Jump to content
FORUMS
Stan

Everything We Know About Diablo IV So Far

Recommended Posts

W2EMNGHQGBGA1548717018582.png

Did you know that Diablo IV was supposedly in development for only two years and rebooted in 2016?

Kotaku's Jason Schreier, a reputable source of insider leaks from the video gaming industry, posted a lengthy article back in November last year about the past, present, and future of Diablo. Schreier spoke to 11 current and former Blizzard employees and we learned that the second Diablo III expansion that got scrapped and that Diablo IV has been in development since 2014, but got rebooted in 2016.

Click here to read the full article

Titan

To understand why Blizzard hasn't announced Diablo IV yet, we need to dive deeper into the past of the company. Titan, a MMO project in development since 2007, was canceled by Blizzard in 2013. Blizzard later used assets to craft a new game which then became Overwatch. (Source)

The shadow of Titan still looms over many decisions at Blizzard to this day, according to Schreier, and the company is careful about announcing Diablo IV before there is a playable demo or a trailer, despite claiming multiple projects are in the works.

Scrapped Diablo Expansion

In late 2013 or early 2014, Blizzard made an internal announcement that shocked the Diablo dev team, as they learned from the higher-ups that the second Diablo III expansion was canceled. The executives considered Diablo III a massive failure and wanted the Diablo team to focus on a new project rather than an expansion, even though many problems that the game was facing were fixed in Reaper of Souls. Blizzard then released Patch 2.3 with Kanai's Cube, Ruins of Sescheron, and Season Journey, which were likely intended for the scrapped expansion.

Project Hades

After the launch of Diablo III's first expansion, many Diablo developers were moved to other teams or left the company. The remaining developers on the Diablo team, under the leadership of Josh Mosquiera, began working on Diablo IV under the code name "Hades". The project was in development for two years, only to be canceled later in 2016 when Mosquiera left the company. According people familar with Hades, the development wasn't shaping up well, so now, people on the Diablo dev team had nothing to work on and decided to come up with Rise of the Necromancer DLC in the meantime to make up for the canceled project.

Project Fenris

In 2016, the Diablo team began developing a project with the code name "Fenris", which is supposed to be Diablo IV, with Luis Barriga as Game Director, who worked on World of Warcraft in the past. The goal of the project is to eliminate the cartoony elements of Diablo III, and quite literally, embrace the darkness. Another goal is to make Fenris more social by introducing light MMO elements to the game, so instead of having hubs full of NPCs, you'd see other players there, similar to how it works in Path of Exile. The development team is discussing, whether the game should have a new over-the-shoulder 3rd person view or an isometric camera like the game is using now.

Diablo: Immortal

According to Schreier, there are two separate teams working on Diablo IV and Diablo: Immortal. Some developers within the company are tired of working on a single title for 10+ years, so they moved to different teams to work on smaller projects. Diablo: Immortal was primarily developed for China, because the quality standards for games there are super low. Blizzard later decided to wait for a global launch.

TL;DR

To sum up, Diablo IV has been in development for only two years, so don't expect it go live anytime soon. The Diablo dev team worked on a project that didn't live up to their expectations from 2014-2016, so they completely decided to reboot it and begin anew.

Obviously, we didn't mention everything and advise you to read the full article at Kotaku.

Are you looking forward to Diablo IV? Do you think there's going to be a playable demo at BlizzCon 2019? Let us know in the comments!

  • Like 3
  • Confused 1

Share this post


Link to post
Share on other sites
23 minutes ago, Stan said:

The goal of the project is to eliminate the cartoony elements of Diablo III, and quite literally, embrace the darkness. The development team is discussing, whether the game should have a new over-the-shoulder 3rd person view or an isometric camera like the game is using now.

This is what I want. There were even some rumors that the game would have a gameplay and vibe of the likes of Dark Souls, and I think this is perfectly fitting for the Diablo franchise.

