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Stan

Live Developer Q&A Roundup: January 24th

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Game Director Ion Hazzikostas answered your World of Warcraft questions today and here's a summary of the most important highlights.

Q&A Highlights

Allied Races

  • Kul Tirans and Zandalari Trolls will be available in Patch 8.1.5. Why not sooner? Reflection of the story and the Battle of Dazar'alor plot. Zandalari Trolls make full allegiance to the Horde only after the events of the new raid.
  • Zandalari Trolls and Dark Iron Dwarves were initially planned for launch.
  • Kul Tirans are using completely new models, rigs, and animations. That's why they got postponed. When they finished the new models, it make sense to pair them with Zandalari Trolls.
  • The original plan was to have Mag'har Orcs in Patch 8.1.5.
  • You don't need to complete Battle of Dazar'alor to unlock Kul Tirans and Zandalari Trolls.
  • The team agrees that ilvl 400 reward (that was made available to the Alliance) is a little to high when a new raid opens. It will be nerfed to ilvl 385 next week and another reward will be added on top of that.

Class Balance & Design

  • Why is there no consumable for Rogue's Shroud? A few days ago, they hotfixed Invisible Potions. All Classes should have unique abilities that feel as mandatory and versatile as Shroud.
  • No sweeping Class changes are planned for Patch 8.1.5.
  • Patch 7.1 came so soon that there was not time to make Class changes, so they were all implemented in Patch 7.1.5.
  • Some of the feedback received contains changes that they won't implement until next expansion. A Class shouldn't have a different resource system in a major expansion patch or feel different in the middle of the expansion.
  • Balance is ongoing through hotfixes.

Global Cooldown

  • They aren't satisfied with the abilities they've put on GCD, but they're solving this surgically.
  • Shaman's Ascendance will be combined with a new action to feel meaningful in Patch 8.1.5. What if you healed for a portion while transforming into the Ascendant as Restoration?

Heart of Azeroth Changes

  • In Rise of Azshara, they're moving away from unlocking the same of traits.
  • Azerite Armor will still have 5 rings, 3 pieces, but Heart requirements will not continue to increase.
  • Heart of Azeroth will pursue the fantasy of Legion Artifacts in Patch 8.2 and beyond, so it will have traits and a more meaningful progression system. The new Heart of Azeroth will complement Azerite Armor.

Itemization

  • Titanforging is the solution to continued power progression. The problem of manually Warforging/Titanforging your gear through Valor Points is that it makes transitioning between raid tiers awkward. The system could potentially return in the final raid tier of the expansion.
  • 30 item level jumps between difficulties were used in Legion and the team is against inflation, but 30 is the lowest number for upgrades in a new raid tier to feel relevant. It's a philosophy they follow since Wrath of the Lich King.
  • There shouldn't be a gap between stats and disparity in the rewards system.

Mythic+

  • No punishments are coming for players that leave in the middle of Mythic Keystone runs. The penalty for bailing is social and you're not going to be invited by the people again. There are runs that should be abandoned.
  • It makes sense to add new Cosmetic rewards to Mythic+. Nothing to announce right now, though.

PvP

  • PvP vendors are not returning, they'd rather focus on improving the current rewards system in PvP. The new outer ring on Azerite Armor improved trait targeting in PvP. The system is transparent, you get trophies that upgrade your item slots. The PvP system allows for the most targeted gearing system.

Tier Sets

  • Class-specific sets may be returning in the future. Class sets would have worked together with Azerite Armor. The new system offers a variety of transmog options. Let's give you a cloth voodoo set rather than the 20th take on a Warlock Set. Sets from Uldir are totally distinct from Battle of Dazar'alor gear.

