Jump to content
Sign in to follow this  

16 Prot Paladins Vs. Jaina Normal

Recommended Posts


Jaina hasn't even been a boss for more than a week yet and the shenanigans kills have already started! Rextroy and as many Protection Paladins as he could find have ventured into Dazar'alor and of the 30 that started the trek, only 16 remained in the end to face down lady Proudmoore. With an average ilevel of 385, they actually took a fair amount of time (15-ish wipes) to take her down/force her to bail.



This fight was a real pain, especially the last phase. Probably took us about 15 wipes or more. We started off as 30 protection paladins, but people left and we ended up with a solid group of 16 people. The more paladins you have, the more your healing will be. But it is also harder to coordinate everyone. We also had an average of 385 ilvl. Fun thing is, this boss doesn't appear to have any real "berserk" or atleast it is a really long timer. We had some attempts that were 22 minutes long.

Patreon: https://www.patreon.com/rextroy
Twitter: https://twitter.com/rextroy3
Twitch: https://www.twitch.tv/rextroy

Tactics: Phase 1 (0:00) This phase is really chill when you get the hang of it. Make sure you use your ballista to quickly get rid of the Kul'tiran boats. And drop your chilling stacks by walking into fire. Also don't forget to throw the bombardments overboard. The NPCs that spawn here isnt an issue for a full tank group, so we pretty much ignored them.

Phase 2 (4:08) At 60% health, you get into phase 2. Make sure you avoid all the frozen orb or you get stunned. And rush to find Jaina. You have to move out of your raid group and drop the arcane bombardments on the munition so the ice shatters. This causes you to be able to kill them for your group. Make sure you stay in the fire that spawns as long as possible to delay the time until you get frozen solid. Also make sure you avoid Glacial Ray at all cost, it truely hurts!

Phase 3 (8:05) At 30% health, you get into phase 3. Save your CDs and hero for this phase, you need to burn down the wall and free Nathanos quickly before the ice reaches you. The water elemental aint too bad, just make sure you avoid standing near allies if you get the Heart of Frost debuff!

Phase 4 (9:25) The last phase is definitely the hardest. You got no good way to get rid of the chilling debuff here, aswell as her images will keep spawning fairly often. Our strat here was to make sure we had Divine Shield ready as a panic button for ourselves, aswell as Spellwarding to delay the application of the Ice Block. Our prio target was Ice Block - Image - Jaina. We stacked up to maximize cleave damage. The most dangerous time was when both Jaina and her prismatic images would use Glacial Ray at the same time and at the location we had a bunch of people stacked up frozen. This would lead to a wipe a fair amount of times.

Stacking up also let us easily free eachother by cleave, but as stated it did have some risks of a lot of people being slain by AOE effects. You could also have a strat of splitting up more and leting the Ice Block duration fall off (and keep the ones inside Ice Block healed up).

It was overall a really interesting boss and really pleasant that it didn't have any hard enrage timer. Might not been possible if that was the case!

  • Haha 1

Share this post

Link to post
Share on other sites
19 minutes ago, Cntrl said:

Video all and all impressive I like the work rextroy does but one question I’m confused about , HOW DID THE PALADIN Brez ???

Probably the engineering gizmo added in 8.1. I think they used to have it in earlier expansions as well, but was absent recently.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard added a way to enter the Maw from Oribos in the latest Shadowlands Alpha build.
      Most of the new Shadowlands zones have gates located on the second floor of Oribos and there is a cool animation that plays instead of a loading screen when you travel to these zones, but what about the Maw?

      The Intro Experience has become available for testing last week, allowing players for the first time to enter the Maw and the zone can be entered from Oribos. All you need to do is jump down the soul stream that flows through the center of Oribos and you will land directly in the Maw.

      There is also a work-in-progress cutscene that starts playing and shows your character falling down.

      The whole thing is very similar to the Warrior Order Hall in Legion, where you fell down from the sky.

      Here's also a short video of the animation.
      The Maw is obviously not available for testing beyond the Intro Experience, so we were instantly stunned (You Were Warned) and teleported back to Oribos after entering the zone.
      Latest Shadowlands Alpha Build 34902 News
      Shadowlands Alpha Build 34902: Class Changes Shadow Priest Class Changes: June 24th Upcoming Druid Class Changes: June 26th New Pandaren Customization Options New Night Elf Male Customization Options New Night Elf Female Customization Options New Dwarf Male Customization Options Shadowlands Alpha Build 34902: New Anima Powers Shadowlands Intro Experience Playthrough Calia Menethil New Forsaken Leader
    • By Stan
      We're looking at all 12 Soulbinds and their respective talent trees.
      Soulbinding in Shadowlands is a new progression system where you bind your soul to one out of three Covenant members and gradually unlock various powers for your character through a talent tree. The system is very similar to Legion Artifact traits, and there is a total of twelve talent trees to choose from. In this article, we are summarizing all abilities that you get from the various members of the Covenants.

