Blainie

Soul Harvest Witch Doctor (Patch 2.6.4)

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This thread is for comments and feedback about our Soul Harvest Witch Doctor build guide.

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I do not see mentioned anywhere about your thoughts on whats best for armor cube slot. Just wormwood for weapon and avarice band for jewelry.

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18 hours ago, Guest Bamafan2584 said:

I do not see mentioned anywhere about your thoughts on whats best for armor cube slot. Just wormwood for weapon and avarice band for jewelry.

Strongarm bracers is recommended in the Cube due to the knockback function of Piranhas - Piranhado. The bracers will increase damage against knocked-back enemies.

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Seems like this build (slightly modded) is the current META for Season 16 and still it is rated as High Tier instead of Top Tier. Learned that from leaderboards while icyveins suggest Firebats build for the top.

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Why CoE in cube rather than Ring of Emptiness? RoE has a permanent buff with a huge incentive to max out. CoE is also more common and easier to get good-ish stats on to wear. I'd rather have a guaranteed 300% on RoE and 190%-ish on CoE than a 200% CoE and lose out on massive RoE damage. Just asking because I don't understand why prima facie CoE in cube.

Edited by UnspeakableElvis

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On 2/10/2019 at 2:01 AM, Thipsley said:

How does the quetzcoatl(how ever its spelled) work exactly?

QuetzalcoatlQuetzalcoatl: Locust Swarm and Haunt now deal their damage in half of the normal duration.

This means that the aforementioned DoT effects deal damage 100% faster than without the item. (E.g. every half seconds vs. every second.) The total damage remains the same.

Using Creeping Death as a passive, our DoTs will remain effective far longer than any mobs should live, after that you can only notice the faster damage dealing.
The main reasons for using this exact legendary are the Jade Set Bonuses, they deal damage equal to the damage out DoTs would deal in a specified duration. Basically, this damage gets doubled by Quetzalcoatl, multiplicatively.
 

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In the Skills and Runes section of the guide, it states in the haunt section that:

Quote

The Poison rune Poisoned SpiritPoisoned Spirit adds a 20% additive damage bonus against affected enemies, applied to the entire party, making it a better grouping choice.

but the tooltip from Poisoned SpiritPoisoned Spirit states:

Quote

Haunted enemies take 20% more damage from your attacks.

Is it a tooltip issue? Or a mistake / outdated concept in the guide?

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