War Mode

  • The Alliance War Mode bonus will be brought down to 25% (from 30%) in some regions soon. The system is very effective in increasing participation in War Mode.
  • You will be able to transfer War Resources to your alts in Patch 8.1.5.
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1 hour ago, Stan said:

 

Mythic+

  • No punishments are coming for players that leave in the middle of Mythic Keystone runs. The penalty for bailing is social and you're not going to be invited by the people again. There are runs that should be abandoned.
  • It makes sense to add new Cosmetic rewards to Mythic+. Nothing to announce right now, though.

 

Nah I still believe these individuals deserve a debuff for abandonment for wasting my gold and resources for feasts, scrolls, and flasks to tackle some of these keys.  We invite pugs when we are short on members to have a full Guild run to complete a high end key for a weekly cache.  Now if Blizz's block (ignore) feature is account base instead of character base then I can be at some ease....but I believe it is not.  

Abandon the key?  I think not.  Specially when my group and I put forth the time and effort to get that key where it is now for that week.

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Titanforging is the solution to continued power progression. The problem of manually Warforging/Titanforging your gear through Valor Points is that it makes transitioning between raid tiers awkward. The system could potentially return in the final raid tier of the expansion.

By withholding information on warforging odds, the amount of time a player must spend to reach a given gear level is obfuscated, moreso than by using a clear point-to-upgrade system. My guess is that market research has shown this to improve player retention.

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5 hours ago, Stan said:

The problem of manually Warforging/Titanforging your gear through Valor Points is that it makes transitioning between raid tiers awkward.

It's not any more awkward than me getting a 395 ring from heroic uldir. With Leech. And a 390 ring with a socket. And some 390 pants.

It's the difference between earning points thus earning the upgrade of an item you already had to get, and randomly getting that upgrade through cheer luck without any way to actually earn it. It doesn't feel good, and it feels even worse without a way to properly trade WF/TF pieces. If I have a 385 bracers, then I don't need the same bracers again at 390, but my pal might need them so let me be a social being and share with them!

It doesn't matter if Valor Points are awkward with how aweful WF/TF inherently is.

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Not sure how Ion keeps managing to avoid any questions about guilds and the disrepair the entire guild system is in. 
Also not sure how he manages to skirt the issue of personal loot/titanforge/azerite residuum by discussing the whole thing as if scrapping azerite pieces was the ONLY POSSIBLE way to provide a source for people to get pieces.  Instead of avoiding all these funneling runs, and confusion, and all that and just giving currency for doing content, and imposing a weekly cap.. Basically the exact same way that badges/valor/whatever worked in WotLK.  Somehow it's not even on the table.. 

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23 hours ago, Stan said:

The Alliance War Mode bonus will be brought down to 25% (from 30%) in some regions soon. The system is very effective in increasing participation in War Mode.

As a horde player, it does make me turn the WM off. 😄

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The problem with incentivising War Mode is that it makes people turn it on for the sake of PvE progress but who still opt out of PvP - they just run around and get their dailies done and call it a day without ever engaging in anything save for running away from ganks. It doesn’t make people wanna partake in WPvP it just serves to give the Alliance a huge boost to their leveling and stuff which is quite unfair - especially to RP servers who are isolated in War Mode and are Alliance dominated to begin with. It’s a stupid system.

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On 1/24/2019 at 9:34 PM, Ragingwolf said:

Nah I still believe these individuals deserve a debuff for abandonment for wasting my gold and resources for feasts, scrolls, and flasks to tackle some of these keys.  We invite pugs when we are short on members to have a full Guild run to complete a high end key for a weekly cache.  Now if Blizz's block (ignore) feature is account base instead of character base then I can be at some ease....but I believe it is not.  

Abandon the key?  I think not.  Specially when my group and I put forth the time and effort to get that key where it is now for that week.

The problem with your idea is that the game can't differentiate between ragequitters and people who politely announce their departure citing logical reasons. No such algorithm can be created that filters the person who abandons first - and whether the abandonment was (as you view it) a "betrayal" of the team or the group just diplomatically agreed to stop trying on a too difficult key. So what should the game measure to hand out punishments?