The original Diablo had a dark and deep atmosphere that was due to graphic limitations, which played in its favor. The game was SCARY and unsettling, with that uncertainty of danger at every corner inside the tight corridors, specially combined with that fantastic soundtrack. The subsquent sequels failed to capture this vibe, this essence (Diablo II kinda had it, but not as much as the first game), with the third game becoming indeed something more like "Diablo with WoW Aesthetics".

Sure, changing the entire gameplay system from the classic isometric view to over-the-shoulder might seem like a drastic change for Diablo, but this would allow the game to focus entirely on the player and story-telling, specially if combined with aesthetics of the likes of Dark Souls (which has one of the best game atmospheres I've ever seen, almost claustrophobic).

I don't think that changing the view would hurt the experience at all, but would definitely change the way you approach enemies. The thing about Dark Souls is that you should treat every enemy as a potential threat; any enemy in the game can kill you if you're careless, and that encourages you to take it slow and engage in duels rather than wiping hordes with a single blow. In my opinion, this carries much more weight to the gameplay, as each enemy slain feels like a victory, rather than mindlessly right clicking and killing 10 scrubs at once, which gets boring really fast. I always revisit the Dark Souls series because even after playing it countless of times, I still get that unsettling feeling of facing enemies.

I really really want the development team of Diablo IV to really "embrace the darkness" and go back to the roots of what made Diablo special, and I think that a gameplay overhaul would help a lot into putting Diablo back to the radar. Bring back light radius, add more and more darkness, and revive the franchise as a Horror Action RPG.

I think this is the time for the devs to take their time and craft the game to perfection; I don't want a rushed product that will be deemed incomplete just for the sake of it. The Diablo franchised has its name tainted at the moment; it will require care and passion to bring it back to its former glory.

TL;DR #MakeDiabloScaryAgain

Edited by Valhalen
  • Thanks 1

Share this post


Link to post
Share on other sites

Honestly I loved Diablo 1, Diablo 2 and Diablo 3.
Agreed Diablo 3 is "childish" compared to D2 or D1.
But ... Nowadays with all the easy-scandals when someone farts too loud and all the "Omg I feel offended, let me yell it to the world via social media and start a crisis !", having a D3 really dark and gloom and scary (a bit like Path of Exile or Dark Souls) is a challenge.
We have to admit that Rise of the Necromancer and the first born ruins do have a good gory/creepy vibe and honestly had me have high hopes for a second extension filled with darkness and such.

D3 right now has a second life for me on the switch (gamepad playstyle really is great with this game).

I really hope a D4 comes by and makes Path of Exile look like a walk in Disneyland and Deadspace feel like a sitcom !

As engine/gameplay overhaul goes, not sure changing the isometric cam might be a good thing ...
We all say "diablo-like" for a reason ...
Say they revamp the gameplay and give it a Dark Souls or a Dante Inferno style, would that still be the heart and soul of Diablo ?

But to be honest .... Even if such a game exists, even if a Diablo 4 comes out with all the doom, the gore, the angst, the terror and ultimately needs to be sold with diapers in order for all of us to not ruin our seats; would that game be a success ?
Would that game pass all the "this is not for kids !", "this is too violent !", "this is satanism incarnated !"; "oh god how can we allow such display of horror ?", etc etc etc ....

I dream of a Diablo 4 embracing true darkness and deep rpg (god I'd love to have real talent trees with points and plethora of paths and options and not that over simplistic "tier one , choose between 3 talents" bulls*it ....), but ... Would Blizzard want to sell to a 18+ only audience ?

  • Like 3

Share this post


Link to post
Share on other sites
Guest

I am quite sure it will take MANY years until we see D4 - if ever.

My guess is, that at the moment, Blizzard has absolutly nothing about D4. No gameplay they can show, no ingame graphic at all, probably not even a idea what D4 should or could be.

If they had anything at all, I am quite sure they would have shown it after the disaster of Blizzcon. But they took the shitstorm, they stood by and watched how stocks crashed drastically. For weeks and weeks.

Maybe 2025 or later there will be a D4, but I wouldn't count on it.

Share this post


Link to post
Share on other sites

If the game turn out to be another over the shoulder bloodborn/darksouls/mh... RIP series.

