Jump to content
FORUMS
Sign in to follow this  
Starym

PvP Hotfixes: Feb 13th - Massive Mana Regen Nerf

Recommended Posts

31515-more-upcoming-pvp-tuning-changes.j
 

We have some massive changes to healer mana in PvP, with nerfs to mana regeneration for specific specs ranging from 35% to 55%. There's also an additional increase in mana cost for Nourish and Neurotoxin is basically being made unusable as there's an issue with it they can't fix until 8.1.5. All changes below are already live.

Blizzard LogoFebruary 13 (source)

[Updated 19:30 PST – all changes below are now live]

Good evening!

We’ve taken a careful look at healer mana during longer PvP engagements in both Arenas and battlegrounds, and we’re deploying some changes to address several concerns.

In PvP, we want mana to feel like a more critical resource, and we want mana efficiency to be an important part of PvP healing. At the beginning of Battle for Azeroth, mana regeneration from all healer specs was reduced by 15-30% (depending on the class), and after reviewing the current state of the game, we feel like further reductions are necessary to both healer specs and a few hybrid specs.

Player versus Player

  • Restoration Druid mana regeneration is now reduced by 55% in PvP.
  • Holy Priest, Holy Paladin, Restoration Shaman, and Mistweaver Monk mana regeneration is now reduced by 50% in PvP.
  • Discipline Priest mana regeneration is now reduced by 45% in PvP.
  • Balance Druid, Feral Druid, and Elemental Shaman mana regeneration is reduced by 35% in PvP.

Separately, we’re working on the following hotfix:

Druid

  • Restoration
  • Nourish Nourish (PvP Talent) mana cost increased by 30%

Separately, we’re addressing Neurotoxin Neurotoxin .

Rogue

  • Assassination
  • Neurotoxin Neurotoxin now increases the cooldown of affected spells by 1 sec, down from 3 sec.
  • Neurotoxin Neurotoxin now has a 45 second cooldown, up from 25 sec.
  • Neurotoxin Neurotoxin now has a 3 sec duration, down from 10 sec.
  • Developers note: Unfortunately, we are unable to fix a number of technical issues with this spell at this time. We’re working on a fix for it that we hope to include in 8.1.5.

Again, the above changes to the game will be made live very soon. I will update this thread with each, and you’ll see the final word on all new hotfixes in our next hotfixes update (tomorrow, Feb. 14, in the afternoon PST).

  • Like 2

Share this post


Link to post
Share on other sites

It was about time. Made me laugh when a Disc priest cant be killed by a destruction lock and a mage cooperation within two mins. Using fel fissure and all the interrupts, stuns.

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

Well, I guess it's reasonable in hopes of making matches reliably shorter, the moments when you push to the limits of the healing debuff were not that rare anymore.
But in BGs... damn. But then who does play BGs anymore when arenas reward more conquest more loot and honor is mostly irrelevant.

Share this post


Link to post
Share on other sites

I don't understand why this is a blanket Nerf to all healers with little adjustment and I really don't understand the need to include rbgs in the mix. 

I understand that they needed to fix the dampening issue but some classes already oom way quicker than others so why is the level of reduction only +/- 5% between rdruid and holy pal and rsham? 

Also for rbgs, in gilneas for example- if 6 dps can't coordinate a kill on 3 healers then why are the healers being punished for an elongated team fight? 

This sort of seems like a lazy change that was only put on blizzards radar due to the top 2% of pvp players causing long games but ultimately will end up lowering the skill cap of mongo melee dps who used to have to kick a heal in order to kill a healer. 

Edited by Prowlz
  • Haha 1

Share this post


Link to post
Share on other sites
56 minutes ago, Prowlz said:

Also for rbgs, in gilneas for example- if 6 dps can't coordinate a kill on 3 healers then why are the healers being punished for an elongated team fight? 

Most classes, even being played with high efficiency, can't output enough DPS to kill a mildly competent healer. Everyone playing a healer shouldn't be defacto invulnerable and able to completely ignore one DPS beating on them let alone 2+. 

Also, despite Blizzard's many missteps...thinking these numbers are pulled out of their *filtered* is silly. 

