda - Your healing abilities have a chance to heal their target for damage. Embrace of Bwonsamdi - Your damaging abilities have a chance to deal damage Shadow damage and heal you for 100% of the damage done. Embrace of Gonk - Increase movement speed by 5%. Embrace of Kimbul - Your damaging abilities have a chance to cause the target to bleed for [ 3.000 * damage ] over 6 sec. This effect stacks up to 3 times. Embrace of Krag'wa - Taking damage has a chance to grant you health additional Health and Armor. Embrace of Paku - Your abilities have a chance to grant you 4% critical strike for 12 sec. Community Manager Kaivax confirmed on the official forums that nerfs are planned for Zandalari racials in future 8.1.5 builds.
      Blizzard (Source)
      So, it has been multiple weeks since the racials came out and everyone assured me that the troll racials were so OP they would “obviously” be nerfed.
      I am still waiting…
      Not only is regeneratin’ extremely OP…but the LoA blessing is also very OP.
      Take Embrace of Bwonsamdi (Your damaging abilities have a chance to deal [Attack power * 0.25 * 1 * (1 + Versatility)] Shadow damage and heal you for 100% of the damage done.)
      Compare this to the Night Elf racial of 1% to crit…yeah.
      Blizz. You don’t have much time left. Show us that you are not completely inept and nerf Zandalari racials already.
      I’ve been following this subject quite closely throughout this PTR.
      While I don’t think you’re going to see changes in the very next PTR build (coming … you know – “Soon”), I do think you’re going to see some further tuning in a PTR build after that.
      I would usually move a thread like this one over to the PTR forum, but I think I’ll leave it here with this: As soon as I know exactly what’s been changed for testing, I’ll post about it in the PTR forum.
    • By Stan
      Can't wait to roll a Zandalari Troll when Patch 8.1.5 is out? Check out our in-depth preview of everything we know about the Allied Race!
      You can find more information about Patch 8.1.5 in our hub!
      Table of Contents 
      Release Date Unlock Requirements Playable Classes Druid Forms Shaman Totems Racial Abilities Racial Mount Paladin Mount Heritage Armor Customization Options Dance Animations Intro Cutscene Release Date 
      Zandalari Trolls are coming in Patch 8.1.5. No official release date has been announced yet, but we expect the patch to go live in March.
      Unlock Requirements 
      Allied Race Unlock Requirements Zandalari Trolls Exalted with The Zandalari Empire + Tides of Vengeance + Zandalar Forever! Playable Classes 
      Druid, Hunter, Mage, Monk, Paladin, Rogue, Shaman, Warrior Druid Forms [Return to Top]
      Aquatic Form
      Blue

      Dark

      Green

      White

      Bear Form
      Blue

      Dark

      Green

      White

      Cat Form
      Blue

      Dark

      Green

      White

      Flight Form (Pterrordax Form)

      Moonkin Form

      Empowered (Incarnation: Chosen of Elune) Moonkin Form

      Travel Form (Sabertusk Form)

      Shaman Totems [Return to Top]
      Air Totem

      Earth Totem

      Fire Totem

      Water Totem

      Racial Abilities [Return to Top]
      Embrace of the Loa - Choose your Loa to gain a powerful effect. This ability requires your Zandalari Troll to make an offering at one of six shrines within Dazar'alor. You can find more details here. Embrace of Akunda - Your healing abilities have a chance to heal their target for damage. Embrace of Bwonsamdi - Your damaging abilities have a chance to deal damage Shadow damage and heal you for 100% of the damage done. Embrace of Gonk - Increase movement speed by 5%. Embrace of Kimbul - Your damaging abilities have a chance to cause the target to bleed for [ 3.000 * damage ] over 6 sec. This effect stacks up to 0 times. Embrace of Krag'wa - Taking damage has a chance to grant you health additional Health and armor Armor. Embrace of Paku - Your abilities have a chance to grant you 5% critical strike for 0 sec. Pterrordax Swoop - Reduces your falling speed for 2 min. (Instant, 15 min cooldown) Regeneratin' - Regenerate 25% of your maximum health every 1 sec. (Channeled, 1.5 min cooldown). The spell is interrupted upon taking damage. City of Gold - Increases gold earned from creatures by 2%. Racial Mount [Return to Top]
      Zandalari Direhorn is the racial mount of Zandalari Trolls.
      "The Zandalari pride themselves on being the first to raise and train all of the most ferocious lizards on Azeroth."

      Paladin Mount [Return to Top]
      Crusader's Direhorn is the mount for Zandalari Paladins.
      "A loyal steed to the holy crusaders of Zandalar."

      Heritage Armor [Return to Top]
      If you want to earn Heritage Armor for your Zandalari Troll, you must reach level 110 on a newly created Zandalari Troll character without using boosts (Heritage of the Zandalari).

