Jump to content

Portal Shennanigans of Patch 8.1.5

Recommended Posts


Patch 8.1.5 will hit live servers on March 12 and to offset the addition of new Orgrimmar/Stormwind Portal Rooms, Blizzard removed some portals in the open world.

Check out our hub for the latest Patch 8.1.5 news!

Table of Contents

Blue Posts 

The removal of certain portals sparked quite a lot of interest recently, and Blizzard commented with a few blue posts on the issue. First, some removed portals will appear while you're on a specific questline and not including portals to Ironforge and Thunder Bluff was an oversight that will be fixed before Patch 8.1.5 goes live. On the other side of the spectrum, Mages will be quite happy with these changes.

Blizzard LogoBlizzard (Source)

I understand that changes can throw people off a bit at first, but I also think they help keep the world of Azeroth feeling alive. When there are fewer portals, does the world feel a bit bigger to you? Do you like that? How difficult is it to get to the locations you mentioned without a direct portal (talking to everybody who isn’t a mage here ?) ?

I do agree that it makes the world feel bigger. It is undeniably less convenient though.

I agree, but how convenient should things be for everybody? Why do mages have portals? Should everybody just have the teleport abilities that mages have? I don’t think that’d feel right, heh.

In addition, what about the legion artifact quests?

I didn’t get a chance to verify it, but the plan was for the portals to show if you are on these quests.

For the part that was brought up about things like Ironforge being removed from the BfA portal rooms, I don’t think that’s intentional and should be changed in future build.

What content are folks doing in like CoT that the portal helps so much with? What about other areas? How much time do you think the new setup will add to your journey?

Thanks to those who have been providing the impact on their gameplay. The more specifics we have the better. Please try to include the specific location of the portal so I don’t get things mixed up.

For those of you who have mentioned the Caverns of Time or Dalaran Crater portals, is this specifically about the Legion-Dalaran portals to these areas?

I’m sorry. Sometimes it can be difficult to tell in a post without a voice, but … Is this sarcasm here or are you actually being serious?

I wasn’t being sarcastic. Apologies to you and others who felt I was dismissing them in any way.

For how I personally play and enjoy games, I like when I feel like I need to travel for a few minutes to get somewhere. For me, it is more rewarding when I complete the task that way and I wouldn’t want to be able to get everywhere instantly but there is a good medium to find (but continuing to pile up various teleporting items feels strange). Traveling over large areas reminds me of how vast the world is and I often reminisce while flying on a flight path or a mount. Sometimes I have even just used the port to Timeless Isle and taken the flight path to Shrine (instead of going straight there) as I can enjoy the view and relax.

That being said, I know I can be a bit strange and I’m often not bothered by things that bother others - that’s why I ask a lot of questions. I want to understand the different play styles and opinions of others so I can better discuss them both with you and internally. Getting to the fundamental impact is important for me as the solution sometimes requires a different approach. Hopefully I can avoid the feeling that I’m just talking at you and want to be talking with you. Cheers!

As mentioned before, new portal rooms are coming and you'll automatically end up in one of them, whenever you use a portal in Patch 8.1.5. You can find more details in this post.

Orgrimmar Portal Room 

Here, you will find seven portals that will take you to important locations across Azeroth:

  • Dalaran (Crystalsong Forest) // Wrath of the Lich King
  • Honeydew Village (Jade Forest) // Mists of Pandaria
  • Zuldazar // Battle for Azeroth
  • Azsuna // Legion
  • Warspear (Ashran) // Warlords of Draenor
  • Shattrath (Outland) // Burning Crusade
  • Silvermoon City // Burning Crusade


There is also a Thrallmar Mage who will teleport you to the Dark Portal in Blasted Lands upon request. All portals that were previously in the Drag have been removed. Cataclysm portals remain untouched, which is good, since Caverns of Time Portal has been permanently removed, so chances are you're going to be using Uldim Portal a lot more.

