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What's Coming in World of Warcraft Patch 8.2: Rise of Azshara

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Now that Patch 8.1.5 is live, it's time to find out what's coming in Rise of Azshara.

We should see the initial Patch 8.2 hit PTR fairly soon. Here's an overview of everything that's coming in Patch 8.2.

Table of Contents 

Intro 

Following the raid on the Zandalari capital of Dazar'alor, both the Alliance and the Horde are reeling and licking their wounds, as they set sail for the Great Blue Beyond and what they is a crack in the ocean, a chasm surrounded by waterfalls.

Nazjatar [Return to Top]

The 8.2 zone is the capital city of the naga race. We'll face Queen Azshara and her forces in combat here and below is a map of the new zone.

2019-03-20 16_24_50-BlizzCon 2018.png

The Horde will make friends with former Naga slaves, sea giants, crabs, and some sort of goblin creatures. The Alliance will befriend a deep sea tribe (depicted on the right).

2019-03-20 16_29_07-BlizzCon 2018.png

Nazjatar focuses on replayable content. They have a whole team working on sandbox systems and updated world quests across Nazjatar to help the world feel more alive. A whole new set of world quests awaits in the new zone, unlike anything we've ever seen. Public events will periodically pop up similar to Legion assaults. We should be seeing new stuff even after months of playing in Nazjatar. Timeless Isle shrines that spawned mini-events should also make a comeback here.

Here are some screenshots of early Nazjatar concept art from BlizzCon.

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Azshara's Eternal Palace Raid [Return to Top]

The headlining raid of Patch 8.2 will include 8 bosses. We will be investigating a Naga Hatchery and there may even be an underwater boss. The picture below shows off the bioluminescent Naga architecture of the raid entrance.

2019-03-20 17_19_51-BlizzCon 2018.png2019-03-20 17_25_10-BlizzCon 2018.png

Mechagon & Mechagon Megadungeon [Return to Top]

Mechagon is an ancient gnome city, and a secondary smaller zone coming in 8.2. Both factions are going to make friends with junker gnomes. We're going to learn a lot about their culture. We will find out that here is a gorgeous society inside yet another vault that we'll have to break our way into.

Inside there, the higher caste gnomes live. Those, that have given themselves over to King Mechagon and his vision to turn everybody into robotic components. In this society, the more robot parts you have, the higher up you go in society. Our junker gnome friends have decided that just wasn't for them, so we're going to help them break back into the city. The entrance to Mechagon is located in Boralus.

2019-03-20 20_04_20-BlizzCon 2018.png2019-03-20 20_09_27-BlizzCon 2018.png2019-03-20 20_11_04-BlizzCon 2018.png

Here is a shot of the city with King Mechagon's lightning shrouded palace in the background.

2019-03-20 20_19_04-BlizzCon 2018.png

We're going to meet a lot of new robot enemies that are on the side of King Mechagon and taking the fight to King Mechagon himself, in a new dungeon.

2019-03-20 20_19_09-BlizzCon 2018.png

The Megadungeon will feature 8 bosses and it will be Mythic only for a while. It will have two wings later on, similar to how Karazhan was handled back in Legion.

Here are some early shots of Mechagon.

2019-03-20 20_34_48-BlizzCon 2018.png2019-03-20 20_35_01-BlizzCon 2018.png2019-03-20 20_35_11-BlizzCon 2018.png2019-03-20 20_35_16-BlizzCon 2018.png2019-03-20 20_35_22-BlizzCon 2018.png2019-03-20 20_35_24-BlizzCon 2018.png2019-03-20 20_35_34-BlizzCon 2018.png2019-03-20 20_35_36-BlizzCon 2018.png

Mechagon Arena [Return to Top]

For all those who like PvP, Blizzard's adding a new arena in this area.

2019-03-20 20_58_22-BlizzCon 2018.png

Battle for Azeroth Season 3 [Return to Top]

We're going to see a Nazjatar-themed Affix similar to Infested & Reaping, an item level increase, and a new PvP Season. New mounts for Season 3 are Vicious Basilisks, and a new Gladiator proto-drake.

