Jump to content
FORUMS
Sign in to follow this  
Stan

Heirlooms Scale to Level 120 in Patch 8.1.5

Recommended Posts

35534-changes-to-recruit-a-friend-xp-bon

Another quality of life improvement is coming for alts, as heirlooms will scale to level 120 in Patch 8.1.5.

Players will be able to upgrade their heirlooms for leveling to scale up to level 120 in the upcoming content update.

Update #2: Blizzard reduced the gold cost of all Heirloom upgrade tokens in the latest 8.1.5 PTR Build 29281.

Update: Both items have been added to Heirloom Curators and the price is as follows:

o9jtKCB.jpg

Both items haven't been added to Heirloom Curators, so the pricing is yet to be determined. For illustration, items that upgrade your heirlooms to scale to 110 will cost you 7,500 Gold (Weathered Heirloom Scabbard Weathered Heirloom Scabbard) and 5,000 Gold respectively (Weathered Heirloom Armor Casing Weathered Heirloom Armor Casing).

  • Sad 1

Share this post


Link to post
Share on other sites

at least 30k. Possibly 36k. can't remember exactly....and that might have been for 100, not 110.

Share this post


Link to post
Share on other sites
5 minutes ago, Mascaron said:

Can you still use argent tournament daily currency to buy heirlooms?

Yes.  Still available from vendor at the tournament grounds.

ETA: At least the older ones she's always had are.  Not sure about new ones on PTR obv.

Edited by PatrickHenry

Share this post


Link to post
Share on other sites

This is bearing in mind that 110-120 levelling isn't *that* intensive nor does it take all that long either. At most around two zones and a half worth of content, give or take, dungeon runs give a substantial chunk of xp too. Weigh the costs of getting the new heirloom cap against how quickly you want to level an alt, and if you can spare the Wakening Essence to get legendary items for them, it makes 100-115 go much more smoothly. 

I've still been running Legion missions as well for the reputation chest rewards, and until it was recently nerfed, the old Augmentation Runes which were something over 200g per stack at a vendor, so wakening might be an idea to fill that gap. 

Obviously the real game changer here is Warmode. With the 30% bonus the Alliance have, it's definitely something to consider and keep an eye on if Blizzard decides to change it or not. 

Share this post


Link to post
Share on other sites
9 minutes ago, Plergoth said:



Obviously the real game changer here is Warmode. With the 30% bonus the Alliance have, it's definitely something to consider and keep an eye on if Blizzard decides to change it or not. 

Theoretically, but being hunted down by 120's all the time makes that 30 percent bonus less lucrative. Corpse runs between every quests aren't fun.

 

Btw heirloom upgrade tokens can be purchased for tw currency can't they?

Edited by Odi
Extended with the Tw currency section

Share this post


Link to post
Share on other sites
1 hour ago, Odi said:

Theoretically, but being hunted down by 120's all the time makes that 30 percent bonus less lucrative. Corpse runs between every quests aren't fun.

 

Btw heirloom upgrade tokens can be purchased for tw currency can't they?

Experiences may vary, I haven't been attacked once on my Horde alt when I've had WM on, and even if I had, there's plenty of alternative quests and enough traffic around the world to keep things from turning into a corpse run every other 20 minutes. Even the weekly to kill 25 players for a piece of armour and a ton of azerite doesn't count players below 120, so there's always a good chance that if you can run most max levels will normally cut their losses and move on rather quickly. 

Yeah TW badges can be used but the price will likely be in excess of 2000, which is a... lot of Timewalking, which I would advise against if you're a collector as WoD timewalking comes with 8.1.5 with new rewards. 

Share this post


Link to post
Share on other sites

I quit the game shortly before MoP came out and just returned in November. As someone who just hit BfA content a couple weeks ago, I'm sure they'll be useful to some but I can't see these being worth what they'll inevitably cost, imo.

