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5 Things That I Miss from Legion

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1 hour ago, Dractus said:

Artifact weapons were horrid, Class halls pointless, and Legendary items where CANCER

Well, at least you went into detail as to why you think those were so bad, otherwise your post would be a completely waste of space. /s

I'm personally not a huge fan of Class Halls either, or spreading the player base over multiple locations in general. It always seems like a desperate act to not have another Northrend-Dalaran situation where the game just could not handle all the players in one location. That's why we see the same thing again now, where everything in our faction capitals is just miles apart. Other than that, at least Order Halls worked pretty well story- and themewise.

The real problem I find with legendaries was their implementation. Making it a random drop was doomed from the start, even with bad luck protection, because you would still end up with trash like pre-buff Sephuz. And honestly, the idea behind them is weird. So you have items that change your abilities with special effects, and you can only wear one (later two) of them at the same time... why not just make a new talent row? If it's for that carrot on the stick, well it didn't work. No one I played with farmed emissaries or low-tier raids just for legendaries. And even if, that's just recycling of already irrelevant content, which just burns out players.

Tier sets need to come back. If you wanna shut up the M+ players, just give them some Dungeon sets that are specifically tailored for that content, or just block the set boni in M+.

Storywise, I'd rather not be part of badly animated cutscenes... it feels half-assed, especially when you have games like SWTOR who do a significantly better job at story telling. Also, please stop calling me "Champion"... that title is meaningless when you grant it to anyone who manages to create a character.

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You also forgot a Suramar like zone with a storyline that advances through weeks, and the BfA equivalent of a Mage tower challenge. It could give us some cool transmog sets (since mounts at this point don't really feel that special)

Some of the things you mentioned had flaws, for example the AP grind or the Legendary system as a whole, but I agree on the last two parts.

In a way, I'm starting to get why Sylvanas behaves the way she does and that being a pacifists is just being a massive hypocrite, but it could have been done a lot better.Plus the fact that Azerite is basically the Azerothian version of the splitting of the atom. And neither Alliance or the Horde are completely innocent. It always baffled why Blizz never hired some Black Library writers like Aaron Dembski Bowden or dan Abnett, instead of fanfic tier Kristie Golden 

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The excuse blizzard gave for dropping tier is bullshit simply because the 2 boss raid coming this month is just reusing the armor art from BfD.

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2 hours ago, Dractus said:

Artifact weapons were horrid, Class halls pointless, and Legendary items where CANCER (oh you do horrible DPS because you can't get lucky getting a random drop once every 2 weeks? o super fun). The last 2 are different. I miss teir a TON!! and the story was being better-built in legion but the first 3 Oh god no! put the booze down before you write stuff.

liked the Legendaries as a fire mage because you had a little bit more variations in play style. Also Def Legendaries had been great for higher M+ (when you also could change your equipt in M+ what im really missing) and raid progress

Edited by ResoWho

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Artifacts and AP grinds were boring. Being a "hero" didn't really mean anything, if every average Joe had a copy of some well known weapons like Ashbringer or Doomhammer. These IMO should have stayed in possession of lore characters. I prefer when game acknowledges there are multiple heroes/champions working together. That, and they should finally remove mission table, as these are just boring leftovers from garrisons/class halls. What I liked in Legion the most were it's zones (most of them), overall climate and several plot lines, even though some of them could have been written better (example: whole Greymane/Sylvanas thing felt rather disjointed, as if cut from something larger, it ended so abruptly without direct follow up).

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legendarys were awesome, best idea in a long time..

it was just not balanced...

if every legendary had the same strenght nobody would criy about it

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I actually enjoyed the Legion content for the most part of it.  It was actually a breath of fresh air from playing other MMO's like ArcheAge, Tera, and Aion where it literally would take me 7 months to 2 years doing endgame content for a weapon or gear upgrade for my Main Character.  Loved the Mage Tower challenge when it was available and thought it was very unique and finding the hidden appearances via random item drops to start a chain quest for several of the classes I did played.  Tier sets were nice and started me wanting to raid again in an MMO.  Some of the Legendaries I did like and there was some that just collected dust in my bags that I didn't care for.

