Jump to content
FORUMS
Sign in to follow this  
Stan

Brawler's Guild in Patch 8.1.5 (Official Preview)

Recommended Posts

RNOkThX.jpg

A new Brawler's Guild Season awaits in Patch 8.1.5. Check out the official preview for more details!

In the new Season, you will need to solve a mystery revolving around the Brawler's Guild Quartermaster as you fight your way up the ranks. New rewards include faction-specific ensembles, tabards, as well as Bruce Bruce, the all-new crocolisk mount!

Bruce (Alliance Version)

alliancef.pngalliances.pngalliancep.pngallianceb.pngrun.gif

Bruce (Horde Version)

hordef.pnghordeside.pnghordep.pngbackh.pngmountspecial.gif

Check out our Patch 8.1.5 for more information about the upcoming update.

Blizzard LogoBlizzard (Source)

While you’ve been out playing pirate on the shores of Zuldazar and dancing through the fields of Drustvar picking flowers, the Brawler’s Guild has been hard at work training up their fighters and finding new contenders for you to face. But are you going to be ready to take them on after all of that downtime you’ve had vacationing in the islands?

Location: Brawl’gar Arena in Orgrimmar or Bizmo’s Brawlpub in the Deeprun Tram
Entry Requirements: Level 120 and either a Blood-Soaked Invitation or Brawler’s Pass

Rising up the Ranks

When you accept your invitation to brawl, you’ll find that the guild has shaken up their rosters a bit. In the arena, you’ll face foes both new and old as you battle to reach the prestigious Rank 8.

MEET THE NEWEST BRAWLERS

There are many new faces just waiting to pit their skills against yours within the Brawlers’ Guild including:

  • Farmer Xiang-Su
  • Hyper Mega-Mecha Seagull x9000
  • Mama Stormstout
  • Ouroboros
  • Phillip Carter Tracey
  • Robe-Robber Robert
  • Spymaster
  • Thog Hammerspace
  • Tidemistress Shellbreaker

You’ve Got a Mystery to Solve

There’s more going on at the Brawler’s Guild than electrifying fights between competitors in their prime. A mystery is afoot, and after you’ve shown a bit of prowess in the arena, you’ll be tapped to help solve it. You’ll need to claw and carve your way to the truth using your keen intellect, astute powers of observation, and—of course—by punching a few things along the way.

The fate of the Brawler’s Guild lies with you!

New Rewards

If you’ve always wanted to ride Bruce around, here’s your chance! The guild’s chompiest contender is now available as a mount. Saddle up at your own risk.

  • High Roller's Contract High Roller's Contract (100 Brawler’s Gold): Deliver to Slick Bixi at Brawl’gar Arena or Harold G. Goldsprocket in Bizmo’s Brawlpub to enable a game of chance for 30 minutes.
  • Bag of Chipped Dice Bag of Chipped Dice (100 Brawler’s Gold): Deliver to a Brawl’gar Arena Grunt or a Bizmo’s Brawlpub Bouncer to enable random brawl mode for the next 30 minutes.
  • Blood-Soaked Angel Figurine Blood-Soaked Angel Figurine (250 Brawler’s Gold): Deliver to Esme Sunshadow in Brawl’gar Arena or Lidiya Peyton in Bizmo’s Brawlpub to buy a graveyard inside the Brawler’s Guild for the next 30 minutes.
  • Brawler's Potion Dispenser Brawler's Potion Dispenser (500 Brawler’s Gold): Deliver to Brawl’gar Arena quartermaster or Quackenbush or Dershway at Bizmo’s Brawlpub to buy a keg that dispenses free potions to all players for the next 30 minutes.
  • Rumble Card: Grief Warden Rumble Card: Grief Warden (500 Brawler’s Gold): Purchase this card to challenge a deadly, hulking moose. All players in the queue get to participate in this fight.
  • Rumble Card: Penguin Stampede Rumble Card: Penguin Stampede (500 Brawler’s Gold): Purchase this card to challenge a flock of slippery penguins. All players in the queue get to participate in this fight.
  • Rumble Card: Battle of the Brew Rumble Card: Battle of the Brew (500 Brawler’s Gold): Purchase this card to challenge a group of pandaren to a rickshaw-pulling competition. All players in the queue get to participate in this fight.
  • Rumble Card: Senya Rumble Card: Senya (500 Brawler’s Gold): Purchase this card to challenge a very hungry hippopotamus. All players in the queue get to participate in this fight.
  • Rumble Card: Stranglethorn Streak Rumble Card: Stranglethorn Streak (500 Brawler’s Gold): Purchase this card to challenge a series of beasts from Stranglethorn Vale. All players in the queue get to participate in this fight.
  • Rumble Card: Mindbreaker Gzzaj Rumble Card: Mindbreaker Gzzaj (500 Brawler’s Gold): Purchase this card to challenge a maddening herald of the Faceless Ones. All players in the queue get to participate in this fight.
  • Rumble Card: Mazhareen Rumble Card: Mazhareen (500 Brawler’s Gold): Purchase this card to challenge a deadly spirit cat. All players in the queue get to participate in this fight.
  • Free Drinks Voucher Free Drinks Voucher (1,000 Brawler’s Gold): Deliver to Bruno Flameretardant at Brawl’gar Arena to buy 3 minutes of free drinks for everyone!
  • Zeppelin Rental Form Zeppelin Rental Form (1,000 Brawler’s Gold): Deliver to Kergil Sparkwrench at Brawl’gar Arena to buy 10 minutes of free zeppelin rides for everyone! (Horde Only)
  • VIP Room Rental Form VIP Room Rental Form (1,000 Brawler’s Gold): Deliver to a Boom Room Bouncer at Bizmo’s Brawlpub to buy 10 minute of the free VIP room access for everyone!
QUARTERMASTER VENDOR ITEMS
  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites
1 hour ago, Sharknad0 said:

