Jump to content
FORUMS
Sign in to follow this  
Starym

Patch 8.1 Hotfixes: January 29th

Recommended Posts

41892-patch-81-hotfixes-january-23rd.jpg
 

We have some truly huge hotfixes today, incorporating all the class, Azerite trait and PvP changes with some non-Mythic raid tuning/nerfs, as well as a whole lot of item tuning in both PvP and PvE. Alliance players can now use the Glory of the raider mount as intended and the G.M.O.D. mount can now fly, while the Against Overwhelming Odds quest now rewards 385 items and 50 Conquest and the Call to Arms and Arena Calls quests have also had their rewards modified.

There are also additions to both the class, Azerite and PvP tuning changes that were slipped in after the ones announced yesterday,

Blizzard LogoJanuary 29 (source)

Classes

  • Death Knight
  • Druid
  • Hunter
    • Marksmanship
    • All damage and pet damage increased by 3%.
      Developers’ note: Marksmanship damage has been a bit too low when not using Unerring Vision. With the reduction to Unerring Vision’s effectiveness, this increase brings Marksmanship up to a more appropriate overall level.
       
  • Warlock
    • Demonology
      • Fixed an issue where demons from the Nether Portal Nether Portal talent would sometimes not correctly spawn when spending Soul Shards.
         
  • Warrior
 

Dungeons and Raids

  • Battle of Dazar’alor
    • Jadefire Masters
      • Placing a raid marker while holding the egg for the Hidden Dragon achievement should no longer cause you to drop the egg.
    • Stormwall Blockade
      • Laminaria health reduced by 10% on Normal and Heroic difficulties.
      • Energized Storm health reduced by 10% on all non-Mythic difficulties.
      • Tidal Volley and Jolting Volley damage has been reduced by 10% on all non-Mythic difficulties.
      • Sea Storm initial damage reduced by 10% on all non-Mythic difficulties.
      • The interval between spawns of Energized Storms has been increased by 25% on all non-Mythic difficulties.
      • Storm's Wail now lasts 13 seconds on Raid Finder and Normal difficulties (was 10 seconds).
    • Lady Jaina Proudmoore
      • Fixed an issue where Elusive Brawler was not being correctly removed when dodging Ice Shard.
      • Jaina will now finish casting Orb of Frost or Glacial Ray before activating Ice Block if she detects Heroism or Bloodlust effects.
      • Frozen Solid can no longer be broken with stun breaks (Icebound Fortitude, Blink).
      • Jaina's berserk timer has been adjusted to 15 minutes in non-Mythic difficulties. It is 12 minutes in Mythic difficulty.
    • King Rastakahn
      • Fixed a bug that caused some players to see no loot in the Treasure of the Zandalari.
  • Temple of Sethraliss
    • Fixed an issue with Reaping that caused Static-charged Dervish to incorrectly summon many, many, MANY Lost Souls.
    • Hoodoo Hexxers now continue to cast Rain Of Toads as long as they are alive.

Items

  • The wrapper quest for Assaults can no longer award Azerite Armor Caches.
    • Developers’ notes: We'd like Assaults to remain a lucrative source of equipment for characters who have recently hit level 120, but this wasn’t a good source for Azerite gear, as players will want to obtain newer Azerite gear with 5 powers.
  • Fixed an issue that prevented the Crest of Pa'ku Crest of Pa'ku from being activated by Healing spells.
  • Fixed a bug where some on-use Battle of Dazar'alor trinkets were not properly triggering the on-use cooldowns of other trinkets.
  • Shadowtome Shadowtome can now be upgraded by Ensorcelled Tarots.
  • Heart of Azeroth
    • Developers’ notes: Based on data observed since Tides of Vengeance launched, we have several tuning changes for Azerite traits. The goal of these changes is to improve the usability of some class traits, as well as rein in the power of some of the newer traits in a way that still preserves their core coolness. Additionally, some Azerite traits changed value dramatically with changes to specs in Tides of Vengeance, so we’re taking this opportunity to rebalance those traits as the Mythic Raid opens.
       
 

Mounts

  • The G.M.O.D. can now fly … on Azerite-powered rocket thrusters.
  • Fixed a bug that prevented Alliance players from using the Dazar'alor Windreaver Dazar'alor Windreaver .