      The main aim of Soulbinding in Shadowlands is to balance Covenant Signature Abilities. Still, some interesting passives provide utility, increase your damage, and even a Cheat Death mechanic (A Matter of Perspective + Podtender).
      Another layer of customization within the Soulbind talent trees comes in the form of nodes called Conduits. These are class-specific passives of three types: Survival, Throughput, Utility. Each Soulbind provides seven Conduits. Here are some Conduit examples that were added recently on Alpha:
      Ice Bite - Increases the damage of Ice Lance against frozen enemies by 10%. Icy Propulsion - While Icy Veins is active, your critical hits reduce its cooldown by 3 seconds. Shivering Core - Blizzard damage and snare increased by 5%. Unrelenting Cold - Frozen Orb damage is increased by 10%. Warrior
      Ashen Juggernaut - Execute/Condemn increases the critical strike chance of Execute by 3% for 8 seconds, stacking up to 6 times. Brutal Vitality - 6.0% of the damage you deal adds to your active Ignore Pain. Cacophonous Roar - Intimidating Shout can withstand 80% more damage before breaking. Crash the Ramparts - Overpower has a 6% chance to apply Colossus Smash for 3 seconds. Indelible Victory - Victory Rush/Impending Victory heals you for 400% of the damage it dealt over 8 seconds. Inspiring Presence - Rallying Cry's duration and health granted are increased by 20%. Iron Maiden - Slam (Arms+Fury) or Revenge (Protection) has a 4% chance to refund a charge of Shield Block. Merciless Bonegrinder -Slam critical strikes reduce the remaining cooldown of Ravager/Bladestorm by 1 second. Safeguard - Intervene reduces damage taken by the target by 10%. Stalwart Guardian - The cooldown of Die by the Sword (Arms), Enraged Regeneration (Fury), or Shield Wall (Protection) is reduced by 20 seconds. There are four Covenants in Shadowlands, and each Covenant has three members, meaning you have a total of 12 talent trees to choose from. Let's look at the talent trees in more detail.
      Kyrian Covenant
      Forgelite Prime Mikanikos
      Charged Additive - Phial of Serenity also knocks nearby enemies away from you. Forgelite Filter - When reduced below 35% health, your Phial of Serenity automatically heals you and consumes a charge. Hammer of Genesis - Damaging a new enemy grants you 2% Haste for 10 sec, up to 5 stacks. Sparkling Driftglobe Core - When reduced below 35% health, you stun nearby enemies for 3 sec. This effect may only occur once every 5 min. Soulsteel Clamps - After 5 sec of standing still, incoming stun and incapacitate durations are reduced by 30%. Lasts for 5 sec once you start moving. Regenerating Materials - Casting or receiving healing has a chance to improve the remaining durability on your armor. Resilient Plumage - Fall damage decreased by 20%, and after falling, damage you take is reduced by 20% for 15 sec. Bron's Call to Action - After using 120 spells and abilities, your next spell or ability summons Bron, who attacks and heals your targets. Kleia
      Ascendant Phial - Phial of Serenity renders you immune to Curse, Disease, Poison, and Bleed effects for 15 sec. Mentorship - While above 90% health, you increase nearby party members' maximum health by 5%. Resonant Accolades - When receiving healing or healing an ally, 5% of the healing is repeated on the target over 15 sec. Bearer's Pursuit - Your damaging spells and abilities have a chance to decrease your target's movement speed by 30% for 20 sec. Pointed Courage - Critical strike is increased by 1% for every nearby enemy or ally, up to 5%. Cleansing Rites - After 5 sec out of combat, gain a shield for 10% of your health lasting for 30 sec. Ever Forward - While above 90% health, your mounted movement speed is increased by 10%. Valiant Strikes - You and your nearby allies' critical strikes grant you stacks of Valiant Strikes, up to 40. At 40 stacks, you heal nearby allies for 5% of their maximum health over 10 sec. Pelagos
      Let Go of the Past - Using a spell or ability increases your Versatility by 1% for 10 sec. Using another spell or ability increases this amount by 1% when it is not a repeat of the previous spell or ability, stacking to 5. Focusing Mantra - Defeating an enemy lowers the cooldown on your Phial of Serenity by 1 sec. Phial of Patience - Phial of Serenity heals you for 35% additional health, but all of its healing is done over 10 sec. Bond of Friendship - Defeating an enemy reduces the cooldown on your steward's non-Phial services by 1 sec. Road of Trials - Defeating an enemy grants you 10% movement speed for 20 sec. This effect is increased if defeating a powerful enemy. Walk Together - Pelagos periodically sends you crafting materials, increasing for every dungeon, raid, battleground, arena, and quest completed while soulbound. Combat Meditation - Activating your Kyrian class ability increases your Mastery by 5% for 20 sec and occasionally expels Sorrowful Memories. Walking through Sorrowful Memories extends this effect by 3 sec. Necrolord
      Bonesmith Heirmir
      Serrated Spaulders - Inflict 485 Shadow damage to your attacker over 5 sec when hit at melee range. Resourceful Fleshcrafting - Defeating an enemy reduces Fleshcraft's cooldown by 1 sec. Heirmir's Arsenal: Ravenous Pendant - Defeating an enemy restores 1% of your maximum health after 3 sec. Stacks to 5. Heirmir's Arsenal: Gorestompers - Damaging or healing a target below 35% grants you 25% increased movement speed for 5 sec. May only occur once per 1 min. Heirmir's Arsenal: Marrowed Gemstone - After landing 10 critical strikes, you gain 20% increased Critical Strike for 10 sec. May only occur once per 1 min. Runeforged Spurs - Mounted movement speed is increased by 5%. If attacked while mounted, mounted movement speed is increased by an additional 10% for 30 sec. Smithing Expertise - You gain mining materials from completing activities that contribute to your Great Vault. Forgeborne Reveries - Upon death, your armor continues to fight, allowing you to fight for an additional 10 sec. During this time, your damage and healing done is reduced by 50% and you cannot receive healing. Emeni
