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Blainie

Support Monk (Patch 2.6.4)

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Guest purph

helpful 5th passive chant of resonance or near death experiance.... well 1 of those is already listed as the 4 passives to take.... did you intentionally double up? cause im pretty sure it doesnt stack

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Guest Unforged

Why would you take secondary resist over all resist in this build? Seems like you only benefit from it if you take the Harmony passive.

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Guest querulant

what about this speed zmonk: https://www.youtube.com/watch?v=2ES721mNVLM

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Guest Jake
On 1/28/2019 at 5:47 AM, Guest Unforged said:

Why would you take secondary resist over all resist in this build? Seems like you only benefit from it if you take the Harmony passive.

We are also wondering about this, since the guide doesnt recommend harmony, kinda confused us

 

 

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Guest unity bugged

The passive unity is bugged unfortunaterly and therefore useless

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Guest Jamie

This build is from about 3 seasons ago. Yes it can still be used but is not optimal.

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Guest querulant

yes, kinda ancient but still working. current meta uses captain set (belt & pants or boots), inna's helm instead of leoric's (12.5% from diamond plus 20% from set instead of just another 12.5% from the crown), plus ring of royal grandeur of course. some even use born's set (chest and shoulders) in addition to the captain set, but then you need inna's boots. breath of heaven (zephyr) and deadly reach (piercing trident) instead of blinding flash and cyclone strike.

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Guest Demilich2005

My opinions on the Inna's set are that it is geared towards support/pet damage. From that aspect I would swap out the Illusory boots for Inna's and swap the strongarm bracers for  bindings of the lesser gods. Then exchange your weapons for the Inn'as daibo.  Swap the spirit guards in your cube for the crudest boots. Possibly change one of your gems to enforcer also.  Change epiphany for either mystic ally  with choice of water, fire or earth rune for a damage option or air if you want more spirit to spam cyclone strike.   What this setup does is give us a lot more damage and survivability in the form of our now 10 mystic allies (2 of each runed one all of which carry passive bonuses) and focuses on them doing most of our damage.  Our damage from the 6 piece Inna's is increased by 750% for EACH of them, and with 10 (thanks to our crudest boots) out that means 7500% increased damage for us.  I got rid of epiphany since our only spirit usage is cyclone strike anyway and we are gaining 8 per second from the 2 air allies along with our hits from crippling wave. I went with mystic ally water to replace it with instead. If you cyclone strike before activating the mystic ally water you will trigger the bindings of the lesser gods and the water allies 7 wave attacks can do over 1 billion damage (x2 since there are 2 of them and both use it on activation). I think that just the damage increase to us is enough to comepensate for the changes but you will also be gaining 10 allies/pets that can deal a lot of damage and take hits for us. With this build setup about 90% of our damage will be coming from our pets which auto revive in 5 secs even if killed off. The water ones allow us to slow enemies 60%, since we have 2 fire ones our damage will get another 20% (10% for each) boost,  4 spirit regen x2 for the air, 10k life per second x2 for the enduring (more if you have descent life per second on your gear) and the 20% increased life x2 from the earth allies being out. all of that for the low, low cost of upgrading to a 6 piece set from the 4 piece posted here.

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23 hours ago, Guest Demilich2005 said:

My opinions on the Inna's set are that it is geared towards support/pet damage. From that aspect I would swap out the Illusory boots for Inna's and swap the strongarm bracers for  bindings of the lesser gods. Then exchange your weapons for the Inn'as daibo.  Swap the spirit guards in your cube for the crudest boots. Possibly change one of your gems to enforcer also.  Change epiphany for either mystic ally  with choice of water, fire or earth rune for a damage option or air if you want more spirit to spam cyclone strike.   What this setup does is give us a lot more damage and survivability in the form of our now 10 mystic allies (2 of each runed one all of which carry passive bonuses) and focuses on them doing most of our damage.  Our damage from the 6 piece Inna's is increased by 750% for EACH of them, and with 10 (thanks to our crudest boots) out that means 7500% increased damage for us.  I got rid of epiphany since our only spirit usage is cyclone strike anyway and we are gaining 8 per second from the 2 air allies along with our hits from crippling wave. I went with mystic ally water to replace it with instead. If you cyclone strike before activating the mystic ally water you will trigger the bindings of the lesser gods and the water allies 7 wave attacks can do over 1 billion damage (x2 since there are 2 of them and both use it on activation). I think that just the damage increase to us is enough to comepensate for the changes but you will also be gaining 10 allies/pets that can deal a lot of damage and take hits for us. With this build setup about 90% of our damage will be coming from our pets which auto revive in 5 secs even if killed off. The water ones allow us to slow enemies 60%, since we have 2 fire ones our damage will get another 20% (10% for each) boost,  4 spirit regen x2 for the air, 10k life per second x2 for the enduring (more if you have descent life per second on your gear) and the 20% increased life x2 from the earth allies being out. all of that for the low, low cost of upgrading to a 6 piece set from the 4 piece posted here.

I think you are missing the point of the build. As a support, your main focus is helping your teammate(s) with positioning (grouping for AOE) , absorbs, healing, buffs and debuffs, not dealing damage. 1 billion is not a big number at all (for example impale dhs can hit trillions without Ancient gear). 

There is a build designed for pet dps with inna's, but it is rather weak compared to other monk builds (generator, WoL) 

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