Jump to content
FORUMS
Sign in to follow this  
Starym

PvP Hotfixes: Feb 13th - Massive Mana Regen Nerf

Recommended Posts

31515-more-upcoming-pvp-tuning-changes.j
 

We have some massive changes to healer mana in PvP, with nerfs to mana regeneration for specific specs ranging from 35% to 55%. There's also an additional increase in mana cost for Nourish and Neurotoxin is basically being made unusable as there's an issue with it they can't fix until 8.1.5. All changes below are already live.

Blizzard LogoFebruary 13 (source)

[Updated 19:30 PST – all changes below are now live]

Good evening!

We’ve taken a careful look at healer mana during longer PvP engagements in both Arenas and battlegrounds, and we’re deploying some changes to address several concerns.

In PvP, we want mana to feel like a more critical resource, and we want mana efficiency to be an important part of PvP healing. At the beginning of Battle for Azeroth, mana regeneration from all healer specs was reduced by 15-30% (depending on the class), and after reviewing the current state of the game, we feel like further reductions are necessary to both healer specs and a few hybrid specs.

Player versus Player

  • Restoration Druid mana regeneration is now reduced by 55% in PvP.
  • Holy Priest, Holy Paladin, Restoration Shaman, and Mistweaver Monk mana regeneration is now reduced by 50% in PvP.
  • Discipline Priest mana regeneration is now reduced by 45% in PvP.
  • Balance Druid, Feral Druid, and Elemental Shaman mana regeneration is reduced by 35% in PvP.

Separately, we’re working on the following hotfix:

Druid

  • Restoration
  • Nourish Nourish (PvP Talent) mana cost increased by 30%

Separately, we’re addressing Neurotoxin Neurotoxin .

Rogue

  • Assassination
  • Neurotoxin Neurotoxin now increases the cooldown of affected spells by 1 sec, down from 3 sec.
  • Neurotoxin Neurotoxin now has a 45 second cooldown, up from 25 sec.
  • Neurotoxin Neurotoxin now has a 3 sec duration, down from 10 sec.
  • Developers note: Unfortunately, we are unable to fix a number of technical issues with this spell at this time. We’re working on a fix for it that we hope to include in 8.1.5.

Again, the above changes to the game will be made live very soon. I will update this thread with each, and you’ll see the final word on all new hotfixes in our next hotfixes update (tomorrow, Feb. 14, in the afternoon PST).

  • Like 2

Share this post


Link to post
Share on other sites

It was about time. Made me laugh when a Disc priest cant be killed by a destruction lock and a mage cooperation within two mins. Using fel fissure and all the interrupts, stuns.

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

Well, I guess it's reasonable in hopes of making matches reliably shorter, the moments when you push to the limits of the healing debuff were not that rare anymore.
But in BGs... damn. But then who does play BGs anymore when arenas reward more conquest more loot and honor is mostly irrelevant.

Share this post


Link to post
Share on other sites

I don't understand why this is a blanket Nerf to all healers with little adjustment and I really don't understand the need to include rbgs in the mix. 

I understand that they needed to fix the dampening issue but some classes already oom way quicker than others so why is the level of reduction only +/- 5% between rdruid and holy pal and rsham? 

Also for rbgs, in gilneas for example- if 6 dps can't coordinate a kill on 3 healers then why are the healers being punished for an elongated team fight? 

This sort of seems like a lazy change that was only put on blizzards radar due to the top 2% of pvp players causing long games but ultimately will end up lowering the skill cap of mongo melee dps who used to have to kick a heal in order to kill a healer. 

Edited by Prowlz
  • Haha 1

Share this post


Link to post
Share on other sites
56 minutes ago, Prowlz said:

Also for rbgs, in gilneas for example- if 6 dps can't coordinate a kill on 3 healers then why are the healers being punished for an elongated team fight? 

Most classes, even being played with high efficiency, can't output enough DPS to kill a mildly competent healer. Everyone playing a healer shouldn't be defacto invulnerable and able to completely ignore one DPS beating on them let alone 2+. 

Also, despite Blizzard's many missteps...thinking these numbers are pulled out of their *filtered* is silly. 

