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The second batch of PTR class changes is coming soon, featuring Vengeance DH, Guardian Druid and Frost DK buffs. You can check out the first batch here.
PTR Class Changes, April 23 (source)
We have a few more class changes coming to the Rise of Azshara PTR. We made the initial changes and the following will be active on the PTR soon.
Metamorphosis Health bonus 50% (from 30%) Now causes Shear to generate 20 additional Pain and 1 additional Lesser Soul Fragment (was: generates 7 Pain per second). Developers’ Note: This significantly increases the self-healing potential of Metamorphosis, as well as the health buffer, making it a more reliable major cooldown against all types of damage. Guardian
Frenzied Regeneration (Rank 3) is learned at level 85: Frenzied Regeneration spends up to 30 additional Rage to immediately heal you for up to 18% additional health. Note: This spell is affected by Guardian of Elune, but not affected by mastery. Frost Death Knight
Runic Empowerment has a 2.0% chance to proc per Runic Power spent (from 1.5%) Frost Fever’s chance to generate Runic Power increased to 30% Chance now diminishes on targets beyond the first Breath of Sindragosa now has double the usual chance to proc Runic Empowerment Breath of Sindragosa costs 18 Runic Power/sec (from 15) Developers’ Note: Frost was starved of resources too often, especially when using Breath of Sindragosa. This increases Frosts’s Rune income baseline and includes a further change that returns many extra Runes while using Breath of Sindragosa. Breath builds will now be able to fill more global cooldowns with casts of Obliterate, to make up for the lost Frost Strikes. The cost of Breath itself is increased to keep its overall duration roughly unchanged.
This week's reset brings new hotfixes with Shadow Priests are getting their multi-target DoT DPS output reduced via a 30% nerfs to the Auspicious Spirits talent, due to it's synergy with some Azerite Traits, Insanity and Shadowy Apparition. The only other changes in the hotfixes are to two Crucible of Storms items in PvP, significantly reducing their effectiveness
April 23 (source)
The changes below will be going live this week.
DoT specs are often in the "normal" damage range for single-target fights and can be significantly above "normal" for multi-target fights. Please note that the goal here isn’t to just counter-tune specs in each bit of new content as we believe specs that work well in an encounter should continue to do so.
Regarding this specific Shadow Priest change, their multi-target performance was beyond our tuning targets and so we simply want to bring them back into range while minimizing the impact to their single-target performance.
Auspicious Spirits damage reduced to 70% (was 100%).
Developers’ notes: The damage reduction to this talent is meant to curb the synergy of Insanity and Shadowy Apparitions generation when combined with some Azerite traits, while still leaving it as a fun and interesting combo.
Player versus Player
Abyssal Speaker's Gauntlets ’s shield absorption effect is reduced by 66% when engaged in combat with enemy players. Trident of Deep Ocean ’s shield absorption effect is reduced by 50% when engaged in combat with enemy players.
Brewfest will be overhauled in Patch 8.2 and while we don't know the exact details yet, Blizzard added mug icons for multiple Allied Races in the initial Build 30080, including the Vulpera. They confirmed no new Allied Races would be coming in Rise of Azshara, so we assume they're leaving them for .5 patches in Battle for Azeroth.
New Brewfest Icons
We've got new Brewfest icons for Dark Iron Dwarves, Lightforged Draenei, Highmountain Tauren, Mag'har Orcs, the Nightborne, Void Elves and the Vulpera.
At the same time, Blizzard added Mechagnomes to the table of playable races in Patch 8.2, so we can speculate that Alliance counterpart of Vulperas will be them.
You can check out our preview of the Vulpera here!
With the introduction of mount equipment in Rise of Azshara, Water Striders will lose their innate passive ability to walk on water. What exactly does that entail?
If you haven't been following the official Patch 8.2 content preview, each mount is getting an equipment slot in Patch 8.2 which grants the mount perks, such as water walking, parachute, and daze prevention.
The item which grants water walking is called Inflatable Mount Shoes. As a result, all Water Striders will lose their innate ability to walk on water, but Blizzard will be mailing Inflatable Mount Shoes to every player who unlocked the mount through the Anglers reputation. Additional Inflatable Mount Shoes should be affordable on the Anglers vendor for 40 Gold right now.
