Zagam 1,982 Report post Posted December 25, 2013 Pet Battles: The Celestial Tournament Greetings, and welcome to Zagam's Celestial Tournament Guide! The Celestial Tournament is a very challenging set of pet battles that will give you some of the greatest pet battle struggles you've ever participated in. The Celestial Tournament is found on the Timeless Isle. You'll be able to queue for the Celestial Tournament scenario if you have 15 level 25 pets. This guide, however, will recommend a bit more than 15. During the Celestial Tournament, you cannot heal or revive your pets, so your pet arsenal must be complete, powerful, and carefully planned. This guide will take care of all three. 1. Recommended Pet Army As stated above, the minimum number of pets required for the Celestial Tournament is 15. I will be making a recommended list that approaches 25-30. Pet Name Pet Type Pet Team Location Alpine Foxling Beast Team 2 Kun-Lai Summit Anubisath Idol Humanoid Team 1 AQ Chrominius Dragonkin Celestials Blackrock Spire Clockwork Gnome Mechanical Celestials Archeology Crawling Claw Undead Celestials Archeology Dark Phoenix Hatchling Elemental Team 3 Guild Vendor Darkmoon Tonk Mechanical Team 3 Darkmoon Faire Darkmoon Zeppelin Mechanical Team 1 Darkmoon Faire Eternal Strider Aquatic Teams 1 & 3 Vale rivers Fel Flame Elemental Team 3 Shadowmoon Valley Flayer Youngling Humanoid Team 2 Hellfire Peninsula Fossilized Hatchling Undead Team 1 Archeology Jungle Darter Aquatic Team 2 Vale rivers Jungle Grub Beast Team 1 Krasarang Wilds Kun-Lai Runt Humanoid Team 3 Kun-Lai Summit Lil' Bad Wolf Humanoid Team 3 Karazhan Lil' Tarecgosa Dragonkin Team 3 Guild Vendor Mirror Strider Aquatic Team 3 Vale rivers and streams Mr. Grubbs Beast Team 1 Eastern Plaguelands Pandaren Water Spirit Elemental Celestials Pandaren Battle Trainer Quests Personal World Destroyer Mechanical Team 2 Engineering Scourged Whelpling Undead Team 2 Icecrown Sprite Darter Hatchling Dragonkin Teams 2 & 3 Feralas Sunreaver Micro-Sentry Mechanical Celestials Haywire, Isle of Thunder Terrible Turnip Elemental Celestials Valley of the Four Winds Crop Tolai Hare Pup Critter Team 1 Kun-Lai Summit Tranquil Mechanical Yeti Mechanical Celestials Engineering *I know the Crawling Claw is rare. This pet is not required, but you must acquire a battle pet with the Doom spell. An alternate is the Lesser Voidcaller that drops in Tempus Keep. *Keep in mind that you can use any pet as a substitute as long as it has the moves listed in the strategies below. If you have a great flyer but no Sprite Darter Hatchling, you should have a suitable substitute, for example. 2. Pet Trainers Each week, you will face a pre-determined set of trainers. This set of trainers changes weekly. The three groups are: 1 - Chen Stormstout, Taran Zhu, & Wrathion 2 - Sully "The Pickle" McLeary, Dr. Ion Goldbloom, & Lorewalker Cho 3 - Blingtron 4000, Shadowmaster Kiryn, & Wise Mari 2.1 Team 1 - Chen Stormstout, Taran Zhu, & Wrathion 2.1.1 Chen Stormstout Enemy Pet Name Enemy Pet Type Your Pet Name Your Pet Type Your Pet Abilities Tonsa Beast Darkmoon Zeppelin Mechanical Missile, Explode, Decoy Chirps Critter Anubisath Idol Humanoid Crush, Stoneskin, Deflection Brewly Elemental Eternal Strider Aquatic Water Jet, Cleansing Rain, Pump Chen will send out Tonsa first. You should use a Mechanical, but none of the ones you'll need for Xu-Fu, so we'll need to dig into our bag of Mechanicals. I highly recommend the Darkmoon Zeppelin, but you might not have that. Personally, I used a Blue Clockwork Rocket Bot, but the next time I deal with this trainer, I'm definitely going with the Zep. Put up Decoy, shoot Missiles, then use Explode before your Zep dies. Otherwise, use any Mechanical that can take him down without dying. A solid replacement is the Mechanical Pandaren Dragonling with its ease of acquisition. Next up is Chirps, a Critter with a very predictible pattern of attacks that can be completely nullified with the Anubisath Idol. Chirps first attack is Sleep, so use Deflection to block it completely. Next will be his Swarm attack, so put up Stoneskin. He then use Flank and then Swarm again. Just keep Smashing his face. Attack pattern is Sleep, Swarm, Flank, Swarm, Sleep. Deflect every Sleep and you're home free. Brewly is the third battle pet you'll face from Chen. He's an Elemental, but your Anubisath Idol is a rockstar. Brewly's battle actions will always be to fill his barrel, Stormbolt, and then throw the barrel at you. Deflection the Stormbolt and continue using Smash until/if your Anubisath Idol dies. Bring in your Eternal Strider to mob things up with relative ease. 2.1.2 Taran Zhu Enemy Pet Name Enemy Pet Type Your Pet Name Your Pet Type Your Pet Abilities Yen Humanoid Jungle Grub Beast Consume, Sticky Goo, Leap Li Humanoid Mr. Grubbs Beast Consume, Sticky Goo, Leap Bolo Humanoid Fossilized Hatchling Undead Bone Bite, Ancient Blessing, Bonestorm This fight is odd and a major pain if you don't have grubworms. It's even worse if you don't have a Fossilized Hatchling. Start with the Fossilized Hatchling and use BONESTORM immediately. Follow it with an Ancient Blessing and use BONESTORM one last time before it dies. This should devistate Taran's entire Pandaren army significantly. Send in your Mr. Grubs and alternate Consume and Leap. You'll slowly wither down whatever Pandaren you are fighting. Follow this up with your Jungle Grub if necessary and clean up the scraps using Consume on CD. 2.1.3 Wrathion Enemy