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Loot Trading in Classic WoW

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Loot trading, introduced back in Wrath, will be preserved in WoW Classic. Back in the day, you would open a ticket and it could take days for the item to reach the intended recipient, so Blizzard decided to keep it.

The two-hour loot trading system in Classic will only apply to soulbound raid gear. Dungeon gear, however, will not be tradable by any means.

TL;DR: Loot trading will be available in Classic content with a raid lock.

Blizzard LogoBlizzard (Source)

At BlizzCon 2018, we talked about how we plan to keep loot trading in World of Warcraft Classic. We added loot trading in Wrath of the Lich King to solve a common problem: a player could accidentally loot an item meant for another player or give it to the wrong person using Master Loot. They would then have to contact Blizzard to get the item moved to the intended recipient, which might take days. We wanted to keep loot trading in WoW Classic because the end result is the same – the correct person gets the item – and it’ll save everyone time.

But we heard your concerns about the potential for abuse of the loot trading system in parties of five. It’s possible that abusive play could take the form of a group of four players colluding to deny loot to a stranger who joined their party as a pick-up. Raid groups, being much larger, come with more understanding on the part of solo players that loot distribution can depend on the whims of the many players and raid leaders who know each other.

Taking that into consideration, we’ve decided that the two-hour loot trading system in WoW Classic will only apply to soulbound gear that drops in raids. Soulbound loot that drops in five-person content will not be tradeable at any time. What we hope to do is to strike a balance between saving players time and minimizing the potential for abuse of the system. We think this approach better addresses the concerns we’ve heard from players on the subject.

Awesome solution! However, I must ask.

Will UBRS/LBRS be counted as a 5 man dungeon in this situation (as in no loot trading)? I would hope so since normally guilds would run their own 40 and 20 man raids.

The answer to the UBRS question is: loot trading will be available in content that has a raid lock. UBRS will not have a raid lock.

A big part of loot trading (in a 2-hour window) as a solution to a concern is that raid locks require you to wait a week (or 3 days) before you can try again for the loot that was accidentally given to the wrong person.

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So the complaining has already started about this change, but it basically boils down to "how dare they offer us a way to solve a problem of our own making! They should have GMs at our beck and call to fix our mistakes!"

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It's to be expected that vanilla purists are going to complain about every small change or fix. It was similar when they announced plans to fix wall jumping, which for many was perceived as true vanilla experience.

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On 3/24/2019 at 8:23 AM, Arcling said:

It's to be expected that vanilla purists are going to complain about every small change or fix. It was similar when they announced plans to fix wall jumping, which for many was perceived as true vanilla experience.

I will say.... wall jumping was fun. But I'm glad the team is not afraid to make revisions to CLEAR quality of life things that don't impact the game. Like looting causing tons of GM tickets and geometry optimization. Neither of those will really impact 99% of the population, just don't give the gear to the wrong person to begin with, duh.

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On 3/25/2019 at 11:31 AM, Laragon said:

I will say.... wall jumping was fun. But I'm glad the team is not afraid to make revisions to CLEAR quality of life things that don't impact the game. Like looting causing tons of GM tickets and geometry optimization. Neither of those will really impact 99% of the population, just don't give the gear to the wrong person to begin with, duh.

Nope.  No quality of life improvements.  The whiners wanted full vanilla, to say "ok, well we want this change because that makes it easier" is hypocritical.  Take the original game, warts and all, with certain classes being useless and some OP beyond belief.

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2 hours ago, JestersTear said:

Nope.  No quality of life improvements.  The whiners wanted full vanilla, to say "ok, well we want this change because that makes it easier" is hypocritical.  Take the original game, warts and all, with certain classes being useless and some OP beyond belief.

Item restoration and some other services can now be done by players manually, so they aren't going to hire more GMs again, just so it can be like back in "vanilla days". Afaik, balance is going to stay the same, only some bugs and exploits are getting fixed. This is understandable, as old code might have sometimes caused security issues in present day.

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