Stormwind Portal Room 

Very similar to its Horde counterpart, you will find seven portals here:

  • Stormshield (Ashran) // Warlords of Draenor
  • Boralus // Battle for Azeroth
  • Dalaran (Crystalsong Forest) // Wrath of the Lich King
  • Exodar // Burning Crusade
  • Paw'don Village (Jade Forest) // Mists of Pandaria
  • Azsuna // Legion
  • Shattrath // Burning Crusade


You can talk to an Honor Hold Mage that will teleport you to the Dark Portal in Blasted Lands.

Boralus & Dazar'alor Portals 

Although these portals disappeared at one stage of 8.1.5 testing, the removal was likely unintentional, because the portals are unchanged for now. Note that you can easily reach Ironforge/Thunder Bluff from here before Blizzard adds the portals to portal rooms.


Removed Portals 

In this section, we're highlighting portals that have been removed.

Orgrimmar & Stormwind

The Hellfire Penninsula Portal has been removed from the Drag/Mage Tower.


Dalaran Chamber of the Guardian Portals

All portals from the Legion version of Dalaran have been removed. Permanently gone are Caverns of Time Portal, Portal to Dalaran Crater, Karazhan Portal, and Wyrmrest Temple Portal. Shattrath Portal can be found in the new portal rooms. Removing the Caverns of Time Portal doesn't make much sense, why not just add a NPC to the new portal rooms which teleports you to Caverns of Time? Dalaran (Broken Isles) portals have been removed too and you must now use the portal within the portal rooms to teleport to Azsuna (Court of Farondis) and reach Broken Isles.


Dalaran Portals (Other)

You can no longer teleport to the Vale of Eternal Blossoms from Dalaran (Broken Isles) or to any other city with the exception of Stormwind and Orgrimmar.


The Caverns of Time Portal in old Dalaran (Northrend) is no longer there.

  • Like 1

Share this post

Link to post
Share on other sites

This is why you shouldn't make things convenient for your players, because once you take it away, even if it's for the better of the game, the whining will never stop.

Flying mounts were a mistake.

Edited by jinsu2301
  • Like 3
  • Sad 2

Share this post

Link to post
Share on other sites
16 minutes ago, jinsu2301 said:

This is why you shouldn't make things convenient for your players, because once you take it away, even if it's for the better of the game, the whining will never stop.

Flying mounts were a mistake.

There was time for exploration in this game when no one really knew much about it and its locations. Now we are bored of it and we liked the shortcuts. The content should be the only thing that makes you play the game longer, not the annoying necesity of travel every time you want to do that content.

Honestly, Blizz should be happy that anyone wants to do their old content at all, and not do things that would make it tiring and boring. Do you think I'm looking at the game every time I fly from point to point and there are nice sights? I've already seen them. I'm just alttabbing and waiting for this to be over. And when I think about doing something, it's often a turnoff when I think about travel time.

Another thing is that I remember the QnA when the portal rooms were announced. Ion said the reason is that it might have been confusing to have so many portal rooms like cata portals, Cleft of Shadows portals and Dalaran portals, especially to new players so they will make a single room to make this more convenient. And now we get to know they are removing the portals instead of making things convenient. Don't blame players for skipping things. Make content that we wouldn't want to skip.

Edited by Haheisenberg
  • Like 4

Share this post

Link to post
Share on other sites

My main issue with this is that they're going back to making us take boats/airships.  For Horde going to southern Eastern Kingdoms, without the Legion Dal port to Karazan, you have to take the boat from Org; same thing for Alliance going to southern Kalimdor, though there's still the port to Uldum.

The boats and airships are crazy slow and sometimes don't arrive at all - after about 10 minutes, if one doesn't show up, you can reload or log out/in and discover that they've been coming and going without ever showing up for you.  Maybe they could turn them into ferries like in Tiragard Sound?  Waiting for an airship that may never come is one of the most annoying things in WoW.