Pet Name Enemy Pet Type Your Pet Name Your Pet Type Your Pet Abilities Cindy Undead Tolai Hare Pup Critter Scratch, Dodge, Burrow Alex Dragonkin Flayer Youngling Humanoid Blitz, Deflection, Kick Dah'Da Dragonkin Anubisath Idol Humanoid Crush, Stoneskin, Deflection All of Wrathion's pets have very predictable attack patterns. We'll use pets' abilities to cleverly avoid the most dangerous ones. Wrathion starts with his Undead gal, Cindy. Use Dodge on the 2nd round to avoid the Ice Tomb damage. Spam Scratch until Cindy dies. On her extra death round, use Burrow. When Alex comes out, she will take the Burrow damage. Bring in your Flayer Youngling. Use Kick on CD and spam Blitz. Alex should die quickly. Her attack pattern is to heal, use Flamethrower, and then use two Breaths. If you find yourself about to die before a Flamethrower, use Deflection instead. You really should be able to power through, however. Enter Deathwing, err, Dah'Da. Dah'Da will apply Elementium Bolt and then use Roll. Use Blitz two turns in a row. On your third turn, use Deflection to avoid Shadowflame and the Elementium Bolt. Use Kick to stun him and spam Blitz until dead. If he somehow kills your Flayer Youngling, bring in your Anubisath Idol and punish Dah'Da into submission. **NOTE: My Flayer Youngling was later determined to be S/S breed which made it faster than Alex and Dah'Da. If you're having struggles with your FY not cooperating, substitute in your Scourged Whelpling for a similarly easy victory. 2.2 Team 2 - Sully "The Pickle" McLeary, Dr. Ion Goldbloom, & Lorewalker Cho 2.2.1 Sully "The Pickle" McLeary Enemy Pet Name Enemy Pet Type Your Pet Name Your Pet Type Your Pet Abilities Socks Undead Jungle Darter Aquatic Tongue Lash, Healing Wave, Swarm of Flies Monte Critter Alpine Foxling Beast Bite, Howl, Dazzling Dance Rikki Aquatic Sprite Darter Hatchling Dragonkin Slicing Wind, Life Exchange, Moonfire This trainer can easily be owned with this setup. The Jungle Darter isn't even fair to use against Socks. Socks is an Undead which does less damage to Aquatic. The Jungle Darter has Critter moves that are lethal to Undead. Put up Swarm of Flies and spam Tongue Lash. When Socks dies, he will come back for one round and use Unholy Ascension which will increase the damage your team takes by 25% for 9 rounds. Use Healing Wave to recover some HP. Monte enters the fray and will immediately burrow. There is nothing your poor Jungle Darter can do, but that's ok. Refresh Swarm of Flies and eat the damage from Burrow. Send in your Alpine Foxling. Open with a Howl and then use Bite. With the Swarm of Flies damage and a super charged Bite, Monte keels over. Finally, Rikki enters. Any flyer will dominate Rikki, but I elect to use the Sprite Darter Hatchling because you'll want him for other teams, so why not use the same pet for multiple weeks! Simply spam Slicing Wind until you win. 2.2.2 Dr. Ion Goldbloom Enemy Pet Name Enemy Pet Type Your Pet Name Your Pet Type Your Pet Abilities Screamer Flying Sprite Darter Hatchling Dragonkin Arcane Blast, Evanescence, Moonfire Chaos Magic Scourged Whelpling Undead Tail Sweep, Death and Decay, Plagued Blood Trike Beast Personal World Destroyer Mechanical Metal Fist, Supercharge, Quake Screamer starts with the ability Take-Off. Since we used your Sprite Darter Hatchling against Sully, he'll be missing some HP. Bring in your Terrible Turnip and use his Inspiring Song to heal your Sprite Darter Hatchling, then immediately forfeit. Do this until your Sprite Darter is fully healed. Your Sprite Darter Hatchling feels like cheating with how well he will dominate Screamer. Open up with Evanescence to completely avoid his Take-Off damage. Use Moonfire and Arcane Blast to bring him to 50%. He will use Feign Death and swap to Trike. The turn that he hits 50%, bring in your Son of Animus (preferred) or a Personal World Destroyer. Trike hits hard, but your mechanical hits harder. Son of Animus can heal while dealing good damage and your Personal World Destroyer can Supercharge and then unleash a huge blow to Trike with Metal Fist. Do this until Trike dies. Screamer will come back out, so apply Quake and eat his Take-Off if he does it. If he Feigns to Chaos, bring out your Scourged Whelpling. Apply Plagued Blood and spam Tail Sweep until Chaos dies. Use your Scourged Whelpling to do as much damage to Screamer when he comes back out. When your Scourged Whelpling dies, just bring your Sprite Darter Hatchling, use Evanescence to dodge Lift-Off, and finish him. 2.2.3 Lorewalker Cho Enemy Pet Name Enemy Pet Type Your Pet Name Your Pet Type Your Pet Abilities Wisdom Flying Sprite Darter Hatchling Dragonkin Arcane Blast, Life Exchange, Moonfire Patience Magic Scourged Whelpling Undead Tail Sweep, Death and Decay, Plagued Blood Knowledge Dragonkin Flayer Youngling Humanoid Blitz, Deflection, Kick Sick of using your Sprite Darter Hatchling? Shouldn't be considering how dominating he is against this set of trainers. He may be missing some HP from the last battle, but that is actually ADVANTAGEOUS for this round! Open up with Moonfire to get the party started. Follow this with an Arcane Blast. This will drop him below 50% which empowers your Sprite Darter Hatchling. One more Arcane Blast sends this guy to the floor. Patience comes in next. Your Sprite Darter Hatchling should be hurt a good deal. Hello, Life Exchange. This will knock off ~800 HP from Patience. Deal as much damage as possible with your Sprite Darter Hatchling. When he