      Zandalari Troll Heritage Armor includes the following items: Zandalari Belt,  Zandalari Blade-Turners,  Zandalari Bracers, Zandalari Leggings, Zandalari Mask, Zandalari Pauldrons, Zandalari Shinguards & Zandalari Torque.
      Customization Options [Return to Top]
      Here's a video with both male and female customization options for Zandalari Trols.
      Dance Animations 
      Intro Cutscene [Return to Top]
      Everything you need to know about Zandalari Trolls coming in Patch 8.1.5.
    • By Stan
      Our Patch 8.1.5 hub features the latest information about the upcoming Battle of Azeroth content update.
      Welcome to our Patch 8.1.5 content hub. Here, you will find all information related to World of Warcraft's Patch 8.1.5 that was deployed to Public Test realms on January 8.
      Table of Contents
      Patch 8.1.5 Release Date Patch 8.1.5 Class Changes & Highlights Kul Tiran Humans & Zandalari Trolls Crucible of Storms Raid New Brawler's Guild Season Orgrimmar & Stormwind Portal Rooms Warlords of Draenor Timewalking New Micro-Holidays Tools of the Trade Profession Questlines Arathi Basin & Warsong Gulch Visual Updates Heirlooms Scale to Level 120 New Quests (War Campaign, Hati Reborn, Magni Questline) New Mounts Wintergrasp Returns Darkmoon Faire Roller Coaster Patch 8.1.5 Release Date Speculation 
      The final Raid Finder Wing of Battle of Dazar'alor raid opens on February 26, so we can expect the patch to hit live servers sometime at the beginning of March 2019.
      Patch 8.1.5 Datamining 
      Every week, a new build becomes available for testing on PTR. In this section, you can find the latest build coverage that focuses on Class changes and highlights.
      Note: Some Class changes may be deployed to the live game via hotfixes.
      Build Highlights
      Patch 8.1.5 Build 28938: Highlights Patch 8.1.5 Build 29141: Highlights Patch 8.1.5 Build 29220: Highlights Patch 8.1.5 Build 29281: Highlights Patch 8.1.5 Build 29352: Highlights Patch 8.1.5 Build 29418: Highlights Class Changes
      Patch 8.1.5 Build 28938: Class Changes Patch 8.1.5 Build 29141: Class Changes Patch 8.1.5 Build 29220: Class Changes Patch 8.1.5 Build 29281: Class Changes Patch 8.1.5 Build 29352: Class Changes Patch 8.1.5 Build 29418: Class Changes Kul Tiran Humans & Zandalari Trolls 
      Both Allied Races will be available in Patch 8.1.5. Unlock requirements are pretty straightforward. You need to be Exalted with two Battle for Azeroth factions, finish the Battle for Azeroth story on Kul Tiras or Zandalar, and complete the Tides of Vengeance War Campaign. If you're planning to faction change, you may be interested in this article which deals with rep conversion and unlock requirements after swapping factions.
      Kul Tiran & Zandalari Troll Racial Abilities Unlock Requirements
      Allied Race Unlock Requirements Kul Tiran Humans Exalted with Proudmoore Admiralty + Tides of Vengeance + A Nation United Zandalari Trolls Exalted with The Zandalari Empire + Tides of Vengeance + Zandalar Forever! Kul Tiran Humans

      Kul Tiran Humans Overview Zandalari Trolls

      Zandalari Trolls Overview Embrace the Loa Shrines in Dazar'alor Crucible of Storms Raid 
      The two-boss located under Shrine of the Storm serves as a bridge between Battle of Dazar'alor and the raid that will come in Rise of Azshara (Patch 8.2). A portion of N'zoth can be found here. Crucible of Storms will open in a few weeks after Patch 8.1.5 goes live. The item level of rewards is still to be determined. A short questline involving Xal'atath will lead players into the raid.
      Crucible of Storms Encounters

      The Restless Cabal

      Uu'nat, the Harbinger of the Void 
      A New Season of Brawler's Guild 
      A new Brawler's Guild Season awaits in the upcoming patch. Players will be able to unlock new rewards, such as transmog sets, shirts, and a new crocolisk mount!
      Brawler's Guild Mount Preview (Bruce) New encounters include Mama Stormstout, Phillip Carter Tracey, Robe-Robber Robert, Tidemistress Shellbreaker, Zaxx Dreadslice, and more.

      Portal Rooms in Stormwind & Orgrimmar 
      Both faction cities have been updated with new portal rooms that lead to seven locations of interest.
      Portal Room Visual Updates #1 Orgrimmar & Stormwind Portal Rooms Warlords of Draenor Timewalking 
      Warlords of Draenor dungeons will be added to the Timewalking event.
      The Everbloom Bloodmaul Slag Mines Iron Docks Auchindoun Shadowmoon Burial Grounds Skyreach The WoD Timewalking Vendor will sell two mounts for Timewarped Badges and Draenor faction tokens. You can find more details about the event here.

      New Micro-Holidays 
      Three micro-holidays are coming in Patch 8.1.5:
      The Wanderer's Festival Free T-Shirt Day Vashji'r Diving Day Tools of the Trade Profession Items & Questlines 
      New Profession quests called Tools of the Trade are coming in Patch 8.1.5. They were first shown off at last year's BlizzCon and the items provide you with interesting boons.
      Tools of the Trade Profession Items Preview Arathi Basin & Warsong Gulch Visual Updates 
      Both Battlegrounds have been updated to meet the visual fidelity of today's standards.

