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World of Warcraft Patch 8.1.5 Content Hub

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Our Patch 8.1.5 hub features the latest information about the upcoming Battle of Azeroth content update.

Welcome to our Patch 8.1.5 content hub. Here, you will find all information related to World of Warcraft's Patch 8.1.5 that was deployed to Public Test realms on January 8.

Table of Contents

Patch 8.1.5 Patch Notes 

Patch 8.1.5 will go live on March 12 in US and March 13 in EU. Check out the official patch notes for details.

Patch 8.1.5 Official Preview 

Blizzard posted a preview of everything that's coming in Patch 8.1.5 on March 7 here.

Patch 8.1.5 Datamining 

Every week, a new build becomes available for testing on PTR. In this section, you can find the latest build coverage that focuses on Class changes and highlights.

Patch 8.1.5 testing comes to an end with the Build 29558 tagged as release candidate, but expect some last minute changes to Beast Mastery Hunters.

Note: Some Class changes may be deployed to the live game via hotfixes.

Build Highlights

Class Changes

Kul Tiran Humans & Zandalari Trolls 

Both Allied Races will be available in Patch 8.1.5. Unlock requirements are pretty straightforward. You need to be Exalted with two Battle for Azeroth factions, finish the Battle for Azeroth story on Kul Tiras or Zandalar, and complete the Tides of Vengeance War Campaign. If you're planning to faction change, you may be interested in this article which deals with rep conversion and unlock requirements after swapping factions.

Unlock Requirements

Allied Race Unlock Requirements
Kul Tiran Humans Exalted with Proudmoore Admiralty + Tides of Vengeance + A Nation United A Nation United
Zandalari Trolls Exalted with The Zandalari Empire + Tides of Vengeance + Zandalar Forever! Zandalar Forever!

Kul Tiran Humans

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Zandalari Trolls

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Crucible of Storms Raid 

The two-boss located under Shrine of the Storm serves as a bridge between Battle of Dazar'alor and the raid that will come in Rise of Azshara (Patch 8.2). A portion of N'zoth can be found here. Crucible of Storms will open on April 16. Raid Finder & Mythic will become available on April 23. The item level of rewards is still to be determined. A short questline involving Xal'atath will lead players into the raid. Most items that drop in the raid have interesting Old God themed effects, you can check them out in our Crucible of Storm Items Compendium or here.

Crucible of Storms Encounters

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The Restless Cabal

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Uu'nat, the Harbinger of the Void 

A New Season of Brawler's Guild 

A new Brawler's Guild Season awaits in the upcoming patch. Players will be able to unlock new rewards, such as transmog sets, shirts, and a new crocolisk mount!

New encounters include Mama Stormstout, Phillip Carter Tracey, Robe-Robber Robert, Tidemistress Shellbreaker, Zaxx Dreadslice, and more.

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Portal Rooms in Stormwind & Orgrimmar 

Both faction cities have been updated with new portal rooms that lead to seven locations of interest. Blizzard also removed some portals in the open world as a result and you can find the reasons behind that here.

Warlords of Draenor Timewalking 

Warlords of Draenor dungeons will be added to the Timewalking event.

  • The Everbloom
  • Bloodmaul Slag Mines
  • Iron Docks
  • Auchindoun
  • Shadowmoon Burial Grounds
  • Skyreach

The WoD Timewalking Vendor will sell two mounts for Timewarped Badges and Draenor faction tokens. You can find more details about the event here.

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New Micro-Holidays 

Three micro-holidays are coming in Patch 8.1.5:

Tools of the Trade Profession Items & Questlines 

New Profession quests that reward interesting Tools of the Trade items are coming in Patch 8.1.5. They were first shown off at last year's BlizzCon and the items provide the crafter with interesting perks. If you are a smith, you'll be able to craft items with the Indestructible affix and repair a selected piece of armor free of charge on a 1-hr cooldown. You'll need to be at max skill to start the questlines.