  • Like 1

Share this post

Link to post
Share on other sites

This is really bad idea.. how is this going to make the game better? It will be just much more cumbersome / time cosuming (=boring!) to do old stuff. I do (did) very much like the situation, where i can (could) quickly reach many different locations, running old raids, etc..

  • Thanks 1

Share this post

Link to post
Share on other sites

If I am in new Dalaran, why should I take an additional loading screen to go to Orgrimmar and fly to wherever the portal room is in order to take a portal to, let's say, Thunder Bluff?

The only ones benefiting from this change are Mages. I bet Shrine portals will be the highest on demand. I remember I made a lot of money making Dalaran portals to new Demon Hunters in the beginning of Legion. I charged anything between 0 (when I felt charitable) to 5000 gold... *evil laughter*

Share this post

Link to post
Share on other sites

While some may be fine with, or even favor, extended periods of effectively doing nothing in the game, the excessive travel times lead me to not do some of the content in the game. I find it boring, and sometimes outright annoying, having to just sit and wait for a minutes-long, often needlessly winding, flight path to complete; or, worse, manually navigating a long flight route where you can’t just hit auto-run and tab out for a few minutes to look at something interesting instead.

I want to play the game—not “sit and stare at” the game.

The loss of the Caverns of Time and Dalaran Crater portals are the most frustrating (although I’ll miss all the others, too). There are a pile of old instances in CoT which I still sometimes run as I slowly finish off my completionism around transmog, mounts, pets, and achievements. And since I main Alliance, the Crater portal has been of massive value in doing things like the recent Love Is In The Air holiday dailies nearby. I simply would have barely touched that content—or maybe skipped it altogether—if I had had to have the much, much, longer travel time to get there from Ironforge each day on my various alts.

Less convenient travel = less play.

Some years back, I switched my main (not a mage because mages don’t have a tank spec, yet…) to engineering specifically because of all the extra ports. With the new portal situation, I’d be tempted to race-change to Dark Iron for access to the Mole Machine network, but I’m too attached to my character’s identity—built up over the past decade in the game—to do that.

  • Like 3

Share this post

Link to post
Share on other sites

Before they nerfed raid boss gold drops i ran cot consistently on my alts. Average week was about 20k on a third of my toons. If i was bored or in contents drought i hit it up hard and paid my wow subscription and bought store mounts. The gold nerf ended that for me and i went back to making gold off the ah. I still hit up cot weekly on a couple characters trying for my last mount from there. The portal change is going to make that a pain for my non mage and engineer characters.

Share this post

Link to post
Share on other sites

So much for using portals to run old content, I'm not even gonna bother now it will takes more time to reach the raids/dungeons.

  • Thanks 1

Share this post

Link to post
Share on other sites
16 hours ago, Stan said:

For how I personally play and enjoy games, I like when I feel like I need to travel for a few minutes to get somewhere. For me, it is more rewarding when I complete the task that way and I wouldn’t want to be able to get everywhere instantly

Good for you, it's your personal choice... however the portals being there doesn't stop a person exploring if they wish to, the existence of the portals has absolutely no effect on the players who actually *want* to travel about discovering the interesting nooks and crannies of the game. Removing the portals is removing everybody else's choice, which is unbelievably short-sighted and in a way, selfish. 

You are removing the ability to choose an easier option from the players (of which I would bet outweigh the explorers) who don't need or want to forcibly be "reminded of how vast the world is". Removing the portals only inconveniences the people that don't want to waste time or simply don't have the time to faff about flying around, waiting for boats/airships etc.

I actually think that it's disgusting that a change like this would get so far into development with no regard for the wants and needs of the player base as a whole. I've played the game since 2005, I rarely feel the desire to fly around looking at the pretty things I've seen a thousand times... but if and when I do, I can - the choice has always been there.