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2 hours ago, Badadada said:

The problem with your idea is that the game can't differentiate between ragequitters and people who politely announce their departure citing logical reasons. No such algorithm can be created that filters the person who abandons first - and whether the abandonment was (as you view it) a "betrayal" of the team or the group just diplomatically agreed to stop trying on a too difficult key. So what should the game measure to hand out punishments?

So you enjoy trying to push, let's say, a 8+ key and you would like to make it go to a 9 or even a 10.  You grab some Guildies and find you are one person short and you will need to pug that last spot.  You queue up in the premades and wait to see all that apply even looking up their Raider io score.  You pick out the class that you think will be best suited for the key and invite them to group.  You are polite and offer Discord or even ingame chat as an option for communication.  Half the time they refuse to join in and listen to the strategy that you and the other members are going over together.  You place down a feast while another member places down a cauldron for everyone to use while another starts using scrolls.  You start the key and have minimal problems reaching and defeating the mobs and a few of the bosses in the dungeon.  A group member pulls extra trash by mistake for poor footing or not paying attention at the last second on a mechanic from one of the mobs.  That extra turns into another pack with one or two members becoming dead in the process.  So you end up losing time while running back and see you have....let's say 8 minutes to kill the 3rd boss and make it to the final boss.  It's doable and you proceed to pick up the trash to get to that 3rd boss when all of a sudden the pug decides to do drop and state that they needed to protect their raider io score because they believe that the group is not going to make it during those last 8 minutes.  

This lil scenario has happened on more than one occasion during season 1.

TL;DR Version

All Blizz would have to do enable/allow the party of the Dungeon to kick said player to avoid a debuff  for those that had logical/personal reasons in leaving.  While those that wanted to be a pain/troll that decide to drop mid progression have a debuff to not be allow to queue up or enter another Mythic Dungeon for 30 minutes to an hour.

Stop doing difficult keys?  No, not going to happen.  I could say the very same thing at people that covet a score but can't take a series of wipes, mishaps, complications and etc wanting basically a free ride for a piece of weekly gear in their cache on reset.  Those people need to stop applying to groups.

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6 hours ago, Ragingwolf said:

(...)you will need to pug that last spot.  You queue up in the premades and wait to see all that apply even looking up their Raider io score.
(...)when all of a sudden the pug decides to do drop and state that they needed to protect their raider io score because they believe that the group is not going to make it during those last 8 minutes. 

Isn't it ironic that the same system you use to help find the perfect fit makes him leave? Sorry, but no player should be punished for failing the most-difficult end-game content -regardless of their attitude-, it's normal to fail there. If you agreed with them that you aim to complete within time (and both of you care about that particular raider.io rating) then it's obvious that they feel demoralized if that goal falls out of sight. You simply set abnormal expectations towards people joining through LFG, I recommend lowering the bar a bit.

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1 hour ago, Badadada said:

Isn't it ironic that the same system you use to help find the perfect fit makes him leave? Sorry, but no player should be punished for failing the most-difficult end-game content -regardless of their attitude-, it's normal to fail there. If you agreed with them that you aim to complete within time (and both of you care about that particular raider.io rating) then it's obvious that they feel demoralized if that goal falls out of sight. You simply set abnormal expectations towards people joining through LFG, I recommend lowering the bar a bit.

No, I should not have to lower my standards as a player to cater to lazy people that refuse to put forth effort to a challenging goal because it's going to be difficult.  That's like saying we all should of gone on rant and QQ more that the difficulty of the Mage Tower went unchanged to cater more to people that despise that type of  challenge before it went away.  It's not a demoralizing issue it's being a failure to recognize the challenge being set up.  If you are a pug and can't understand the difficulty between key levels and understand what the affixes are then you are the problem of setting up your failure of demoralizing your own self.   If you don't have the time and afraid that your feelings and ego are going to be hurt/demoralize don't apply to the group and lower your standards to go do a +2 key instead while players, like myself, continue to push forward with higher keys.  

