Jump to content
FORUMS
Sign in to follow this  
Stan

5 Things That I Miss from Legion

Recommended Posts

1 hour ago, Dractus said:

Artifact weapons were horrid, Class halls pointless, and Legendary items where CANCER

Well, at least you went into detail as to why you think those were so bad, otherwise your post would be a completely waste of space. /s

I'm personally not a huge fan of Class Halls either, or spreading the player base over multiple locations in general. It always seems like a desperate act to not have another Northrend-Dalaran situation where the game just could not handle all the players in one location. That's why we see the same thing again now, where everything in our faction capitals is just miles apart. Other than that, at least Order Halls worked pretty well story- and themewise.

The real problem I find with legendaries was their implementation. Making it a random drop was doomed from the start, even with bad luck protection, because you would still end up with trash like pre-buff Sephuz. And honestly, the idea behind them is weird. So you have items that change your abilities with special effects, and you can only wear one (later two) of them at the same time... why not just make a new talent row? If it's for that carrot on the stick, well it didn't work. No one I played with farmed emissaries or low-tier raids just for legendaries. And even if, that's just recycling of already irrelevant content, which just burns out players.

Tier sets need to come back. If you wanna shut up the M+ players, just give them some Dungeon sets that are specifically tailored for that content, or just block the set boni in M+.

Storywise, I'd rather not be part of badly animated cutscenes... it feels half-assed, especially when you have games like SWTOR who do a significantly better job at story telling. Also, please stop calling me "Champion"... that title is meaningless when you grant it to anyone who manages to create a character.

  • Like 2

Share this post


Link to post
Share on other sites

You also forgot a Suramar like zone with a storyline that advances through weeks, and the BfA equivalent of a Mage tower challenge. It could give us some cool transmog sets (since mounts at this point don't really feel that special)

Some of the things you mentioned had flaws, for example the AP grind or the Legendary system as a whole, but I agree on the last two parts.

In a way, I'm starting to get why Sylvanas behaves the way she does and that being a pacifists is just being a massive hypocrite, but it could have been done a lot better.Plus the fact that Azerite is basically the Azerothian version of the splitting of the atom. And neither Alliance or the Horde are completely innocent. It always baffled why Blizz never hired some Black Library writers like Aaron Dembski Bowden or dan Abnett, instead of fanfic tier Kristie Golden 

  • Like 1

Share this post


Link to post
Share on other sites

The excuse blizzard gave for dropping tier is bullshit simply because the 2 boss raid coming this month is just reusing the armor art from BfD.

Share this post


Link to post
Share on other sites
2 hours ago, Dractus said:

Artifact weapons were horrid, Class halls pointless, and Legendary items where CANCER (oh you do horrible DPS because you can't get lucky getting a random drop once every 2 weeks? o super fun). The last 2 are different. I miss teir a TON!! and the story was being better-built in legion but the first 3 Oh god no! put the booze down before you write stuff.

liked the Legendaries as a fire mage because you had a little bit more variations in play style. Also Def Legendaries had been great for higher M+ (when you also could change your equipt in M+ what im really missing) and raid progress

Edited by ResoWho

Share this post


Link to post
Share on other sites

Artifacts and AP grinds were boring. Being a "hero" didn't really mean anything, if every average Joe had a copy of some well known weapons like Ashbringer or Doomhammer. These IMO should have stayed in possession of lore characters. I prefer when game acknowledges there are multiple heroes/champions working together. That, and they should finally remove mission table, as these are just boring leftovers from garrisons/class halls. What I liked in Legion the most were it's zones (most of them), overall climate and several plot lines, even though some of them could have been written better (example: whole Greymane/Sylvanas thing felt rather disjointed, as if cut from something larger, it ended so abruptly without direct follow up).

