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Stan

5 Things That I Miss from Legion

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53 minutes ago, Highfather said:

(...)Probably the #1 feature from Legion I miss is the ability to change your playstyle  through the use of Leggos. I would go as far as to say I miss that more than anything taken from WOW ever. Those leggos made playing my character fun, something in bfa that my characters are in desperate need of. (...)

 

Whole heartily agree with you on that !
Right now playstyle is riggid and booooooooooooring ...
I loved in Legion the fact that I could adapt to each mm+ affixe by using specific legendaries and enjoy each playstyle. 

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18 hours ago, Dractus said:

Artifact weapons were horrid, Class halls pointless, and Legendary items where CANCER (oh you do horrible DPS because you can't get lucky getting a random drop once every 2 weeks? o super fun). The last 2 are different. I miss teir a TON!! and the story was being better-built in legion but the first 3 Oh god no! put the booze down before you write stuff.

Yeah, this reply is cancer.  On to more important things...

In my opinion the author is spot on.  Like every expansion, Legion had it's downsides, but having a class hall and an artifact weapon made my character feel a bit more important in the story line.  So far, Battle for Azeroth is graphically gorgeous, but fundamentally boring.  Until things get better, I've gone on to trying out other roles in the game, tanking for the first time a few nights ago, and leveling a healer as well.  Let's hope we don't have to wait for the next expansion for things to get good again.

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While i agree that HoA isn't better than artifacts, i think a lot of the appeal of them was the fact that they were lore heavy, awesome weapons, and that you could unlock new skins for them through a variety of content.  

 

The order halls themselves were OK, some of them were much cooler than others.  The class storyline though, was amazing, and having questing content that is independent of what zone you are in is something that was very prevalent in older expacs, especially vanilla.  THAT makes the world feel big, when you are busy in azuna and also need to quest in EPL or something.  

 

Legendaries in Legion were probably one of the worst implementations of player choice ever, pretty much the same as Azerite traits but fewer and farther between. 

The Narrative WAS pretty good, although the suramar gating was kind of annoying when i swapped mains during nighthold and had to redo a bunch of stuff to see the rest of the illidan/guldan story, i eventually gave up and don't think i ever saw it to the end.  Rep/quest gating in general in this game is starting to REALLY get old, and while some ease on the restrictions recently (with transmog and toys) are very much welcome, having SO much tied to individual reps makes playing alts a less rewarding experience without taking too much time away from mains.  

 

Tier sets going away was sad, but the way they presented the change legit made sense.  I was actually excited to see what sort of awesome armor sets we'd get without being restricted to seemingly forced iterations of class flavor/theme, and was looking forward to super cool titan armor.  Uldir gear for most armor types was pretty bland, with a few exceptions, leveling/dungeon gear was VERY disappointing and seems to get worse every expansion. (although i do like my rogue's pirate set). The BoDA sets are somewhat cool, with mythic being the only really good looking ones at all, and the leather set seeming like a rehash of warlords purchasable set from the garrison.  SUPER disappointing that Crucible isn't going to have unique appearance since the theme of the raid has literally nothing to do with BoDA, yet is reusing assets.  seems VERY lazy, and seems to go against the very reasons/compromise they gave for eliminating tiersets.  The tier set bonuses themselves, however, could have been a better implementation of azerite traits, and i'm not sure why they didn't just look at the 42+ bonuses PER CLASS (with new classes having slightly less) for inspiration on azerite traits instead of "oh you stab the guy randomly and he bleeds".  


 

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One thing I'll note has gone downhill from Legion is the plot/storyline.

Legion had its fair share of headscratchers and plot holes (like where the hell were any horde of note?   Why were the pillars of creation so stupid important at the start of the expansion only to become irrelevant?).    But for the most part the plot was cohesive, made sense, and was engaging.     We had some "Holy #%@$" moments when Illidan, after sealing away the Burning Legion again, decides to open a planet sized portal in the sky to argus to force the war, or Gul'Dan's defeat, etc.    The plot overall worked.