      Heirlooms 
      Heirlooms can be upgraded to scale to level 120 in Patch 8.1.5. Blizzard decreased the price of all Heirloom upgrade tokens in the latest patch.
      Heirlooms Scale to Level 120 Heirloom Upgrade Tokens Cheaper in Patch 8.1.5 New Quests 
      The War Campaign continues with a new chapter for both factions. Hunters will be able to complete the "Never Hunt Alone" questline to tame Hati again, and Magni's efforts to heal Azeroth continue. A new Before the Storm questline was added which involves Feathers, a new mechanical parrot battle pet.
      New Mounts 
      Two interesting mounts are coming in Patch 8.1.5. Alliance players will be able to obtain a wolf, whereas the Horde can finally get their hands on a horse mount!
      Bloodflank Charger Ironclad Frostclaw Wintergrasp's Back! 
      Wintergrasp will be added to the pool of Epic Battlegrounds in Patch 8.1.5.
      Darkmoon Faire Roller Coaster 
      Darkmoon Faire received a new roller coaster in Patch 8.1.5. A ride will give you the WHEE! buff that increases Experience and Reputation gains by 10% for 1 hour, similar to the Darkmoon carousel.
      Darkmoon Faire Roller Coaster Your latest source of Patch 8.1.5 news.
    • By Stan
      Sound files for a new Alpaca mount have been added in 8.1.5 Build 29418 and there are also some string and Class changes.
      You can find more information about Patch 8.1.5 in our content hub.
      Highlights
      Sound files for an Alpaca mount have been added. New store mount, maybe? Achievements
      Catering for Combat - Cook any combination of 50 Galley Banquets, or Bountiful Captain's Feasts, or Sanguinated Feasts. Class Changes
      Death Knight
      Frostwhelp's Indignation - Pillar of Frost summons a Frostwhelp who breathes on all enemies within 20 40 yards in front of you for 2,374 Frost damage. Each unique enemy hit by Frostwhelp's Indignation grants you 47 Mastery for 15 sec, up to 235. Druid
      Master Shapeshifter - Your Guardian, Balance or Feral Affinity is amplified granting an additional effect. Guardian Affinity: Chance to be critically  hit by melee attacks reduced by 10 20% while in Bear Form. Rogue
      Mind-Numbing Poison - Deadly Poison and Agonizing Poison Wound Poison will also infect the target with Mind-numbing Poison. Global Strings
      RACE_INFO_ZANDALARITROLL/RACE_INFO_ZANDALARITROLL_FEMALE,"Descended from the first troll tribes, the Zandalari are an ancient kingdom steeped in ritual and superstition. Their warriors ride mighty dinosaurs into battle, and they possess one of the most formidable fleets in the known world. But as enemies encroach upon the borders of Zuldazar, unrest within the king's council threatens to topple the empire. If the heroes of the Horde can return stability to Zandalar, they would gain a powerful new ally." "The Zandalari are a proud people whose origins date back to the early days of Azeroth's history. Their fierce warriors ride dinosaurs into battle, and they possess one of the most formidable naval fleets in the known world." ABILITY_INFO_KULTIRAN4,- All tradeskill skills increased. Skill in all professions increased. CLUB_FINDER_GUILD_RECRUITING,This guild is looking for %s. Which specializations do you play? RACE_INFO_KULTIRAN,"Kul Tiras was founded by fearless explorers who sailed uncharted waters in search of adventure. As a key member of the Alliance of Lordaeron, the Kul Tiran navy dominated the seas of Azeroth with its legendary fleet." RACE_INFO_KULTIRAN_FEMALE,"Kul Tiras was founded by fearless explorers who sailed uncharted waters in search of adventure. As a key member of the Alliance of Lordaeron, the Kul Tiran navy dominated the seas of Azeroth with its legendary fleet." CLUB_FINDER_RECRUITING_ONE_SPEC,This guild is looking for %s %s. Which specializations do you play? CLUB_FINDER_RECRUITING_TWO_SPECS,This guild is looking for %s and %s %s. Which specializations do you play? CLUB_FINDER_RECRUITING_THREE_SPECS,"This guild is looking for %s, %s, and %s %s. Which specializations do you play?" CLUB_FINDER_RECRUITING_FOUR_SPECS,"This guild is looking for %s, %s, %s, and %s %s. Which specializations do you play?" CLUB_FINDER_RECRUITING_NOTE,Optional note to the guild leader WAYPOINT_OBJECTIVE_FORMAT,0/1 %s WAYPOINT_OBJECTIVE_FORMAT_OPTIONAL,0/1 %s (Optional) Map
      KulTiranFlagship,8.1.5 Allies - Final Ship (JAK) -> KulTiranFlagship,8.1.5 Allies - Kul Tiran Flagship (JAK) Scenario
      Crucible of Storms - Delve into the chambers beneath Stormsong Valley to uncover the source of the shadow spreading across the land.