dies, bring in your Scourged Whelpling, also hurt from the previous battle, but it matters not. Use Tail Sweep to finish Patience. Knowledge comes out and your Scourged Whelpling should be on the brink of death. Knowledge will charge up a round. Use Plagued Blood, and then your Scourged Whelpling dies and comes back for one round. Use this round to apply Death and Decay and get a Tail Sweep in. Bring in your Flayer Youngling and open with Kick if you are faster. After that, just use Blitz to win! 2.3 Team 3 - Blingtron 4000, Shadowmaster Kiryn, & Wise Mari 2.3.1 Blingtron 4000 Enemy Pet Name Enemy Pet Type Your Pet Name Your Pet Type Your Pet Abilities Au Elemental Eternal Strider Aquatic Water Jet, Cleansing Rain, Pump Lil B Mechanical Dark Phoenix Hatchling Elemental Burn, Immolate, Conflagrate Banks Critter Lil' Bad Wolf Humanoid Claw, Dodge, Howl Blingtron 4000 will open with Au. You'll open with your Eternal or Mirror Strider. Au is slow, so you'll get the first turn. Start with Pump. Au will attack your strider for about 300 damage. You'll follow up with Cleansing Rain to heal a bit and prepare for a massive Pump attack. Au will hit your pet for a big chunk of damage and deal some to himself. Unleash Pump for about 1300 damage. Au will do his basic attack again leaving you with about 300-500 HP. Finish Au with Water Jet. Blingtron 4000 will then send out Banks. Have your Eternal/Mirror strider use Water Jet until it dies. Swap in Lil' Bad Wolf. Open with Dodge to prevent the periodic damage from Make It Rain while avoiding his next attack. Follow up with Howl. It doesn't matter what Banks does. Use Claw twice for over 1000 damage each and waste him. Finally, Lil B will come out. This guy is the devil. He will immediately buff himself. Have your Lil' Bad Wolf do as much damage as possible until it dies. If you can land a Howl on him on the turn before your Lil' Bad Wolf dies, great. This isn't necessary, but it speeds up the victory. Bring in your Dark Phoenix Hatchling. Apply Immolate and then use Burn until Lil B is below 500 HP. When he goes under 500 HP, use Conflagrate. Conflagrate will deal lethal damage to Lil B and trigger his Mechanical passive. He will resurrect, and then the 2nd part of Conflagrate will hit him again. With the follow-up Immolate tick, victory is yours. 2.3.2 Shadowmaster Kiryn Enemy Pet Name Enemy Pet Type Your Pet Name Your Pet Type Your Pet Abilities Nairn Humanoid Kun-Lai Runt Humanoid Thrash, Mangle, Deep Freeze Stormoen Mechanical Fel Flame Elemental Burn, Immolate, Conflagrate Summer Beast Darkmoon Tonk Mechanical Missile, Shock and Awe, Ion Cannon Shadowmaster Kiryn will open up with Nairn. You'll counter with your Kun-Lai Runt. Your first move will be to apply Mangle. Nairn will power up, and you will counter this with Thrash. Nairn will then use an ability that chills him. Your next ability will be Deep Freeze. Kiryn will disapprove and swap in her Stormoen. You'll counter this by swapping in your Fel Flame. Stormoen will build a turret. You'll apply Immolate. Stormoen will then attack you, and you will counter with Burn. Stormoen will then build a 2nd turret. Conflagrate. Conflagrate should deal lethal damage and finish him after he does his Mechanical resurrection. Kiryn will bring Nairn back in. Do as much damage with your Fel Flame as possible until dead then swap back in your Kun-Lai Runt. Do as much damage onto Nairn until he will be killable with Deep Freeze, which should be around 550 HP. Finish him and prepare for Summer. Summer will throw up a 100% chance to dodge and then use the ability Prowl. Your Kun-Lai Runt will be defenseless and will take the hit and die. Bring in your Tank, err, Darkmoon Tonk. It doesn't matter what Summer does, he will die in two rounds. Open with a Shock and Awe and then use Ion Cannon for your victory! 2.3.3 Wise Mari Enemy Pet Name Enemy Pet Type Your Pet Name Your Pet Type Your Pet Abilities Carpe Diem Aquatic Sprite Darter Hatchling Dragonkin Slicing Wind, Life Exchange, Moonfire Spirus Magic Lil' Tarecgosa Dragonkin Breath, Surge of Power, Arcane Storm River Elemental Mirror Strider Aquatic Water Jet, Cleansing Rain, Pump Wise Mari will begin combat with Carpe Diem. Bring in your Sprite Darter Hatchling and spam Slicing Wind until Carpe Diem no longer siezes the day. Carpe Diem will spam a group-wide breath attack, but don't worry about the damage. When Carpe Diem perishes, Spirus will take his place. Spirus is a very potent battle pet. His first turn will be spent using a shield that will block your next attack. Simply use Slicing Wind to remove his absorption. At this point, your Sprite Darter Hatchling should have around 700HP. After Spirus hits your Sprite Darter Hatchling with Arcane Blast, use Life Exchange to equalize your HP. This should do about 800 damage to him while healing your pet up to 800. From here on out, spam Slicing Wind until your Darter Hatchling dies. Bring in Lil' Tarecgosa and finish him with her Breath attack. Wise Mari will thend send out River, an Elemental type. His first move will be to put a Whirlpool under your feet that will blow up in 2 rounds. Have Lil' Tarecgosa use her Breath attack once. Survive the next attack, and use Surge of Power. Lil' Tarecgosa will die, but your Eternal Strider should have no problem coming in and mopping up the remainder. 