Jump to content
FORUMS
Starym

WoW Classic PvP Content Plan

Recommended Posts

dXEIQeE.jpg
 

It's time to find out what's going to be happening with PvP when Classic releases this Summer and beyond! Blizzard have just clarified that the initial experience will be very Vanilla, as there will be no formal system for PvP, which means no Honor points, Honorable of Dishonorable kills etc.

That will all change in Phase 2 as the system we all remember kicks in, with PvP ranks and the (dis)Honorable kills. Phase 3 will see Alterac Valley and Warsong Gulch enter the mix, with Phase 4 hosting Arathi Basin, and then we either skip Phase 5 or there was a typo, as the next phase mentioned sees Silithus and Eastern Plaguelands world PvP objectives pop up.

Blizzard LogoClassic PvP (source)

Since we broke down the six phases of content that we’ll be rolling out for Classic, we’ve heard the increase in requests for PvP details so we wanted to get you up to speed on our plans there.

As was the case when World of Warcraft originally launched in 2004, there won’t be a formal PvP system in WoW Classic at the outset. You’ll still be able to PvP, of course, and there will be no Dishonorable Kills, so you’ll be free to repeatedly hunt down every player and NPC in, say, Stranglethorn Vale to your stealthy heart’s content.

That’ll change once phase 2 rolls around and we add the Honor System, which will introduce Honorable Kills, Dishonorable Kills, and PvP Rank Rewards. The items you earn from the PvP Rank Rewards will be the versions from patch 1.12. Keep in mind though, just as it did originally, it will require a substantial time investment to rank up through the Honor System. For those interested in the Rank Rewards, earning epic gear will require consistent dedication over a long period of time as a top contributor on your realm. We don’t expect to see many people running around with these items early on, but we’re certain Hillsbrad Foothills will still see its fair share of action!

In the third phase, we’ll introduce the first Battlegrounds: Alterac Valley (version 1.12) and Warsong Gulch, alongside with their associated vendors. One thing to note is that there were a couple of updates to these vendors over the course of the original patch releases, so some items won’t be available right away. For example, the Spell Penetration trinkets available from the Warsong Gulch vendor weren’t introduced until Patch 1.9, so we’re currently thinking that we’ll add these in phase 5.

The Arathi Basin Battleground will follow in phase 4, along with its specific vendor. It’ll be interesting to see how many people stay behind to guard the flag. ?

Finally, in phase 6, we’ll have the world PvP objectives in Silithus and Eastern Plaguelands, which will come out at the same time as Naxxramas.

Here’s what the PvP content looks like mapped to the phases we recently posted about:

Phase 1 (WoW Classic Launch)

You can PvP one another in the world, but there is no tracking, and no formal rewards for doing so.

Phase 2

Honor System (including Dishonorable Kills)

PvP Rank Rewards

Phase 3

Alterac Valley (version 1.12)

Warsong Gulch

Phase 4

Arathi Basin

Phase 6

World PvP objectives in Silithus and Eastern Plaguelands

As we mentioned before, we haven’t yet determined exactly when each of the content phases will occur but we’ll keep you updated as they draw closer.

We’re here reading what you have to say, so we wanted to thank all of you for your feedback and discussions about Classic. Keep it going!

Share this post


Link to post
Share on other sites

I actually really liked the PVP system in Vanilla because the titles were super cool. I got my Night Elf warrior (I was in middle school in vanilla so played alliance like the dweeb I was) to knight captain an d the very cool plate armor setl!

Share this post


Link to post
Share on other sites

Wait, all these years of saying they could never bring back original Alterac Valley, that it was a shock that it still worked with new coding and was too complex...and here it is, like all that was just nothing?  

Share this post


Link to post
Share on other sites
2 hours ago, Migol said:

Wait, all these years of saying they could never bring back original Alterac Valley, that it was a shock that it still worked with new coding and was too complex...and here it is, like all that was just nothing?  

It's not the original AV though, it's the 1.12 version, which isn't too different from the live version.

Share this post


Link to post
Share on other sites
1 hour ago, jinsu2301 said:

It's not the original AV though, it's the 1.12 version, which isn't too different from the live version.

What’s the difference?  I didn’t start until TBC and have no idea what that means.