Its like over the shoulder Baldurs. It makes no sense. It is worse than mobile diablo lol

Guess Path of Exile is winning again :/

  • Confused 1

Share this post


Link to post
Share on other sites

To this day I fail to comprehend how people perceive Diablo III as "cartoony." As far as total playtime goes, Diablo II and Diablo III occupy my top two spots without question, and the only substantial difference in style I've noticed is... Diablo III is rendered in 3D. Compared to the decrepit dungeons and gothic atmosphere of Diablo 1, D2 had an abundance of colors! D2, like D3, had the occasional tongue-in-cheek moment or goofy reference! The hate is completely lost on me. They obviously took the "cartoony" critique to heart with Reaper of Souls, and honestly, I think Act V is mostly boring as hell. (But the expansion release definitely redeemed the game otherwise.)

Now, if you were to say "Diablo III's story is as bad as a Saturday morning cartoon's," I might be inclined to agree with that.

  • Like 1
  • Confused 1

Share this post


Link to post
Share on other sites
4 hours ago, Loi said:

If the game turn out to be another over the shoulder bloodborn/darksouls/mh... RIP series.

Its like over the shoulder Baldurs. It makes no sense. It is worse than mobile diablo lol

Guess Path of Exile is winning again :/

Before the big hit WoW there was Runescape.
Before the big hit Overwatch, there was Team Fortress.

Whenever Blizzard goes into a new genre and form their own game, they usually make the best out of it. That is, if they have full commitment as usual.

One thing was sure. They want to step away from the top down ARPG. I also heard they thought about a first person experience like Elder Scrolls. Just in form of dark Dungeon Crawling.

Edited by Alkasar
  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites

All they really needed to do was take D2 and update it. Reinvention was not required.

The skill system, the stat points, the classes, the game play, the feel of the game etc. It was all perfect. The only thing that really needed modifying were the graphics and additions to the quests and item system. D2s issues were items and how item based classes generally are. All that needed is some decent fixed quest items, to ensure all classes can fight effectively and then a new crafting system.

Share this post


Link to post
Share on other sites

And lets not forget the sounds and conversations, which also adds up to the atmosphere. It's not only the graphics. Remember Warrior saying "The smell of death surrounds me" while a gloomy music plays in the background? It creates darker and tenser feel to the game way more than the Templar does with his "I tried to count how many we've killed, but I lost count". It seems like Warrior was entering hell to fight demons (well, he was...), while a Templar is walking through a park fighting tiny ants. Atmosphere is the key.

I would like less unneccesary NPC's (Karyna, Mira Eamon....) and less funny and relaxed NPC comments while fighting a world threat. Sometimes in D3 I have a feeling I'm playing a soap opera.

Classes do not need to be all new to be interesting and fun to play. Wizard is a renamed Sorceress. He's good, fun to play, nicely designed. Why not name him Sorcerer? WD is a failed Necro. Crusader is a renamed Paladin. DH is sort of Amazon, Monk is Assassin.... Or they're some sort of hybrids between two D2 classes... My point is, innovation was not needed here, or at least not in that amount. Barb and Sorc(Wiz) are almost the same, and they're still great.

I would also like less HP and more DMG for monsters on higher difficulties. Now on some difficulties I have too long battles with almost immortal monsters that are, on the other hand, incapable of hurting me at all. Remember Rot Walkers charge-stun-kill?

Share this post


Link to post
Share on other sites
On 4/3/2019 at 8:27 AM, Valhalen said:

This is what I want. There were even some rumors that the game would have a gameplay and vibe of the likes of Dark Souls, and I think this is perfectly fitting for the Diablo franchise.

The original Diablo had a dark and deep atmosphere that was due to graphic limitations, which played in its favor. The game was SCARY and unsettling, with that uncertainty of danger at every corner inside the tight corridors, specially combined with that fantastic soundtrack. The subsquent sequels failed to capture this vibe, this essence (Diablo II kinda had it, but not as much as the first game), with the third game becoming indeed something more like "Diablo with WoW Aesthetics".