BFA?    So many, many bad plot points.    So many characterizations done poorly with the dumbest of motivations.   Just a few examples:

1) Rexxar, Champion of the Horde, says he joined the (morally questionable) war because "Jaina, She's killed too many."...wait when the hell has Jaina ever killed any large groups anywhere?    The only kinda sorta thing was the blood elf guards in Dalaran, which was a small group and very arguably justified.     Compared to the actions of other faction leader's and she's barely killed anyone.

2) Let me get this straight.   Sylvannas conducts a blitzkrieg style offense out of nowhere toward the night elves and their home, through which she ends up mortally wounding Malfurion and forcing Tyrande to run to bring him to safety.    She then has a quick change in plans and burns down the world tree containing many night elf civilians and children, screaming as they die.

And then the night elves are resurrected and voluntarily join Sylvannas because...Elune and Tyrande failed to protect them from Sylvannas?    What kind of crackhead logic is that?   

3) Just before BFA, we were whizzing around on a Legion-destroying spaceship with Velen and the Draneii, using Light powered mechs and super weapons in argus.    Suddenly, we're back to wooden siege catapults and primitively equipped soldiers on both sides?    Granted, these catapults were somehow able to throw boulders for ridiculous distance so maybe there's something to them? 

4) Speaking of #3, Sylvannas's whole reason for war was so the Alliance wouldn't have a usable port on Kalimdor and to consolidate the Horde's hold.    But...you know, there's another island with another alliance faction -within eyesight- of the World Tree.    Where the hell did the Draneii run off to?    Were Turalyon and Velen just eating popcorn as they watched the tree burn?      Does Sylvannas think a giant tree is a better alliance port option than a island filled with space-tech level spacegoats?

I could go on and on, but the story is just making me depressed at this point ?    I haven't even gotten to my feelings on "Light forged" undead and creepy floaty void elves who were banished because "that's bad magic you shouldn't tamper with" (said the green eyed fel elf).

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2 hours ago, Migol said:

One thing I'll note has gone downhill from Legion is the plot/storyline.

(....)

Yeah, but Legion was the finale of a storyline spawning multiple expansions (the roots of Legion go back as far as SoO and the Trial of Garrosh), whereas with BfA they are trying to introduce something new into the game. That being actually the reintroduction of "war" into Warcraft, which I kinda like even despite the plotholes. It's true that this Horde vs Alliance war story is not super-refined, but I believe the content patches we've played so far are only the beginning of a longer (again: multi-expansion long) journey. I'd give the team some time to see where they will get to by the beginning of the next expansion, but in general I very much enjoy the hatred raging between the red and blue sides by default, instead of the two factions walking hand-in-hand.
To summarize I like the theme of BfA storyline better, even if the execution is certainly not as flawless as it was in Legion.

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I agree with what everyone else is saying for the most part. I didnt mind the grind of Artifact weapons and Legendaries in Legion, they felt rewarding. The more we had to grind, the more we were rewarded with strength in our weapon or with legendary items. 

One thing that really really bugs me with BfA is how unrewarding it feels. I absolutely HATE that everything is personal loot and that the options for loot for guilds was taken away. I personally hate RNG, as a way to give loot. As a guild lead/raid leader that has a regular raid ever week, it feels completely crappy to have someone "take a break from wow" and then come back and get geared faster than someone who has been raiding the entire time the raid has been out.  Some people are extremely lucky with RNG and can do very little work and still get very rewarded. I guess that goes back to things feeling very unrewarding.   I also hate that they made legacy raids the same, so farming those for gold is pointless.

I loved Legion. The store was fun and I enjoyed a lot of aspects of that expansion. BfA, has me hoping it well end sooner rather than later. They have made it so I don't feel very involved with the current battle.

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I do miss the artifact weapons but for purely selfish reasons. When it comes to RNG weapons have the lowest drop chance for me. In Legion I didn't have to worry about that but for BfA it's gone back to the same situation where I get zero weapons and mostly gold or bracers.

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On the other hand right now you only need to get lucky with a single weapon and you are done.