BFA is just meh due to very little self progression for the individual.  "Congrats you finally reached Lv.120 now go grind Artifact Power to unlock your Azerite Traits and yes you are going to have to keep upgrading your Azerite Gear to be beneficial in Raiding and Mythic Keystone Dungeons enjoy your current End Game stand still till patch 8.2.? is released and do it all over again till the end of this expansion.  Sincerely Blizzard...p.s. we will have Concordance 2.0 again but this time for your HoA."

Edited by Ragingwolf
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I really enjoyed Legion and I tested every class just to how their story starts and despite some people didn´t like the Artifactweapon I liked it a lot. It gave me the feeling that my Character got stronger when I activated a trait and with the Mage tower you even got a special Skin for it as well wich frustraded me until I finally completed the challange and it felt great .

The Legendries were not well balanced but still the idea was a good one since you can mog them now

The Class odere Halls were blessing and curse at the same time but the way we obtained them made sense and went well with the story.

I also miss the Tier set since they were very important and possesing them made you stronger now every armor looks the same for each class and that´s really boring. And I don´t understand why they removed them.  So far BfA has failed to impress since Blizzard removed most of the good features from Legion but I´m still interested in how the story of this addon will end.

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What I miss about Legion was how every bit of content was relevant all the way to the end. AP came from everything, not just Islands and World Quests, hell you got it from archaeology (until people complained and it was nerfed). No matter the content you did you got a decent chunk of AP, now doing a Mythic 15 gives less than clearing two brainless world quests.

On top of that, despite the problems with legendaries (which was mainly the inability to target what you wanted) it meant that even if you were running older or lower content, such as the original world bosses or a M4, you were still upping your BLP, so you could help out your friends and other people without feeling like there was nothing in it for you.

The other thing I miss is value of alts. If I was feeling a little bored with my main I could level up another character and bamn, there was a new story to see! Over the course of Legion I got every class to 110 (and got 33 of the 36 mage tower appearances, another great system. The healing one was awful though so once I did it on Druid and Priest I never did it again). BFA? I've gotten six there and the idea of levelling through that content again makes me want to vomit. It's all the same, completely the same.

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Missing these:
+Class order hall. Not the place (I can always go back to it), but the absence of class involvment. Though I don't want to be a leader of my class, I would be okay with being just an apprentice mage/paladin/etc. that is eager to learn from Khadgar or carries the weapon-bag for Liadrin.
+Fishing artifact (only artifact I'm really missing)
+As above mentioned: Suramar. Though I think it had the disadvantage that it released very early into the expansion and became a pointless zone to visit by the end of Legion. Mechagon may play a similar role in BfA, let's hope it can deliver.

Not missing them at all:
-Dalaran. Content reusal at it's worst, BfA faction hubs (especially Boralus) feel superior and blend with the continent.
-The way they killed off artifacts. Artifact system indeed was nice, but wielding so powerful weapons yields the obvious question: why won't we use them to fight the next enemy? Having to sacrifice them kind of meant even Blizzard didn't bothered planning ahead - it was an utter disappointment.
-Seperate PvE/PvP realms. Best thing gone from the game.

I have indifferent feeling towards tier sets: they were nice for transmogrification purposes, but having to plan around fixed bonuses sucked. I may be alone with this - but I prefer the switchable azerite gear bonuses over them any day. If it returns it will be probably some mix of the two system.

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Missing these:

  • Class Order Hall:  I really liked that I was able to play content specific to the class I was playing.  It brought a whole new level to the game.
    • Alongside this, the Champions I spent so much time developing, maybe even some attained in WoD... Leeroy Jenkins!!!!!!
  • Artifact Weapons:  Losing this really upset me.  I really liked not having to change weapons every level or so.  I wish they could have left it in the game and added more looks to the artifact.  As my main is a Shaman, I loved having Doomhammer in one hand and Andoros in the other.  Now, however, I can't change the off hand to Andoros, leaving me to give up using Doomhammer as a look.
  • Locations:  I loved Highmountain, Stormheim, and Suramar.
  • Tier Sets:  If I choose to play as a Shaman or Paladin, etc. Then I want transmog for that specific class, not a generic one.  

Don't miss:

- Like Badadada said, "The way they killed off artifacts. Artifact system indeed was nice, but wielding so powerful weapons yields the obvious question: why don't we use them to fight the next enemy? Having to sacrifice them kind of meant even Blizzard didn't bother planning ahead - it was an utter disappointment."