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49 minutes ago, Ragingwolf said:

No, I should not have to lower my standards as a player to cater to lazy people that refuse to put forth effort to a challenging goal because it's going to be difficult.  That's like saying we all should of gone on rant and QQ more that the difficulty of the Mage Tower went unchanged to cater more to people that despise that type of  challenge before it went away.  It's not a demoralizing issue it's being a failure to recognize the challenge being set up.  If you are a pug and can't understand the difficulty between key levels and understand what the affixes are then you are the problem of setting up your failure of demoralizing your own self.   If you don't have the time and afraid that your feelings and ego are going to be hurt/demoralize don't apply to the group and lower your standards to go do a +2 key instead while players, like myself, continue to push forward with higher keys.   

You are still telling a very one-sided narrative here and refuse to realize that you would be rather hurt as well, if your character received a 1-2 hour debuff to prevent it from participating in M+. Besides that - what if someone of higher skill level joins your guild group and finds it to be a bunch of lazy people who seem very bad in doing particular mechanics at the level expected? Can that 5th person "report" the other 4 as well, or only your guildies can punish the one who you don't like? Such systems usually end in anarchy - people should be encouraged through rewards to participate more in M+ to become better players and not fear from retaliation if they accidentally make a mistake.

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24 minutes ago, Badadada said:

You are still telling a very one-sided narrative here and refuse to realize that you would be rather hurt as well, if your character received a 1-2 hour debuff to prevent it from participating in M+. Besides that - what if someone of higher skill level joins your guild group and finds it to be a bunch of lazy people who seem very bad in doing particular mechanics at the level expected? Can that 5th person "report" the other 4 as well, or only your guildies can punish the one who you don't like? Such systems usually end in anarchy - people should be encouraged through rewards to participate more in M+ to become better players and not fear from retaliation if they accidentally make a mistake.

You believe I need to cater to the one individual to hold their hand while getting participation ribbon in an mmo.  That's like saying I need to everyone in a Rated BG to carry me (even though I'm terrible at PvP) with a mindset that I deserve to win ever single one of them.  When in reality I'm going to have more losses than wins when I try my hand at Rated BG's.  It's the same with keystones I would love to push them higher but I will settle to complete them than abandon the current key because the 5th person got upset that we weren't up to their 'carry' expectations and not making them feel 'special' because of their Raider io score that they seem to fluffed up during the previous season.  I rather take a try hard who is willing to learn and push themselves with each difficulty than a person that says, "Nope this run is not happening I gotta bail."

It's a growing trend that is happening more and more where players want easy and guaranteed victories because they cant' stomach a losses and defeat.  I didn't cater behavior when I played Aion, GW2, SWOTR, Tera, FFXIV or even ArcheAge.  What makes you think I need to start in this game?  I'm being one side?  Being too mean?  Am I missing a thread somewhere where people get kicked out of Normal and Heroic Dungeon runs constantly and there is a list of people complaining about said kick?  Where people actually get a debuff from abandoning said dungeons on those difficulties?  I am asking the same and if it can't be done then allow me to block those individuals account base instead of character base.  If you are going to act like a douche on character I sure as hell don't want you even applying on any other characters you have to anything I am running.

 