Share this post


Link to post
Share on other sites
1 hour ago, jeremy2020 said:

Most classes, even being played with high efficiency, can't output enough DPS to kill a mildly competent healer. Everyone playing a healer shouldn't be defacto invulnerable and able to completely ignore one DPS beating on them let alone 2+. 

Also, despite Blizzard's many missteps...thinking these numbers are pulled out of their *filtered* is silly. 

The text that you quoted from my last post is relating to rbg where there's a possibility to CC one healer, silence another, and potentially have 5-6 dps on a single healer. This sort of invalidates your point as in most team fight settings, a single dps won't be sitting on a random healer who isn't the kill target.

However, if you really feel strongly that you are right, you should make a healer and ask a highly skilled and geared ret pally and ww monk to treat you as a target dummy with no one else to peel for you and we'll see how long you last. I truly mean no disrespect by this either. I've seen good healers misuse a single gcd and die to this combo.

I never suggested that they totally made the numbers up either. I just think they are out of touch with the reality of most realistic game situations. They are using discontent from wow forum posts(typically extremely bad players) and general disgruntled chatter that arose from twitch viewers watching R1 players at last week's blizzcon qualifier(the very best players in the world). When was the last time you saw your acerage 2050CR team go to 75% dampening?

Anyway, my main point was that they may have data to back up the necessity of these changes in arena but then they are applying these changes as blanket pvp nerfs which I do not understand the need for in RBGs. If anything it's going to promote the 4 healer meta which there were rumors that blizzard themselves are not fans of.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      This week's bonus event is Burning Crusade Timewalking! Complete 5 Timewalking dungeons for the weekly quest to receive a piece of gear from Normal difficulty Ny'alotha, the Waking City.
      Timewalking dungeons drop item level 425 loot. You can get item level 445 loot from Black Temple Timewalking. You can obtain Arsenal: The Warglaives of Azzinoth on your Demon Hunter if you earned the Warglaives of Azzinoth prior. Reins of the Infinite Timereaver has a small chance to drop from all Timewalking bosses as Personal Loot. Blizzard (Source)
      ILLIDAN AWAITS
      Head to Outland to face Illidan and his cohorts once more in The Black Temple!
      The Black Temple raid is available throughout the Burning Crusade Timewalking event. The difficulty is set to Normal and, like any Normal level raid, will not be available through Raid Finder. To take on this challenge, you’ll need to get your guild or a group of friends together, or head to Group Finder > Premade Groups. The raid scales for your group size (between 10 — 30 players) and your level and gear will be scaled back to match the raid’s challenges.
      Want to relive the time you first defeated Teron Gorefiend? Face (face, face) the Reliquary of Souls once more? Witness the showdown between Maiev and Illidan before the final fight? Now’s your chance. Inside you can earn transmog sets, the pets you need for Raiding With Leashes III, a Music Roll: The Burning Legion, and gear drops. And for Demon Hunters, there’s the enticing possibility of obtaining the legendary Warglaives of Azzinoth. Are you, this time, prepared?
      DUNGEONS IN THE BURNING CRUSADE TIMEWALKING
      All week, open Group Finder (default hotkey: i) and then select Dungeon Finder and Timewalking in the Type dropdown. When you hit ‘Find Group’, you’ll be matched up with other players and sent to one of the following Heroic dungeons:
      The Arcatraz The Black Morass Magister’s Terrace Mana-Tombs Shattered Halls The Slave Pens Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your natural level. Timewalking dungeons also have a chance to drop items that usually drop when you run them on Heroic, and you’ll earn reputation with a faction that is interested in the dungeon. For example, when you Timewalk through The Slave Pens, you’ll earn reputation with the Cenarion Expedition, which could open access to purchasing the Cenarion War Hippogryph mount.
      Look for the following all week long:
      Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you has a quest for you. Or, if you forget to pick it up there, you can start it from within the Adventure Journal. Quest requirement: Complete 5 Timewalking dungeons. Rewards: Artifact Power and one loot box containing a piece of gear from Normal difficulty Ny'alotha, the Waking City. EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
    • By Starym
      We have another short batch, featuring the N'Zoth and Jaina mounts finally dropping in pairs with resets after some issues last week, as well as Rajani and Uldum Accord paragon caches being turn-inable once more, and a quest fix and Classic getting a tweak that improves performance of a mod.
      February 18 (source)
      Items and Rewards
      Fixed an issue that prevented Lady Jaina Proudmoore and N’Zoth the Corruptor from dropping mounts when defeated on Mythic difficulty. Developers’ note: Last week we made a change to increase the mount rewards from defeating these bosses from 1 to 2. However, the hotfix caused an issue that prevented any mounts from dropping, so we’ve reverted it back to the previous iteration as a temporary fix (1 mount rewarded). These bosses will drop 2 mounts with restarts in each region. Quests
      Eligible players can again turn in “Supplies from the Rajani ” or “Supplies from the Uldum Accord ” for Paragon Cache rewards. WoW Classic
      Fixed a performance issue resulting from communications initiated by the Real Mob Health add-on. Please uninstall the current version of this add-on.
      Previous Hotfixes
      February 14th February 13th February 12th
    • By Stan
      To prevent players from quickly killing world bosses, Blizzard recently added spawn protection for Nalak and Rukhmar, meaning the bosses will be immune to damage for a few seconds after they are attacked so that more players can tag them.
      Similar to Sha of Anger (Reins of the Heavenly Onyx Cloud Serpent) and Galleon (Son of Galleon's Saddle), spawn protection has been enabled for Nalak and Rukhmar.
      Nalak can be found in Isle of Thunder (Pandaria) and has a chance to drop Reins of the Thundering Cobalt Cloud Serpent.
      "This is a descendant of the irascible Nalak. Lightning erupts from its scales and arcs over the saddle. Dare you sit?"