Share this post


Link to post
Share on other sites

legendarys were awesome, best idea in a long time..

it was just not balanced...

if every legendary had the same strenght nobody would criy about it

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

I actually enjoyed the Legion content for the most part of it.  It was actually a breath of fresh air from playing other MMO's like ArcheAge, Tera, and Aion where it literally would take me 7 months to 2 years doing endgame content for a weapon or gear upgrade for my Main Character.  Loved the Mage Tower challenge when it was available and thought it was very unique and finding the hidden appearances via random item drops to start a chain quest for several of the classes I did played.  Tier sets were nice and started me wanting to raid again in an MMO.  Some of the Legendaries I did like and there was some that just collected dust in my bags that I didn't care for.

BFA is just meh due to very little self progression for the individual.  "Congrats you finally reached Lv.120 now go grind Artifact Power to unlock your Azerite Traits and yes you are going to have to keep upgrading your Azerite Gear to be beneficial in Raiding and Mythic Keystone Dungeons enjoy your current End Game stand still till patch 8.2.? is released and do it all over again till the end of this expansion.  Sincerely Blizzard...p.s. we will have Concordance 2.0 again but this time for your HoA."

Edited by Ragingwolf
  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

I really enjoyed Legion and I tested every class just to how their story starts and despite some people didn´t like the Artifactweapon I liked it a lot. It gave me the feeling that my Character got stronger when I activated a trait and with the Mage tower you even got a special Skin for it as well wich frustraded me until I finally completed the challange and it felt great .

The Legendries were not well balanced but still the idea was a good one since you can mog them now

The Class odere Halls were blessing and curse at the same time but the way we obtained them made sense and went well with the story.

I also miss the Tier set since they were very important and possesing them made you stronger now every armor looks the same for each class and that´s really boring. And I don´t understand why they removed them.  So far BfA has failed to impress since Blizzard removed most of the good features from Legion but I´m still interested in how the story of this addon will end.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

What I miss about Legion was how every bit of content was relevant all the way to the end. AP came from everything, not just Islands and World Quests, hell you got it from archaeology (until people complained and it was nerfed). No matter the content you did you got a decent chunk of AP, now doing a Mythic 15 gives less than clearing two brainless world quests.

On top of that, despite the problems with legendaries (which was mainly the inability to target what you wanted) it meant that even if you were running older or lower content, such as the original world bosses or a M4, you were still upping your BLP, so you could help out your friends and other people without feeling like there was nothing in it for you.

The other thing I miss is value of alts. If I was feeling a little bored with my main I could level up another character and bamn, there was a new story to see! Over the course of Legion I got every class to 110 (and got 33 of the 36 mage tower appearances, another great system. The healing one was awful though so once I did it on Druid and Priest I never did it again). BFA? I've gotten six there and the idea of levelling through that content again makes me want to vomit. It's all the same, completely the same.

  • Like 1

Share this post


Link to post
Share on other sites

Missing these:
+Class order hall. Not the place (I can always go back to it), but the absence of class involvment. Though I don't want to be a leader of my class, I would be okay with being just an apprentice mage/paladin/etc. that is eager to learn from Khadgar or carries the weapon-bag for Liadrin.
+Fishing artifact (only artifact I'm really missing)
+As above mentioned: Suramar. Though I think it had the disadvantage that it released very early into the expansion and became a pointless zone to visit by the end of Legion. Mechagon may play a similar role in BfA, let's hope it can deliver.

Not missing them at all:
-Dalaran. Content reusal at it's worst, BfA faction hubs (especially Boralus) feel superior and blend with the continent.
-The way they killed off artifacts. Artifact system indeed was nice, but wielding so powerful weapons yields the obvious question: why won't we use them to fight the next enemy? Having to sacrifice them kind of meant even Blizzard didn't bothered planning ahead - it was an utter disappointment.
-Seperate PvE/PvP realms. Best thing gone from the game.

I have indifferent feeling towards tier sets: they were nice for transmogrification purposes, but having to plan around fixed bonuses sucked. I may be alone with this - but I prefer the switchable azerite gear bonuses over them any day. If it returns it will be probably some mix of the two system.