Honestly, I am finding it tedious trying to attain anything in BfA.  The only thing I actually like is the Allied Races, and the Volpera, (I hope they become available as an allied race).  As it is, Blizzard being owned by Activision, has seriously taken the enjoyment out of the game.

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Legion brought me back to WoW.  I loved being able to wield Doomhammer and I still use the transmogs on my shaman.  Artifacts were a great progression chase, because you could see actual results.  As stated above, you received ap from all forms of content and that help make the chase feel worth while.

The order halls were pretty cool.  I enjoyed the themes for each class.  It is a shame that they aren't still being used.

Legendary items were interesting and also a cool chase feature.  However, as mentioned, they were terribly imbalanced overall.  I did enjoy getting smoldering heart on my shaman. It was fun randomly having ascendance.

The only differences between tier gear and azerite gear is a gui and a boring grind.  

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The class halls alone made the leveling and story experience so much more flexible, that legion made me get all classes to max level.

And i agree with all the other points as well. I know that the legendaries were a annoying for most players, because there were a few incredible and a few really bad ones, and not being able to earn the specific one you want, is tiring, buuuut the excitement was real.

For me those two systems made me stick to legion consistently. class halls to get me startetd, and legendaries to give me a goal. Legion was by far the best expansion for me personally.

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To the Legion haters I have to say : haters gonna hate, but lovers gonna love.

And imho, the topic creator is SPOT ON on what made Legion great and what I miss the most.
The legendaries and the artifact weapon made a sens of purpose and something that I miss a lot : ability points.

I'm not fan at all of this whole tier level choice between 3 things.
I loved the "get one level, get one point to put somewhere".
Because of this I played Skyforge a lot because of their Atlas system, but the 2.0 patch killed all that and got streamlined to "get a tier level choice" ...

The current Azerite trait system should have been an evolution of our artifact weapons, making them new traits to earn and learn.
The class Halls should have stayed something where we could have class-flavored war campaigns.

The current system albeit having me playing a lot , is "meh" compared to the Legion "hero" experience.

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I liked Legion, at least the first half of it. I leveled multiple classes just to see the story lines of obtaining the artifact weapons and have a glance inside the various class halls.

The priest's class hall was gorgeous. The lock's own little planet was very funny.

Opening an emissary chest was like opening the weekly m+ chest cuz of the legendaries.

Suramar, Argus both are unique and  very rich zones and they should be part of the leveling zones at least between 105 and 110.

The invasion made it easy to level alts plus the AK books.

Plus the concept of defeating the greatest evil (forget voidlords) was inspiring. 

BfA is far from the feeling i had in Legion. Due to the current HoA system as soon as I have a new lvl 120 alt, I leave it alone.

Profession is boring. Being alchemist serves me one purpose: monthly token.

Island exp is a joke. The only thing I like in bfa is the PvP talent

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I hope never in the history of this game we see legendary itens like it was in legion.

the narrative of legion, it was the boring, better than "healing azeroth", because for real, i cant care less about magni questlines, they are soo dull, "rise your whatever and see it shine, now you are more powerfull", very lame, in both expansions, but in bfa its the necklace.

Classhalls means more meaningfull quests, some were just to fill holes like getting the artifact quests from that dude in karazhan.

I didnt care about the artifacts after a few days, but atleast were better than the necklace.

plus the burning legion for the first patches felt like iron horde, like it didnt exists.

 

I miss the reforging, gems, this kind of stuff that was until pandaria, and the wod pvp itens, dks frost 2h.

from legion i just miss the instanced pvp item balacing.

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15 hours ago, Dractus said:

Artifact weapons were horrid, Class halls pointless, and Legendary items where CANCER (oh you do horrible DPS because you can't get lucky getting a random drop once every 2 weeks? o super fun). The last 2 are different. I miss teir a TON!! and the story was being better-built in legion but the first 3 Oh god no! put the booze down before you write stuff.

If you don't enjoy the game why are you even playing I like the grind it shows you have worked hard I find a lot of quest are to easy .to many people take the game to serious  they get so up set doing runs calm down take a chill pill it's ment to be fun not idiots who only complain about the game and say they hate it but still play .you hardly find many people who just like to help others what I find  i funny is people are more worried about there dps insted of work as a group the ones who dont get what they want abuse others then leave

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100% agree, Legendaries made everything you did exciting, sure it could be frustrating (I didn't get 2 of my best 3 on my main till my last 2 legos, which was also the week before I went travelling for a year so didn't even get to play with them) but it made everything you did feel valuable. I just don't care about doing anything in BFA other than raiding, no reason to do easier raid difficulties, no real reason to do world quests now my neck is at 44. Less of a reason to do my weekly M+ now my ilevel is 412. Sure I can still get small upgrades, but the chance of a lego was super exciting. Unless I'm trying to push raider io score there's no reason for me to do anything outside of my main raid nights at the minute other than play alts. 