3. Celestial Pet Battles After you defeat the weekly set of 3 trainers, you will enter the 2nd part of the Celestial Tournament Scenario where you will be facing the four celestial pets, Chi-Chi, Zao, Xu-Fu, and Yu'la. These pets are "Boss" type pets in addition to their battle pet type. This gives each of these pets a 50% damage reduction and these pets cannot be damaged more than 35% of their maximum HP per turn. In this section, I introduce you to my all-star dream team for these types of pets. When dealing with the Celestial Pets, you should leave Yu'la until the end. You should also have a level 25 Terrible Turnip. Your Terrible Turnip can be used as a heal with Yu'la up. Simply have your Terrible Turnip enter battle against Yu'la with two injured pets and use Inspiring Song. Yu'la will always put up a defensive shield on her first turn allowing you to heal and then forfeit with no penalty. After each of the other Celestial Pets, use this trick to heal your team to full health. 3.1 Chi-Chi, Hatchling of Chi-Ji - Flying Pets to use: Pandaren Water Spirit - Elemental - Tidal Wave, Whirlpool, Geyser Chrominius - Dragonkin - Bite, Howl, Surge of Power Chi-Chi can be defeated by using the superstar combo of Pandaren Water Spirit and Chrominius. Start the fight with your Pandaren Water Spirit and cast Geyser. On your next turn, cast Whirlpool. Swap out for Chrominius and use Howl. Geyser and Whirlpool will hit for massive damage. Use Surge of Power to finish Chi-Chi. 3.2 Zao, Calfling of Niuzao - Beast Pets to use: Crawling Claw/Lesser Voidcaller - Undead/Magic - Doom Pandaren Water Spirit - Elemental - Tidal Wave, Whirlpool, Geyser Chrominius - Dragonkin - Bit, Howl, Surge of Power Zao has more HP than the other Celestial Pets and requires a little bit of extra firepower. Start the fight with your Crawling Claw or Lesser Voidcaller. Your objective is to apply Doom on the turn that your pet will die. Doing this with the Crawling Claw is simple...just deal as much damage as possible until the Undead passive triggers and gives you one round of invulnerability. Cast Doom during this round. Without the Crawling Claw, you'll want to use a Lesser Voidcaller. You'll just have to time your Doom so that it lands in the same turn that your Voidcaller dies. This shouldn't be too difficult. If you are unsure if you can survive another round, cast Doom. It would be better for Doom to still hit but be a round early than not hit at all. After Doom has been applied, your Pandaren Water Spirit will apply Geyser and Whirlpool. Swap to Chrominius and apply Howl. Finish Zao with Surge of Power. 3.3 Xu-Fu, Cub of Xuen - Beast Pets to use: Tranquil Mechanical Yeti - Mechanical - Metal Fist, Call Lightning, Ion Cannon Clockwork Gnome - Mechanical - Metal Fist, Repair, Build Turret Sunreaver Micro-Sentry - Mechanical - Fel Immolate, Extra Plating, Call Lightning Your goal here is to overwhelm Xu-Fu into submission. He hits like a Mach Truck going downhill. He has 600 attack power! Your first goal is to cancel out his Moonfire by casting Call Lightning with your Tranqui Mechanical Yeti who is slower. Immediately swap out to your Clockwork Gnome and build a turret. Xu-Fu will destroy your Clockwork Gnome, but not until you've built two Turrets and hopefully landed a Metal Fist. When your Clockwork Gnome is defeated, bring back your Tranquil Mechanical Yeti and use Metal Fist. Before your Yeti dies, try to get off an Ion Cannon. Xu-Fu will be faster, so be sure to plan ahead by using it the round you know you will die. If needed, bring your Sunreaver Micro-Sentry in to finish the job with Fel Immolate and Call Lightning. 3.4 Yu'la, Broodling of Yu'lon Pets to use: Pandaren Water Spirit - Elemental - Tidal Wave, Whirlpool, Geyser Chrominius - Dragonkin - Bite, Howl, Surge of Power Yu'la can be defeated by using the superstar combo of Pandaren Water Spirit and Chrominius. Start the fight with your Pandaren Water Spirit and cast Geyser. On your next turn, cast Whirlpool. Swap out for Chrominius and use Howl. Geyser and Whirlpool will hit for massive damage. Use Surge of Power to finish Yu'la. **Alternatively, if you have Mr. Bigglesworth, Yu'la can be solo'd. The strategy is to open with Claw and then use Ice Tomb and Ice Barrier. Pass on the next turn which makes Yu'la waste Fly on the barrier. Use Claw 3x and then use Ice Tomb and Ice Barrier. Repeat until Yu'la is defeated. ***Thanks to Kattii for strategy - confirmed to work 4. Rewards! With the completion of the Celestial Tournament, you will be rewarded the following: 1 - Celestial Coin 1000 - Timeless Coins 125 - Valor Points The first time you complete the Celestial Tournament, you will be rewarded 3 Celestial Coins instantly enabling you to purchase your own version of the Celestial Pets! In order to own all 4 Celestial Pets, you'll need to complete the Celestial Tournament 10 times. As always, thanks for reading, and please be sure to leave comments or suggestions in the comments section of this guide! CHANGELOG 6/19/2014 - modified Taran Zhu strategy to have Fossilized Hatchling go first 6/19/2014 - included solo strategy of Yu'la 10 Quote Share this post Link to post Share on other sites
Omaric 246 Report post Posted January 2, 2014 OMG this guide is awesome. I grew a beard made out of the celestial pets after reading. Quote Share this post Link to post Share on other sites
Kattii 40 Report post Posted January 5, 2014 That would be one scary beard! Quote Share this post Link to post Share on other sites