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Flying [Return to Top]

Flying will be added to the game along with new cool mounts that include bees and mechanical parrots.

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Heritage Armor [Return to Top]

The Tauren and the Gnomes are going to receive Heritage Armor in Rise of Azshara. Tauren will go on a spiritual journey with the spiritwalkers to find out why things are restless in Thunder Bluff. 

2019-03-20 20_42_20-BlizzCon 2018.png

If you're a gnomish engineer, you will receive goggles that you can put on your forehead.

2019-03-20 20_46_21-BlizzCon 2018.png

Heroic Warfronts [Return to Top]

According to the Vanion Interview, the goal of Heroic Warfronts is to bring the Normal raid experience that a group of friends can complete together. They're intended for 10+ players. They're not going to be challenging for Mythic raid groups, however. There are no plans to introduce new Warfronts in Patch 8.2.

Island Expeditions 

Two new Islands are planned, Crestfall and Snowblossom Village. Crestfall will be the first one to have some lore and will come wth elements of the Warcraft II map (dragon skeletons). Snowblossom Village is a small Pandaren town in the hills, where they've been fighting the vermin. 

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New Foes [Return to Top]

New enemies include Old God themed jellyfish and various Naga warriors.

2019-03-20 17_11_55-BlizzCon 2018.png

New Rewards 

We're going to see Naga themed armor sets in the Eternal Palace raid and various rewards, including a crab mount that walks sideways, and a Baby Naga pet wielding a tiny fork!

2019-03-20 17_13_33-BlizzCon 2018.png2019-03-20 17_17_41-BlizzCon 2018.png

The Story Continues... [Return to Top]

In a Taliesin & Evitel interview with Jeremy Feasel, it was revealed that Blizzard's moving away from gating the story. On a shot from BlizzCon, we also see Sylvanas wielding Xal'atath, which is quite interesting, because the Priest Artifact is returning as part of the Crucible of Storms raid intro.

2019-03-20 20_39_06-BlizzCon 2018.png

Quote

"The main storyline of BfA is Sylvanas' rise to power, how she's using it and how people react to that. It's the key to how we get to Nazjatar and what happens there."

Jeremy Feasel

We're going to continue helping Magni heal Azeroth. It's not great, but it's going to get better.

2019-03-20 20_41_02-BlizzCon 2018.png

System Updates [Return to Top]

Azerite Armor & Heart of Azeroth Improvements 

Game Director Ion Hazzikostas unveiled during the Live Q&A on December 14 that Azerite Armor will have all traits unlocked immediately in Rise of Azshara. They're shifting Artifact Power to Heart of Azeroth Heart of Azeroth, allowing you to unlock permanent powers, similar to Legion Artifacts. The neckpiece will offer a new avenue of progression that complements Azerite Armor. Azerite pieces are still going to have five rings.

Bodyguard System Returning 

Legion's bodyguard system is returning in Rise of Azshara. The initial plan was to make it work with Advanced AI, currently used in Island Expeditions & the Comp Stomp PvP Brawl. We'll have to wait until Patch 8.2 is available on PTR to find out more.

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Gonna say what I've done ever since Blizzcon: Junker Gnomes are gonna be the next allied race for the Alliance. Likely in 8.2.5, along with a Horde equivalent which will most likely be the Vulpera. I cannot believe it to be Gilblins, as they don't have what is needed for an actual race, such as male and female models, proper animations, etc. whereas the Vulpera have it all ready, rendered, and just needs the flip of a switch.

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6 hours ago, Lampanelli said:

Gonna say what I've done ever since Blizzcon: Junker Gnomes are gonna be the next allied race for the Alliance. Likely in 8.2.5, along with a Horde equivalent which will most likely be the Vulpera. I cannot believe it to be Gilblins, as they don't have what is needed for an actual race, such as male and female models, proper animations, etc. whereas the Vulpera have it all ready, rendered, and just needs the flip of a switch.