The unique class order halls with the actually worthwhile rewards were great as well, unique mounts and artifact skins and generally just good story made you actually want to play through as multiple classes. 

Don't forget the mage tower as well! That was awesome and with some excellent rewards with the skins. 

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16 hours ago, Stan said:

I don't really know why Blizzard constantly feels the urge to reinvent the wheel with major features of the game that are well received among the community.

Because otherwise people will whine that they're paying full price for an expansion where nothing changes. So they're kinda forced to make new mechanics for each expansion to make them compelling and different from one another. I agree with you, though, that they could have kept some stuff from Legion and embedded better in Battle for Azeroth.

I also agree that they should have kept the Artifact Weapons given how customizable they were in terms of appearance (plus there is Transmogrification already). Having an Artifact Weapon gave players a sense of scale in terms of power. Even if the rest of your gear was *filtered*, you at least had your weapon to rely on.

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Legion had its flaws early on but around 1/4 of the way through it everything started to come together and come together it did, beautifully. I wonder from time to time why Blizzard didn't just introduce 6 new skins for your artifact weapon, give every class 15-20 new legendaries and continue the class hall into BFA (Have new locations for class halls on Boralus and Zandalar but still make the old ones relevant, maybe missions connecting the 2). I hate it when blizz has something that works and is really good then the next expac comes out and its erased. Even worse they keep all the stuff that didn't work or make new stuff for ppl to do that is garbage (island expos). Why they do this I'll never know. I can only hope going forward they have learned from their mistakes. 

Probably the #1 feature from Legion I miss is the ability to change your playstyle  through the use of Leggos. I would go as far as to say I miss that more than anything taken from WOW ever. Those leggos made playing my character fun, something in bfa that my characters are in desperate need of. Ion said in a interview they were looking at how the artifact weapons worked for inspiration on developing the Heart of Azeroth progression path. I hope they get it right. Fingers crossed.