 

Player versus Player

  • "Against Overwhelming Odds " now rewards item-level 385 items and 50 Conquest.
  • “Call to Arms” now rewards a piece of Aspirant's gear, 50 Conquest, and 250 Honor.
  • The Arena Calls ” now rewards a piece of Aspirant's gear, 65 Conquest, and 750 Azerite Power.
  • Gladiator’s Safeguard trinket’s absorb amount reduced by 33%.
  • Gladiator’s Emblem trinket’s maximum health buff increased by 20%.
  • The healing absorption from Sinister Gladiator's Maledict Sinister Gladiator's Maledict will no longer stack. New spell absorption effects will overwrite older applications, even if they are more powerful. Initial damage has been reduced by 33%.
  • Resolved an issue that prevented some players from earning credit towards the Seasonal Vicious mount (Vicious Black Warsaber Vicious Black Warsaber , Vicious Black Bonesteed Vicious Black Bonesteed ).
  • Cooking Impossible
    • The number of Ingredients required has been reduced to 30 (was 40).
  • Druid
    • Fixed an issue where the PvP-only healing increase to Regrowth Regrowth was incorrectly increasing Feral, Balance, and Guardian Regrowth Regrowth healing.
    • Restoration
  • Hunter
  • Paladin
  • Priest
    • Fixed an issue where the PvP-only healing increase to Shadow Mend Shadow Mend was incorrectly increasing Shadow Priest’s Shadow Mend Shadow Mend healing. It is intended to only increase Discipline Priest's Shadow Mend Shadow Mend.
  • Shaman
  • Warlock
    • Destruction
  • Warrior

Previous hotfixes.

Share this post


Link to post
Share on other sites

Interesting they didn't go through with the Resto-Druid Mastery nerf (even if it was only very minor). In most raid encounters, Mastery ends up as my top stat according to Healer Stat Weights, sometimes more than 20% more effective than Intellect. And that's without Cultivation or Spring Blossoms.

  • Like 1

Share this post


Link to post
Share on other sites

On the azerite traits section, there is an incorret link for a warrior artifact trait instead of the enhancement shaman trait "Strength of Earth".

Share this post


Link to post
Share on other sites
54 minutes ago, mtmf said:

On the azerite traits section, there is an incorret link for a warrior artifact trait instead of the enhancement shaman trait "Strength of Earth".

Hm, good point. Guess that happens when there's so many similar ones to add. Fixed and thanks!

Share this post


Link to post
Share on other sites

Why would u nerf paladins while the only reason retri can join m+ were that azriet damage so unfair we have no high singel target and they nerf our only aoe strength,paladins hardly had any place in m+