Arathi Basin & Warsong Gulch Visual Updates 

Both Battlegrounds have been updated to meet the visual fidelity of today's standards.

warsong.JPG.589e5bb8e0b19b91dbe05c8193f9warsong2.JPG.6d3abaf03f343c2106058978a26arathi.JPG.d6e9aec675bea048684aaa189629carathi2.JPG.3662884ff51cd34b6a8c959a863f

Heirlooms 

Heirlooms can be upgraded to scale to level 120 in Patch 8.1.5. Blizzard decreased the price of all Heirloom upgrade tokens in the latest patch.

New Quests 

The War Campaign continues with a new chapter for both factions. Hunters will be able to complete the "Never Hunt Alone" questline to tame Hati again, and Magni's efforts to heal Azeroth continue. A new Before the Storm questline was added which involves Feathers, a new mechanical parrot battle pet.

New Mounts & Battle Pets 

Two interesting mounts are coming in Patch 8.1.5. Alliance players will be able to obtain a wolf, whereas the Horde can finally get their hands on a horse mount!

Blizzard added a bunch of new world event collectibles for 2019 in this patch.

Wintergrasp's Back! 

Wintergrasp will be added to the pool of Epic Battlegrounds in Patch 8.1.5.

Darkmoon Faire Updates 

Darkmoon Faire received a new roller coaster in Patch 8.1.5 and three new balloon companions in Patch 8.1.5. Riding the roller coaster will grant you the WHEE! WHEE! buff that increases Experience and Reputation gains by 10% for 1 hour, similar to the Darkmoon carousel.

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On my phone, so it's hard to quote, but you just made unlocking allied races harder for one faction players 😉 (requirements swapped).

Anyways... at least one more month, if not 2 for my trolladin 😞 

 

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31 minutes ago, Xhopeon said:

On my phone, so it's hard to quote, but you just made unlocking allied races harder for one faction players 😉 (requirements swapped).

Anyways... at least one more month, if not 2 for my trolladin 😞 

 

Are you really surprised? They delayed their release for half a year, they added extra grinding to unlock them and all that so you can start HALFWAY into the expansion with a level 20 character. You dont need to be a genius to realise its because they want to tempt players to buy the boost 

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Excited about the Tools of the Trade profession quests.  Would love them even more if Blizz would up our quest cap to 35-40 from the current 25.  Or, reformat a quest from the log into an item we can stick in our bag or bank.  

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any thoughts on whether or not the new war campaign will require completing the jaina/the king? cause my guild just took a run at the conclaive of the chosen tonight and spent 2 hours getting our asses kicked by the thunder lizard loa

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On 1/30/2019 at 8:49 PM, Kurosu said:

Are you really surprised? They delayed their release for half a year, they added extra grinding to unlock them and all that so you can start HALFWAY into the expansion with a level 20 character. You dont need to be a genius to realise its because they want to tempt players to buy the boost 

If that were so they wouldn't have made it a requirement to use no boosts, not even one level from recruit a friend, to get the heritage armour. They also made leveling quicker, so if they are trying to push boosts from the shop they are doing a terrible job.

With all the predatory game shop practices out there it's hard to fault WoW on that front. It's ok though, they are so weak on many other fronts XD

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On 2/4/2019 at 6:26 AM, evgen88 said:

 so if they are trying to push boosts from the shop they are doing a terrible job.

 

Yeah except releasing allied races that were promoted to sell the expansion, halfway through it. Have fun leveling it for 100 leves to START the grind to catch up with your main.

 

Or ; 1 ) boost 2)  race change (if you have a class that can). You can always get heritage armor on an alt.

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Does it bother anyone that Zandalari Trolls have 7 things to modify when creating and Kul Tiran humans have only 4? I was hoping that body type would be something we could adjust. Has there been any indication that there would be more choices for Kul Tiran humans when creating them when it goes live?

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19 hours ago, LizMarr said:

Does it bother anyone that Zandalari Trolls have 7 things to modify when creating and Kul Tiran humans have only 4? I was hoping that body type would be something we could adjust. Has there been any indication that there would be more choices for Kul Tiran humans when creating them when it goes live?