From time to time I like doing old content for mounts, pets, transmog and achievements etc... I don't often have the time for this though, I liked the access the portals gave me to travel to the locations I needed to go quickly. It wouldn't 'feel more rewarding' to me if I had to hike to a raid for the 200th time to try yet again for a mount drop, it would add nothing to my 'achievement' AT ALL.

All this change does is make this harder, more time consuming and altogether less convenient for the vast majority of players. Adding to the already laborious process of old content farming only makes things less fun and less enjoyable, it will likely result in fewer people bothering or being able to find the time. Seems like a counter-productive move.

Well done Blizzard, you really have a gem of a development team there - they really are in touch with the player base. <- Note: This is sarcasm.

  • Like 3

Share this post

Link to post
Share on other sites

Que Blizzard making xxxxx  #'s $$$$$ on race changes to dark iron dwarves in 3, 2, 1.....

not doing that here, engineer for life nowadays. ;)

I'd love to see the internals of the profit they will make on this.  

Share this post

Link to post
Share on other sites
16 hours ago, Brutalis said:

Is the CoT portal still there in OLD Dalaran? May have missed a part mentioning it because I don’t see it talked about here.

No, it in fact isn't.


14 hours ago, ReplicantGirl said:

Accept the change or unsub. It is really that simple.

This is such a toxic mentality. The idea that people just aren't allowed to be unhappy with a change? I find it hard to believe you're ok with EVERY change that blizz makes to the game. Not to mention ya people are unhappy with the change, but they aren't sitting there like "Wow, this change makes the game literally unplayable" but rather they just don't like it. NO ONE is required to be 100% ok with everything blizzard does

Share this post

Link to post
Share on other sites

Well that puts a damper on my Kara mount farming...was using the Dalaran Hearthstone followed by the the portal once a week to farm for those two horseman mounts.  Oh well I guess.


Share this post

Link to post
Share on other sites

Blizz I think you should worry more about the lack of content and how dull you made class play and feel in this xpac  with no new abilities and and lack of cool looking gear hints removal of tier sets I have been on the fence about being done with wow for the past few weeks the only thing that has kept me logging on is mount farming and now you have made that more of a job I think iam officially done with this game you know the majority of your player base are grown up now with life’s so time is of the essence for a lot of us keep up the horrible decision making your doing great

Edited by STINKFIST87

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Some huge (and tiny) news coming out of the PTR today, as we're finally getting some mount size adjustments for Gnomes and Tauren! This has been a long-standing issue since...well since Vanilla really, with Tauren getting stuck on doorways and a lot of the mounts for both races never looking quite right. Well, today Gnomes can catch their mount's reins for the first time and Tauren... well they might fit through some doorways. The change only applies to "normal" size mounts for Tauren, as smaller ones (like hyenas) remain unchanged. Blizzard can now also fix issues where some mounts appear too small for certain races and they're looking into it.

      In any case it's an amazing change which makes 8.2 even more highly anticipated, and you can read the details on it below.
      Mount Size (source)
      With today’s PTR update, you might notice mount size changes for gnome and tauren player characters. For a very long time, we’ve had issues that stem from gnomes and tauren riding on mounts that appear larger than intended. We’re adjusting their sizing down on normal* mounts.
      This allows us to correct many art and animation bugs with these specific races when mounted, and they look better. Gnomes and tauren now look more like they should, gnomes can actually reach their reins, and tauren can fit through more doorways when mounted.
      Here’s an example of how a gnome character looks when mounted-
      Before the change-
      WJQJE7MXSBF81558566499093.jpg1594×1594 And after the change-
      PRHKBFY4X3J01558566499095.jpg1594×1594 This new tech also means that it’s now possible for us to address issues where some mounts are too small on some races. We’re looking to find examples along those lines, so please keep your feedback coming.
      Thank you!
      *There are a few mounts that are not considered "normal"-sized to begin with. For example, Hyena mounts are considered "small", and we’re not sizing tauren differently on small mounts at this time.
      8.2 brings more highly anticipated changes, with Tauren and Gnomes being he beneficiaries this time!
      As a lifelong Tauren player this brings a tear to my eye, as I'm finally going to be able to run into buildings trampling everyone underfoot as my mount takes a while to un-summon!
    • By Stan
      We're back with another mount preview and this one really stands out from the crowd as possibly the best mount added in Patch 8.2 yet. It's the one Blizzard has been teasing since last BlizzCon, a crab that walks sideways!
      The mount is rewarded from completing the Nazjatar meta-achievement: Undersea Usurper.
      Snapback Scuttler
      Giant crabs are native to Nazjatar and favored food of the naga. This one must have been well-kept to grow this large.