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      We also never want an item that would otherwise be an upgrade to feel unusable as a result of being Corrupted, so any Corrupted items can be taken to the Heart Forge and purified without restriction . If you get that trinket you’ve been hoping for, but it’s Corrupted with a beneficial effect you don’t like, or wearing it would push you above a Corruption threshold you’re comfortable with, just purify the item and carry on.
      Itemization Philosophy
      With itemization, we’re always looking for opportunities to create moments of excitement and choices and options to customize your gameplay to suit your playstyle and the content you choose to play. Warforging created some of this by allowing useful rewards to come from a wide range of content, and ensuring that there was almost always at least the chance of an upgrade from any repeat boss kill or other source of loot. However, as we’ve seen and heard clearly in feedback over the past years, it has also brought significant downsides: Progression feels less rewarding, as players killing a raid boss on a new difficulty for the first time often disenchant much of the loot because they have equal or better Warforged items from lower difficulties or other sources. In addition, the feeling that a given item could have Warforged more and been even better can leave a sense of disappointment at what should have been a clear reward moment. And the sense that these systems are out of players’ direct control makes it harder to work towards a clear goal or state of completion.
      The Corruption system isn’t a permanent addition to World of Warcraft, but it is an extension of the theme of N’Zoth’s pervasive and growing influence over Azeroth. As we explore this over the course of the PTR, we’d love to hear feedback about the initial round of powers showing up on items, Corruption drawbacks that may be excessively punitive, and the system as a whole.
      Please feel free to reply with your feedback here in this thread. Thank you very much!
      Check out our Patch 8.3 Hub for more information about Visions of N'Zoth.
      Here's everything we know so far about the Corrupted items system coming in Visions of N'Zoth.
    • By Stan
      Visions of N'Zoth is Battle for Azeroth's final major content patch, where we take the battle to N'Zoth himself and visit Ny'alotha. Our hub covers everything you need to know about Patch 8.3 and helps you stay on track if you haven't been playing the game for a while.
      Patch 8.3 Release Date
      Blizzard revealed after BlizzCon that Patch 8.3 will go live in January 2020.
      Game Director Ion Hazzikostas talked about Visions of N'Zoth in the latest Content Preview on October 7. We learned pretty much everything about the new patch, and in the following section, you're going to find its main features:
      Assaults
      Invasions return to the game once more, and this time, they're called Assaults. The Vale of Eternal Blossoms and Uldum will be periodically under assault by N'Zoth's forces, and your goal is to drive them back by completing quests and interacting with various objectives to complete the "emissary." Blizzard uses technology and everything they've learned from Mechagon and Nazjatar in this new iteration of Assaults to ensure dynamic replayability. Assaults are mandatory if you want to enter Horrific Visions.
      Initial Preview of Assaults in Visions of N'Zoth Horrific Visions
      Described as alternate realities where N'Zoth's power is ascendant, these are 1-5 player "scenarios" of Stormwind and Orgrimmar, where you need to complete various objectives for rewards. Horrific Visions revolve around a new mechanic called Sanity, which starts draining as soon as you enter a Horrific Vision. Your goal is to complete as many side objectives as possible and defeating the mini-boss before your Sanity is completely depleted.
      To help you with that, we've got Wrathion with a new Legendary Cloak and a Titanic Research Archive for Horrific Visions with perks that gradually trivialize the feature. You will be also able to buy various items from Wrathion after completing the Black Empire intro questline.
      Wrathion Selling Various Items in Patch 8.3 Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss.
      Check out the sets you will be able to obtain in the new raid:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview In the raid, we find out N'Zoth's true size and interesting loot which revolves around Corruption:
      Corrupted Weapons from Ny'alotha, the Waking City We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Tyrande Whisperwind VO (Patch 8.3) N'Zoth's in-game model has been updated multiple times and you can check out N'Zoth's VO as well if you're interested what the Old God has to say based on the latest sound files.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon. On top of that, Essences from Mechagon and Nazjatar will be easier to acquire for alts. You can also add your own sockets to gear which currently does not have any, and more.