Share this post


Link to post
Share on other sites

So it's the boring, rush rush rush version of AV and not the original one where the BG could literally last for days? Damn. That was one of the biggest things I was hoping to see when they announced the whole Classic project. I haven't had an active subscription to the game since 2009, and this makes me even less interested in playing again.

Share this post


Link to post
Share on other sites
10 hours ago, Todd said:

So it's the boring, rush rush rush version of AV and not the original one where the BG could literally last for days? Damn. That was one of the biggest things I was hoping to see when they announced the whole Classic project. I haven't had an active subscription to the game since 2009, and this makes me even less interested in playing again.

No, it can still last for days. Reinforcements weren't added until late TBC, so if both sides turtle, it can technically last forever.

10 hours ago, Misuteri said:

What’s the difference?  I didn’t start until TBC and have no idea what that means.

There's a list of all the changes to AV on Wowpedia, but in short, some of graveyards and other buildings where shifted, certain areas where blocked off, and a handfull of NPCs where moved or completely removed.

Share this post


Link to post
Share on other sites

The AV I remember had really tough npcs, had boss summons the entire alliance or horde could rally behind, had Korrak appear and cause havok, etc.     You had to employ strategy when both sides had organized groups (IE Guilds) mixed in with the pugs.     We always sent a team of rogues and druids to harass their back graveyards and towers to force them back, had chokes where we snet our hunters on cliffs, defended Drek because he was awesome, etc.

Current AV is just a sad, sad joke comparatively.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Zandalari Moonkins and Raptors were missing their dance animations when they were first implemented in Patch 8.1.5 and in Rise of Azshara, Blizzard added both. Check them out!
    • By Stan
      Vision of Perfection is a specialization-specific Essence added in Patch 8.2, so the effects affect different spells for each specialization. In this post, we're looking at them in more detail.
      Each Essence has two components - a Major and a Minor Power.
      Major Power: Your spells and abilities have a chance to activate "INSERT_SPELL_HERE" for 50% of its base duration. = [proc chance] Minor Power: Reduces the cooldown of "INSERT_SPELL_HERE" by 15.0%. = [reduced cooldown] Apparently, some spells have their cooldown reduced by 16.5%. A big thanks to Banshee#6893 for providing the data and clarifications!
      UPDATE: Healing cooldowns (Divine Hymn, Healing Tide Totem, Revival, Tranquility ) are a burst of the cooldown, not 50% of the duration.
      The "INSERT_SPELL_HERE" component varies and affects the following spells on a per spec basis:
       Death Knight
      Blood (Vampiric Blood ) Frost (Empower Rune Weapon ) Unholy (Apocalypse)  Mage
      Arcane (Arcane Power) Fire (Combustion) Frost (Icy Veins)  Rogue
      Assassination (Vendetta) Outlaw (Adrenaline Rush) Subtlety (Shadow Blades)  Demon Hunter
      Havoc (Metamorphosis) Vengeance (Metamorphosis)  Monk
      Brewmaster (Fortifying Brew) Mistweaver (Revival - healing proc) Windwalker (Storm, Earth, and Fire/Serenity)  Shaman
      Elemental (Fire Elemental) Enhnacement (Feral Spirit) Restoration (Healing Tide Totem)  Druid
      Balance (Celestial Alignment /Incarnation: Chosen of Elune) Feral (Berserk /Incarnation: King of the Jungle) Guardian (Survival Instincts) Restoration (Tranquility)  Paladin
      Holy (Avenging Wrath) Protection (Avenging Wrath/Crusade) Retribution (Avenging Wrath)  Warlock
      Affliction (Summon Darkglare) Demonology (Summon Demonic Tyrant) Destruction (Summon Infernal)  Hunter
      Beast Mastery (Aspect of the Wild) Marksmanship (Trueshot) Survival (Coordinated Assault)  Priest
      Discipline (Rapture) Holy (Divine Hymn) Shadow (Shadowfiend)  Warrior
      Arms (Bladestorm) Fury (Recklessness) Protection (Avatar)
    • By Chumani
      Inevitable Destiny   (H)Corrupted Destiny guild Skywall/Drak'thul US realm😎   Corrupted Destiny IS one of Skywall's oldest and largest standing guilds - very active with a large player base! We’ve always got something going on: mythic dungeons, normal runs for alts, Island Expeditions, Warfronts, Incursions, Transmog runs (aka 'Chu's Shopping Trips), Raiding, Brawler’s guild activities...  Even random activities like fishing at Darkmoon Faire while standing on water and wearing a fish head side by side!! All adult guild 18+ years old. 
       