Sure, changing the entire gameplay system from the classic isometric view to over-the-shoulder might seem like a drastic change for Diablo, but this would allow the game to focus entirely on the player and story-telling, specially if combined with aesthetics of the likes of Dark Souls (which has one of the best game atmospheres I've ever seen, almost claustrophobic).

I don't think that changing the view would hurt the experience at all, but would definitely change the way you approach enemies. The thing about Dark Souls is that you should treat every enemy as a potential threat; any enemy in the game can kill you if you're careless, and that encourages you to take it slow and engage in duels rather than wiping hordes with a single blow. In my opinion, this carries much more weight to the gameplay, as each enemy slain feels like a victory, rather than mindlessly right clicking and killing 10 scrubs at once, which gets boring really fast. I always revisit the Dark Souls series because even after playing it countless of times, I still get that unsettling feeling of facing enemies.

I really really want the development team of Diablo IV to really "embrace the darkness" and go back to the roots of what made Diablo special, and I think that a gameplay overhaul would help a lot into putting Diablo back to the radar. Bring back light radius, add more and more darkness, and revive the franchise as a Horror Action RPG.

I think this is the time for the devs to take their time and craft the game to perfection; I don't want a rushed product that will be deemed incomplete just for the sake of it. The Diablo franchised has its name tainted at the moment; it will require care and passion to bring it back to its former glory.

TL;DR #MakeDiabloScaryAgain

10000000000000%

RPG IMO need that darkness the Aura of death/life all that stuff around you, distant enough that it feels like life in the real world tends to be with "strangers" here there and everywhere but also with places to get comfortable in, shop and such.

I still do not know why Blizzard did not use more filters and such to give more "dreamy" vibe and less blasty brightness everywhere, I love all 3 Diablo games very much (I likely to never bother with consolized versions etc, I got my PC that good enough for me)

D3 for sure should have striven for darkness as much possible, make sure to not destroy ears when bosses come out of rifts and such things LOL.. the wispy essence some games use ( Skyrim, Fallout 4, Dragon Age 3 to name a few that did excellent job of doing such, I believe is a few extra additions to base line code and they could add the aura to dark or light objects to give the "essence" of that energy "bleeding" to all around them.

PoE I had nothing but problems stability wise, so did everyone I played with (world wide) no matter the system they were running it on, probably one of worst RnG for stability/ able to play games I have ever known... that being said .. if they toned down the metric @#$@ ton of effects it would play very well, but they just had to prioritize layering one effect on another on another ... I LOVE the Atlas and Labyrinth as well as their currency system < as a baseline, not as they use it.... 

It can be done, and D3 with the way the maps are, Legend gems such type things is already a very very solid starting point to go well beyond Sanctuary. 
(I myself have mentally worked on a game for decades, jotted down hierarchy for how coding would work for the game engine, enchantments, security, and even making sure auction house WILL BE present real $ as well as game only $ or comparable hybridized

it can be done, I believe however it HAS TO BE from a core smaller team laser focused on always striving for perfection so that excellence more than often becomes the result ^.,^

  • Thanks 1

Share this post


Link to post
Share on other sites
On 4/3/2019 at 3:43 PM, Willeen said:



D3 right now has a second life for me on the switch (gamepad playstyle really is great with this game).
 

I feel the same but instead of Switch i've playing on Xbox for 3 seasons now. Playing with pad, while chilling on the couch is great

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Here's yet another video upscaled to 8K using machine learning by Upscale. This time, it's Tyrael's Sacrifice from Diablo III.
      Other Upscaled Remasters
      Burning Crusade Intro Wrath of the Lich King Intro Vanilla WoW Intro Diablo 2 Intro Diablo 2 E3 Teaser and Lord of Destruction Intro IKedit Remakes
      Fall of the Lich King The Wrathgate Fury of the Sunwell  The Black Temple  The Gods of Zul'Aman
    • By Starym
      We have a fix for the recent problems players have been having with whispering others, specifically the "Error 3" message. There's still no eta for the party joining bug, however, as the last fix didn't actually work. We did find out that the party issue will require and actual patch instead of a simple hotfix, so it might be a while until we see it.
      Whisper Bug (source)
      Hey all,
      The Whisper Error 3 should be fixed up as of now. If anything comes up where you still continue to see this error, please exit game and start fresh. If it still continues, please let us know!
      Thanks again
      ...
      Hey all,
      We pushed out a fix for the ERROR_3. If people are still seeing it after logging out and back in please let us know.
      Thanks again
       
