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After some community outcry over the new changes coming to keystone next week, Blizzard have detailed a new addition to patch 9.0.5, aimed at improving the weekly Mythic+ keystone generated. Players will be getting their first weekly keystone at the same level of the highest completed key from the previous week! Check out the full and detailed explanation:
Weekly Mythic Keystones (source)
One of our goals in 9.0.5 has been to address a situation we introduced in Shadowlands with Mythic Keystones never de-leveling. We received a great deal of feedback on our planned adjustment, which is currently outlined in the 9.0.5 patch notes. With this proposed change, we would reintroduce an awkward dynamic where it wouldn’t be possible to sustain running a single Mythic Keystone dungeon per week, even if you always cleared the dungeon in time, because decay would necessitate re-leveling your keys every other week.
When we created the original logic for Mythic Keystones in 2016, we wanted to make sure that players were getting Keystones that appropriately suited their proficiency in Mythic Keystone dungeons, and we wanted to reinforce the importance of clean and well-executed dungeon runs. Having Keystones decay from one week to the next accomplished both of those goals. However, in Shadowlands, we introduced the Great Vault and more Season-driven tracking of performance in Mythic Keystone dungeons, and we unintentionally disabled the logic for de-leveling Keystones, but the reasons for the original design still apply.
We feel that the game should compensate players who consistently succeed at a certain difficulty by giving them keys that start at that level the following week, so we’re working on an update to 9.0.5 that should alleviate that concern while still satisfying the goals of the original system:
In a given week, if you finish a Mythic Keystone dungeon in time, the next week’s Great Vault will contain a Keystone of that same level. So, for example, if your highest Mythic Keystone completion during week one is a +15 that you completed in time, you will get another +15 Keystone from the Great Vault to start week two. If you run that +15 during week two and fail to meet the timer, however, and complete no other +15 (or higher) Mythic Keystone dungeons the rest of week two, you will receive a +14 Keystone from the Great Vault to start week three.
Thank you for your feedback and understanding.
With the announcement of patch 9.0.5 arriving next week many players have been asking how exactly the Mythic+ Valor Point system achievement requirements for item level caps will work in regard to alts, and if they'll have to re-do the achievements on each alt.
Luckily we do have some fairly official information on the matter, as Blizzard did mention this in a group interview with Chinese sites, where Ion Hazzikostas, Ely Cannon and Frank Kowalkowski answered many questions, this one being particularly relevant:
While we don't have an explicit blue post stating this, and it wasn't mentioned in any of the many other interviews, it does make a lot of sense. However, we can't take this as an absolute 100% confirmation and will have to wait a few more days until the actual patch arrives. But for now it's safe to at least assume alts will be able to upgrade their (newly dropped) Mythic+ gear without having to re-do the long process of getting the Season 1 KSM achievement.
Here a couple of reddit threads where the matter is being discussed:
Will I have to earn ksm on an alt to upgrade my items to 220 during 9.0.5? Are the upcoming m+ valor upgrade achievements account wide? And big thanks to Thanks to SoulAwaken for the translation, so we don't have to address alts as "trumpets", as google translate refers to them.
Blizzard / NetEase are reverting Hall of Fame / Cutting Edge Sire Denathrius kills and banning players that participated in real money boosting in the Chinese region.
Yesterday, we reported about the Hall of Fame being tainted by boosts in the Chinese region. You can read the full article here.
What happened is that the Alliance Mythic Hall of Fame has filled mostly thanks to real money trading, which is against the ToS, and so NetEase, who is in charge of WoW in the Chinese region, have sent quizzes about the Sire Denathrius fight to suspicious accounts, according to nemof.
Here are some of the questions that they asked about the encounter:
What causes the boss to phase? What is the number of cabalists in Phase 2? If there is a Blood Prince in Phase 3, and if so, how many? Placeholder for tweet 1367784617671991298 Placeholder for tweet 1367788267429457922 Apparently, some boosters have already been suspended.
Placeholder for tweet 1367785164948926466 Source: Reddit + Twitter
Blizzard just confirmed that cross-realm Mythic Castle Nathria will open with next week's weekly raid reset.
Earlier this week, the Castle Nathria Hall of Fame filled to completion.
With the next weekly raid reset (Tuesday morning, March 9 in this region), cross-realm Mythic Castle Nathria will become available.
In the official 9.0.5 patch notes Blizzard added a fairly major change to how the level of the first weekly Mythic+ keystone everyone receives is calculated, reverting the new Shadowlands method to the old Battle for Azeroth one. The change itself seems more detrimental to players than not, as you will now have to keep up with your M+ key levels every week if you want to run higher ones directly:
Mythic+ Keystones (source)
Mythic Keystone Dungeons The formula for determining the level of the first Mythic Keystone players receive each week has been adjusted. Previously, players would always receive a Keystone 1 level below the highest they'd completed so far in Season 1. After this change, Keystone level will continue to decrease by 1 per week until players again complete a higher level Keystone. For example, a player who completes a level 15 Keystone will receive a level 14 Keystone the following week. If they do not complete a 15 or higher Keystone that week, they will receive a level 13 Keystone the week after. One interpretation could see it as a benefit for those that got sort of stuck on a high key every week when they completed a very high one, as they will now have control over their levels in the long run. Another theory is that this change was, at least in part, made to combat the rampant boosting, as a player could just get a boost once in the season and have access to a high key for the rest of it.
Regardless of what the reason behind the change is, the community reaction to the news wasn't all that great, with posts popping up immediately after the patch notes were announced. And while the Valor Point system has been greeted fairly warmly (aside from that whole "regrind all the items you already have thing), this 9.0.5 change is being torn apart fairly unanimously.
Even the more level-headed players and those that don't actually care about it aren't quite fans of the system:
On the other hand a fair number of players didn't even notice the system had changed since BfA, so perhaps it's not as dramatic as it's being made out to be. Whatever the reason for this change, whether it's to combat boosting, to get more players playing additional M+ keys, or just to add more challenge/work in, as Keystone Master and its new lower level achievement siblings are now worth a lot more, due to the Valor Point system item level being based on them, we'll see how it plays out and whether Blizzard re-revert it in the future.