Share this post


Link to post
Share on other sites

Missing these:

  • Class Order Hall:  I really liked that I was able to play content specific to the class I was playing.  It brought a whole new level to the game.
    • Alongside this, the Champions I spent so much time developing, maybe even some attained in WoD... Leeroy Jenkins!!!!!!
  • Artifact Weapons:  Losing this really upset me.  I really liked not having to change weapons every level or so.  I wish they could have left it in the game and added more looks to the artifact.  As my main is a Shaman, I loved having Doomhammer in one hand and Andoros in the other.  Now, however, I can't change the off hand to Andoros, leaving me to give up using Doomhammer as a look.
  • Locations:  I loved Highmountain, Stormheim, and Suramar.
  • Tier Sets:  If I choose to play as a Shaman or Paladin, etc. Then I want transmog for that specific class, not a generic one.  

Don't miss:

- Like Badadada said, "The way they killed off artifacts. Artifact system indeed was nice, but wielding so powerful weapons yields the obvious question: why don't we use them to fight the next enemy? Having to sacrifice them kind of meant even Blizzard didn't bother planning ahead - it was an utter disappointment."

Honestly, I am finding it tedious trying to attain anything in BfA.  The only thing I actually like is the Allied Races, and the Volpera, (I hope they become available as an allied race).  As it is, Blizzard being owned by Activision, has seriously taken the enjoyment out of the game.

  • Like 1

Share this post


Link to post
Share on other sites

Legion brought me back to WoW.  I loved being able to wield Doomhammer and I still use the transmogs on my shaman.  Artifacts were a great progression chase, because you could see actual results.  As stated above, you received ap from all forms of content and that help make the chase feel worth while.

The order halls were pretty cool.  I enjoyed the themes for each class.  It is a shame that they aren't still being used.

Legendary items were interesting and also a cool chase feature.  However, as mentioned, they were terribly imbalanced overall.  I did enjoy getting smoldering heart on my shaman. It was fun randomly having ascendance.

The only differences between tier gear and azerite gear is a gui and a boring grind.  

  • Like 1

Share this post


Link to post
Share on other sites

The class halls alone made the leveling and story experience so much more flexible, that legion made me get all classes to max level.

And i agree with all the other points as well. I know that the legendaries were a annoying for most players, because there were a few incredible and a few really bad ones, and not being able to earn the specific one you want, is tiring, buuuut the excitement was real.

For me those two systems made me stick to legion consistently. class halls to get me startetd, and legendaries to give me a goal. Legion was by far the best expansion for me personally.

Share this post


Link to post
Share on other sites

To the Legion haters I have to say : haters gonna hate, but lovers gonna love.

And imho, the topic creator is SPOT ON on what made Legion great and what I miss the most.
The legendaries and the artifact weapon made a sens of purpose and something that I miss a lot : ability points.

I'm not fan at all of this whole tier level choice between 3 things.
I loved the "get one level, get one point to put somewhere".
Because of this I played Skyforge a lot because of their Atlas system, but the 2.0 patch killed all that and got streamlined to "get a tier level choice" ...

The current Azerite trait system should have been an evolution of our artifact weapons, making them new traits to earn and learn.
The class Halls should have stayed something where we could have class-flavored war campaigns.

The current system albeit having me playing a lot , is "meh" compared to the Legion "hero" experience.

Share this post


Link to post
Share on other sites

I liked Legion, at least the first half of it. I leveled multiple classes just to see the story lines of obtaining the artifact weapons and have a glance inside the various class halls.

The priest's class hall was gorgeous. The lock's own little planet was very funny.

Opening an emissary chest was like opening the weekly m+ chest cuz of the legendaries.

Suramar, Argus both are unique and  very rich zones and they should be part of the leveling zones at least between 105 and 110.

The invasion made it easy to level alts plus the AK books.

Plus the concept of defeating the greatest evil (forget voidlords) was inspiring. 

BfA is far from the feeling i had in Legion. Due to the current HoA system as soon as I have a new lvl 120 alt, I leave it alone.

Profession is boring. Being alchemist serves me one purpose: monthly token.

Island exp is a joke. The only thing I like in bfa is the PvP talent

Share this post


Link to post
Share on other sites

I hope never in the history of this game we see legendary itens like it was in legion.

the narrative of legion, it was the boring, better than "healing azeroth", because for real, i cant care less about magni questlines, they are soo dull, "rise your whatever and see it shine, now you are more powerfull", very lame, in both expansions, but in bfa its the necklace.

