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In the "WoW is becoming sentient" category, this bug has attained the power of irony as it has taken the ability to understand the Pandaren language... from a Pandaren, which also resulted in possibly the most accurate and yet incorrect support ticket of all time.
Zealousideal_Ebb6997 is having a weird day, as their Pandaren Monk apparently got kicked one too many times in the head and has forgotten how to speak their mother tongue. In a random occurrence seemingly not triggered by anything, the Monk can still speak their native language, but can actually no longer understand it, leading to some hilarity:
This bug then lead to a fascinating support ticket, as there's not really a "I forgot how to speak my own language" category, so Zealousideal chose the next best thing:
That's some very specific silencing going on there.
The bug itself seems to be related to possible race and faction switching, as DincocolorYawn points out:
While that theory sounds logical and makes sense, I'm still saying WoW is getting more and more sentient and bored, so it's now just messing with players for fun.
We have some last-minute additions to Tuesday/Wednesday's pathc notes, with Blizzard adding some more class, dungeon, raidm legendary, PvP and Torghast changes! You can check out the previous patch notes here.
We’re updating the patch notes for 9.0.5 to reflect the latest changes included in this patch. Here are all of the additions and edits being made:
Druid Balance Fury of Elune (Talent) will now deal damage even if the Druid is in cat or bear form. Paladin Conduits The extra spells from Ringing Clarity (Kyrian) now have a longer delay between hits. Additionally, area-of-effect Judgment hits from Divine Toll are no longer reduced by 25% in PvP, and Judgment triggered from Ringing Clarity is reduced by 33% in PvP. Rogue Assassination Fixed an issue that prevented Envenom’s buff from retaining up to 30% of its duration when refreshed. Warlock Affliction Malefic Rapture will no longer waste a Soul Shard if there are no targets are within line of sight when the cast is completed. Dungeons and Raids
Castle Nathria With the closing of the Alliance Hall of Fame, cross-realm Mythic Castle Nathria will be available for all players starting on the next raid lockout for each region. Council of Blood Castellan’s Fury’s effect has been reduced by 15% on Heroic and Mythic difficulties. Veteran Stoneguard have had their health reduced by 10% on Mythic difficulty. Veteran Stoneguard have had their melee damage reduced by 10% on all difficulties. Veteran Stoneguard’s Sintouched Blade now casts less frequently on all difficulties. Reduced the damage of Dancing Fever by 10%. Dancing Fools have had their health reduced by 10% on Mythic difficulty. Reduced the damage of Soul Spikes by 5% on all difficulties. Theater of Pain Necrolord’s Chosen covenant perk now has a duration of 6 minutes (was 5 minutes). An Affront to Challengers Xira the Underhanded has been disabled on Mythic difficulty and removed from the Dungeon Journal. Mythic Keystone Dungeons After this change, if you finish a Mythic Keystone dungeon in time during the week, the next week’s Great Vault will contain a Keystone of that same level. For example, if your highest Mythic Keystone completion during week one is a +15 that you completed in time, you will get another +15 Keystone from the Great Vault to start week two. If you run that +15 during week two and fail to meet the timer, however, and complete no other +15 (or higher) Mythic Keystone dungeons the rest of week two, you will receive a +14 Keystone from the Great Vault to start week three. Items and Rewards
Gear acquired from Mythic Keystone dungeons are now upgradable with Valor, a new currency that is earned from completing Mythic Keystone dungeons and covenant Callings. The weekly Valor cap will start at 5000 Valor earnable in the first week, and will increase by 750 Valor each week. There will be a maximum of 1500 Valor a character can hold at a time. Gear that dropped before the patch is unable to be upgraded. Runecarving Legendary Items
Priest Shadow Painbreaker Psalm will now grant Insanity if Shadow Word: Death kills the target. Rogue Assassination Fixed an issue that was causing Doomblade’s bleed effect to incorrectly be affected by Armor. Player versus Player
Battlegrounds Seething Shore has temporarily been removed from the Rated Battleground rotation while we investigate an issue with its starting area. Players below max level will now earn 30% less Honor from battlegrounds. This should not affect how much experience points are awarded from battlegrounds. The rating system has been adjusted to increase 2v2 ratings relative to other brackets. The effects of this change will be gradual over the remainder of the season but persist next season. Classes Warrior Arms Exploiter (Legendary Effect) will grant 25% bonus Mortal Strike damage per stack while in combat with enemy players (was 50%). For Venthyr Warriors using Condemn, it will grant 18% bonus Mortal Strike damage per stack while in combat with enemy players (was 36%). Torghast, Tower of the Damned
Anima Powers Mage Lingering Torments (Venthyr) increases damage of Mirrors of Torment by 50% (was 10%).
Valor Points are coming this week and are supposed to save/improve Mythic+ gearing but, as our own Seliathan goes into in-depth, it's not quite a good enough improvement on the already pretty messy Mythic+ loot system.
Seliathan is an Icy Veins Rogue class guide writer, completed several World First Mythic+ clears, including the +20, and he wrote a big piece for Raider.IO, analyzing the M+ gear and the way the Valor Point system will affect it, the flaws in both, and how to improve them. And while Blizzard are removing the 1500 cap on Valor, exactly as the article suggests, there are many more problems and potential solutions presented there. He goes over many topics, including how M+ gearing compares to PvP and raiding, what the actual purpose of M+ is and where it fits in the overall gearing scheme, the lack of other rewards in M+, the need for higher Keystone Master-type achievement tiers and a lot more. Here are some highlights, but head straight on to the full (and huge) analysis post on Raider.IO if you want all the details:
There's a LOT more to read over in the full article on Raider.IO, with many excellent points and insights into Mythic+ and how it could be improved, so make sure to read the whole thing!
We now have official confirmation that the 1500 held Valor cap has been removed! We recently had an in-depth look at the system and its flaws, and while this particular change will improve it significantly, there's still a lot of issues with Mythic+ gearing, so check out the full article here.
Valor Cap (source)
This is correct. There will not be a limit of 1500 Valor that can be held.
I’ve put a strikethrough on that part of the OP.
Today, we’re looking at the most popular team compositions for Mythic+ in Shadowlands Season 1.
The data used in this article comes from Benched.me, a website with a Composition Explorer function, which tells you the most-popular compositions for Mythic+. It has a search function that allows you to select specializations for each party slot and find compositions.
The Most Popular Team Compositions for Mythic+ in Shadowlands Season 1
Currently, the most popular team comp with 36,604 runs so far in Season 1 includes a Vengeance Demon Hunter (Tank), Restoration Shaman (Healer), Marksmanship Hunter (DPS), Balance Druid (DPS), and Fire Mage (DPS).
In 2nd place, we have the exact same team composition, with just one change. The Restoration Shaman (Healer) is replaced with Holy Paladin. The composition has 21,852 runs.
In 3rd place, we have the same composition, but the Healer got replaced with a Restoration Druid this time around. We've seen this composition in 17,546 runs.
Based on the data, it is relatively safe to assume that the current Mythic+ meta revolves around a Vengeance Demon Hunter tank, Marksmanship Hunter + Balance Druid + Fire Mage (DPS), with healers rotating between Druid, Shaman, and Paladin.
You can check out the table below for more information about the most popular comps, including Average/Max Keystone, cleared, and more. We encourage you to visit Benched.me for even more runs.