arkhone 1 Report post Posted January 10, 2014 Xu Fu, can be duod by darkmoon zeppelin and mechnaical bombling. Start with zeppelin, create a decoy. the decoy will absorb the tigers healing attack. shoot xu fu until you are protected by the decoy (2 rounds), than use self destruct. usually he doesnt have much health now, so i just self destruct with the bombling as well. Zao can be duod by a canine (like fjord worg pup, or alpine foxling) and a mechanical yeti. Start with the worg pup, use dazzling dance for 25% speed buff, than attack once with flurry. use howl the next round (when the worg dies). than call lighting, and metal fist once. finish him off with ion cannon. 1 Quote Share this post Link to post Share on other sites
Zagam 1,982 Report post Posted January 10, 2014 Good strats! I need to get myself a Zep and make it happen. Quote Share this post Link to post Share on other sites
Kattii 40 Report post Posted January 11, 2014 Yu'la can be solo'd by Mr. Bigglesworth if you follow this pattern: claw ice tomb ice barrier pass claw claw repeat 1 Quote Share this post Link to post Share on other sites
Zagam 1,982 Report post Posted January 13, 2014 Interesting. I also had a friend who solo'd Wise Mari with a spider. I'm going to start including solo strats that work. Thanks for the info. 1 Quote Share this post Link to post Share on other sites
Morpai 1 Report post Posted February 6, 2014 Hei Zagam thanks for this detailed guide. I'm completely new to pet battles so at the moment im mostly gathering all the pets required in your list (with a few of replacements for the ones i can't get at all) and leveling them up against aquatics in the valley of blossom, boosted by the two green dragonbone hatchlings that i picked up in dragonblight while raising my first 25. However i have the feeling that this will take forever, but the other way would be beating the pet masters to get the xp boost items. Sadly the pet masters are actually tough after northrend (im at that point) and they will require me to acquire and raise to 25 even more pets, so im a bit lost on what is more efficient to do on the long run, considering that there aren't many easy-to-use resources about this. I'll appreciate if you can suggest me what to do... : D thanks Quote Share this post Link to post Share on other sites
Zagam 1,982 Report post Posted February 6, 2014 I'm working on more pet battle guides including the Beasts of Fable and the trainers as you mention. I have defeated everything with the list of pets in my Celestial Tournament Guide. I'll just write up details on how to take them down soon! Quote Share this post Link to post Share on other sites
Morpai 1 Report post Posted February 10, 2014 I now made my way through the first tournament. As soon as I had 15 pets at 25, i checked who were the champions of this week, and raised those only. Zagam's guide is so well written that i literally won all the matches at my very first try, and now im a happy owner of a Chi-Chi : D For leveling up the pets for the tournament without gouging your eyes out, you need to get the Safari’s Hat (from beating all the Master pet trainers) and then the xp boost sausages that you get from the daily quests of the Beasts of Fable. I was able to beat all 10 beasts with the same pet setup, which is an effervescent glowfly, a darkmoon crow, and an anubisath idol. Maybe is not the more efficient or elegant, but it’s cheap to put together and does the job. 1 Quote Share this post Link to post Share on other sites
Zagam 1,982 Report post Posted February 10, 2014 Congrats on your tournament win! Glad to hear my guide helped you out. Best of luck in the coming weeks to complete your Celestial pet family! Quote Share this post Link to post Share on other sites
Hybrys 199 Report post Posted February 13, 2014 I've gotta say, I've been using Zag's guide since the day he posted it, and it has worked flawless for me, besides the usual RNG misses/crits. Got me into pet battling too, which is more of a negative. 1 Quote Share this post Link to post Share on other sites
Cardio33 3 Report post Posted February 24, 2014 Fantastic guide, I've definitely noticed several holes in my pet vault and going to start leveling immediately. Zagam is a beast lol, I learned a ton from him in regards to warlock and now he's teaching me pet battles :D Zagam, I noticed you really like the haymaker combo of several round casts (whirlpool, doom, etc) and chromag howl. Have you found any other impressive pet combos? I have a pretty diverse pet vault so I'm trying to get through the pet tourney with what I have. Trying this like multiple attacks + call lightening buff and magic classes with moonfire buff. Quote Share this post Link to post Share on other sites
Zagam 1,982 Report post Posted February 24, 2014 Depends on the week. I'm experimenting with various combinations of pets in order to combat crappy RNG. Doom - Whirlpool - Geyser - Howl - Surge of Power is just unstoppable. Hard to find any other combination. Sometimes, you can do better - for example, this week with Blingtron 4000 - his pig pet dies in two Swipes from Lil Bad Wolf after a Howl. Any time you can 2 shot an elite pet is pretty awesome. I'll keep updating with other combos. I have started soloing Yulon with Mr. Bigglesworth. It's flawless, even if she lands a lucky crit. Quote Share this post Link to post Share on other sites