Classhalls means more meaningfull quests, some were just to fill holes like getting the artifact quests from that dude in karazhan.

I didnt care about the artifacts after a few days, but atleast were better than the necklace.

plus the burning legion for the first patches felt like iron horde, like it didnt exists.

 

I miss the reforging, gems, this kind of stuff that was until pandaria, and the wod pvp itens, dks frost 2h.

from legion i just miss the instanced pvp item balacing.

Share this post


Link to post
Share on other sites
15 hours ago, Dractus said:

Artifact weapons were horrid, Class halls pointless, and Legendary items where CANCER (oh you do horrible DPS because you can't get lucky getting a random drop once every 2 weeks? o super fun). The last 2 are different. I miss teir a TON!! and the story was being better-built in legion but the first 3 Oh god no! put the booze down before you write stuff.

If you don't enjoy the game why are you even playing I like the grind it shows you have worked hard I find a lot of quest are to easy .to many people take the game to serious  they get so up set doing runs calm down take a chill pill it's ment to be fun not idiots who only complain about the game and say they hate it but still play .you hardly find many people who just like to help others what I find  i funny is people are more worried about there dps insted of work as a group the ones who dont get what they want abuse others then leave

Share this post


Link to post
Share on other sites

100% agree, Legendaries made everything you did exciting, sure it could be frustrating (I didn't get 2 of my best 3 on my main till my last 2 legos, which was also the week before I went travelling for a year so didn't even get to play with them) but it made everything you did feel valuable. I just don't care about doing anything in BFA other than raiding, no reason to do easier raid difficulties, no real reason to do world quests now my neck is at 44. Less of a reason to do my weekly M+ now my ilevel is 412. Sure I can still get small upgrades, but the chance of a lego was super exciting. Unless I'm trying to push raider io score there's no reason for me to do anything outside of my main raid nights at the minute other than play alts. 

The unique class order halls with the actually worthwhile rewards were great as well, unique mounts and artifact skins and generally just good story made you actually want to play through as multiple classes. 

Don't forget the mage tower as well! That was awesome and with some excellent rewards with the skins. 

  • Like 1

Share this post


Link to post
Share on other sites
16 hours ago, Stan said:

I don't really know why Blizzard constantly feels the urge to reinvent the wheel with major features of the game that are well received among the community.

Because otherwise people will whine that they're paying full price for an expansion where nothing changes. So they're kinda forced to make new mechanics for each expansion to make them compelling and different from one another. I agree with you, though, that they could have kept some stuff from Legion and embedded better in Battle for Azeroth.

I also agree that they should have kept the Artifact Weapons given how customizable they were in terms of appearance (plus there is Transmogrification already). Having an Artifact Weapon gave players a sense of scale in terms of power. Even if the rest of your gear was *filtered*, you at least had your weapon to rely on.

  • Like 1

Share this post


Link to post
Share on other sites

Legion had its flaws early on but around 1/4 of the way through it everything started to come together and come together it did, beautifully. I wonder from time to time why Blizzard didn't just introduce 6 new skins for your artifact weapon, give every class 15-20 new legendaries and continue the class hall into BFA (Have new locations for class halls on Boralus and Zandalar but still make the old ones relevant, maybe missions connecting the 2). I hate it when blizz has something that works and is really good then the next expac comes out and its erased. Even worse they keep all the stuff that didn't work or make new stuff for ppl to do that is garbage (island expos). Why they do this I'll never know. I can only hope going forward they have learned from their mistakes. 

Probably the #1 feature from Legion I miss is the ability to change your playstyle  through the use of Leggos. I would go as far as to say I miss that more than anything taken from WOW ever. Those leggos made playing my character fun, something in bfa that my characters are in desperate need of. Ion said in a interview they were looking at how the artifact weapons worked for inspiration on developing the Heart of Azeroth progression path. I hope they get it right. Fingers crossed.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
×
×
  • Create New...