I F****** hate the Rumble cards. Get rid of them!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The queue times are far worse 😛. It's single-player content and you still need to wait in line for your turn. Spectating should be optional 😛. Thoughts?

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
3 hours ago, Stan said:

The queue times are far worse 😛. It's single-player content and you still need to wait in line for your turn. Spectating should be optional 😛. Thoughts?

I don't mind *some* Q times, it's cool to watch other players, either to help them or to learn from them.  But the Qs got loooooong.  They supposedly capped the number of participants in each shard to 5, but I definitely had 8 or more sometimes.  And 5 is too many.  3 would be a good max.

Share this post


Link to post
Share on other sites
On 3/6/2019 at 2:11 PM, Stan said:

The queue times are far worse 😛. It's single-player content and you still need to wait in line for your turn. Spectating should be optional 😛. Thoughts?

I agree with the terrible queue times, but the rumble cards pissed me off to no end. It never gave me credit for killing the boss. I still had to complete it solo, so it was a waste of time. Most of the time, 3 people just stand there or get themselves killed right away, so you try completing it, only to have wasted the 2 minute timer and lose all your buffs from death. I think it should just go away.

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The initial stress test has ended on Classic Beta, but the stress test realm will remain accessible for play until Thursday, May 23 at 6:00 pm PDT, meaning you still have enough time to play within the level 1-5 range if you were invited, because many players had difficulties logging in to the game for many hours.
      UPDATE: It seems Closed beta realms are back up for testing, or were never offline to begin with (needs confirmation).
      For the time of the stress test, Closed beta realms aren't available, but should be after the stress test realm goes down. Here's a blue post from Blizzard:
      Blizzard (Source)
      At this time, we have wrapped up our active testing period. The stress test realm will still be available for play until Thursday, May 23 at 6:00pm PDT. If you were selected for just the stress test, there will be no realm to login to at that time tomorrow.
      The closed beta realms will soon be available again for those testers.
      Thank you to everyone who participated in the WoW Classic stress test!
      While the stress test schedule's fluid, the next one is planned for May 29th and the level cap will be raised to 10.
      Stress Test 2: Wed May 29– Thurs May 30 Stress Test 2: Wed Jun 19– Thurs Jun 20 Stress Test 3: Thurs Jul 18– Fri July 19
    • By Stan
      The PvP Honor System and Warsong Gulch will be available for testing on Classic Beta later today. If you've got Beta access, queuing up for the battleground requires your character to be level 10 or higher.
      Beta players will be able to test out the battleground until Sunday. You can queue up for the battleground by talking to the Warsong Gulch battlemaster in capital cities.
      Blizzard (Source)
      Greetings Beta Testers,
      Starting on the afternoon of May 24, we will be enabling the PvP Honor System and the Warsong Gulch Battleground in the WoW Classic Beta realms. Beta players are invited to queue for Warsong Gulch from 12:00 p.m. PDT to 4:00 p.m. PDT on Saturday, May 25 and Sunday, May 26 as we try to spin up as many instances of the battleground as possible. While we’re targeting that timeframe to help capture data, players who are logged into the beta will be able to queue for Warsong Gulch at the Warsong Gulch battlemaster in capital cities at any time throughout the weekend.
      As a reminder, queuing for Warsong Gulch requires your character to be level 10 or higher.
      We have a few known issues related to Warsong Gulch:
      The Battleground Scoreboard does not currently display Flag Captures and Flag Return statistics. The Battleground Scoreboard stat numbers are misaligned with player names. Have fun racking up those HKs and don’t forget to submit any bugs or issues that you encounter using the in-game bug reporter.
    • By Stan
      Even wondered how hard it is to play WoW on your TV using a controller? We tried just that and it's easier than you might think. In this article, we're taking a closer look at how to play the game using a controller.
      Note: This is mainly intended for leveling and world quests, not end-game raiding.
      Requirements