      Emeni's Magnificent Skin - When you use your Necrolord class ability or spell, gain a stack of Emeni's Magnificent Skin, stacking up to 4 times. Using Fleshcraft consumes your Emeni's Magnificent Skin to increase your maximum health by 5% per stack for 2 min. Cartilaginous Legs - After taking falling damage, the health lost becomes a shield lasting 15 sec. Hearth Kidneystone - You may attune your Hearth Kidneystone to any resting location and return to it. 24 hour cooldown, reduced by 5 min every killing blow. Gristled Toes - Movement speed increased by 2% for every nearby enemy, up to 10%. Gnashing Chompers - Gain 1% Haste for 20 sec after defeating an enemy, up to 5%. Sulfuric Emission - When reduced below 20% health, you fear nearby enemies for 3 sec. Runescribed Bone - Each enemy you defeat grants you one stack of Runescribed Bone, reducing magic damage taken by 1% for 30 sec. At 5 stacks, your soulbind traits are empowered for 30 sec. Emeni's Magnificent Skin: Releasing stacks deals [ 34.5% of Spell Power + 34.5% of Attack Power ] Shadow damage to nearby enemies, increased by 1% per stack. Cartilaginous Legs: Shield amount doubled. Hearth Kidneystone: Cooldown reduction doubled. Gristled Toes: Movement speed now increased by 3%, up to 25%. Gnashing Chompers: Haste increase doubled. Sulfuric Emission: Fear duration increased by 2 sec. Plague Deviser Marileh
      Volatile Solvent - Using Fleshcraft with nearby corpses derives a benefit from a corpse, differing based on the creature's type. Travel with Bloop - While standing still, you slowly build stacks of Bloop's Wanderlust. At 10 stacks, your movement speed is increased by 10% for 2 min. Ooz's Frictionless Coating - When reduced below 50% health, Ooz courses over you, granting you a shield for 10% of your maximum health for 20 sec. Plaguey's Preemptive Strike - Your first attack or spell cast on an enemy increases your damage done to them by 10% for 5 sec. Doesn't occur if Plaguey is busy Preemptively Striking another target. Kevin's Keyring - Allows opening of locks that require up to 600 skill. Each second spent channeling Fleshcraft reduces Kevin's Keyring's cooldown by one hour. Plagueborn Cleansing Slime - Defeating enemies has a chance to deploy your Plagueborn Cleansing Slime, which improves the remaining durability on your armor. Ultimate Form - Fleshcraft renders you immune to crowd control. Night Fae
      Field of Blossoms - When Soulshape ends, you increase the movement speed of nearby allies by 15% for 15 sec. Social Butterfly - When at least 2 allies are within 8 yds, your versatility increases by 5% for 5 sec. When this expires, 2 nearby allies gain this bonus for 5 sec before passing it back to you. Soothing Voice - When your roots, stuns, and incapacitating class effects end, your target's movement speed is reduced by 90%, decaying rapidly over 2 sec. Empowered Chrysalis - 10% of your overhealing received or done remains as a shield on the target up to 15% of the caster's health, lasting for 5 sec. Faerie Dust - When falling farther than 20 yd, faerie dust slows your fall. Somnambulist - Every 1 hour spent in a rest area grants you increased gold from the next World Quest you complete. Stacks to 5. Podtender - When you would take damage that would kill you, instead rejuvenate within a pod, regaining 30% of HP over 10 sec. If the pod takes more than 10,000 damage during this time, you die. This effect may only occur once every 30 min. Korayn
      Horn of the Wild Hunt - Soulshape increases the movement speed of allies within 40 yds by 10%. Wild Hunt's Charge - While out of combat, your Soulshape's teleport becomes a charge, stunning your target for 2 sec and ending your Soulshape. Face Your Foes - When in front of your target, your spells and abilities decrease the damage they inflict on you by 2% for 3 sec. First Strike - Damaging an enemy before they damage you increases your critical strike chance by 10% for 10 sec. Hold the Line - After 5 sec standing still, you take 10% less Physical damage until you move. Vorkai Sharpening Techniques - Your weapon takes no durability damage. Get In Formation - Your mounted movement speed is increased by 3%. Allies behind you within 40 yds gain this benefit. Final Moments - Your healing and damage to targets below 35% health is increased by 3%. When an ally dies, this benefit is increased by 500% for 30 sec. This enhancement may only occur once every 5 min. Niya
      Sylvari Mantle - When Soulshape ends, you are concealed until you move. Stay on the Move - Defeating an enemy reduces Soulshape's cooldown by 1.0 sec. Niya's Tools: Burrs - Your damaging attacks and spells have a chance to toss Niya's Spiked Burrs under your target. The burrs latch onto the first enemy to cross them, reducing movement speed by 20% and inflicting [ 60% of Spell Power + 60% of Attack Power ] Nature damage over 6 sec. Niya's Tools: Poison - Your interrupts apply Niya's Paralytic Poison to your target, dealing [ 174% of Spell Power + 174% of Attack Power ] Nature damage over 30 sec. Targets with Niya's Paralytic Poison take an additional [ 100% of Attack Power ] Nature damage if interrupted once more. Niya's Tools: Herbs - Your helpful spells have a chance to apply Niya's Invigorating Herbs, increasing the target's haste by 0 for 20 sec. Care Package - Niya periodically sends you herbs to aid you when you complete activities that contribute to your Great Vault. Swift Patrol - Movement speed increased by 20% for 2 min after defeating an enemy. Combat cancels this effect. Grove Invigoration - When you use your Night Fae class ability or spell, gain 10% Mastery, slowly fading over 5 min. Venthyr