  • Thanks 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      As pointed out in the latest Torghast Development Update, new Anima Powers were added for Death Knights, Paladins, and Warlocks on Shadowlands Alpha in Build 34490, so we're looking at them in more detail.
      Death Knight Anima Powers
      Death Knights can enter Torghast as of the latest Alpha build, so they received some initial new Anima Powers.
      Ancient Drake Breath - Icebound Fortitude unleashes an Ancient Drake, freezing all nearby enemies for 8 seconds. Ancient Drake Breath - Summons a frostwyrm who breathes on all enemies within 40 yards in front of you, stunning them for 1.5 seconds. Animate Armaments - Death Grip strips your enemy of their weapon, animating it to fight by your side for 6 seconds. Blood-tinged Poker - Sacrificial Pact has no cooldown, and Raise Dead's cooldown is reduced to 25 seconds. Bone Growing Juice - During Summon Gargoyle, Empower Rune Weapon, or Dancing Rune Weapon your size, Strength, and Stamina is increased by 50%. Bone Harvest - Death Coil afflicts enemies with Bone Harves, dealing 60% of Death Coil's damage over 5 seconds. Targets killed during Bone Harvest are reanimated as a Risen Skulker or a Magus of the Dead. Boundless Fortitude - Mind Freezing a spell cast activates Icebound Fortitude. Creeping Decay - Death and Decay's radius is increased by 3 yards. Darkreaver's Lens - Anti-Magic Zone reflects harmful magical effects back at the caster. Darkreaver's Ward - Anti-Magic Zone lasts 5 seconds longer and the radius is increased by 1 yard. Death Turf - You and your minions gain 10% Haste while you are inside your Death and Decay. Entropic Pool - Death and Decay gains an additional charge. Exterminator - Death Gripping a Maw Rat causes it to explode and resets the cooldown of Death Grip. Chains of Anguish - Chains of Ice blinds enemies' health together, causing them to share 50% of damage taken. Lich Robes - Lichborne's cooldown is reduced by 10 seconds when you cast Chains of Ice. Monstrous Concoction - Death Coil's healing infuses you or your minions with monstrous power, increasing Attack Speed and damage by 15% for 60 seconds. Stacks twice. Necromantic Bile - Sacrificial Pact deals 100% more damage. Phearomones - Enemies damaged by your Death and Decay have a chance to cower in place for 3 seconds. Plaguebringer - Marrowrend, Obliterate, and Festering Strike cause your disease damage to occur 150% more quickly for 5 seconds. Rune of Razorice - Affixes your weapon with a rune that causes (1.05% of Attack Power]% extra damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times. Slick Ice - Path of Frost increases Movement Speed by 30%. Unbreakable Cuffs - Chains of Ice lasts an additional 3 seconds. Unquenchable Blade - Summon Gargoyle, Empower Rune Weapon, and Dancing Rune Weapon cooldowns are decreased by 15 seconds. Demon Hunter Anima Powers
      Deadly Toll - Fodder to the Flame cooldown reduced by 0.1 seconds. Fallen Comrade's Blindfold Vengeance: Casting Fel Devastation summons an Allied Havoc Demon Hunter who casts Eye Beam. Havoc: Casting Eye Beam summons an Allied Vengeance Demon Hunter who casts Fel Devastation. Stalker Sling - The Hunt cooldown reduced by 0.1 seconds. Paladin Anima Powers
      Most of the new Paladin Anima Powers have placeholder names based on their rarity. This happened with Druid Anima Powers too and they got renamed in a consequent Alpha build.
      True Judgment - The first time you Judge a target, it has a 50% chance to be deemed Unworthy, permanently reducing its damage and health by 20%. Paladin Common 1 - Holy Power abilities are 30% more effective. Paladin Common 2 - Every 10 seconds in combat, you gain 1 Holy Power. Paladin Common 2 - When an enemy dies within Consecration, you gain 20% damage and healing for 10 seconds. Paladin Common 3 - Hammer of Wrath deals 60% increased damage.  Paladin Common 4 - The cooldowns of Judgment and Holy Shock are reduced by 1.5 seconds. Paladin Common 5 - The cooldowns of Blessings are reduced by 25%. Paladin Common 7 - For the first 30 seconds of each floor, you have Avenging Wrath. Paladin Common 8 - When an enemy dies within Consecration, you gain 20% damage and healing for 10 seconds. Paladin Common 9 - Grand Crusader, Art of War, and Infusion of Light reduce the remaining cooldown of Divine Steed by 5 seconds.  Paladin Epic 2 - Hammer of Wrath extends Avenging Wrath by 4 seconds. Paladin Epic 3 - Divine Shield protects everyone in your party. Paladin Epic 5 - Holy Power abilities cost 1 less. Paladin Epic 6 - During Avenging Wrath, prevent 50% of incoming damage. That damage will be dealt to you when Avenging Wrath ends, if the enemy that dealt it is alive. Paladin Rare 1 - The cooldown of Divine Steed is reduced by 60%. Paladin Rare 3 - Hammer of Wrath makes your next Holy Power ability 100% more effective. Paladin Rare 5 - Once every 45 seconds, Word of Glory applies Blessing of Spellwarding. Paladin Uncommon 4 - Forbearance increases damage dealt by 25%. Paladin Uncommon 5 - When a party member is damaged below 50% health, you cast Blessing of Sacrifice on them. Cannot happen more than once every 45 seconds. Theory of Justice - Hammer of Wrath has a 30% chance to cast Hammer of Justice on the target. Warlock Anima Powers
      Blood-Stained Dagger - Health Funnel also reduces your pet's damage taken by 10% for 10 seconds. Bottled Shadow - Gaining a stack of Soul's Blessing increases your pet's damage by 200% for 15 seconds. Crystal of Perpetual Displacement - Reduce the cooldown of Demonic Circle: Teleport by 8 seconds. Smoking Shard of Teleportation - Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 50% for 10 seconds. Tainted Blood Vial - Your Malefic Rapture (Affliction), Hand of Gul'dan (Demonology), Chaos Bolt (Destruction) no longer consume any Soul Shards, but instead cost you 50% of your current remaining health. Void Etched Talisman - Using a Healthstone increases all healing taken by 50% for 30 seconds. All Anima Powers
      You can find links to all class-specific Anima Powers below.
       Death Knight  Mage  Rogue Death Knight Anima Powers
      Mage Anima Powers
      Rogue Anima Powers
       Demon Hunter  Monk  Shaman Demon Hunter Anima Powers
      Monk Anima Powers
      Shaman Anima Powers
       Druid  Paladin  Warlock Druid Anima Powers
      Paladin Anima Powers
      Warlock Anima Powers
       Hunter  Priest  Warrior Hunter Anima Powers
      Priest Anima Powers
      Warrior Anima Powers
      Latest Shadowlands Alpha 9.0.1 Build 34490 News
      Possible Druid Bear & Cat Form Customization Options Coming in Shadowlands New Undead Customization Options in Shadowlands Oribos, the Eternal City Zone Preview Oribos Skybox Explained PvP Vendors Added on Shadowlands Alpha Transmogrify Each Shoulder Separately in Shadowlands Torghast Development Update: Build 34490
    • By Stan
      Today, we're looking at the Shade Beast mount that is themed after Torghast, Tower of the Damned.
      The mount has five different tints and no drop source for now, but we assume it's either going to be rewarded from Torghast play or through a 9.0 reputation at Exalted.
      Black