Share this post


Link to post
Share on other sites
1 hour ago, jeremy2020 said:

Most classes, even being played with high efficiency, can't output enough DPS to kill a mildly competent healer. Everyone playing a healer shouldn't be defacto invulnerable and able to completely ignore one DPS beating on them let alone 2+. 

Also, despite Blizzard's many missteps...thinking these numbers are pulled out of their *filtered* is silly. 

The text that you quoted from my last post is relating to rbg where there's a possibility to CC one healer, silence another, and potentially have 5-6 dps on a single healer. This sort of invalidates your point as in most team fight settings, a single dps won't be sitting on a random healer who isn't the kill target.

However, if you really feel strongly that you are right, you should make a healer and ask a highly skilled and geared ret pally and ww monk to treat you as a target dummy with no one else to peel for you and we'll see how long you last. I truly mean no disrespect by this either. I've seen good healers misuse a single gcd and die to this combo.

I never suggested that they totally made the numbers up either. I just think they are out of touch with the reality of most realistic game situations. They are using discontent from wow forum posts(typically extremely bad players) and general disgruntled chatter that arose from twitch viewers watching R1 players at last week's blizzcon qualifier(the very best players in the world). When was the last time you saw your acerage 2050CR team go to 75% dampening?

Anyway, my main point was that they may have data to back up the necessity of these changes in arena but then they are applying these changes as blanket pvp nerfs which I do not understand the need for in RBGs. If anything it's going to promote the 4 healer meta which there were rumors that blizzard themselves are not fans of.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Crucible of Storms M Race Day 1: Cabal Lives!
      - Limit get the bosses down below 10%, use a whole lot of Shadow Priests and we have their best try video as well. ______________________________________________________________________
      The Crucible of Storms Mythic race started today with NA guilds having started their day around 4 hours ago. There were some authentification server issues, but they were resolved within an hour and the first boss, the Restless Cabal, has survived so far. We have Limit at 43 attempts with their best at 39%/46% on the two bosses, so at least the first boss isn't quite as much of a pushover as the others in the larger raids.

      While Crucible only has two bosses, the race is really only about the final boss, as we saw in Battle of Dazar'alor, where all 8 pre-Jaina bosses were defeated in two days but she still made it to the very end of the first week. Blizzard have stated that the tuning on Uu'nat is supposed to be on the same level as Jaina, but it's slightly unclear if they meant today's Jaina, after all the nerfs and with the huge item level bump from a fully cleared and farmed Dazar'alor or if they meant the difficulty of Jaina while the top guilds were progressing on her back in February.
      In any case, Crucible of storms might just be a really quick two-day affair with Limit cleaning up before EU guilds get a real crack at the win, but it could also be as much of a race as Uldir and Dazar'alor were, or even more so. For comparison, Trial of Valor took three days with its three bosses, and Helya was a pretty decent endboss, although it still wouldn't be considered a "proper" race due to the length.
      In other race-related news, Method's Cayna recently talked about the guild's preparations for the race and how they differed from Uldir and BoD, as well as whether there will be much of a competition at all and what he thinks of the raid overall. As always, head on over to Method's raid progress coverage for live updates.

      Will Crucible be a quick couple of days clear, or is Uu'nat going to be a real challenge after all?
    • By Starym
      Day 1 of the race may have technically been uneventful, but it was plenty important. Crucible was expected to be a very quick race, with the NA advantage proving insurmountable due to the raid's assumed short duration. The Restless Cabal is aiming to disprove that theory, as it's been resisting NA top guilds' best attempts. Limit, Big Dumb Guild and Wildcard Gaming have been going at it since around 5-6 PM CEST yesterday, with Limit having stopped raiding at 8 AM today.
      The best we've seen so far has been Limit's 9% on Fa’thuul (the big guy) and 7% on Zaxasj (mr. purple beard) and they stopped at a very round 130 tries total. Big Dumb Guild were actually ahead of Limit for a long time, getting the bosses down to an 18% average very early in the day, but were quickly surpassed. Wildcard Gaming was also going for it, finishing up at 11/28% as their best. Limit's tries have had a very specific raid composition from very early on, with 10 Priests, 8 of them Shadow, which is interesting because they were actually nerfed earlier today. Melees are sitting this one out almost completely, with only a solitary Demon Hunter, played by GM and RL Max. They're hitting the enrage with several people dead, as you can see from their best try below:


      While some think the boss is overtuned, due to Ion Hazzikostas stating the encounter should be on par with Mekkatorque (56 tries for Limit) and Rastakhan (15 tries) from Dazar'alor, it seems pretty well tuned to me, at least for the very top guilds. There is a possibility it's not actually killable at the moment, but we won't know that for a while yet and hopefully Blizzard don't nerf it quite yet. Obviously they'll have to eventually, if Method and other top guilds also struggle this hard against them, basically all other Mythic guilds won't really stand a chance.
      Method will be starting their progress soon and we'll see whether the Cabal are really that well/hard/over tuned or if Limit's strat and comp are a little off. In any case we'll probably be seeing a whole lot of Shadow Priests and few melee, unless Method's strategy is vastly different from Limit's.
      The race for the Crucible is on and we may have a real one on our hands, which is really exciting!

    • By Starym
      Today's Rise of Azshara development notes show us the major additions in this week's build of the PTR, namely the Tauren and Gnome Heritage Armor quest lines, as well as Battle Pets and Pet Battle World Quests in Mechagon. We also get a reminder of everything else that will be coming soon to the PTR.

      For more info on everything that's been added to the PTR so far and announced for later, check out our 8.2 content hub.
      April 23 (source)
      We’ve published a new build for the upcoming content update – Rise of Azshara – to our Public Test Realms. Here is an outline of what is now testable, and what is coming in this PTR.
      Now Available for Testing
      (New April 23) Gnome and Tauren Heritage Armor quest lines New Zone: Mechagon (New April 23) Battle Pets and Pet Battle World Quests Heart of Azeroth system update: Introducing Essences 1 New Arena: The Robodrome Mount Equipment Ashran Epic Battleground Crestfall and Snowblossom Island Expeditions The content above continues to be developed and iterated on like the Vision of Perfection. We appreciate your feedback on all of it. Please note that Ashran may not easily complete a queue in the PTR.
      Coming Soon
      New Zone: Nazjatar Explore the new zone including quest lines, World PvP Events, and World Quests. New Raid-- Azshara’s Eternal Palace As always, we’ll coordinate the testing of this new raid’s encounters via scheduled announcements. New Dungeon— Operation: Mechagon Heroic Battle for Stromgarde New Missions New Profession Recipes Pet Battle Dungeon: Stratholme Updates to Brewfest We plan to do a wipe of all characters in a few weeks after getting focused feedback on the Heart of Azeroth Essences. This will allow us to test the feel and pacing of obtaining them all naturally. We’ll give you a heads up on that character wipe here in this forum.
      Get into the PTR!
      The PTR is now available. To log in to the PTR, simply create a PTR account and copy the character you wish to test from your account. Step-by-step directions can be found here.
      Note: World of Warcraft PTR realms are only available to players who have a full World of Warcraft account.
    • By Stan
      Crucile of Storms is now available on Mythic & Raid Finder difficulty. This week's events include Noblegarden, Volunteer Guard Day, and the world quest bonus event.
      Highlights
      Crucible of Storms is now available on Mythic & Raid Finder difficulty. Check out our World First Race Hub for the latest information. Blizzard nerfed Shadow Priests and increased the maximum item level of world quest rewards. Check out the latest hotfix notes for details. Azerite Armor from world quests now rewards Titan Residuum when scrapped (Source) Mythic Keystone Affixes
      Tyrannical Raging Volcanic Reaping Weekly Quests
      Complete 20 world quests for "The World Awaits" to receive 1,000 War Resources. Azerite for the Alliance & Azerite for the Horde: Collect 36,000 Azerite from Island Expeditions to receive 2,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Island Expeditions
      Jorundall Un'gol Ruins Verdant Wilds World Boss
      Ji'arak
      This mighty pterrordax has a roost high up in the mountains of Zuldazar, where the air is too thin for most lungs to draw breath, and life struggles to take hold. Occasionally she descends upon the swamps below in search of heartier meals to bring back to her brood.