Allied races thus far are just alternate versions of existing races.  To me, that says Vulpera wouldn't be added as an Allied Race, but rather just a new playable race.  Junker Gnomes definitely make sense (or specifically, Mechagnomes, as we saw in this post), but I can't see Vulpera being added as an Allied Race.  The only thing that maybe leans toward that (to me) is that they seem to have pretty similar movement to Goblins, so they could potentially use their skeleton?  Even so, that'd be the furthest an Allied Race has gone from their "parent race" for lack of a better term, by a long shot.  Interesting thoughts though. 

Another thing to remember is what Ion said - while Allied Races would be initially introduced in pairs, they might be added one at a time later, since they are more for lore purposes rather than equality.  That could mean that Junker/Mechagnomes get introduced, with a Horde counterpart set to come out further down the road.

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3 hours ago, Worldcrusher said:

Allied races thus far are just alternate versions of existing races.  To me, that says Vulpera wouldn't be added as an Allied Race, but rather just a new playable race.  Junker Gnomes definitely make sense (or specifically, Mechagnomes, as we saw in this post), but I can't see Vulpera being added as an Allied Race.  The only thing that maybe leans toward that (to me) is that they seem to have pretty similar movement to Goblins, so they could potentially use their skeleton?  Even so, that'd be the furthest an Allied Race has gone from their "parent race" for lack of a better term, by a long shot.  Interesting thoughts though. 

Another thing to remember is what Ion said - while Allied Races would be initially introduced in pairs, they might be added one at a time later, since they are more for lore purposes rather than equality.  That could mean that Junker/Mechagnomes get introduced, with a Horde counterpart set to come out further down the road.

The Vulpera have similar movements because they are actually based off the Goblin skeletons, and reuses most of their animations. As such, they would count as an alternative Goblin model as well.

If you then think that it would be too much work or something similar, keep in mind that the Kul'Tiran's got a brand new skeleton to work with, which makes them technically the furthest removed from any of the other races. Clearly Blizz is not against adding in some extra leg work to make a fitting allied race, and having fur texture is a good deal less effort than creating something from scratch.

As for the Ion quote, I do agree that one could never know there, however I think that is mostly put as a save for them, in case they need to release a pair and can't get the second one out quickly enough. They have had quite a lot of backlash lately, with people taking their quotes and use it against them, so this gives them something to fall back on in the worst case scenario.

Besides, I doubt that they will add fuel to the BFA fire by showing a bias towards one faction by giving them something new and shiny, whilst the others are told to just wait until they feel like they have the time. They might well do, but it would be a rather stupid PR move. Though perhaps they may do so when it comes to the Forsaken and Worgen equivalents, as so far, we only know there are Alliance-based undeads, but haven't seen anything resembling a counter to the Worgen model. I will concede that in that situation, it might get delayed whilst they try to shoehorn in something, though when it comes to 8.2.5, I will remain convinced that Mechagnomes will come with a Horde equivalent, and the Giblins just doesn't have enough made for them to make sense. Hence, Vulpera.

Plus, Gilblins are lame, and the laziest reskin I have yet seen in the game.

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I am curious on season 3's fourth Dungeon affix.  The Reaping affix currently in season 2 I find enjoyable and I hope that season 3 will not be in any way or form similar to season 1's affix.  I do like the Heritage armor for the Tauren and I am curious on what will be the unlock requirements for flying and if we are going to have a map similar to Argus that will be a nonf-flying zone.

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10 hours ago, Worldcrusher said:

Allied races thus far are just alternate versions of existing races.  To me, that says Vulpera wouldn't be added as an Allied Race, but rather just a new playable race.  Junker Gnomes definitely make sense (or specifically, Mechagnomes, as we saw in this post), but I can't see Vulpera being added as an Allied Race.  The only thing that maybe leans toward that (to me) is that they seem to have pretty similar movement to Goblins, so they could potentially use their skeleton?  Even so, that'd be the furthest an Allied Race has gone from their "parent race" for lack of a better term, by a long shot.  Interesting thoughts though. 