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      Corrupted Ring - Face the Truth Corrupted Ring - Last Grasp Corrupted Ring - Masochistic Corrupted Ring - Mesmerizing Corrupted Ring - Overconfident Corrupted Ring - Revel in Violence Corrupted Ring - Spontaneous Fury Corrupted Ring - Thing From Beyond Corrupted Weapons in Patch 8.3
      Certain weapons from Ny'alotha also have Benthic-like effects and a flat +25 Corruption Stat Increase which isn't currently reflected on the tooltip.
      Weapon Effect Description An'zig Vra Devour Vitality Your autoattacks bite into the target's soul, dealing 2% of your health in damage and healing you for that amount. Devastation's Hour Twilight Devastation Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 5% of your health to all enemies in front of you.
      Eyestalk of Il'gynoth Ineffable Truth Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 20% for 12 sec. Faralos, Empire's Dream Searing Flames Your damaging abilities build stacks of Searing Flames. When you reach 30 stacks, exhale a Searing Breath, dealing damage equal to 5% of your health to all targets in front of you. Mar'kowa, the Mindpiercer Flash of Insight Your mind's true potential is unlocked, causing your spells to grant you flashes of insight. Gain between 1% and 8% Intellect at all times. Qwor N'lyeth Echoing Void Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain. Shard of the Black Empire Twisted Appendage Your attacks have a chance to spawn a tentacle which Mind Flays your target for [ 3,110 + 25% of Spell Power ] Shadow damage every second for 10 sec. Shgla'yos, Astral Malignity Infinite Stars Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 60% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 25%, stacking up to 10 times. Sk'shuul Vaz Obsidian Skin Gain Obsidian Skin, increasing your Armor by 5%. Every 100% of your Max Health lost, explode with Obsidian Destruction, dealing Shadow damage equal to 1,000% of your Armor to all enemies within 20 yds. Unguent Caress Lash of the Void Your attacks have a chance to lash your target with a living tentacle, dealing [ 30% of Attack Power ] Shadow damage and snaring them by 30% for 6 sec. Vorzz Yoq'al Void Ritual Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 10 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual. Whispering Eldritch Bow Whispered Truths Your auto-shots reduce the remaining cooldown of a random Hunter ability by 1.0 sec. Corruption Resistance
      There are various ways to decrease your Corruption Level in Patch 8.3:
      New 8.3 Essences will reduce your Corruption by 10. You can talk to MOTHER and cleanse an item off Corruption, but that will also remove its beneficial effect. Ashjra'kamas, Shroud of Resolve (Wrathion's Legendary Cloak) comes with +5 Corruption Resistance at Rank 1. The Heart of Azeroth will have an infinite trait to aid you against N’Zoth’s Corruption at max level (Purity of the Worldsoul). The trait's available at HoA Level 85 and more details can be found here. Blizzard's Goals with Corrupted Items
      Finally, Blizzard shared their thoughts on the new Corrupted Items system in a blue post on October 24.
      Blizzard (Source)
      The most recent PTR build introduced an early version of our Corrupted Items system, and we’d like to highlight a few aspects of how the Corruption system works, and our goals as we iterate on it.
      How Corruption Works
      Items from Ny’alotha, Mythic Keystone dungeons in Season 4, BfA PvP Season 4, the Heroic Darkshore Warfront, and other new sources of loot that are updated with Season 4 will not be able to Warforge or Titanforge. Items from older content will retain an effective “ceiling” of item level 455, as they do today.
      There will be a chance for these new items to be Corrupted by N’Zoth. A Corrupted item has a powerful beneficial property, similar to many of the Benthic effects seen in Nazjatar, but has a new detrimental stat: Corruption. Items can have varying levels of Corruption, with the amount of Corruption present correlating directly with the power of the beneficial upside (for example: an item might give 4% Critical Strike damage and 10 Corruption, or 6% Critical Strike damage and 15 Corruption).
      Corruption represents the influence of N’Zoth, which will have negative effects on the wearer. As Corruption increases, a series of drawbacks are activated. You might remember how Corruption worked on the Cho’gall encounter back in Bastion of Twilight – that was a source of inspiration here. The drawbacks currently on the PTR are works-in-progress and not-yet-tuned, and we have changes already implemented in the next PTR build. Our general intent is for low Corruption to activate a minor effect that most people can play around without too much difficulty, medium levels of Corruption to activate a couple more effects that have a higher skill cap (nd may be more situational in where and when someone can handle having them active), and high levels of Corruption to be prohibitive, and virtually never worth it.
      Gear that makes your character worse when you equip it doesn’t sound terribly appealing, but fortunately there will be a few ways of dealing with Corruption. The legendary cloak that players will earn from Wrathion early on in Visions of N’Zoth will negate some Corruption, and can be upgraded through entering and completing Horrific Visions to provide even more of a bulwark against Corruption.
      Early on, we expect that players might wear one or maybe two pieces of Corrupted gear at a time. Later on, three or four pieces might be manageable. The vast majority of the gear players wear, even later on, will not be Corrupted. And these perks aren’t planned to be slot-restricted, so if there’s a specific power you want, there should never be a concern that your item needs to roll with that affix to be useful.
      We also never want an item that would otherwise be an upgrade to feel unusable as a result of being Corrupted, so any Corrupted items can be taken to the Heart Forge and purified without restriction . If you get that trinket you’ve been hoping for, but it’s Corrupted with a beneficial effect you don’t like, or wearing it would push you above a Corruption threshold you’re comfortable with, just purify the item and carry on.