Rob 0 Report post Posted February 26, 2014 Had some trouble today with Chen/Taran/Wrathion. Anubisath died in the first fight, so he wasn't available when I met Wrathion. And the flayer melted in the fire, so to speak, and definately couldn't power through. I ended up using a team with a hare (as per the instructions) which took down the first one, Lil bad wolf (howl and then counterstrike for massive damage, then dodge) died just before the 2nd pet, then Sprite darter. Moonfire killed "Alex", evanescence to avoid the meteor and nuke with Arcane blast. Quote Share this post Link to post Share on other sites
SweetTea 0 Report post Posted March 4, 2014 Hello, I just started my pet battling last week so I'm very new to it. Is there a pet that can replace Tranquil Mechanical Yeti in this set-up? It was taken out of the game (the pattern), so I don't have one readily available. Just wondering if there is a good replacement before I try to find someone to make it for me. Quote Share this post Link to post Share on other sites
Zagam 1,982 Report post Posted March 4, 2014 I don't believe it was taken out of the game. Even still, did you check the AH for any copies of the pet? They are usually very numerous in quantity. If it was taken out of the game, it shouldn't be too difficult to find an engineer with the pattern. Worst case is you can't find someone and I make it for you. In regards to a replacement, you really just need a pet that has Call Lightning as that's all I use him for. He's the starter for me against every beast type. Possible Replacements: Sunreaver Micro-Sentry - Isle of Thunder rare drop Thundering Serpent Hatchling - Challenge Mode Gold:Guild Edition (300g from guild vendor) Wild Golden Hatchling - Jade Forest wild pet Wild Jade Hatchling - Jade Forest wild pet Quote Share this post Link to post Share on other sites
Oltier 471 Report post Posted March 4, 2014 Hello, I just started my pet battling last week so I'm very new to it. Is there a pet that can replace Tranquil Mechanical Yeti in this set-up? It was taken out of the game (the pattern), so I don't have one readily available. Just wondering if there is a good replacement before I try to find someone to make it for me. I don't believe it was taken out of the game. Even still, did you check the AH for any copies of the pet? They are usually very numerous in quantity. If it was taken out of the game, it shouldn't be too difficult to find an engineer with the pattern. Worst case is you can't find someone and I make it for you. In regards to a replacement, you really just need a pet that has Call Lightning as that's all I use him for. He's the starter for me against every beast type. Possible Replacements: Sunreaver Micro-Sentry - Isle of Thunder rare drop Thundering Serpent Hatchling - Challenge Mode Gold:Guild Edition (300g from guild vendor) Wild Golden Hatchling - Jade Forest wild pet Wild Jade Hatchling - Jade Forest wild pet The recipe has indeed been taken out of the game during Cataclysm quest revamps and is no longer obtainable. However, there are thousands of players, who got the recipe from pre-cataclysm and it should be fairly easy to find one. You can also find them on AH from time to time. 1 Quote Share this post Link to post Share on other sites
Breakbeat 1 Report post Posted June 11, 2014 Thanks for the great guide. I leveled every pet you suggested (except the Crawling Claw; I used the Lesser Voidcaller and Unborn Valkyr), and met with great success. I have a couple of comments: A great alternative to the Crawling Claw, which I prefer over the Lesser Voidcaller, is the Unborn Valkyr. The point of having either pet on the team is to apply Doom. Like the Crawling Claw, the Unborn Valkyr is undead, so you can simply use the "rebirth" round to apply Doom. They may be rare out in the wild, but I don't think they're too hard to find. Perhaps the same amount of time spent farming the LV out of TK would yield an UV. My second comment has to do with the strategy listed for Yu'la. I'm not sure if I was just suffering from bad RNG, but following the Geyser -> Whirlpool -> Howl -> Surge of Power method seems to leave Yu'la with some health left. Adding Doom into the mix before that sequence (as with Zao) seems to get the job done. Thanks for all the time you put into the guide =) 1 Quote Share this post Link to post Share on other sites
Zagam 1,982 Report post Posted June 12, 2014 Glad to hear you found success with my guide! Your points about the Valkyr are correct - I tried not to include her because so many people have frustrations on finding her. She is a GREAT addition to the team if you find her. For Yu'la, I've actually been following Kattii's suggestion of Mr. Bigglesworth. It's absurd how easily he solo's Yu'la. It's so good, I was thinking of changing the guide. You're not the first to run into issues with Yu'la, and you're right - Doom does the trick. 2 Quote Share this post Link to post Share on other sites