Another thing to remember is what Ion said - while Allied Races would be initially introduced in pairs, they might be added one at a time later, since they are more for lore purposes rather than equality.  That could mean that Junker/Mechagnomes get introduced, with a Horde counterpart set to come out further down the road.

I guarantee Blizz will always release Allied races in 2's. One for alliance and one for horde. The community backlash alone would be enough to force this.

Also - Allied races being based on other models in the game isnt a requirement. Kul TIrans were created from the ground up, so that really opens the door for what is possible.

While we will never know for sure what an allied race is until its announced, i think vulpera and snake men are possible options. It fits in nicely with the lore, but also the HoA power up and cloak animations were datamined for both models. The only races that have these are playable races. Could totally be something the dev team was playing around with, but it shows they were considering it.

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52 minutes ago, Ragingwolf said:

I am curious on season 3's fourth Dungeon affix.  The Reaping affix currently in season 2 I find enjoyable and I hope that season 3 will not be in any way or form similar to season 1's affix.  I do like the Heritage armor for the Tauren and I am curious on what will be the unlock requirements for flying and if we are going to have a map similar to Argus that will be a nonf-flying zone.

More then likely they will add nazjatar , it could be like Argus and pathfinder pt2 will only be in “zandalar and kul taras “ zones but it’s to early in the expansion to assume it will be these zones since this could be the version of our broken isles and flying be able 

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20 hours ago, Stan said:

The Horde will make friends with former Naga slaves, sea giants, crabs, and some sort of goblin creatures. The Alliance will befriend a deep sea tribe (depicted on the right).

Yes!  

20 hours ago, Stan said:

They have a whole team working on sandbox systems and updated world quests across Nazjatar to help the world feel more alive. 

...another win.  Sandbox is the wave of the future and it'll help the game stay relevant if they can do it right, IMO.
 

20 hours ago, Stan said:

Mechagon is an ancient gnome city, and a secondary smaller zone coming in 8.2. 

and I have no idea what theyre going to do with this lore-wise or anything, but im excited AF for it.  Ive always felt like the gnomes have been like a 2nd hand race in WoW.  Mekkatorque's fight was the first big thing I can remember since Retaking Gnomeregan and Millhouse Manastorm lol.

 

20 hours ago, Stan said:

a crab mount that walks sideways, and a Baby Naga pet wielding a tiny fork!

bahahahaha!

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I am really looking forward to 8.2  As Flying is a long time coming and I am also interested to know what we will have to do for Part 2 of Pathfinder, and my guess is it will be similar to what we had to do in Legion Pathfinder Part 2