      Add Sockets to Your Gear in Patch 8.3 Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level.
      New Factions
      Uldum and Vale of Eternal Blossoms will be under attack by N'Zoth's forces and both zones host new factions. You'll learn more about the Rajani in Pandaria and Uldum Accord resides in Ramkahen.
      Rajani & Uldum Accord Overview New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Alternative of Titanforging
      The Corrupted Items System is the alternative to Warforging and Titanforging in Patch 8.3. Items that would Warforge/Titanforge will drop with a +Corruption stat which grants side effects at various Corruption Levels.
      Everything We Know About the Corrupted Items System So Far Cleansing Corrupted Items Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.It was confirmed at BlizzCon that all races will be able to roll Death Knights in Patch 8.3. The new Allied Races Death Knights will have a slightly updated starting experience similar to intros of Allied Races.
      Decrypted Bolvar & Darion Mograine Sound Files Improved Eye Glow for Night Elves and Death Knights Mythic Season 4 Season
      A brand new Season awaits in Visions of N'Zoth and players will be able to earn a title and a mount!
      New Mythic Season 4 Achievements & Rewards Quaking Affix Changes New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount Ahead of the Curve N'Zoth Mount: Uncorrupted Voidwing Mythic N'Zoth Mount (Ny'alotha Allseer), Glory of the Ny'alotha Raider (Wriggling Parasite) Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      New World Bosses in Visions of N'Zoth Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
    • By Stan
      In this week's 8.3 PTR build, five new Corrupted weapons have been added to the game.
      These include:
      Devastation's Hour (2H-Sword); Qwor N'lyeth (Polearm); Shard of the Black Empire (1H-Dagger); Shgla'yos, Astral Malignity (1H-Sword); Unguent Caress (Fist Weapon). Corrupted Weapons in Patch 8.3
      Certain weapons from Ny'alotha come with a static +25 Corruption Stat Increase and Benthic-like effects. You can learn more about the Corrupted Items System in our preview.
      Weapon Effect Description An'zig Vra Devour Vitality Your autoattacks bite into the target's soul, dealing 2% of your health in damage and healing you for that amount. Devastation's Hour Twilight Devastation Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 5% of your health to all enemies in front of you.
      Eyestalk of Il'gynoth Ineffable Truth Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 20% for 12 sec. Faralos, Empire's Dream Searing Flames Your damaging abilities build stacks of Searing Flames. When you reach 30 stacks, exhale a Searing Breath, dealing damage equal to 5% of your health to all targets in front of you. Mar'kowa, the Mindpiercer Flash of Insight Your mind's true potential is unlocked, causing your spells to grant you flashes of insight. Gain between 1% and 8% Intellect at all times. Qwor N'lyeth Echoing Void Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain. Shard of the Black Empire Twisted Appendage Your attacks have a chance to spawn a tentacle which Mind Flays your target for [ 3,110 + 25% of Spell Power ] Shadow damage every second for 10 sec. Shgla'yos, Astral Malignity Infinite Stars Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 60% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 25%, stacking up to 10 times. Sk'shuul Vaz Obsidian Skin Gain Obsidian Skin, increasing your Armor by 5%. Every 100% of your Max Health lost, explode with Obsidian Destruction, dealing Shadow damage equal to 1,000% of your Armor to all enemies within 20 yds. Unguent Caress Lash of the Void Your attacks have a chance to lash your target with a living tentacle, dealing [ 30% of Attack Power ] Shadow damage and snaring them by 30% for 6 sec. Vorzz Yoq'al Void Ritual Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 10 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual. Whispering Eldritch Bow Whispered Truths Your auto-shots reduce the remaining cooldown of a random Hunter ability by 1.0 sec. Check out our Visions of N'Zoth Hub for the latest Patch 8.3 news!
    • By Stan
      Wrathion will be selling three items in Patch 8.3 that you can purchase with the new currencies.

      Once you complete the introductory questline for Horrific Visions you can talk to Wrathion in the Chamber of Heart and buy the following items:
      Vessel of Horrific Visions for 1,000 Coalescing Visions. The item is required to enter Horrific Visions. Gouged Eye of N'Zoth for 25,000 Corrupted Mementos. The item can be used to add a socket to an item of your choice which currently does not have one. Wicked Swarmer (Aqir mount) for 100,000 Corrupted Mementos. Note that the cost of items is not final and may change at any time.

      Check out our Patch 8.3 Content Hub for the latest news!
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