      Itemization Philosophy
      With itemization, we’re always looking for opportunities to create moments of excitement and choices and options to customize your gameplay to suit your playstyle and the content you choose to play. Warforging created some of this by allowing useful rewards to come from a wide range of content, and ensuring that there was almost always at least the chance of an upgrade from any repeat boss kill or other source of loot. However, as we’ve seen and heard clearly in feedback over the past years, it has also brought significant downsides: Progression feels less rewarding, as players killing a raid boss on a new difficulty for the first time often disenchant much of the loot because they have equal or better Warforged items from lower difficulties or other sources. In addition, the feeling that a given item could have Warforged more and been even better can leave a sense of disappointment at what should have been a clear reward moment. And the sense that these systems are out of players’ direct control makes it harder to work towards a clear goal or state of completion.
      The Corruption system isn’t a permanent addition to World of Warcraft, but it is an extension of the theme of N’Zoth’s pervasive and growing influence over Azeroth. As we explore this over the course of the PTR, we’d love to hear feedback about the initial round of powers showing up on items, Corruption drawbacks that may be excessively punitive, and the system as a whole.
      Please feel free to reply with your feedback here in this thread. Thank you very much!
      Check out our Patch 8.3 Hub for more information about Visions of N'Zoth.
      Here's everything we know so far about the Corrupted items system coming in Visions of N'Zoth.
    • By Stan
      Visions of N'Zoth is Battle for Azeroth's final major content patch, where we take the battle to N'Zoth himself and visit Ny'alotha. Our hub covers everything you need to know about Patch 8.3 and helps you stay on track if you haven't been playing the game for a while.
      Patch 8.3 Release Date
      Blizzard revealed after BlizzCon that Patch 8.3 will go live in January 2020.
      Game Director Ion Hazzikostas talked about Visions of N'Zoth in the latest Content Preview on October 7. We learned pretty much everything about the new patch, and in the following section, you're going to find its main features:
      Assaults
      Invasions return to the game once more, and this time, they're called Assaults. The Vale of Eternal Blossoms and Uldum will be periodically under assault by N'Zoth's forces, and your goal is to drive them back by completing quests and interacting with various objectives to complete the "emissary." Blizzard uses technology and everything they've learned from Mechagon and Nazjatar in this new iteration of Assaults to ensure dynamic replayability. Assaults are mandatory if you want to enter Horrific Visions.
      Initial Preview of Assaults in Visions of N'Zoth Horrific Visions
      Described as alternate realities where N'Zoth's power is ascendant, these are 1-5 player "scenarios" of Stormwind and Orgrimmar, where you need to complete various objectives for rewards. Horrific Visions revolve around a new mechanic called Sanity, which starts draining as soon as you enter a Horrific Vision. Your goal is to complete as many side objectives as possible and defeating the mini-boss before your Sanity is completely depleted.
      To help you with that, we've got Wrathion with a new Legendary Cloak and a Titanic Research Archive for Horrific Visions with perks that gradually trivialize the feature. You will be also able to buy various items from Wrathion after completing the Black Empire intro questline.
      Wrathion Selling Various Items in Patch 8.3 Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss.
      Check out the sets you will be able to obtain in the new raid:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview In the raid, we find out N'Zoth's true size and interesting loot which revolves around Corruption:
      Corrupted Weapons from Ny'alotha, the Waking City We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Tyrande Whisperwind VO (Patch 8.3) N'Zoth's in-game model has been updated multiple times and you can check out N'Zoth's VO as well if you're interested what the Old God has to say based on the latest sound files.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon. On top of that, Essences from Mechagon and Nazjatar will be easier to acquire for alts. You can also add your own sockets to gear which currently does not have any, and more.
      Add Sockets to Your Gear in Patch 8.3 Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level.
      New Factions
      Uldum and Vale of Eternal Blossoms will be under attack by N'Zoth's forces and both zones host new factions. You'll learn more about the Rajani in Pandaria and Uldum Accord resides in Ramkahen.
      Rajani & Uldum Accord Overview New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Alternative of Titanforging
      The Corrupted Items System is the alternative to Warforging and Titanforging in Patch 8.3. Items that would Warforge/Titanforge will drop with a +Corruption stat which grants side effects at various Corruption Levels.
      Everything We Know About the Corrupted Items System So Far Cleansing Corrupted Items Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.It was confirmed at BlizzCon that all races will be able to roll Death Knights in Patch 8.3. The new Allied Races Death Knights will have a slightly updated starting experience similar to intros of Allied Races.
      Decrypted Bolvar & Darion Mograine Sound Files Improved Eye Glow for Night Elves and Death Knights Mythic Season 4 Season
      A brand new Season awaits in Visions of N'Zoth and players will be able to earn a title and a mount!
      New Mythic Season 4 Achievements & Rewards Quaking Affix Changes New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount Ahead of the Curve N'Zoth Mount: Uncorrupted Voidwing Mythic N'Zoth Mount (Ny'alotha Allseer), Glory of the Ny'alotha Raider (Wriggling Parasite) Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      New World Bosses in Visions of N'Zoth Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
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