Death Knights (Path of Frost) and Shamans (Water Walking) both have water walking, so they don't need the item at all.
They're comparing Water Striders to Sky Golem's innate herbing passive, and some ask the Water Strider's ability to be designed in a way to ignore mount equipment, but the Engineering mount won't be losing its passive, because it's apparently not as powerful as water walking itself.
Water Striders will no longer be able to walk on water in Patch 8.2. The water walking ability is transferred to an item which can be applied to mounts of your choice, resulting in more variety. If you earned a Water Strider and farmed the Anglers rep, the item will be mailed to you at no charge. Additional items can be purchased from the Anglers vendor. What's your opinion about Water Striders in general? Do you think they should keep their ability to walk on water, or do you not mind the nerf at all? Let us know in the comments!
Yeah, but now you’d have the ability to use a mount, besides the Water Strider. I dunno about you, but being stuck using only one mount forever sounds absolutely boring as hell
That’s one of the goals here. There are a lot of mounts out there and it’s strange to have a “wrong choice” when out running around. You’ll easily be able to keep the ability just as you have it now but there will be other options that you (the player) can make if you prefer something else. How you about the world, where you often go, and how fast you like to escape from things could all contribute to what works best for your playstyle.
There are a few extra notes so like Death Knights can do waterwalking via Path of Frost (and Shaman with Water Walking). That should help empower these classes a bit and help make them feel a bit more unique.
I’m not sure what the price of the waterwalking shoes will be offhand, but it should be pretty affordable on the Anglers vendor. We’ll have the PTR up soon™ and look forward to hearing your feedback on that.
Would it be possible to have the water strider be like the sky golem. It can have innate water walking but is not effected by mount equipment?
I will check but my personal opinion from my play experience is that the water strider ability is just much stronger than the sky golem herbing. We nerfed the water strider once and if we leave it with the ability there then it’s more in the line of getting everything and less of making a choice for what you want. We want there to be a choice based on your play and interests. If herbing on the run provides too strong of a benefit then there might need to be changes there but currently I don’t think that’s the case.
I commend you for stepping into this thread on the Monday evening preceding the drop of 8.2 on the PTR. However, this price you speak of not knowing offhand is what will be a determining factor in many players decisions. Personally, I’ve stuck by/accepted/dealt with the changes made over the years to keep the gameplay from just becoming a static habit. But having spent my money and time acquiring the rep required to gain the reward, only to have it removed and then require it to be re-purchased…no. That’s the line. I’m sorry to sound like I’m giving an ultimatum because it’s not. It’s a decision made based on honor, or the lack thereof.
EDIT - and to be perfectly fair, yes, I agree and have so for many years that Blizzard has the right to change content at their discretion at any time. But this is one of those times I won’t be agreeing with it.
Just something I’d like to get your perspective on, if the character who earned the Anglers reputation along with the mount gets the water walking item for free, what would a fair price be for the alts to get it? If that character who earned the reputation and mount has the option to water walk (but might choose something else), do you feel that alts should have every single thing that the other characters have?
Also, just out of curiosity, how often would you estimate that you have you used the water strider mount in the 6+ years it’s been available?
Thanks folks for chatting!
Recently, Blizzard's CDN (Content Delivery Network) has been updated with a new Classic Beta build and according to Blizzard, they've begun a phase of internal employee alpha testing and have no announcements to make right now regarding Beta.
The only thing we know about WoW Classic right now is that Blizzard employees have begun internal testing. The game, scheduled for release later this summer, is currently still in Alpha and it does not look like they're planning to announce Beta testing any time soon, leaving the company with less than 4 months of testing prior to release, granted that Classic won't be delayed.
Hey folks! I’ve got a small update here to help quell some of the rumors and let you know where we are at for WoW Classic. We recently began a phase of internal employee alpha testing. The new build data that many of you have been discussing over the last few days is simply part of this process. Phases like this allow us to test out the game content along with other functionality that will be used in the live game, like logging in through the Blizzard Battle.net App.
Aside from that, we don’t have any announcements to make at this time. I know all of you are very excited about this game and we thank you for your patience as we continue to develop it. More information will be coming soon!