Breakbeat 1 Report post Posted June 19, 2014 (edited) Hello, me again. I'm having quite a bit of trouble with the Chen/Taran/Wrathion crew. So much, in fact, that I'm looking for replacement pets and reading other guides. Finding replacement pets is acceptable - eventually I'd love to have them all rare/25. Reading other guides I would rather not do. I chose this one and stuck to it, spent many hours leveling the recommended pets... and after all, this is Icy Veins. I've tried eight or nine times now, and have been defeated badly with the recommended pets. RNG I understand, but I am not even getting close. To begin, IMHO it is worth stating two things in the guide, if you are going to recommend Darkmoon Zep vs. Tonsa. First, if Tonsa's first attack stuns you, you might as well forfeit right there. The extra hit that Tonsa gains from that stun will kill the Zep (including the mechanical rebirth round) before you can ever get off the Explosion. Second, you should state that your aim with self-destructing the Darkmoon Zep is to use Explode so that it kills both pets at the same time. Someone following the guide verbatim will "put up Decoy, shoot Missiles, then use Explode before your Zep dies." Yes, but if Explode does not kill Tonsa, then you're forced to bring in another pet, which throws off the rest of the strategy. But I digress... Anub is a fair match for Chirps. Fair, but not excellent. I can certainly beat Chirps, hands down, every time. However, Chirps' attacks cannot be "completely nullified" as stated in the guide. Chirps fires off Swarm, as well as Flank, which both take chunks off Anub's bar. Don't forget, you want me to use Anub to beat Brewly (as well as Dah'da on Wrathion, since my Flayer Youngling will be dead, read on.) Anub normally starts off with Brewly at about 75% health, assuming a proper Explosion finished Tonsa. As with Chirps, I don't have any problem killing Brewly. But, he does a lot more than just "fill the barrel, stormbolt, throw the barrel". Right off the bat he hits you with Inebriate, which hits 100% of the time. Two or three misses (which are now common, thanks to Inebriate), and Anub's health bar is looking very poor, which leads me to think a forfeit is the best choice. We cannot "continue using Smash until/if your Anubisath Idol dies." We need Anub for later, as I mentioned. Taran Zhu is also a problem - not as much as the other two trainers in this group - but the listed strategy does rely very very heavily on RNG to get a win. Alternating Consume and Leap will whittle down the Pandarens' health, but between Yen's Feign Death and Li's Heal, the two worms are always dead before the end of this fight. I need to bring my Fossilized Hatchling in to mop things up, which works most of the time. Definitely not pretty. But back to Wrathion. I'm consistently going into this fight with an Anubisath Idol at half health. The Tolai Hare Pup vs. Cindy strategy works absolutely fine. But I'd have to say, for me, the core problem of this strategy is that the Flayer Youngling is simply no match for Alex. I do use Kick on CD and spam Blitz, but Alex does anything but die quickly. I know her attack pattern, and I use Deflection on Flame Thrower. My Flayer Youngling has died every time in eight tries, not even coming close to beating Alex. And I'm supposed to take this little guy to the next round to face Dah'da? I must be missing something. In each fight, I've had to bring the Tolai Hare Pup back out to finish Alex after my Flayer Youngling dies, and he can sometimes defeat Alex, and sometimes not. Regardless, even if he does take down Alex, all I have to face Dah'da is a Tolai Hare Pup with a sliver of health, and an Anub Idol with half health. I wouldn't complain, but I'm sort of confused. The other sections of your guide have carried me past all the other teams (this is the last one I have yet to face) as well as the Celestial pets, with basically no issue. But with this team, I'm hitting a brick wall. Do I need certain breeds of these pets? And if so, why is that not mentioned in the master list? Edited June 19, 2014 by Breakbeat Quote Share this post Link to post Share on other sites
Zagam 1,982 Report post Posted June 19, 2014 I'm honestly not understanding how your RNG can be affecting you that poorly, but I can believe it - I've had unparalleled success with the lineup I wrote up (I use it every week), but every once in a while, RNG will frustrate me to the point of turning red. I still, after a few attempts, pull things off, so I'll try to hit on each point you made and see if we can resolve it. Tonsa is a dick. Let's be honest. His stun rate SAYS 25%, but it feels a lot higher. When I do these set of trainers, I consider Wrathion and Taran to be cakewalks, so I always start with Chen and deal with Tonsa. If a stun happens and my Zep dies, I just restart. It's by far the most frustrating part of these three, at least to me, so I'd recommend that. I've also very rarely had to use Explode with my Zep to finish off Tonsa - I usually finish it with Missile blasts. If you get an unlucky miss or Tonsa crits you, then you'd have to fall back on Explode. The Zep dying isn't really a problem because you basically want to approach the tournament by having one pet counter each of the trainers' pets to the point you have at least one standing. If you're beaing Chirps hands down every time, where is the frustration? I guess the HP loss for Anub that you're depending on for other fights - sure, you lose some HP in the first couple of rounds, but once you apply Stoneskin, all of his damage is pretty low - even negated. If you swap him out for the last pet, he'll recover 50% of the HP he lost in combat for the next round. He really doesn't need to survive - I've had my Flayer Youngling easily take out the last two dragons of Wrathion, negating the need for the Anub Idol. I think someone mentioned that their Flayer Youngling wasn't going first - I may have been silly neglecting to point out the breeds of my pets as I think my Flayer is a S/S build which trivializes Wrathion. For Taran Zhu, I've sent in my Fossilized Hatchling first and found it to be a better choice. BONESTORM as many times as you can while alive to lower the HP of all 