      Raid-wise we are 9/9 N Dazar'alor and have members with 9/9 H experience. Our raid schedule currently is 5:30pm PST (8:30pm EST) to 9pm PST (11pm EST) Thursday and Monday. (Subject to change as we try to accommodate more members).
      We have an active FB page and Discord server that is up to date on ALL game info as it happens, and of course fun stuff... as it happens as well!
      As always, we are recruiting. Looking for raiders (healers preferred but all are welcome), casuals, in betweens, anyone who is looking for a guild! Do NOT be intimidated to ask to join us even though you are not level 120! Come and join us! We maintain a ZERO drama policy!!
      Come experience the reason a guild as old as CD continues to stand and stand strong year after year after year! Come...... and get.... CORRUPTED!!!
      Chu#12466 - Wanheda#11925
       
       

    • By Starym
      The Restless Cabal truly is restless as we get our second hotfix pass on the encounter in as many days. The rest of the hotfixes are a short list, as you'll be seeing Mindthief's Eldritch Clasp cooldown buff a lot less and Vol'dun regained a whole lot of Alpacas!
      April 18 (source)
      Dungeons and Raids
      Crucible of Storms The Restless Cabal Fixed a bug that prevented players from dispelling Promises of Power on Normal difficulty. Fixed an issue where players were unable to leave the room after defeating The Restless Cabal. Items
      The Phantom Pain cooldown from Mindthief's Eldritch Clasp no longer displays by default in the user interface. Quests
      Lost Alpacas have returned to the deserts of Vol'dun for players to wrangle in “Alpacas Gone Wild ” and “They Have Alpacas Here ”. Previous hotfixes.
    • By Starym
      Vision of Perfection was one of the Essences announced for the new Heart of Azeroth system coming in 8.2, and it's been causing a bit of a stir because of how powerful it currently is on the PTR. Today we got an official comment on the matter, emphasizing that these early stages of the PTR are usually not well tuned and further clarifying exactly why this Essence is so powerful and offering some possible solutions.
      The Essence's minor power simply reduces the cooldown by a certain %, increases Versatility and heals you when the cooldown is activated, but the issue at hand is with the major one. The Essence's major power makes your spells and abilities get a chance to trigger your major spec cooldown ability (like Recklessness ) at a reduced effectiveness. The problem came with certain accompanying effects that trigger alongside the cooldown (like Azerite Powers, talents etc.) and the fact that they triggered at full power. The currently planed solution is to also reduce the effectiveness of those abilities to the same degree as the main cooldown, but that solution also has some exceptions.
      Vision of Perfection (source)
      Thank you for all of the feedback on Vision of Perfection—it’s an idea we’re also very excited about. As always, the first iteration of new abilities on a PTR have tuning that is somewhat preliminary. That’s especially true for this ability, due to the complexity of the effect and the large number of interactions it has. Our goal is to make it an interesting choice among the other available Essences, while preserving the concept of it. For this and the other Essences, there will be ongoing tuning updates in the coming weeks.
      On the specific issue of interactions between Vision of Perfection and other effects that trigger from or buff your cooldowns: part of what makes this Essence exciting is the opportunity to explore things like that. At the same time, if they occur at full value every time Vision procs, that may be far too much.
      Our initial plan is that, as a standard approach, the added effects or bonuses should be reduced in value, in the same way that the cooldown itself is reduced in duration. For example, if Recklessness is proccing at 40% effectiveness, Reckless Abandon should also provide 40% of its normal Rage value. There are some cases where this doesn’t work because there’s no way to “scale down” an effect—Summon Infernal will either stun or not stun when it lands. We’ll have to handle those cases individually.
      You’ll see adjustments to this (and likely some other items) in a future build of the PTR.
      For more information about Essences and the new Heart of Azeroth system coming in 8.2 in general, check out our preview.
×
×
  • Create New...