      General Draven
      Anima Infusion - Earning Anima improves your armor's remaining durability. Expedition Leader - Leaving a resting area increases your mounted speed by 10%, and your out of combat regeneration by 100%. Lasts 10 min, and completing a World Quest refreshes the duration. Built for War - While you are above 80% health you gain 1% pri every 3 sec, stacking up to 5 times. If you fall below 50% health, this effect is lost. Superior Tactics - Successfully interrupting an enemy or dispelling an ally increases your critical strike chance by 10% for 10 sec. This may only occur once every 30 sec. Hold Your Ground - Standing still for at least 4 sec grants you 10% increased Stamina, and 4% increased healing done. This effect persists for 4 sec after you start moving. Enduring Gloom - Door of Shadows grants you a shield that absorbs damage equal to 15% of your maximum health. Lasts 8 sec. Move As One - When a nearby ally gains temporary increased movement speed, you also gain the benefit, up to 30%. Call to Action - Activating your Venthyr class ability grants 10% Versatility to you, and 4% Versatility to up to 4 nearby allies. Lasts 10 sec. Nadjia the Mistblade
      Agent of Chaos - Door of Shadows disorients all nearby enemies at the target location for 8 sec when you appear. Fancy Footwork - Door of Shadows increases your movement speed by 80%, decaying over 6 sec. Friends in Low Places - You loot 20% more Infused Rubies, and dredgers throughout Revendreth offer you an expanded selection of goods. Exacting Preparation - The benefits of Well Fed, Flask, and weapon enchant effects are increased by 15%. Familiar Predicaments - The duration of incoming interrupt, snare, and root effects are reduced by 25%. Dauntless Duelist - The first enemy you damage in combat is marked as your Adversary. You deal 4% more damage to them, and they deal 2% less damage to you. You may only have one Adversary at a time. Thrill Seeker - While in combat, you gain a stack of Thrill Seeker every 2 sec, or 4 stacks on killing an enemy. At 40 stacks Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do by 20% for 10 sec. Thrill Seeker decays rapidly while you are not in combat. Theotar the Mad Duke
      Watch the Shoes! - Door of Shadows frees you from roots and snares. Leisurely Gait - Door of Shadows is instant cast, but its cooldown is increased by 30 sec. Refined Palate - The effects of combat potions last 10 to 100% longer. Soothing Shade - Your spells and abilities have a chance to call Tubbins and Gubbins to your side for 12 sec, parasol in hand. Standing in the shaded area grants you 10% Mastery. Token of Appreciation - Grant a shield that absorbs 800 damage to allies who aid you with healing or beneficial magic effects. You will only shield each ally once every 20 sec. Life of the Party - During the Ember Court, your Guests gain additional Happiness for each event completed. When the Court concludes, the effects of any Decrees bestowed upon you are increased. Impeccable Style - Theotar will cover the costs of your Transmogrification. Exquisite Ingredients - Theotar will send you an assortment of flavorful herbs when you complete activities that contribute to your Great Vault. A Matter of Perspective - When you would suffer lethal damage instead gain Peculiar Perspective, preventing all damage dealt to you and healing you for 50% of the amount prevented for 4 sec. You may only benefit from this effect once every 8 mins. What do you think about Soulbinds? Let us know in the comments down below!
      A deep-dive into the Soulbind system and all talent trees coming in Shadowlands.
    • By Starym
      A lot of you might know this little trick already, but BlackeyesTV has made a few videos showcasing an easy method of sharing lockouts with your alts so you can easily just head to your boss of choice directly, without having to clear the instance pretty much at all (even after the weekly reset). Basically the method is pretty simple, but many might not have thought of it, and there's specific quirks for some raids (like ICC).
      Here's the basic version, which works for Ulduar, Siege of Orgrimmar and a lot of older raids: you clear the instance on one character (let's call it your main), create a custom group in the LFG tool; re-log and apply to the group with alt No.1; re-log to your main and accept the application from alt No1; re-log one last time to alt No.1 and kill your boss of choice, whether it's Arthas, Yogg, Garrosh or something else. After you down the boss you simply repeat the procedure for alts 2-infinity, and you can even extend the lockout each week so you don't even have to re-clear the raid at all (although you do lose 1 try that way, as your main will never down the boss). You might want to kick the main char out of the group for safety, but he shouldn't get the kill saved even if you don't. As for Ulduar specific stuff, just don't talk to the Keepers so you have a chance at the mount dropping.
      For ICC there's a few additional steps to this: first off the main char has to clear it on Normal, then, when alt No.1, 2 etc. get invited to the group, you have to wait until the alt gets group lead, switch to Heroic, and then kill Arthas.
      The Siege of Orgrimmar video is basically the same as the default/Ulduar version, but there some tips for actually downing Garrosh, so we can take a look at that one as well:

      This method should work for most older raids, with some perhaps having some additional quirks, while newer ones have the skips built in. Hopefully this helped out some of you still searching for those rare transmogs/mounts etc!
      Header image source.
    • By Stan
      In our latest preview of new Shadowlands customization options, we're looking at Female Gnomes!
      Female Gnomes
      As with other races, Gnomes received new skin colors, hair styles, and hair color options. Female Gnomes also received new earrings and the option to select earring color. Gnomes can now pick their eye color separately. Below are all new customization options that were included on the Alpha so far.
      Skin Color

      Hair Style

      Hair Color


      Earring Color

      Eye Color

      Latest Shadowlands Alpha Build 34972 News
      Profession Catch-Up System in Shadowlands Changes to Combat Potions in Shadowlands Shadowlands Alpha Build 34972: Class Changes Shadowlands Alpha Build 34972: New Anima Powers New Demon Hunter Changes Announced An Update on Pelagos' Pronouns on Alpha Shaman Legendary Powers in Shadowlands Priest Legendary Powers in Shadowlands Tyrannical No Longer Affects Boss Mobs in Shadowlands Mage and Warrior Soulbind Conduits Path of Ascension Datamining New Jewelry Color Options for Blood Elves New Players Unlock Area Looting at Level 8 in Shadowlands
    • By Starym
      Here comes the 4th installment of Sturmbart's mapping of Azeroth! After Kalimdor, Eastern Kingdoms and Northrend, we head to Pandaria and the parted mists, as the topographic map with estimated population values based on real-world continent sizes gives us a lot of info. The watermark is present once again, after some unfortunate cases of the maps being taken and resold by some shady people.

      And, speaking of Pandaria, here's a recent meme for ya, because why not:

  • Create New...