Battle of Dazar'alor M Day 6: 11% to Go?

Sign in to follow this  

4 posts in this topic


It's been a pretty slow day today and I wasn't really sure whether to write an update as it's going to be a short one, but we do have another low percentage try by Method and a video to go along with it. If the Mythic Jaina encounter follows suit on Mythic as it did on Heroic, we have another 11.8% to go, or rather Method do. Limit are almost certainly closer and on a lower percentage, but we can't know that for sure. What we do know is that Method made it to 16.8%!

If you want to skip directly to the Tide Elemental phase just move the video to 9H16Min, but it's well worth a look at the entire pull as the casters go over a lot of detail about the fight and the current strategy.

The thing with "best" and "lowest %" tries is that it's a bit of a toss up which is better. As you can see above the elemental was still very much in one piece, and we've seen previous tries where it was not only broken in two, but the two mini elementals were almost dead as well. This is because there's a lot of cleave going on with the recent strategies so Jaina is going down in parallel to the elementals. Method have also run a whole bunch of Heroic splits at the end of their progress day, using the time when they're most tired and unfocused to do the brainless farm. Due to this late-night venture they'll be starting their stream two and a half hours later than usual today, at 11:30 CET.

We also had a whole lot of new Stormwall Blockade kills, with 25 total guilds now on 8/9 and progressing on Jaina, and here's the full list:
Limit, Method, Pieces, Exorsus, Alpha, AFK R, Jitianhong, Memento, Wildcard Gaming, Skyline, NollTvåTre, FatSharkYes, P G, TG Gaming, Aversion, ScrubBusters, Future, Exposed, From Scratch, Impact, Hope n Despair, Halcyon, Snafu, Walkthrough, Instant Dollars and Club Camel.

And so we have one more day of progress for Limit in this first reset and if Jaina survives it we're on to the final test for this so far pretty solid boss. Tuesday and the reset/re-clear will be very tense, as we'll get so see if gear really is any sort of issue on the fight whatsoever. It's difficult to imagine a whole new reset's worth of both Mythic and Heroic gear won't make a difference, but whether or not it will be enough to make the fight doable in a day's worth of tries remains to be seen. There's still the possibility of an entirely new phase after she reaches that 5%, or that amount simply being lower on Mythic, say, 1% or so, which would be quite a surprise to everyone. In any case, both Limit and Method (and the now 23 other guilds that are progressing on the final boss) will still be giving it their all today, to see if Jaina can be a 1-reset boss.


Share this post

Link to post
Share on other sites

yeah, it's hard to keep update when progress is insignificant...

or in some order:






hype? meh... wait for reset 


still, thanks for keeping eye on it, this is still my favorite place for those news. Cheers!

  • Like 1

Share this post

Link to post
Share on other sites

One more day till reset and the Guilds could either start fresh on Tuesdays or extend the lockout and focus solely on Jaina further.

If your team composition is great along with current build/gear set up I would stick with the extended lockout and get more pulls on Jaina along with formulating a better strategy towards those last phases.  But that's just my two cents.  

  • Like 1

Share this post

Link to post
Share on other sites
2 hours ago, Ragingwolf said:

One more day till reset and the Guilds could either start fresh on Tuesdays or extend the lockout and focus solely on Jaina further.

If your team composition is great along with current build/gear set up I would stick with the extended lockout and get more pulls on Jaina along with formulating a better strategy towards those last phases.  But that's just my two cents.  

I don't think Limit would dare do that a second time. But it would be hilarious if they reset and Method extended and won. But I'm sure both guilds know exactly whether they can kill her with this amount of gear or not. Limit's G'huun thing was just really unfortunate when you look at the insane amount of low % tries they had.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Limit's Guild Master @maximumwow talked about the guild's potential streaming of the race in the future and went into a pretty in-depth explanation of the potential consequences for the race and how it could impact them specifically, bringing it all back to the Method/Serenity split. It's a very interesting and honest clip that brings into question whether the guild will actually stream (as it was previously generally stated that they would) and absolutely worth a watch.

      He also went on to clarify a tricky/easily misunderstood thing he said in the above clip:
      While we now have a lot of the top guilds streaming their progress, Limit's inclusion would be a big one as they're fairly certain to remain on the top of the US/OC part of the race, and since there's a whole day/16 hours in which no one else has access to the raid it's definitely be a popular addition, but as mentioned above could impact the race.
    • By Stan
      Feathers is a new battle pet that you can get by completing a short questline in Patch 8.1.5 that takes place in Tanaris.
      Mechanical Feather was added in Patch 8.1 and we also datamined a matching Mechanical Parrot mount in Patch 8.1 Build 28294 that's still not available to this day, maybe it's being saved for Mechagon and Patch 8.2?