      ConsolePort: A WoW addon which natively supports Xbox and DualShock controllers. WoWMapper: Third-party software for keyboard and mouse emulation. This software is not against the ToS, because it does not automate your gameplay. Multiboxers are without any issues using ISBoxer for instance. Xbox or a DualShock controller: Alternatively, you can use a Steam controller and enable Stream streaming. Setup instructions can be found here. DualShock's touchpad acts like a mouse, which is quite nice. A long HDMI cable: In case you decide to hook up your PC to a TV. Instructions
      Extract ConsolePort to Interface/Addons. The addon can be downloaded through the Twitch app too. Make sure the addon is enabled when you log in to the game. Install WoWMapper and connect the controller to your PC via cable or bluetooth. Make sure the controller is recognized by your operating system. Log in to the game and make sure ConsolePort is enabled. Now it's time to choose your controller layout. Grats, you can now start playing the game with a controller. (Optional) Enable Action Camera for extra immersion by typing /console ActionCam full, /console ActionCam basic or /console ActionCam default, depending on whichever you prefer most. You can turn it off by typing /console ActionCam off command.
      Customization and Further Reading
      If you'd like to customize your keybindings or use custom profiles, check out ConsolePort's official website, instructions over at Curse, and the following video.
      Tired of playing WoW using a keyboard and a mouse?
    • By Stan
      We recently posted an article covering a new Patch 8.2 Essence which essentially unlocks one PvP talent in PvE. Blizzard is currently looking for focused feedback on Essences and here's how you can help and make your voice heard!
      To learn more information about Conflict and Strife, check out the following article.
      The Essence was pushed to test realms earlier this week and requires further tuning. The primary goal is to provide an interesting choice in PvE and the chosen data are not final, which is why Blizzard is looking for feedback.
      Blizzard (Source)
      You almost hyped me… /Cry
      However yesterday’s blue said it was meant to be more of a 4th PvP talent than anything related to PvE, which to be honest is quite confusing since the essence is supposed to allow the use of a PvP talent in PvE…
      The primary goal of the essence is to provide an interesting choice in PvE by giving access to an additional PvP talent. The essence is acquired through PvP, and is intended to be completely optional for PvE players.
      In some cases this extra PvP talent may also have interesting uses in PvE, but it’s not expected to be a strong competitor in PvE content for every spec.
      Again, the chosen abilities in PTR data are not final. In particular, the ones that would clearly be overpowered or problematic in PvE (such as Leader of the Pack) are generally cases where the final decision of which PvP Talent to give hasn’t yet been made.
      The Data
      Conflict and Strife is probably going to be the hardest Essence to balance and here are PvP talents which will be available in PvE sorted by Class.
      Death Knight
      Blood: Unholy Command -  Your Death Grip has two charges. Frost: Chill Streak - Deals up to 6% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards. Unholy: Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% of the target's maximum health in healing recieved. Demon Hunter
      Havoc: Demonic Origins - The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec. Vengeance: Cleansed by Flame - Immolation Aura dispels all magical effects on you when cast. Druid
      Balance: Moonkin Aura - Starsurge grants 4% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times. Feral: Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of raid members within 40 yards by 5%. Leader of the Pack also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. Guardian: Sharpened Claws - Maul increases the damage done by your Swipe and Thrash by 25% for 6 sec. Restoration: Overgrowth - Instantly applies Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to the target. Hunter
      All Specs: Survival Tactics - Feign Death removes all harmful magical effects, and reduces damage taken by 99% for 1.5 sec. Mage
      Arcane: Arcane Empowerment - Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion. Fire: Flamecannon - After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards. This effect stacks up to 5 times and lasts for 5 sec. Frost: Concentrated Coolness - Frozen Orb's damage is increased by 10% and is now castable at a location with a 40 yard range but no longer moves. Monk