3 Pandarens fitting in Ancient Blessing which should allow a 2nd BONESTORM. From there, the worms should easily be able to take out the last two. Last time I did it, I didn't lose my first worm and 2nd worm was never used. I haven't editted the guide in some time, so I will make note of that - you should find higher success on this trainer with that modification. Your frustrations on Alex are more than likely to my error in omitting that my FY is a S/S breed and has enough speed to be faster than her. If she's going first against your Flayer, there lies the problem. The strat relies on you going first. Based on what you have said, are you swapping in your Flayer Youngling instead of using your Tolai Hare Pup until it dies? If you're wasting a turn swapping in the FY, then that could be adding a complication. I'll probably need to add it to the guide, but unless it says so, you should continue using your pets until they die unless stated otherwise specifically. Your Tolai Hare Pup could do enough damage to Alex to let your Flayer come in and mop up the rest letting your Flayer do some serious damage to Dah'da before needing to bring in your low HP Anub to finish the fight. Your notes are not without merit - I wrote the guide and didn't receive a lot of negative feedback, so it's been neglected. There are definitely things I do now differently to test different strats but I don't mention them in the guide. I will make some heavy edits to this guide and see if strategies can be forged to make things simpler. (Don't worry, I use the same pets!) I appreciate you bringing your concerns so I can fix things. Try using the notes I mention in this post and see if you get some more success. I went through a lot of wipes, frustrating RNG, and finally some success when doing this guide - I've had numerous weeks of success with it, so I would attribute some of your frustrations to my negligence in mentioning breeds and if they factor in. I'll be making those edits this weekend. Changes to make: Taran Zhu - send in Fossilized Hatchling first. Bonestorm, Ancient Blessing, something, Bonestorm. Might have to do Bonestorm on last 'undead' round. Should melt all 3 and let worms mop up. Wrathion - don't swap out Tolai Hare Pup - use til it dies. See if this keeps Flayer alive. If still having issues, I may need to find a new pet to put in this team in order to be more reliable. Chen - get lucky or reset on Tonsa. Also to note, you should/might have a Scourged Whelpling laying around that you don't need for this team line up - he has the ability to deal some serious damage, so don't be afraid to sub him in for the Anub Idol or the Flayer if things get nasty. 2 Quote Share this post Link to post Share on other sites
Breakbeat 1 Report post Posted June 19, 2014 (edited) Hello, Thanks for writing back! Zep vs. Tonsa. I'll take that one as my bad. I read your instructions as if I were intended to do all three (Decoy, then Missiles until the right time, then Explode.) I can certainly cast missiles and keep my zep alive. In retrospect it's plainly logical that I should keep it alive rather than self destruct, if I can. And I understand I don't really need it alive anyway. My insistence (in my mind) to cast Explode, meant that I had to time it right. If I don't cast explode, which I won't need to, there's no problem. Blaming this one on it being 3am when I posted. =) My frustration with Chirps was indeed only because of the lost health on Anub. Between the tips you gave and my discovery from another guide that I can heal between fights using my Turnip and Wrathion, there's no issue there anymore either. Taran Zhu noted, thanks! My Flayer Youngling is indeed a different breed, B/B. I never paid much attention to breeds, but I will either capture and level up an S/S, or find a suitable replacement. Also, I was specifically switching out my Tolai Hare Pup after the Burrow damage landed on Alex, because it seemed I was intended to do so. That might have been my bad, but I'm going to keep him in now, until he dies, and see how it goes. And I do have a Scourged Whelpling. I'll keep him in mind as well. I really appreciate you writing back, I'll take all your points onboard and give it another shot. Thanks for the further input =) Edited June 19, 2014 by Breakbeat Quote Share this post Link to post Share on other sites
Zagam 1,982 Report post Posted June 19, 2014 Let me know how it goes. If needed, I'll find you a new pet to fill in that slot and see if things go smoother. Thanks for your feedback - your input will be used to make the guide stronger. Quote Share this post Link to post Share on other sites
Breakbeat 1 Report post Posted June 19, 2014 Alright, here's how it went: Chen: I beat him easily, keeping my Zep in until the last possible moment, timing Anub's abilities to deflect the sleep from Chirps, and then swapping for my strider when Brewly came out.Taran Zhu: Sending in Fossil first worked beautifully! Even with horrible RNG and a bunch of stuns, neither worm died, and I didn't even bring the second one in. Nice =)Wrathion: Followed your original strategy, keeping my Tolai Hare Pup in until he died. Substituted Scourged Whelpling for Flayer Youngling, since my breed sucked. Scourged not only beat Alex, but took a nice chunk of health off of Dah'da as well. An easy finish with Anub.I did heal Anub between fights, but that was only 'cause I was paranoid. Success. Thanks again =) Quote Share this post Link to post Share on other sites