I can confirm there are more face options now on 8.1.5 PTR. I recall Kul Tirans only having two face options in early testing cycle. I'm currently working on an updated article for Kul Tiran Humans, should be up fairly soon.

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I'll be race changing my Night Elf Druid and leveling up a new Kul Tiran Monk for the sweet heritage admiral outfit. Already reserved the name Poundage on my server.

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18 hours ago, Tarazet said:

I'll be race changing my Night Elf Druid and leveling up a new Kul Tiran Monk for the sweet heritage admiral outfit. Already reserved the name Poundage on my server.

Planning to do exactly the same with my Troll Druid. Gonna race change it into Zandalari. I don't really care about Heritage Armor. I'll maybe level a different char when the time's right.

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On ‎3‎/‎2‎/‎2019 at 3:17 AM, Stan said:

Planning to do exactly the same with my Troll Druid. Gonna race change it into Zandalari. I don't really care about Heritage Armor. I'll maybe level a different char when the time's right.

I made it a goal of mine to get all of the Heritage Armor, because I have a habit of setting crazy goals like that. Last expansion I got A Glorious Campaign (feat of strength) and all of the class mounts. I know some people got all of the Mage Tower appearances as well - I only managed that on my Shaman plus a few others here and there I really liked (Demo Lock, Guardian Druid, Disc Priest, Ret Paladin).

So far I only have Void Elf heritage set, but I have several others in the works just accruing rested XP. I think I'll get it by expansion's end.

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Got Void Elf, Lightforged Draenei, Nightborne Elf and Highmountain Tauren heritage done with, but still undergoing leveling of the Mag'har Orc, Dark Iron Dwarf, Kul'tiran Human and Zandalari Troll chars! 

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      Gear that makes your character worse when you equip it doesn’t sound terribly appealing, but fortunately there will be a few ways of dealing with Corruption. The legendary cloak that players will earn from Wrathion early on in Visions of N’Zoth will negate some Corruption, and can be upgraded through entering and completing Horrific Visions to provide even more of a bulwark against Corruption.
      Early on, we expect that players might wear one or maybe two pieces of Corrupted gear at a time. Later on, three or four pieces might be manageable. The vast majority of the gear players wear, even later on, will not be Corrupted. And these perks aren’t planned to be slot-restricted, so if there’s a specific power you want, there should never be a concern that your item needs to roll with that affix to be useful.
      We also never want an item that would otherwise be an upgrade to feel unusable as a result of being Corrupted, so any Corrupted items can be taken to the Heart Forge and purified without restriction . If you get that trinket you’ve been hoping for, but it’s Corrupted with a beneficial effect you don’t like, or wearing it would push you above a Corruption threshold you’re comfortable with, just purify the item and carry on.
      Itemization Philosophy
      With itemization, we’re always looking for opportunities to create moments of excitement and choices and options to customize your gameplay to suit your playstyle and the content you choose to play. Warforging created some of this by allowing useful rewards to come from a wide range of content, and ensuring that there was almost always at least the chance of an upgrade from any repeat boss kill or other source of loot. However, as we’ve seen and heard clearly in feedback over the past years, it has also brought significant downsides: Progression feels less rewarding, as players killing a raid boss on a new difficulty for the first time often disenchant much of the loot because they have equal or better Warforged items from lower difficulties or other sources. In addition, the feeling that a given item could have Warforged more and been even better can leave a sense of disappointment at what should have been a clear reward moment. And the sense that these systems are out of players’ direct control makes it harder to work towards a clear goal or state of completion.
      The Corruption system isn’t a permanent addition to World of Warcraft, but it is an extension of the theme of N’Zoth’s pervasive and growing influence over Azeroth. As we explore this over the course of the PTR, we’d love to hear feedback about the initial round of powers showing up on items, Corruption drawbacks that may be excessively punitive, and the system as a whole.
      Please feel free to reply with your feedback here in this thread. Thank you very much!
      Check out our Patch 8.3 Hub for more information about Visions of N'Zoth.
      Here's everything we know so far about the Corrupted items system coming in Visions of N'Zoth.
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