      Rukhmar can be found in Spires of Arak (Draenor) and has a small chance to drop Solar Spirehawk.
      "Looking into the eyes of this mystical beast is like peering into the heart of the sun. Goggles are recommended when you're riding."

      Source: Reddit
    • By Stan
      Lady Jaina Proudmoore was not dropping any Glacial Tidestorms on Mythic difficulty after they buffed the drop rate to two mounts per run. As a result, she has been reverted to only drop 1 mount until the underlying issue gets fixed.
      Blizzard is currently investigating a bug that affects Mythic Jaina in the Battle of Dazar'alor raid and she now only drops one Glacial Tidestorm until further notice.
      Customer Support won't be granting additional mounts while the drop rate is reverted, according to the official support page.
      Blizzard (Source)
      We should have received two mounts after today's hotfix, however after we kill Jaina we receive no mount at all.
      We identified an issue were Lady Jaina Proudmoore was not dropping any Glacial Tidestorm mounts on Mythic difficulty. She has been reverted to now drop only 1 mount again while the underlying issue is investigated.

      Customer Support will not be granting additional mounts while the drop rate is reverted.
      In the latest round of hotfixes, Blizzard buffed the drop rate of Glacial Tidestorm and Ny'alotha Allseer to two per run, because it took up to 20 weeks for a full Mythic group to get the mounts for each member. You can find more details here.
      Source: Reddit
    • By Stan
      Head to Dalaran and talk to the Archaeology Trainer to receive the The Right Path quest where you are sent to Thunder Totem in Highmountain to collect Bone Fragment of Eche'ro for the Spirit of Eche'ro mount. Note that the quest is available only once every six months, so don't forget to complete it before it's gone!
      Download MapCoords or some other addons that displays coordinates on the world map. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran. Go to 41,26 find Dariness the Learned and learn Archaeology if you already haven't. Accept The Right Path quest from the Archaeology Trainer and fly to Thunder Totem in Highmountain. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragment of Eche'ro from four digsites in Highmountain. Digsite: Darkfeather Valley (50, 44) Digsite: Dragon's Falls (58, 72) Digsite: Path of Huin (44, 72) Digsite: Whitewater Wash (39, 65) Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until February 26 to get the mount!
      (Source)
×
×
  • Create New...