      Brewmaster: Hot Trub - Purifying Brew deals 30% of your purified staggered damage to all enemies within 10 yards. Mistweaver: Way of the Crane - Increases your Physical damage by 25%, you remove and become immune to all snare and root effects and you heal up to 3 nearest allies for 150% of all damage done. Lasts 15 sec. Windwalker: Reverse Harm - Heals a friendly target for 8% of their maximum health, and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Paladin
      Holy: Divine Favor - Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted. Protection: Steed of Glory - Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through. Retribution: Unbound Freedom - Blessing of Freedom also increases movement speed by 30%. Priest
      Discipline: Premonition - Heals nearby targets within 20 yards for [ 75% of Spell Power ], and applies Atonement to yourself. Deals [ PS * BC1 ] Shadow damage to yourself for each Atonement you have active, and increases their duration by [ 5 + 0.1% of Spell Power ] sec. Holy: Rapid Mending - Prayer of Mending is now instant cast, and its jump range is increased by 10 yards. Shadow: Void Origins - Void Eruption is now instant cast. Rogue
      All Specs: Smoke Bomb - Creates a cloud of thick smoke in a 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. Shaman
      Elemental: Lightning Lasso - Grips the target in lightning, stunning the target and dealing O2% of the target's maximum health in Nature damage over 5 sec. Can move while channeling. Enhancement: Ride the Lightning - If there are more than 2 enemies within 8 yards when you cast Stormstrike, you also cast a Chain Lightning on the target, dealing [ 50% of Spell Power ] Nature damage. Otherwise, you conjure bolts of lightning to up to 2 furthest enemies within 40 yards dealing [ 50% of Spell Power ] Nature damage. Restoration: Ancestral Gift - You become immune to Silence and Interrupt effects for 5 sec after using Spiritwalker's Grace. Warlock
      Affliction: Endless Affliction - Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec. Demonology: Nether Ward - Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you. Destruction: Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 150%. Warrior
      Arms: Sharpen Blade - When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 6 sec. Fury: Battle Trance - You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect. Protection: Thunderstruck - Thunder Clap roots all targets for 1 sec. You can find a list of all Essences available in Rise of Azshara here.
      Looking for Feedback
      If you want to participate in the testing, copy your character to PTR and speak to your respective Class trainer in any major city. Test characters are granted access to all Rank 3 Essences within the class Proving Grounds. Right-click your Heart of Azeroth to get started.
      Blizzard has opened up new threads for focused feedback on Essences, so make sure to post your experience.
      Blizzard (Source)
      Over in the BFA Class Development forum, we’ve opened four new threads for focused feedback on Essences. As you consider your experience with a particular Essence in the Rise of Aszhara PTR, please tell us what you think in the appropriate thread:
      Feedback - Tank Essences Feedback - Healer Essences Feedback - Damage Essences Feedback - Multiple Role Essences Thank you very much!
    • By Stan
      An interesting new Essence has been added to 8.2 PTR yesterday called Conflict and Strife. It allows for the use of a single predetermined PvP talent for each Class in PvE and we have the full list.
      If you're late to the party, check out our Heart of Azeroth Changes and the Introduction to Essences in Patch 8.2 to learn about upcoming changes to the system in Rise of Azshara.
      Conflict and Strafe (8.2 Build 30495)
      The Essence serves as a nice modifier, allowing each Class to use a predetermined PvP talent in PvE, which is different for each specialization.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Claim a weekly PVP War Chest in Season 3 or later. Conflict Strife Conflict Strife 2 Reach 1000+ rating then claim your next weekly PVP War Chest in Season 3 or later. Conflict Strife Conflict Strife 3 Collect Burgeoning Battlefield Furor from your weekly War Chest. Conflict Strife Conflict Strife 4 Reach the rank of Elite in the week then claim your next weekly PVP War Chest in Season 3 or later. Conflict Strife Conflict Strife We datamined the following PvP talents related to Conflict and Strife in the latest 8.2 PTR build:
