Jump to content
FORUMS
Sign in to follow this  
Starym

Battle of Dazar'alor M Day 5: Elemental Down

Recommended Posts

f4udUNM.jpg
 

It's day 5 and all the action is on Jaina now, and all the focus on Limit and Method. We actually got at least a little bit of news on Limit's progress and we saw Method push even further beyond the ice wall and get their best try yet by a significant amount. We also got two earlier World First kill videos from Limit, so let's get into it.

Historically at this point in any race there would be just a very long period of quiet, with rumors and "leaks" swirling around until that moment when the endboss dies and the nerdscreams sound off, almost out of nowhere and everyone losing their minds. Ever since Uldir, however, we have a whole lot of information on the race, not only by seeing Method progress live on the race, but also by having that impact guilds that don't stream into sharing a bit more info than usual.

And so today we got word from Limit that they had breached the ice wall and pushed through into the final phase of the encounter on Thursday (or perhaps even having downed the elemental(s) as well, since the "last phase" is a bit of a loose term at the moment), giving them a whole lot of time ahead of Method, who just got through that barrier relatively late Friday.

Quote

Little bit of a leak from our raid leader, Max...he let us know that we reached the final phase on Thursday, so it seems Jaina will fall very soon.  Good news for all NA fans!  Good night everyone and we will see you in the morning! - Azorea, Limit General Manager
Source.

Limit used some of that advantage to get another round or 6 of split runs in, while Method have been going non stop at Jaina, seeing as they are still making significant progress without additional gear. They recently changed up their strategy for getting past the ice wall and elemental to great effect, as you can see in the video below, which was also the best try, at least percentage-wise, ending at 23.1%.

We also have another great try here, complete with Cayna's commentary explaining the tactics a little, as it was a replay later in the day and we get to see the big Tide Elemental actually taken down and the two smaller elementals down around 15%. He also reminded us that the fight actually ends at 5%, not 0 (unless Mythic has some changes we haven't heard of yet).

Going completely by ear, it would seem that the two guilds basically progressed through the raid at a very similar pace, Method losing a lot of time on High Tinker, and Limit on Stormwall Blockade and Jaina (part of which was due to bugs and poor tuning they encountered which was later fixed), as well as the additional split runs. That puts Limit in a great position as Method haven't been able to catch up to that head start the US server have.

Now, we're relatively fast approaching reset time and that's where things get really complicated. Limit will have the reset first, which has in the past been both a good and bad thing. If the boss is incredibly close to death, the reset makes them spend time on re-clearing that the EU guild(s) can then use to get that World First while the US are either sleeping or re-clearing. On the other hand, if the boss is that close to death, an entirely new reset of gear (not to mention even a small number of splits) will almost certainly get the boss down. We had this exact situation in Uldir, where Limit faced the same dilemma and unfortunately went with the wrong decision. They extended their lockout and had a ridiculous amount of low percentage tries on G'huun, while Method re-cleared the raid and just took the boss down with the extra gear.

Dnc1L0iU0AAzUT4.jpg
Limit's low percentage tries on G'huun

Now, it seems pretty obvious that if they face the same situation now, Limit will go for the reset and extra gear, and with the raid minus Jaina being pretty easy for them, they'll be back at her in no time, basically getting the World First again before EU servers reset and the guilds get a chance to get better gear.

The safest bet to avoid the fan drama (which may be inevitable anyway, with accusations already flying all over the place) is if a kill would arrive around Thursday or the weekend of the second reset, as the US advantage is less and less the deeper we get into progression, unless it happens exactly around reset day for either side. This is all just focusing on the US/EU, of course, but with the performance Alpha have been putting in, the 2 day disadvantage Asia guilds get is also very much worth mentioning, with their reset happening very early in the morning on Thursday.

In any case, both guilds are still progressing really far into the encounter and a kill this reset is just as likely as in the next, so there's everything left to play for in these next couple of days. Limit seem to have both the time and gear advantage over Method, but Method have come out of tighter spots in the past, so the race is definitely not decided just yet. Who knows, we may even get a complete upset and see one of the other 16 guilds that are currently progressing on Jaina pop up out of nowhere and take it all!

euVCPdH.jpg

Share this post


Link to post
Share on other sites

Edited the Method video descriptions a bit, I got them a little confused/didn't correctly calculate the hp% on the first one, which turns out is the best try so far.

Share this post


Link to post
Share on other sites

Did Method think about getting rid of some of the commentators? I mean the afternoon shift was cool as breeze - no complaints about them, but the presence of people running and shouting across the raid room must be annoying. Having watched the late hours in the last few days it didn't look like a professional world first progression environment at all.