      Animations (Run / Mount Special)
    • By Starym
      We have some changes and declarations of not doing changes for Death Knights and Paladins on the PTR today, as two powerful abilities of both classes are being discussed.

      Frost Death Knights have been through some changes on the 8.2 PTR, focusing on Breath of Sindragosa and Blizzard have been struggling to get it just right. The main issue with the powerful ability is that it takes away a huge amount of resources from the rotation, creating a big gap where you can't do much. While detailing some previous solutions as well, in the end the devs opted for Breath to give the DK runes at the beginning and end of its cast.
      Breath of Sindragosa (source)
      Taking a moment to give some background and thinking on the various changes to Breath of Sindragosa so far this PTR:
      We agreed with common feedback that Frost DK, overall, had too high a portion of open GCDs in a steady-state rotation. When this happens, it’s generally a problem with a spec’s resource economy, and the baseline buffs to Runic Empowerment and Frost Fever resource generation were meant to address it.
      But Breath of Sindragosa poses a further problem. A Breath that spends (for example) 300 Runic Power is, in a single button press, removing 12 Frost Strike s from the future. In other words, every 2 minutes, it creates 11 open GCDs that otherwise wouldn’t have been there, which is a huge amount. Across all classes, we try to keep an eye on variations in rotation pacing caused by talents—including cases where a talent causes a large deviation in resource economy or GCD utilization—and Breath is a big outlier. And, in all this, we’d prefer to preserve Breath’s signature resource-drain mechanic.
      The first solution, giving increased Runic Empowerment proc chance during Breath, did return resources to the rotation, and did so during Breath. While this correctly targeted the talent (Breath was draining resources, so Breath should put some back in order to mitigate the pacing problems), it was the wrong time to give back resources. Even though Breath itself sucks resources away, players shift all possible resources into Breath, because this is the clear way to optimize the use of the talent. Resources can be shifted into the Breath window using ERW, Horn, and simple pooling, with the result that adding more during Breath itself actually overfills it.
      So the goal of the current change—Breath returns Runes at the start and end—is to make the Breath talent add resources, but to do so outside the Breath window. Even the Runes at the start are effectively “outside” the Breath window, because they counteract 2 Runes’ worth of pooling that otherwise had to be done to play Breath optimally.
      As always, changes are subject to further revision, but this might give some insight into the process for making surgical changes to address specific problems.
      Meanwhile, Paladins' Glimmer of Light is staying as it is (or at least won't be "heavily" changed), with an in-depth explanation on why:
      Glimmer of Light (source)
      One topic that hasn’t appeared in our posts about the PTR, but is worth briefly discussing: so far, we’re not planning to heavily change Glimmer of Light in 8.2.
      Outline of some relevant facts as we see them:
      The Glimmer build is a significant “flip” from the otherwise standard build. It changes talents (Holy Avenger , Crusader's Might , and no Avenging Crusader ), as well as stat priorities. It is a fun and unique build to play, with a lot of player agency in manipulating Glimmer spread and timing. It is a bit rotationally “broken” but not completely. The biggest concern is that Crusader Strike has a very high priority, which makes mana much less important. Holy Paladin moved up in meters in high-skill contexts (Mythic) since the build became popular, but not drastically. There is a lot of pressure to obtain specific Azerite pieces because of widespread recommendations to play the build. A few minor concerns worth mentioning: It’s unideal that Infusion-buffed Flash of Light is sometimes skipped, the high amount of Glimmer in the breakdown devalues Int, and the playstyle is more similar to other healers than it is to traditionalHoly Paladin. Philosophically, when we add customizable systems and bonuses to the game, some player-discovered experience is exactly the sort of thing we’re hoping will happen. Even when we didn’t anticipate all the details of an optimized build—arguably especially when we didn’t anticipate all the details—it produces a chance for players to explore something cool and rewarding. Almost by definition, those situations are at least slightly imbalanced or slightly broken, which is acceptable as long as they’re not too imbalanced or too broken.