      Overview
      Ji'arak uses her massive wings to assault her foes with wind, drawing enemies in and pushing them away.
       Damage Dealers
      Hurricane Crash inflicts lethal damage to all targets caught in the center. Clutch can be interrupted by crowd control effects.  Healers
      Hurricane Crash inflicts lethal damage to all targets caught in the center. Storm Wing inflicts significant damage to all party members.  Tanks
      Protect allies from Ji'arak Broodling summoned by Matriarch's Call. Hurricane Crash inflicts lethal damage to all targets caught in the center. Loot Table
      Matriarch's Shadowveil Windswept Dinorider's Cape Stormcrash Chestguard Gloves of Enveloping Winds Avian Clutch Belt Hurricane Cinch Savage Terrorwing Leggings Windshear Leggings Galebreaker's Sabatons World Events
      World Quest Bonus Event (April 23rd - April 30th)
      World quests reward 50% more reputation this week!
      Blizzard (Source)
      Chart a course across Kul Tiras and Zandalar for this week’s Bonus Event – World Quests.
      THIS WEEK
      All week, open your map (default hotkey-"m") and select any of the Kul Tiras or Zandalar regions to view the World Quests available to you. To find out more about each World quest, simply hover your mouse over a World Quest on the map to see what tasks are needed to complete it, the rewards you’ll receive, and the time remaining that the quest is available to you.
      Look for the following all week long:
      Chronicler Toopa in Boralus or Chronicler Shoopa in Zuldazar has a quest for you—The World Awaits. You can also start the quest from within the Adventure Guide (Shift-"J"). Quest requirement: Complete 20 World Quests in Kul Tiras or Zandalar Reward: 1,000 War Resources Passive buff: +50% to Reputation gains from World Quests If you’ve been looking to impress some emissaries, this is the week to do it!
      EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
      Noblegarden (April 22nd - April 29th)
      Noblegarden is here and if you're working on the What a Long, Strange Trip It's Been meta, don't forget to check out our updated Noblegarden guide!
      Volunteer Guard Day (April 28th)
      On this day, the denizens of Azeroth and Draenor take some time to celebrate the hard work that their guards perform. /Salute a guard to show you care!
    • By Starym
      Crucible of Storms Mythic opens next week and the next World First race comes along with it. Despite the fact this raid is a whole lot smaller than Battle of Dazar'alor, the only relevant part for the top raiders competing for WF is its difficulty. Considering Blizzard have stated that Uu'nat, Harbinger of the Void is supposed to be as difficult as Lady Jaina Proudmoore, and the first 8 bosses of Dazar'alor all died less than two days after the raid's release, we might actually have a serious race on our hands once again!
      Unless the raid gets cleared in a few days, Method and Limit will be going at it once more, battling it out for the top honors, and this time around we're getting an additional treat! Limit have just announced that they will be streaming their progress through the Crucible of Storms live!
      Limit will also be raising funds for St. Jude's Children's Research Hospital during the raid:
      While Method still haven't announced any specific plans for Crucible, they will definitely be streaming again, which means we'll be able to watch both sides of the race! The last two raid races were incredibly close, with Method coming out on top both times, but we've never been able to check in on Limit's progress as it happened, so we could get the full picture. This means Crucible of Storms will be a really amazing experience for the race, just as long as those two bosses survive for a while.

      Recently, one of Method's raiders, Cayna, spoke about the one day/16 hour advantage NA guilds have over the EU side of things, delving into the advantages and disadvantages of the situation, as well as going over some solutions. It's a very relevant discussion, with the potential short duration of the upcoming race, and you can check out that video here.

      As usual, we'll be covering the race in our daily summaries, as well as posting any breaking news as it happens, so here's hoping this raid proves to be a worthy challenge for the top players and is an exciting one for those of us watching!
      The two-boss raid will be live-streamed by the two top guilds.
×
×
  • Create New...