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      Gear that makes your character worse when you equip it doesn’t sound terribly appealing, but fortunately there will be a few ways of dealing with Corruption. The legendary cloak that players will earn from Wrathion early on in Visions of N’Zoth will negate some Corruption, and can be upgraded through entering and completing Horrific Visions to provide even more of a bulwark against Corruption.
      Early on, we expect that players might wear one or maybe two pieces of Corrupted gear at a time. Later on, three or four pieces might be manageable. The vast majority of the gear players wear, even later on, will not be Corrupted. And these perks aren’t planned to be slot-restricted, so if there’s a specific power you want, there should never be a concern that your item needs to roll with that affix to be useful.
      We also never want an item that would otherwise be an upgrade to feel unusable as a result of being Corrupted, so any Corrupted items can be taken to the Heart Forge and purified without restriction . If you get that trinket you’ve been hoping for, but it’s Corrupted with a beneficial effect you don’t like, or wearing it would push you above a Corruption threshold you’re comfortable with, just purify the item and carry on.
      Itemization Philosophy
      With itemization, we’re always looking for opportunities to create moments of excitement and choices and options to customize your gameplay to suit your playstyle and the content you choose to play. Warforging created some of this by allowing useful rewards to come from a wide range of content, and ensuring that there was almost always at least the chance of an upgrade from any repeat boss kill or other source of loot. However, as we’ve seen and heard clearly in feedback over the past years, it has also brought significant downsides: Progression feels less rewarding, as players killing a raid boss on a new difficulty for the first time often disenchant much of the loot because they have equal or better Warforged items from lower difficulties or other sources. In addition, the feeling that a given item could have Warforged more and been even better can leave a sense of disappointment at what should have been a clear reward moment. And the sense that these systems are out of players’ direct control makes it harder to work towards a clear goal or state of completion.
      The Corruption system isn’t a permanent addition to World of Warcraft, but it is an extension of the theme of N’Zoth’s pervasive and growing influence over Azeroth. As we explore this over the course of the PTR, we’d love to hear feedback about the initial round of powers showing up on items, Corruption drawbacks that may be excessively punitive, and the system as a whole.
      Please feel free to reply with your feedback here in this thread. Thank you very much!
      Check out our Patch 8.3 Hub for more information about Visions of N'Zoth.
      Here's everything we know so far about the Corrupted items system coming in Visions of N'Zoth.
    • By Stan
      Visions of N'Zoth is Battle for Azeroth's final major content patch, where we take the battle to N'Zoth himself and visit Ny'alotha. Our hub covers everything you need to know about Patch 8.3 and helps you stay on track if you haven't been playing the game for a while.
      Patch 8.3 Release Date
      Blizzard revealed after BlizzCon that Patch 8.3 will go live in January 2020.
      Game Director Ion Hazzikostas talked about Visions of N'Zoth in the latest Content Preview on October 7. We learned pretty much everything about the new patch, and in the following section, you're going to find its main features:
      Assaults
      Invasions return to the game once more, and this time, they're called Assaults. The Vale of Eternal Blossoms and Uldum will be periodically under assault by N'Zoth's forces, and your goal is to drive them back by completing quests and interacting with various objectives to complete the "emissary." Blizzard uses technology and everything they've learned from Mechagon and Nazjatar in this new iteration of Assaults to ensure dynamic replayability. Assaults are mandatory if you want to enter Horrific Visions.
      Initial Preview of Assaults in Visions of N'Zoth Horrific Visions
      Described as alternate realities where N'Zoth's power is ascendant, these are 1-5 player "scenarios" of Stormwind and Orgrimmar, where you need to complete various objectives for rewards. Horrific Visions revolve around a new mechanic called Sanity, which starts draining as soon as you enter a Horrific Vision. Your goal is to complete as many side objectives as possible and defeating the mini-boss before your Sanity is completely depleted.
      To help you with that, we've got Wrathion with a new Legendary Cloak and a Titanic Research Archive for Horrific Visions with perks that gradually trivialize the feature. You will be also able to buy various items from Wrathion after completing the Black Empire intro questline.
      Wrathion Selling Various Items in Patch 8.3 Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss.
      Check out the sets you will be able to obtain in the new raid:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview In the raid, we find out N'Zoth's true size and interesting loot which revolves around Corruption:
      Corrupted Weapons from Ny'alotha, the Waking City We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Tyrande Whisperwind VO (Patch 8.3) N'Zoth's in-game model has been updated multiple times and you can check out N'Zoth's VO as well if you're interested what the Old God has to say based on the latest sound files.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon. On top of that, Essences from Mechagon and Nazjatar will be easier to acquire for alts. You can also add your own sockets to gear which currently does not have any, and more.
      Add Sockets to Your Gear in Patch 8.3 Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level.
      New Factions
      Uldum and Vale of Eternal Blossoms will be under attack by N'Zoth's forces and both zones host new factions. You'll learn more about the Rajani in Pandaria and Uldum Accord resides in Ramkahen.
      Rajani & Uldum Accord Overview New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Alternative of Titanforging
      The Corrupted Items System is the alternative to Warforging and Titanforging in Patch 8.3. Items that would Warforge/Titanforge will drop with a +Corruption stat which grants side effects at various Corruption Levels.
      Everything We Know About the Corrupted Items System So Far Cleansing Corrupted Items Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.It was confirmed at BlizzCon that all races will be able to roll Death Knights in Patch 8.3. The new Allied Races Death Knights will have a slightly updated starting experience similar to intros of Allied Races.
      Decrypted Bolvar & Darion Mograine Sound Files Improved Eye Glow for Night Elves and Death Knights Mythic Season 4 Season
      A brand new Season awaits in Visions of N'Zoth and players will be able to earn a title and a mount!
      New Mythic Season 4 Achievements & Rewards Quaking Affix Changes New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount Ahead of the Curve N'Zoth Mount: Uncorrupted Voidwing Mythic N'Zoth Mount (Ny'alotha Allseer), Glory of the Ny'alotha Raider (Wriggling Parasite) Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      New World Bosses in Visions of N'Zoth Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
    • By Stan
      In this week's 8.3 PTR build, five new Corrupted weapons have been added to the game.
      These include:
      Devastation's Hour (2H-Sword); Qwor N'lyeth (Polearm); Shard of the Black Empire (1H-Dagger); Shgla'yos, Astral Malignity (1H-Sword); Unguent Caress (Fist Weapon). Corrupted Weapons in Patch 8.3
      Certain weapons from Ny'alotha come with a static +25 Corruption Stat Increase and Benthic-like effects. You can learn more about the Corrupted Items System in our preview.
      Weapon Effect Description An'zig Vra Devour Vitality Your autoattacks bite into the target's soul, dealing 2% of your health in damage and healing you for that amount. Devastation's Hour Twilight Devastation Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 5% of your health to all enemies in front of you.
      Eyestalk of Il'gynoth Ineffable Truth Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 20% for 12 sec. Faralos, Empire's Dream Searing Flames Your damaging abilities build stacks of Searing Flames. When you reach 30 stacks, exhale a Searing Breath, dealing damage equal to 5% of your health to all targets in front of you. Mar'kowa, the Mindpiercer Flash of Insight Your mind's true potential is unlocked, causing your spells to grant you flashes of insight. Gain between 1% and 8% Intellect at all times. Qwor N'lyeth Echoing Void Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain. Shard of the Black Empire Twisted Appendage Your attacks have a chance to spawn a tentacle which Mind Flays your target for [ 3,110 + 25% of Spell Power ] Shadow damage every second for 10 sec. Shgla'yos, Astral Malignity Infinite Stars Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 60% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 25%, stacking up to 10 times. Sk'shuul Vaz Obsidian Skin Gain Obsidian Skin, increasing your Armor by 5%. Every 100% of your Max Health lost, explode with Obsidian Destruction, dealing Shadow damage equal to 1,000% of your Armor to all enemies within 20 yds. Unguent Caress Lash of the Void Your attacks have a chance to lash your target with a living tentacle, dealing [ 30% of Attack Power ] Shadow damage and snaring them by 30% for 6 sec. Vorzz Yoq'al Void Ritual Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 10 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual. Whispering Eldritch Bow Whispered Truths Your auto-shots reduce the remaining cooldown of a random Hunter ability by 1.0 sec. Check out our Visions of N'Zoth Hub for the latest Patch 8.3 news!
    • By Stan
      Wrathion will be selling three items in Patch 8.3 that you can purchase with the new currencies.

      Once you complete the introductory questline for Horrific Visions you can talk to Wrathion in the Chamber of Heart and buy the following items:
      Vessel of Horrific Visions for 1,000 Coalescing Visions. The item is required to enter Horrific Visions. Gouged Eye of N'Zoth for 25,000 Corrupted Mementos. The item can be used to add a socket to an item of your choice which currently does not have one. Wicked Swarmer (Aqir mount) for 100,000 Corrupted Mementos. Note that the cost of items is not final and may change at any time.

      Check out our Patch 8.3 Content Hub for the latest news!
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