      Feathers Questline
      A new questline was added in Patch 8.1.5 that rewards a battle pet called Feathers. Both factions will be able to get the pet. We completed the questline on the Horde side, where Jastor Gallywix sends you to kill a Goblin located in Tanaris.
      Whatever Happened to Grizzek Fizzwrench?
      Gallywix wants you to locate and kill Grizzek Fizzwrench in Tanaris.
      Gazlowe appears right after you leave the ship and tries to strike another deal with you.
      After investigating Waterspring Field in Tanaris, you come across a Mechanical Parrot that's broken.
      Some Reassembly Required
      Collect 100 Mechanical Parts from Venture Co. scavengers to fix Feathers.
      Now that Feathers is fixed, it's time to debug his recall program to trace Grizzek Fizzwrench.
      When you begin debugging, Feathers will go haywire. You'll gain access to three abilities that need to be pressed in exact order, based on the text that appears on screen.
      The debugging process should finish.
      Return to the Nest
      Activate the recall subroutine to find Fizzwrench.
      He's Dead, Jastor
      Feathers will lead yu to Grizzek Fizzwrench and Saffy. Now, you're asked to tell Jastor Gallywix that he's long dead and you can keep the bird.
      Return to Zandalar Harbor and speak to Gallywix.
      Now talk to Gazlowe to claim your pet!
      Mechanical Feather
      “Thought to be lost in a massive explosion, the smartest of engineers were able to rebuild Feathers into a magnificent mechanical creation.”

      Gameplay Video
    • By Stan
      Wintergrasp is returning as an epic battleground in Patch 8.1.5 and initial testing with the WoW development team is scheduled for February 19.
      If you want to participate in the testing, copy your character over to Broxigar and queue up for Wintergrasp at 2:00 p.m Pacific time on Tuesday.
      Blizzard (Source)
      We’re coming together to test the new Wintergrasp epic battleground experience in the 8.1.5 PTR, and would love for you to join us!
      On Tuesday, February 19, beginning at 2:00 p.m. Pacific time (5:00 p.m. Eastern), we’ll be queueing up for Wintergrasp. Get your PTR character(s) ready at level 120 on the Broxigar server, and then at 2:00 p.m.:
      Open Group Finder (default hotkey: i) Select the Player vs. Player tab Select Quick Match In the dropdown, choose “Specific Battlegrounds” Select “Wintergrasp” and then hit the Join Battle button Thank you very much, and we look forward to bombarding some frozen walls with you!
    • By Starym
      Rextroy is back with some more interesting videos and it seems he's starting a new series where he pits 40 of one class against 40 of another, presumably to go with BfA's conflict theme. Apparently both fights had a third, unforeseen adversary in the form of lag, but they ended up being a lot of fun nonetheless, with the lag actually adding a bit of tension to the proceedings, as abilities just erupt in waves.
      First off we have a Hero class face-off to mirror Arthas and Illidan's fight from Frozen Throne:
      And then it's on to Light vs. Death as Paladins take on the Lich King's elite:
      There's also an added bonus, as Rextroy also put together a weird expedition to Northrend, composed entirely of low level recruits to see if they could make it through the ghoul and undead infested Bombardment area in Icecrown. Why? Why not!
      It's always great to see these kinds of events, reminding us that there's always something to do in Azeroth, even if you're not too fond of the current content. MMOs are usually at their best when players take the reins and find their own fun, so thanks go out to Rextroy for these types of events and we hope to see more like it soon.
      If you know any interesting events like this, post your favorites below!
    • By Starym
      Today's hotfixes are mostly just the PvP mana regen tuning from yesterday, but we also have some more Battle of Dazar'alor changes, this time for Heroic difficulty High Tinker and Rastakhan.
      February 14 (source)
      Dungeons and Raids
      Battle of Dazar’alor High Tinker Mekkatorque Wind Up now grants 10% Haste and Movement Speed in Heroic difficulty (was 20%). Boss health lowered by 5% in Heroic difficulty. King Rastakhan Seal of Purification, Scorching Detonation, and Withering Burst should no longer hit pets. Uldir Taloc Orbs of Harmony will now respawn when the Taloc encounter resets. Player versus Player
      Restoration Druid mana regeneration is now reduced by 55% in PvP. Holy Priest, Holy Paladin, Restoration Shaman, and Mistweaver Monk mana regeneration is now reduced by 50% in PvP. Discipline Priest mana regeneration is now reduced by 45% in PvP. Balance Druid, Feral Druid, and Elemental Shaman mana regeneration is reduced by 35% in PvP. Developers’ notes: We’ve taken a careful look at healer mana during longer PvP engagements in both Arenas and battlegrounds, and the changes above are intended to address several concerns. In PvP, we want mana to feel like a more critical resource, and we want mana efficiency to be an important part of PvP healing. At the beginning of Battle for Azeroth, mana regeneration from all healer specs was reduced by 15-30% (depending on the class), and after reviewing the current state of the game, we feel like further reductions are necessary to both healer specs and a few hybrid specs. Druid
      Restoration Nourish (PvP Talent) mana cost increased by 30% Rogue
      Assassination Neurotoxin now increases the cooldown of affected spells by 1 sec, down from 3 sec. Neurotoxin now has a 45 second cooldown, up from 25 sec. Neurotoxin now has a 3 sec duration, down from 10 sec. Developers note: Unfortunately, we are unable to fix a number of technical issues with this spell at this time. We’re working on a fix for it that we hope to include in 8.1.5. Previous hotfixes.