Share this post


Link to post
Share on other sites

So wait, if they don't kill Jaina this week are they going to extend the lockout to the next week, or kill all the other bosses again for some more loot?

  • Haha 1

Share this post


Link to post
Share on other sites
3 hours ago, Dejo93 said:

So wait, if they don't kill Jaina this week are they going to extend the lockout to the next week, or kill all the other bosses again for some more loot?

Right now Method are still tuning and working on strats. They haven't even done their heroic raids for this week, so it seems they aren't sure yet if gear is gonna be an issue. Once they know their final comp and strat, they'll probably do split runs and M+ for a few iLVLs.

I would be very surprised if Limit didn't reset on Tuesday, that's what likely cost them the race last tier.

Edited by jinsu2301

Share this post


Link to post
Share on other sites
6 hours ago, Badadada said:

Did Method think about getting rid of some of the commentators? I mean the afternoon shift was cool as breeze - no complaints about them, but the presence of people running and shouting across the raid room must be annoying. Having watched the late hours in the last few days it didn't look like a professional world first progression environment at all.

while I can't say anything for the running around, I IMAGINE they have noise canceling headphones so that they don't hear the shouting. same as with most esports events

Share this post


Link to post
Share on other sites
7 hours ago, Dejo93 said:

So wait, if they don't kill Jaina this week are they going to extend the lockout to the next week, or kill all the other bosses again for some more loot?

They'll almost certainly reset. Honestly the fact Limit extended last raid was very weird, as it's basically not something that's done. The extra gear is always worth it and the reclear times aren't that long (although it has happened that a guild would get stuck on a boss at reclear and lose tons of time (I seem to remember Siegecrafter Blackfuse being one such instance).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Brewfest will be overhauled in Patch 8.2 and while we don't know the exact details yet, Blizzard added mug icons for multiple Allied Races in the initial Build 30080, including the Vulpera. They confirmed no new Allied Races would be coming in Rise of Azshara, so we assume they're leaving them for .5 patches in Battle for Azeroth.
      New Brewfest Icons
      We've got new Brewfest icons for Dark Iron Dwarves, Lightforged Draenei, Highmountain Tauren, Mag'har Orcs, the Nightborne, Void Elves and the Vulpera.

      At the same time, Blizzard added Mechagnomes to the table of playable races in Patch 8.2, so we can speculate that Alliance counterpart of Vulperas will be them.