      Death Knight
      Blood: Unholy Command -  Your Death Grip has two charges. Frost: Chill Streak - Deals up to 6% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards. Unholy: Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% of the target's maximum health in healing recieved. Demon Hunter
      Havoc: Demonic Origins - The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec. Vengeance: Cleansed by Flame - Immolation Aura dispels all magical effects on you when cast. Druid
      Balance: Moonkin Aura - Starsurge grants 4% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times. Feral: Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of raid members within 40 yards by 5%. Leader of the Pack also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. Guardian: Sharpened Claws - Maul increases the damage done by your Swipe and Thrash by 25% for 6 sec. Restoration: Overgrowth - Instantly applies Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to the target. Hunter
      All Specs: Survival Tactics - Feign Death removes all harmful magical effects, and reduces damage taken by 99% for 1.5 sec. Mage
      Arcane: Arcane Empowerment - Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion. Fire: Flamecannon - After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards. This effect stacks up to 5 times and lasts for 5 sec. Frost: Concentrated Coolness - Frozen Orb's damage is increased by 10% and is now castable at a location with a 40 yard range but no longer moves. Monk
      Brewmaster: Hot Trub - Purifying Brew deals 30% of your purified staggered damage to all enemies within 10 yards. Mistweaver: Way of the Crane - Increases your Physical damage by 25%, you remove and become immune to all snare and root effects and you heal up to 3 nearest allies for 150% of all damage done. Lasts 15 sec. Windwalker: Reverse Harm - Heals a friendly target for 8% of their maximum health, and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Paladin
      Holy: Divine Favor - Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted. Protection: Steed of Glory - Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through. Retribution: Unbound Freedom - Blessing of Freedom also increases movement speed by 30%. Priest
      Discipline: Premonition - Heals nearby targets within 20 yards for [ 75% of Spell Power ], and applies Atonement to yourself. Deals [ PS * BC1 ] Shadow damage to yourself for each Atonement you have active, and increases their duration by [ 5 + 0.1% of Spell Power ] sec. Holy: Rapid Mending - Prayer of Mending is now instant cast, and its jump range is increased by 10 yards. Shadow: Void Origins - Void Eruption is now instant cast. Rogue
      All Specs: Smoke Bomb - Creates a cloud of thick smoke in a 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. Shaman
      Elemental: Lightning Lasso - Grips the target in lightning, stunning the target and dealing O2% of the target's maximum health in Nature damage over 5 sec. Can move while channeling. Enhancement: Ride the Lightning - If there are more than 2 enemies within 8 yards when you cast Stormstrike, you also cast a Chain Lightning on the target, dealing [ 50% of Spell Power ] Nature damage. Otherwise, you conjure bolts of lightning to up to 2 furthest enemies within 40 yards dealing [ 50% of Spell Power ] Nature damage. Restoration: Ancestral Gift - You become immune to Silence and Interrupt effects for 5 sec after using Spiritwalker's Grace. Warlock
      Affliction: Endless Affliction - Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec. Demonology: Nether Ward - Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you. Destruction: Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 150%. Warrior
      Arms: Sharpen Blade - When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 6 sec. Fury: Battle Trance - You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect. Protection: Thunderstruck - Thunder Clap roots all targets for 1 sec. Tuning
      Note that this is the initial push of abilities for the Conflict and Strife Essence. Expect more tuning to follow in future 8.2 builds.
      Blizzard (Source)
      It’s important to know – this is a preliminary look at this Essence. We’ll have changes to it in future PTR builds.
      At this time, not all choices have been replaced or modified as needed to be acceptable in PvE.
      Conflict and Strife is a new Essence which allows for the use of a PvP talent in PvE.
×
×
  • Create New...