      Blue




      Gray




      Orange




      Red




      Note that the model is not final and may change at any time throughout Alpha testing. The wings are slightly off right now and will likely be fixed in the next build.
      Shadowlands Mount Previews
      So far, we previewed the vast majority of mounts added in the Shadowlands expansion and you can find links to these posts below.
      Shadowlands Mounts: Part One Shadowlands Mounts: Part Two Shadowlands Mounts: Part Three Decomposer Mount in Shadowlands
    • By Stan
      It appears that Druids will be able to customize their Bear and Cat Form in Shadowlands independently of their weapons.
      Currently, on live servers, you need to transmogrify a specific Artifact weapon to get the forms you want.
      As of the latest Shadowlands Alpha 9.0.1 Build 34490, Blizzard added new options to the database of character customization categories that include Druid Bear and Cat Forms, suggesting that Druids may be able to transmog their forms independently of their weapons in Shadowlands.
      No new Druid forms have been added so far on Alpha, and we're not sure how the Firelands cat form would be handled, because it's been transformed into a toy (Fandral's Seed Pouch) and you no longer get it from Fandral's Flamescythe.
      Latest Shadowlands Alpha 9.0.1 Build 34490 News
      New Undead Customization Options in Shadowlands Oribos, the Eternal City Zone Preview Oribos Skybox Explained PvP Vendors Added on Shadowlands Alpha Transmogrify Each Shoulder Separately in Shadowlands Torghast Development Update: Build 34490
    • By Stan
      The latest video released by Ready Check Pull is a quick guide for Mists of Tirna Scithe, a new three-boss dungeon located in Ardenweald that has been enabled for testing on Shadowlands Alpha a while ago.
      Mists of Tirna Scithe houses just three bosses, so the dungeon is not lengthy at all. Encounters include Ingra Maloch, Mistcaller, and Tred'ova. There's an interesting maze that leads to Mistcaller, which is also used as a mechanic in the fight!
      Ready Check Pull Quick Guide for Mists of Tirna Scithe
      Related News
      Necrotic Wake Quick Guide Halls of Atonement Quick Guide
    • By Stan
      Redditor Luphiaz came up with an interesting theory, where he draws parallels between Icecrown Citadel and the new Shadowlands zones.
      Luphiaz posted an image on Reddit that depicts the individual boss quarters in Icecrown Citadel and pointed out that they are very similar to the new zones added in the Shadowlands.
      According to him:
      The Plagueworks, where you fight Rotface, Festergut, and Professor Putricide, are similar to Maldraxxus; The Crimson Hall, where you fight the Blood Prince Council and Blood-Queen Lana'thel, are similar to Revendreth; The Frostwing Halls, with the skippable dragon boss Valithiria Dreamwalker, would be themed after Ardenweald.
      Map of the Icecrown Citadel quarters with matching Shadowlands zones
      Here, we have images of Ardenweald, Maldraxxus, and Revendreth recently shared by Blizzard.



      Redditor ladestes added that the middle area of Icecrown Citadel with the Val'kyr could correspond to Oribos, the new Shadowlands hub, where all souls are sent in the afterlife to be judged by the Arbiter.

      Here is the circular map of the main Oribos floor which looks just like the center of Icecrown Citadel
      The theory is very interesting because we know that there is a connection between Icecrown Citadel and the Shadowlands. In the new expansion, we will learn more about who created the Lich King's Helm of Dominion, and perhaps, even reforge it now that it has been destroyed.
      In the Shadowlands cinematic, Sylvanas confronted Bolvar Fordragon, rupturing the very veil between life and death.
      Blizzard also updated Icecrown's skybox in Shadowlands, making the Jailer's Tower of the Damned (Torghast) visible in the sky.

      Updated Icecrown skybox in the Shadowlands
      Do you think the similarities between the Shadowlands zones and Icecrown Citadel are purely coincidental, or is there more to it than meets the eye?
×
×
  • Create New...