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WoW Classic Update: March 1st

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The Classic development team has been hard at work to fix bugs reported by the community since the BlizzCon Demo. Some bugs won't get fixed, because it's how the game worked back in Patch 1.12. This post provides more insight into latest stages of WoW Classic development and bug fixes.

Blizzard received plenty od bug reports during the Classic Demo. They double-checked reports of broken Warlock demon summoning for example, but in 1.12 WoW, as soon as you started summoning a new demon, the old one would immediately disappear, so the reported "bug" was actually working as intended. They recently fixed some issues that were high on their priority list including:

  • Critical Strike rating: Each item now “Improves your chance to get a critical strike by X%.”
  • Rogue Energy: Was both benefiting from melee haste and re-calculating more often than it was supposed to.
  • Slow Fall that no longer applies to your jumps.
  • Pushbacks when hit by ranged attacks and wands.
  • Dodge, Parry, and Miss that were all not happening often enough.

WoW Classic will be out in Summer 2019. Are you looking forward to playing the game?

Blizzard LogoBlizzard (Source)

Hello Classic enthusiasts! We’ve been following the discussions about Classic closely here on the forums (and elsewhere) throughout the winter, and wanted to give you an update on a few things that the Classic development team has worked through since BlizzCon and the Classic demo.

The feedback we got from the demo was fantastic. Thank you to everyone who gave us so much feedback to work with, especially the community members who compiled lists of issues that people found with the demo. We’ve looked at everything that was reported, and want to share a few anecdotes with you so you can see how we’re tackling these issues.

One thing many players noticed was the incorrect health regeneration and the spell critical hit multiplier. Good catch! Going into the demo, we thought we’d fixed that and were surprised to see the issue crop up. Before BlizzCon, we specifically checked health and mana regeneration, and fixed the critical hit cases. We also did combat and regeneration tests to make sure we had those accurate.

It turns out that there was a discrepancy between how Classic was configured on our environment at the office (correct!) and the environment serving the demo to you (not correct…). Tracking that down taught us how to best check our environment configuration as we prepare it for launch.

Another issue players reported was that Warlock demon summoning was broken – lots of players said that you shouldn’t lose your current demon until the new one appears. We double-checked and in the original 1.12 WoW, and there, as soon as you started summoning a new demon, your existing demon disappeared. So the demo actually matched how the game played originally. There were a few other reports – such as “rare mobs do way less damage” and “Kobolds at Jangolode Mine run faster than walking speed when running away” – where we were able to confirm that the gameplay was the same in the demo as in the original 1.12 WoW.

It’s important to point out that there are some bugs we’re going to fix before launch, and there are some bugs that we don’t intend to address. As we mentioned in our BlizzCon presentation, some differences aren’t worth fixing, like differences in how the mail works. Nonetheless, we’ve fixed some fairly high-priority issues:

  • Critical Strike rating: Each item now “Improves your chance to get a critical strike by X%.”
  • Rogue Energy didn’t work right: it was both benefiting from melee haste and re-calculating more often than it was supposed to. Both issues were fixed.
  • Slow Fall no longer applies to your jumps.
  • You again get pushback when hit by ranged attacks and wands.
  • Dodge, Parry, and Miss were all not happening often enough.

That’s not all we’ve done, of course, but we want to give you an idea of what we’re prioritizing: core game systems, combat, and content. We’ve spent time on other things such as user interface and making sure graphics “feel” like they used to, but our primary focus is on gameplay.

Again, we’re following all of your discussions and loving your enthusiasm – and we’re going to get more information for you posted here soon (not soon™).

Thank you, and get ready for a Classic Summer!

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Can't wait. Still raiding in BFA, because that is all that BFA is good for IMO, but Classic is where retail goes the way of the dodo bird for me.

Edited by Sharknad0

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I'm not even excited for classic but I'm starting to get on the hype train.

 

I think I might recreate my undead minute mage and go global some peeps.

 

😄

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Still not interested in classic. Don't want to go back to old mechanics, plus content is going to get stale quickly.

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55 minutes ago, Arcling said:

Still not interested in classic. Don't want to go back to old mechanics, plus content is going to get stale quickly.

That's like me going in a PvP thread just to let everyone know that I don't PvP. 

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4 hours ago, jinsu2301 said:

That's like me going in a PvP thread just to let everyone know that I don't PvP. 

Same here.

That aside, I think most people will get bored quickly, and there won't be any new content.

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Honestly, it seems like the only people who want classic either didnt play it or were only around for the last couple months of it. You couldnt pay me to go back to classic. What i remember from is classic is literally taking 6 months to get a character to max level, literally no substantial content updates for half a year, 3 hours trying to just fill a 15 man UBRS group, not being able to experience any raids after BWL because there werent any catch up mechanics, and a very difficult to piece together story. *filtered* - half the specs werent viable for anything, only tank was prot warrior. Prot pallies/Bears didnt become a thing until TBC. Do you like being able to afford repair bills or change talents around that will cost you gold every time? well, vanilla didnt have dailies and quests will give you about 15 silver so youd better get good at crafting or farming on your non-flying mount. 

 

 I guarantee that Vanilla is not the return to the good old days that a lot of people think it will be. The quality of life changes that have been implemented over the last decade alone will make the game a nightmare for most people. 

*filtered* all you like about BFA, but once you hit 60 after a half a year and theres nothing to do because blackrock spire and MC is boring or you dont want to go and do a questline in a zone meant for level 40 characters - youll be missing the M+ system or being able to jump into the latest raid to kill the last boss in a great, well told storyline.  

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On 3/2/2019 at 2:57 PM, Arcling said:

Still not interested in classic. Don't want to go back to old mechanics, plus content is going to get stale quickly.

 

the world is full of random people who believe that their opinion is the most important of all ^^

 

xD

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