      Party Join Bug Update (source)
      Hey Robdoggierob,
      We’re continuing to investigate and internally testing many fixes targeted to squash this bug daily. A bit more difficult to nail down unfortunately, but we have made progress in some areas.
      We’ll continue to update, but most likely this will require a new build to be produced rather than a hotfix. Once we have a fix that is 100% internally, we’ll communicate it out to everyone.
      Thanks again
       

      Related Diablo 3 articles:
      Blues on Addons and Bots, 10,000+ Paragon, Brawl Leveling and Angel Squishiness
      Rank 1 Greater Rift 150 Clear on Day 4 of Season 19
      Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues
      Armory Profiles Have Been Fixed and Are Back Online
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
      300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming
      2.6.7a Balance Patch Now Live + Final Patch Notes
      2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More
    • By Starym
      It seems there's been a major shift in community management for Diablo 3 as we've noticed over the last couple of weeks, as Associate producer Matthew Cederquist is replying to basically every relevant active thread on the official forums. After a long time of very few responses and poor communication with the community, it seems the Diablo 4 reveal re-prioritized things and we now have some proper blue representation for D3. While a lot of these replies are just "we are aware and working on it", we can't really expect a lot more from the very small dev team still working on D3 so this shift is pretty significant if you take that into consideration. Today we have a look at the topics we've gotten a reply on over the holiday weekend - an upcoming brawl leveling trick, the party XP bug, 10,000+ paragon level Barbarians and Crusaders, addons and bots and, of course, Angel squishiness.
      Matthew has been very active over the holiday break and responded to a whole host of popular topics, starting with an interesting one - it seems there's a way to get to 70 in around an hour through brawling! You just set the difficulty to T6 in a 4 player party and brawl away until you ding max level pretty fast. Obviously speed leveling isn't anything new as players can be power leveled by others very quickly anyway, but apparently this method wasn't intended and will be fixed, as you don't need a higher level player to boost you for it to work.
      Brawling XP Fix (source)
      Hey all,
      This definitely isn’t the way we want players to level in the game and will most likely be fixed for the next patch.
      Then there's the party joining bug that was supposed to be fixed a few days ago but apparently wasn't:
      Party Joining Bug (source)
      Thanks everyone for the responses. We’ll continue to look at it and get more things into testing so we can squash this bug.
      Sorry for it taking so long with the holiday weekend and all.
      There's also been a lot of discussion about balance and Barbarians and Crusaders in particular, with two specific examples being used as a debate/whine point on the forums, as one Barb managed a 142 GR within 12 minutes (and of course was used as proof that Barbs are fine) and one Crusader at 146 GR was pointed out as OP. It turns out both of these are non-seasonal and have over 10,000 paragon levels, but Matthew had two very differing comments for them starting with the Barbarian:
      10,000+ Paragon Level Clears (source)
      Hey folks,
      Just to chime in here. At 10,288 Paragon, this specific Barbarian is +1 GR over the proposed balance of the game. Looks like absolute fantastic design and balance to us.
      Thanks for pointing out someone who has immense dedication and awesome gear!
      ...
      Definitely not fantastic design and balance. This one particular Crusader at 10,176 Paragon is about +5 GRs above our expected.
      Something to look into for next patch!
      Not to put too fine a point on it, but at those paragon levels and THAT high a GR clear, with the amount of factors going into builds etc, classes are never EVER going to be that balanced. Not in D3, not in D4 or any other game ever made by anyone. Seriously. People asking for that level of balance in an ARPG are just begging for a watered-down, +0.3% to damage affixes and talents systems, because those are the only ones that can ever be balanced to such a degree. Just accept the fact some classes will be more powerful than others and let there be actual builds and creative uses of them in the damn game and shut the hell up on this eternal balance quest that's basically ruining RPGs.
      Ok, not sure sure where that rant came from but I stand by it!
      Then it's on to a discussion on addons/mods, with TurboHud being the focus of discussion, and it seems we'll be getting a larger post on the topic of mods soon as well, with bots being in the cross hairs as well:
      TurboHud Addon (source)
      Hey Dtune -
      TurboHud has some cool features, but on the other hand, has some features that give players more of an advantage. In the past, TurboHud fell by the wayside and didn’t catch the attention of anti-cheat programs.
      We’ll have more to say on this in the very near future, but to answer your question, TurboHud is seen as a program that should not be used in the game in its current state.
      As for bots, their time is coming.
      And finally we have an answer to the age old question: Just how squishy are Angels? It seems some players aren't happy with the 500 killstreak ability proc as their feathered friends die too quickly to the Rift Guardian:
      Angel Squishiness (source)
      Yes. Angels should die to the RG. If untouched, they can also produce massive damage.
       

