Jump to content
Sign in to follow this  

16 Prot Paladins Vs. Jaina Normal

Recommended Posts


Jaina hasn't even been a boss for more than a week yet and the shenanigans kills have already started! Rextroy and as many Protection Paladins as he could find have ventured into Dazar'alor and of the 30 that started the trek, only 16 remained in the end to face down lady Proudmoore. With an average ilevel of 385, they actually took a fair amount of time (15-ish wipes) to take her down/force her to bail.



This fight was a real pain, especially the last phase. Probably took us about 15 wipes or more. We started off as 30 protection paladins, but people left and we ended up with a solid group of 16 people. The more paladins you have, the more your healing will be. But it is also harder to coordinate everyone. We also had an average of 385 ilvl. Fun thing is, this boss doesn't appear to have any real "berserk" or atleast it is a really long timer. We had some attempts that were 22 minutes long.

Patreon: https://www.patreon.com/rextroy
Twitter: https://twitter.com/rextroy3
Twitch: https://www.twitch.tv/rextroy

Tactics: Phase 1 (0:00) This phase is really chill when you get the hang of it. Make sure you use your ballista to quickly get rid of the Kul'tiran boats. And drop your chilling stacks by walking into fire. Also don't forget to throw the bombardments overboard. The NPCs that spawn here isnt an issue for a full tank group, so we pretty much ignored them.

Phase 2 (4:08) At 60% health, you get into phase 2. Make sure you avoid all the frozen orb or you get stunned. And rush to find Jaina. You have to move out of your raid group and drop the arcane bombardments on the munition so the ice shatters. This causes you to be able to kill them for your group. Make sure you stay in the fire that spawns as long as possible to delay the time until you get frozen solid. Also make sure you avoid Glacial Ray at all cost, it truely hurts!

Phase 3 (8:05) At 30% health, you get into phase 3. Save your CDs and hero for this phase, you need to burn down the wall and free Nathanos quickly before the ice reaches you. The water elemental aint too bad, just make sure you avoid standing near allies if you get the Heart of Frost debuff!

Phase 4 (9:25) The last phase is definitely the hardest. You got no good way to get rid of the chilling debuff here, aswell as her images will keep spawning fairly often. Our strat here was to make sure we had Divine Shield ready as a panic button for ourselves, aswell as Spellwarding to delay the application of the Ice Block. Our prio target was Ice Block - Image - Jaina. We stacked up to maximize cleave damage. The most dangerous time was when both Jaina and her prismatic images would use Glacial Ray at the same time and at the location we had a bunch of people stacked up frozen. This would lead to a wipe a fair amount of times.

Stacking up also let us easily free eachother by cleave, but as stated it did have some risks of a lot of people being slain by AOE effects. You could also have a strat of splitting up more and leting the Ice Block duration fall off (and keep the ones inside Ice Block healed up).

It was overall a really interesting boss and really pleasant that it didn't have any hard enrage timer. Might not been possible if that was the case!

  • Haha 1

Share this post

Link to post
Share on other sites
19 minutes ago, Cntrl said:

Video all and all impressive I like the work rextroy does but one question I’m confused about , HOW DID THE PALADIN Brez ???

Probably the engineering gizmo added in 8.1. I think they used to have it in earlier expansions as well, but was absent recently.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard talk about the specifics of the Valor caps and how they will be accelerating them due to the systems late addition, with a 5000 cap to start, increasing by 750 each week. You also won't be able to hoard it, as a character can only hold 1500 at a time.
      Valor (source)
      As we’ve tested and iterated on the changes in patch 9.0.5, we’ve concluded that Valor for Mythic Keystone Dungeon gear would benefit from an immediate kickstart, so we’re adjusting the configuration of Valor caps. This currency is being added well into Shadowlands Season 1, so we want to pace it as though it’s been available for several weeks, giving players a large measure of gear catch-up capacity from the start.
      In 9.0.5, there will be a weekly Valor cap that increases by 750 Valor each week, and the cap will start at 5000 Valor earnable in the first week. In the second week of 9.0.5, the Valor cap will be 5750. In week 3, the Valor cap will be 6500, etc. There will be a cap of 1500 on how much Valor a character can hold at a time. As always, thank you for your testing and feedback.
    • By Stan
      The Alliance Castle Nathria Mythic Hall of Fame is finally full, but it appears that a Chinese boosting guild has filled it with many Cutting Edge runs discovered by players through Warcraft Logs.
      The Alliance has filled the Hall of Fame 29 days after the Horde, but according to reports, a Chinese guild named Q728 has sold more than 50 Hall of Fame / Cutting Edge pilots this tier. The alleged boosting occurs in each tier, but it is super obvious this time around.
      Reddit user Drathos1337 provided us with two interesting Warcraft Logs links. The first one links to their rosters and contains hundreds of characters with oddly similar performance on the final bosses after not performing that well on early ones, which hints at pilots. The second link contains their calendar, where you can view the individual runs.
      Many players are calling for a complete overhaul of the Hall of Fame system due to the boosts and Alliance taking a long time to fill it.
      Source: Reddit
    • By Starym
      We've seen plenty of WoW recreations in other games, from Minecraft, the Sims and so on, but this is a pretty new one as a part of Stormwind has been made in Tony Hawk's Pro Skater!
      While the details aren't exactly high, the architecture seems to be all there, but more importantly it looks to be a pretty solid skate park, with plenty of places to grind, wheelie and other skating terms I definitely know and didn't google like like ollie, boardslide and darkslide. The music isn't half bad either!
      This particular map is only available on the PS4, however, but it's still damn cool to just look at.
    • By Starym
      It seems there's a much easier way to handle Devos, the final boss of the Spires of Ascension, as many players have been using this extremely powerful cheese/creative use of game mechanics/exploit to speed things up and make the encounter trivial.
      As spotted by the WoW Highlights Youtube channel, the method actually kind of breaks the boss, as Devos does none of her mechanics after the cheese, and it's pretty easy to pull off too. While this seems like an extremely obvious exploit, it's interesting to know that something very similar happened back in King's Rest, where you could do the same thing to Mchimba the Embalmer, the second boss, and Blizzard actually allowed that, even in the MDI, as Ellesmere points out and explains this new Spires method:

      You can see the results of the method here, as the boss just does nothing after the first spear throw interrupts her:

      And here are two more examples, where we can actually see the method being done directly (in the first two examples):
      This particular one seems like it will be getting fixed fast by Blizzard, however, as it is the final boss and the method basically removes the majority of the fight and makes it very trivial.
    • By Starym
      Here we are in Nathria week 12 where there's still a lot of movement, with Retribution and Arcane jumping unexpectedly, heading into the upper reaches of the rankings. Frost has gone back down after its surge,sticking to the middle of the pack in the higher percentiles, as Balance, Affliction and Fire remain at their top 3 spots.

      95th percentile Mythic data by Warcraft Logs.

      All percentiles Mythic data by Warcraft Logs.
      Arcane Mage by Dutchmagoz
      Retribution Paladin by Urthearso

      And here's a look at Heroic this week as well, where things really don't change much week-to-week, but it's still a nice comparison to the higher performing Mythic players.

      As always, if you want even more info on a spec, you can check out our class guides here.
  • Create New...