      There’s a balance where cutting off the exploration too early ruins the fun of discovering it, but letting it go on too long gets to a point where players are less excited by the novelty of the new build and more bothered by imbalances or rotational problems. We want to keep an eye on that, but the preliminary look for 8.2 is that this is still a lively setup that people are excited to play. Any change would likely be a small tweak that’s not intended to change its status as a popular or recommended playstyle.
      In the longer term, if we wanted to preserve this mechanic in the class in some way, we would have to solve some of the above issues in the process, especially the very low mana demands. But that’s something we can revisit later.
    • By Stan
      Learn more about how to unlock flying in Battle for Azeroth. This post goes through requirements as of the initial 8.2 Build 30080 that was recently pushed to Public Test Realms. 
      Flying in Battle for Azeroth
      Battle for Azeroth Pathfinder, Part Two enables flying in Kul Tiras, Zandalar as well as Mechagon & Nazjatar in Patch 8.2. It will take approximately a month for players with Battle for Azeroth Pathfinder, Part One to unlock it. If you haven't completed the first part of the achievement, we recommend you doing so right now, so that you can work on Part Two right after Rise of Azshara hits live servers.
      The criteria to unlock flying in Patch 8.2 are as follows:
      Battle for Azeroth Pathfinder, Part One Revered with Rustbolt Resistance (New 8.2 Mechagon faction) Alliance: Revered with Ankoan (New 8.2 Nazjatar faction) // Horde: Revered with Unshackled (New 8.2 Nazjatar faction) Explore Mechagon Explore Nazjatar Rewards
      Completing Battle for Azeroth Pathfinder, Part Two unlocks flying in all Battle for Azeroth zones, including Mechagon and Nazjatar. You will also get the Wonderwing 2.0 mechanical parrot mount. You can find more details about the mount in this post.
    • By Starym
      Blizzard have announced that the invites for today's stress test have all gone out, with a reminder there are more tests coming, as well as clarified how exactly the general invite process works. Also, unfortunately for everyone that doesn't have one yet, they're also sending out fewer and fewer beta invites, as they're nearing their goals for current testing. 

      The test starts in just over an hour, at 4pm PDT, 1am CEST and will last until tomorrow at the same time. We also have a list of working addons for the test which you can check out here.
      Classic Testing (source)
      First off all, we want to thank all of you who have shown interest in testing WoW Classic. Having extra eyes on so many aspects of the game is a huge help as we prepare for the upcoming release.
      At this time, we’ve finished sending out all of the invites for the first stress test. This large invite wave took a number of hours to process, so please check that thread for details about it and we’ll see many of you there when the test begins later today. Also, don’t forget that we have a couple more stress tests scheduled, so keep an eye out for updates on those in the coming weeks.
      Related to this, we’ve seen a lot of questions about the general invite process and want to clarify a few things. The method in which people are invited from the opt-in pool is not on a first-come-first-served basis, but instead we look at a variety of factors such as the age of the account. That said, the amount of closed beta invites that we’re sending out is rapidly decreasing as we have met our current population needs for testing. We’ll regularly reevaluate the need for additional invites as we go through the testing process.
      Thank you for your continued interest in WoW Classic and we can’t wait to see you in Azeroth on August 27!
  • Create New...