      Related Diablo 3 articles:
      Party Joining Bug Fixed
      Rank 1 Greater Rift 150 Clear on Day 4 of Season 19
      Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues
      Armory Profiles Have Been Fixed and Are Back Online
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
      300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming
      Patch 2.6.7a Known Issues: November 21st
      2.6.7a Balance Patch Now Live + Final Patch Notes
      2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More
      Lilith's Embrace Wings in Diablo III for Virtual Ticket Holders
    • By Stan
      Raxxanterax and his group managed to clear Greater Rift 150 on Day 4 of Season 19 thanks to the latest Seasonal buff.
      The ongoing Season comes with the Pandemonium buff which grants stacks of movement speed and damage and reaching certain killstreak goals will trigger powerful effects which translates into even more damage. The most important ones are geysers at 150 and the meteor showers at 400 kills. Those two have the potential to completely eliminate a pack, so they're using that to their advantage by stacking mobs on top of each other.
      Their Crusader died when he was looking for a pylon and lost his stacks, so it took them almost 6 minutes to kill the Rift Guardian.
      Related Diablo 3 articles:
      Join Party Bug Fix: November 27th Rank 1 Greater Rift 150 Clear on Day 4 of Season 19 Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues Armory Profiles Have Been Fixed and Are Back Online All Class Guides for Diablo 3 Season 19, Patch 2.6.7a 300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming Patch 2.6.7a Known Issues: November 21st 2.6.7a Balance Patch Now Live + Final Patch Notes 2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More Lilith's Embrace Wings in Diablo III for Virtual Ticket Holders
    • By Starym
      We finally have a fix implemented for the matchmaking problem for party grouping, which was showing parties and players as "not in season", and caused problems for non-seasonal parties as well. The fix apparently wasn't tested a whole lot, but Blizz decided to push it before the holiday weekend, which was probably a good choice.
      Matchmaking (source)
      Players will have to restart their clients to pick up the fix.
      This fix does NOT fix the level 0 or missing class in the friends list or communities. This Fix SHOULD fix the Non-Season and Season party bug. Let us know if you’re still seeing the issue please and thank you in advance
      .... Afternoon -
      We want to be very transparent with this update. We have a fix for the party bug that we’ll be deploying at roughly 1:00PM PST.
      This fix did not get a lot of testing internally, but we wanted to get it out asap before the holiday weekend. We had the choice between waiting till Tuesday, or getting it out today. We chose to take the risk to better the community playing experience. If, for any reason, this causes issues we can revert.
      Thanks again for the patience
       
       

      Related Diablo 3 articles:
      Rank 1 Greater Rift 150 Clear on Day 4 of Season 19
      Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues
      Armory Profiles Have Been Fixed and Are Back Online
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
      300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming
      Patch 2.6.7a Known Issues: November 21st
      2.6.7a Balance Patch Now Live + Final Patch Notes
      2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More
      Lilith's Embrace Wings in Diablo III for Virtual Ticket Holders
×
×
  • Create New...