I've gone from 110 to 114.5 in what feels like only a handful of actual play hours and I'm only halfway done with 1 zone. (Stormsong) I haven't done the first foothold quest and I've only done 2 missions on the table. I've done 2 dungeons in this timeframe. I was using the heirloom chest/shoulders until azerite pieces replaced them. Factoring in those (the exp bonuses still work past 110, no?), war mode, and rested EXP and whatever other modifiers are out there and leveling is cruising along almost too fast if you ask me.

I was following Icy's leveling guide in BFA which suggests you'll be 113 by the time you finish your first quest zone which is definitely not true at least from the Alliance standpoint. You get pretty awesome stuff from quests and if you run dungeons. I guess if you've got expendable dough or currency then by all means. Just one new newbie's opinion.

  • Like 1

Share this post


Link to post
Share on other sites
34 minutes ago, acecow said:

Don't you still need to finish the main quest lines in each zone to unlock dailies? Or is that just for the first toon?

You're thinking of Pathfinder.  You don't have to have that achieve for WQ, only friendly with the factions and all of the footholds up and running on the other continent.  I'm exalted with all but Tortollan and haven't finished two of the three main questlines but had WQ open the moment I ding'd 120.

 

Share this post


Link to post
Share on other sites
49 minutes ago, acecow said:

Don't you still need to finish the main quest lines in each zone to unlock dailies? Or is that just for the first toon?

On top of what Sholto said, it's ALSO only on one character that you need to hit the rep required and everything

Share this post


Link to post
Share on other sites
19 hours ago, Oberyn said:

I was following Icy's leveling guide in BFA which suggests you'll be 113 by the time you finish your first quest zone which is definitely not true at least from the Alliance standpoint. You get pretty awesome stuff from quests and if you run dungeons. I guess if you've got expendable dough or currency then by all means. Just one new newbie's opinion.

What is changed is the exp per level required after the 8.1 hit, which could be why you didn't feel it to be a hassle like before.  At least they mentioned that for all levels below 111.

Though it does feel like it has been scaled down on what is required when leveling another toon to 120 now compared to back at BFA release.

And not sure about the exp bonus, previously the exp didn't go along with you if it were at capped to go to level 90 with you being 91, then it doesn't say that it turns the exp bonus off until it scales with your level once again after upgrading it. Me and my friend found out about it after I suddenly were 27% ahead on exp and we had same amount of gear on, but his legs weren't upgraded after 60 and we contacted a GM about the exp since we did some digging on forums about it. So I honestly wouldn't imagine they have fixed it since no talk about it, or at least obvious talk on it has been going on. 

Share this post


Link to post
Share on other sites
On 1/29/2019 at 1:51 PM, Prophet001 said:

Anyone remember roughly how much it cost to upgrade all looms to 110? Wondering for the 120 upgrade so I know how much gold I'll need approximately.

Let's see about this, you need in total for a 'fully' geared out character with them all scaled to 110. Which makes a total of 1 helmet, 1 shoulders, 1 chest, 1 legs, 1 cloak, 1 neck, 2 rings and '2' trinkets. 1-2 weapon/shield combo.

Depending on class it would be cheaper to be using double weapons for price of one.

13700 alone for one weapon, one-handed or two-handed.

8000 for one piece of non-armor (counts off-hand and shields)

Rings are unique so that is 16000 for two, one from shipyard in Draenor and one from fishing tournament.

Neck, helmet, back, chest and legs are 40000.

Trinkets can be used twice so 8000 if you are cheap. With the new trinkets out that's another 8000 if you use them as well.