      You can check out our preview of the Vulpera here! 
    • By Stan
      With the introduction of mount equipment in Rise of Azshara, Water Striders will lose their innate passive ability to walk on water. What exactly does that entail?
      If you haven't been following the official Patch 8.2 content preview, each mount is getting an equipment slot in Patch 8.2 which grants the mount perks, such as water walking, parachute, and daze prevention.
      The item which grants water walking is called Inflatable Mount Shoes. As a result, all Water Striders will lose their innate ability to walk on water, but Blizzard will be mailing Inflatable Mount Shoes to every player who unlocked the mount through the Anglers reputation. Additional Inflatable Mount Shoes should be affordable on the Anglers vendor for 40 Gold right now.
      Death Knights (Path of Frost) and Shamans (Water Walking) both have water walking, so they don't need the item at all.
      They're comparing Water Striders to Sky Golem's innate herbing passive, and some ask the Water Strider's ability to be designed in a way to ignore mount equipment, but the Engineering mount won't be losing its passive, because it's apparently not as powerful as water walking itself.
      TL;DR
      Water Striders will no longer be able to walk on water in Patch 8.2. The water walking ability is transferred to an item which can be applied to mounts of your choice, resulting in more variety. If you earned a Water Strider and farmed the Anglers rep, the item will be mailed to you at no charge. Additional items can be purchased from the Anglers vendor. What's your opinion about Water Striders in general? Do you think they should keep their ability to walk on water, or do you not mind the nerf at all? Let us know in the comments!
      Blizzard (Source)
      Yeah, but now you’d have the ability to use a mount, besides the Water Strider. I dunno about you, but being stuck using only one mount forever sounds absolutely boring as hell
      That’s one of the goals here. There are a lot of mounts out there and it’s strange to have a “wrong choice” when out running around. You’ll easily be able to keep the ability just as you have it now but there will be other options that you (the player) can make if you prefer something else. How you about the world, where you often go, and how fast you like to escape from things could all contribute to what works best for your playstyle.
      There are a few extra notes so like Death Knights can do waterwalking via Path of Frost (and Shaman with Water Walking). That should help empower these classes a bit and help make them feel a bit more unique.
      I’m not sure what the price of the waterwalking shoes will be offhand, but it should be pretty affordable on the Anglers vendor. We’ll have the PTR up soon™ and look forward to hearing your feedback on that.
      Would it be possible to have the water strider be like the sky golem. It can have innate water walking but is not effected by mount equipment?
      I will check but my personal opinion from my play experience is that the water strider ability is just much stronger than the sky golem herbing. We nerfed the water strider once and if we leave it with the ability there then it’s more in the line of getting everything and less of making a choice for what you want. We want there to be a choice based on your play and interests. If herbing on the run provides too strong of a benefit then there might need to be changes there but currently I don’t think that’s the case.
      Brave soul.
      I commend you for stepping into this thread on the Monday evening preceding the drop of 8.2 on the PTR. However, this price you speak of not knowing offhand is what will be a determining factor in many players decisions. Personally, I’ve stuck by/accepted/dealt with the changes made over the years to keep the gameplay from just becoming a static habit. But having spent my money and time acquiring the rep required to gain the reward, only to have it removed and then require it to be re-purchased…no. That’s the line. I’m sorry to sound like I’m giving an ultimatum because it’s not. It’s a decision made based on honor, or the lack thereof.
      EDIT - and to be perfectly fair, yes, I agree and have so for many years that Blizzard has the right to change content at their discretion at any time. But this is one of those times I won’t be agreeing with it.
      Just something I’d like to get your perspective on, if the character who earned the Anglers reputation along with the mount gets the water walking item for free, what would a fair price be for the alts to get it? If that character who earned the reputation and mount has the option to water walk (but might choose something else), do you feel that alts should have every single thing that the other characters have?
      Also, just out of curiosity, how often would you estimate that you have you used the water strider mount in the 6+ years it’s been available?
      Thanks folks for chatting!
    • By Stan
      Recently, Blizzard's CDN (Content Delivery Network) has been updated with a new Classic Beta build and according to Blizzard, they've begun a phase of internal employee alpha testing and have no announcements to make right now regarding Beta.
      The only thing we know about WoW Classic right now is that Blizzard employees have begun internal testing. The game, scheduled for release later this summer, is currently still in Alpha and it does not look like they're planning to announce Beta testing any time soon, leaving the company with less than 4 months of testing prior to release, granted that Classic won't be delayed.
      Blizzard (Source)
      Hey folks! I’ve got a small update here to help quell some of the rumors and let you know where we are at for WoW Classic. We recently began a phase of internal employee alpha testing. The new build data that many of you have been discussing over the last few days is simply part of this process. Phases like this allow us to test out the game content along with other functionality that will be used in the live game, like logging in through the Blizzard Battle.net App.
      Aside from that, we don’t have any announcements to make at this time. I know all of you are very excited about this game and we thank you for your patience as we continue to develop it. More information will be coming soon!
    • By Stan
      The maximum item level of world quest and emissary rewards is going up next week with opening of Mythic Crucible on April 23.
      World quests will now reward gear up to item level 370, emissaries up to item level 395, and Azerite Armor from emissaries will be increased to item level 400. Rewards from the "Against Overwhelming Odds" (PvP world quest) will be up to item level 395. The change should be live after the weekly scheduled maintenance in your region.
      Blizzard (Source)
      Raid Finder (and Mythic) difficulty for Crucible of Storms will open next week, April 23. Similar to Battle of Dazar’alor, you will need an average item level of 350 to queue for it. To help ensure players get raid ready, we are increasing the maximum item level for certain World Quests rewards. This will include the following:
      World Quest rewards will go up to ilvl 370 (from 360) Emissary equipment will go up to ilvl 395 (from 385) Emissary Azerite Armor will go up to ilvl 400 (from 385) Against Overwhelming Odds (when available) will go up to ilvl 395 (from 385) Once the update is live it will affect active rewards like the Emissaries, so you may want to plan for when you will turn those in.
    • By Stan
      It seems Alliance players will finally be able to get their hands on Bee mounts come Rise of Azshara.
      Patch 8.2 datamining revealed four new factions that may be related to Bee mounts datamined back in Patch 8.0.1. The new entries include:
      Hivemother Drone Queen Honey Bee While we don't have any additional details to share at this time, it seems the Alliance is one step closer to receiving their Bee mounts, teased back at last year's BlizzCon. Maybe it's time to start looking for new secrets in Stormsong Valley when Patch 8.2 goes live.
      PH Bee Mount

      PH Bee Mount (Black)

      PH Bee Mount (Red)

      Fly Animation

×
×
  • Create New...