Bringing you to a total of 77700 gold for the least used full 'set'. Add 8000 if you are using an offhand or shield, 8000 more for an additional trinket.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Today's hotfixes are still very Plunderstorm-heavy, but we do get fixes for more achievement-related mount issues and PvP catch-up, in addition to the limited time event's adjustments.
      March 27 (Source)
      Achievements
      Fixed bugs causing mounts related to A World Awoken to be unavailable, including Bestowed Ottuk Vanguard, Bestowed Trawling Mammoth, Bestowed Thunderspine Packleader, Bestowed Sandskimmer, Bestowed Ohuna Spotter, Coralscale Salamanther, Stormtouched Bruffalon, and Taivan. Player versus Player
      Fixed an issue that prevented Splintered Sparks of Dreams from dropping from PvP sources while eligible for catch-up. Plunderstorm
      The Storm’s fury swells! Lightning strikes during the final stage of the Storm are faster and more dangerous than before. There is now a delay of 20 seconds after being revived where players no longer drop collected Plunder. Additional enemies now spawn at Witherbark Village, the wild area northeast of Go’Shek Farm, and the wild area between Witherbark Village and Boulderfist Hall. Fixed an issue where swapping back to default sword and gun appearances were not saving correctly. Fixed an issue so that now, picking up an additional rank 2 spell while the same rank 2 spell is equipped properly grants the rank 4 version of the spell. The Captain’s Orders quest “X Marks the Spot” now requires 1 item to be picked up (was 2 items).
    • By Staff
      Well that didn't take long! We found out someone had broken the 700,000 Plunder milestone yesterday evening, and we're already done with the full amount now! Soularpower_ managed to grind it out a couple of hours ago in duos, and grabbed the Plunderkind achievement, so huge congratulations! It's been a week and a day since the event was released, and despite there being plenty of Plunder drop buffs since then it's still great to see someone get it all done already. 


      Unsurprisingly, the first thing Soularpower_ after reaching that goal was... play more Plunderstorm! He's actually still at it if now you want to check the stream out. 
    • By Starym
      Here's our first post-patch look at the Mythic+ log rankings. While the patch didn't really touch any of the DPS or tank specs, there's still some movement there, especially in the raw DPS chart. Healers got some solid changes in the patch, and the definitely had an effect.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top percentiles are extremely stable, which makes sense since the patch didn't really bring any significant changes for DPS specs. We have to go down to number 7 to see the first bit of movement, as Destruction moves two up, leaving its fellow Warlock down in 9th, as Arms gets between them, gaining 3 spots. Havoc closes out the top 10 three down, and right behind it we find the newly buffed Elemental moving three up. While Augmentation is being properly calculated, we still find an Evoker in the bottom 3, as Devastation drops one down and takes Marksmanship's place.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      It took Shadow a little longer to get into the top in the generalist bracket, as we find it in 3rd now, pushing Outlaw down one. Balance also moves up, 2 spots into 6th, as it and Arms take advantage of Havoc's fall. The Demon Hunter finds itself 3 down in 9th, while Fury remains stable at the very end of the top 10.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      While Outlaw remains at the top, pretty much everything's changing beneath it. Shadow and Retribution joined forces and moved two up together, breaking into the top 3. Fire is also on the rise, gaining 3 spots, and right behind it we find another big leaper, as Arms moves a whopping 5 spots up.
      Mythic+ All Keystone DPS rankings by u.gg.
       
      All Percentiles Tank (Points)
      There's actually some solid movement here, as we see Paladin take 2nd away from DK and Druid take Monk down, with Warrior remaining in last place and DH being far ahead of the pack.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Healers had some significant changes with the patch, but it hasn't stopped Monk from remaining at the top. Druid moves into 2nd, taking Discipline Priest down a peg, and it seems the Holy Priest patch reworks helped it out, as it gains a spot in 4th.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs and u.gg. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
    • By Staff
      In Dragonflight Season 4, Awakened/Fated raids will be on a weekly rotation.
      Upon accessing the Adventure Guide and navigating to the Raids section, you'll notice a green gem icon beside the raid that's Awakened for the current week.

      When a raid is Awakened, bosses are more powerful and loot drops are upgraded to a higher item level. The upcoming season revisits the Fated system introduced in Shadowlands Season 4.
    • By Staff
      We've already taken a look at all the items coming to the Trading Post next month, as the Season 4 PTR revealed them, but now let's see them in movement as well! MrGM has detailed everything coming in April, from the awesome Dreadwake mount to a pretty cool polearm, some new capes, and all the other pirate-themed items. Let's take a look. 

      If you'd rather just scroll through some images, you can head on to our original post here. 
×
×
  • Create New...