In Legion you had to get lucky three times, on both ilvl of the relic AND the artifact power it boosted, in order to be any good.

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I am torn about Artifacts, I had been Retribution since like BC and was ECSTATIC that the Ashbringer was going to be mine (and all the others' as well, but I digress...) but I get the whole reason theyre gone.  It makes sense.  

Defeating the legion took a toll on the entire planet.  Literally and figuratively.  A big gaping wound, but also COUNTLESS heroes down for the count, and finally even the weapons that were used to push them back drained of their 'uniqueness' to finally end the threat.  

They said they'd be a one expansion thing and im glad they followed through.  It kept well with the whole 'worst threat to ever face the universe' theme.  

Heart of Azeroth has been a fitting replacement, kind of.  Just been poorly implemented.  Its just a 'slot i dont have to worry about,' vs something to actually enjoy having.  As a piece it makes sense expansion wise, but ...  just boring.  Completely Forgettable.

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On 4/8/2019 at 1:16 PM, Stan said:

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In this article, I'm going through five main features from Legion that I miss in Battle for Azeroth, and why this expansion isn't as appealing to me.

#1 Artifacts

The Legion Artifact system was interesting and the progression felt great. At the end of the day, you worked towards unlocking new traits and skins for your Artifact. The system became much more linear with the introduction of the infinite Artifact trait, Concordance of the LegionfallConcordance of the Legionfall. Blizzard tried to eliminate that by overhauling the entire system and the introduction of Azerite Armor, which didn't frankly work out in Battle for Azeroth at launch.

I don't really know why Blizzard constantly feels the urge to reinvent the wheel with major features of the game that are well received among the community. I think it would have been better to keep Legion's Artifact system intact in Battle for Azeroth, and instead of adding an equivalent to Legion's infinite Concordance of the LegionfallConcordance of the Legionfall trait, it would have made more sense to add new traits with each major patch to give players something to work on.

To answer Ion's question related to how bad it would feel should we never see real weapon drop again, well, we've got transmogrification and Legion offered many cool weapon appearances, like Hammer of VigilanceHammer of Vigilance from Maiden and Scythe of the UnmakerScythe of the Unmaker from Argus the Unmaker. On top of that, we had many Artifact appearances and tints that could be unlocked by doing various activities, so you never really grew tired of your Artifact appearance.

14682-artifact-series-shaman.jpg

#2 Class Order Halls

Order Halls gave your character identity and added an extra layer of depth. Blizzard should have harnessed the full potential of these places in Battle for Azeroth. Why not simply reuse them and add extra quests to make them feel fresh, when they were specifically tailored for each Class? I believe resources that went into designing Order Halls were huge and put to waste, because currently, there's no incentive to visit them right now beyond the scope of Legion.

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#3 Legendary Items

Although the system and bad luck protection were met with a lot of critique in Legion, Legendaries and the moment of surprise made endgame content fun, which even applied to world quests.

For those of you that didn't play in Legion, there were multiple Legendaries for each Class that had a chance to drop by participating in various content that included dungeons, raids, world quests emissaries, all had a chance to yield a Legendary item that you have not earned yet. There was even a system in place that allowed you to purchase Legendary tokens in the endgame. In Battle for Azeroth, we have no Legendary items yet.

HIMSnLZ.jpg

#4 The Story Narrative

In Legion, YOU as a player were the Hero, wielding an Artifact, fighting alongside important lore characters to put an end to Legion and I think Battle for Azeroth feels super disconnected in that regard. We're noticing a different narrative and follow the stories of multiple lore characters, be it Jaina's reunion with Katherine, Sylvanas resurrecting literally everyone in the War Campaign, Zekhan, Baine, or Saurfang. I'm really missing the individual Class quests that we had in Legion on top of the main storyline.

lGudpUJ.jpg

#5 Tier Sets

In Battle for Azeroth, we have no sets or bonuses. Blizzard's argument as to why they abandoned TIer sets in this expansion is that it allows them to introduce raid-themed gear. I'd personally much rather see a 22nd take on a Warlock set than a generic set for all armor type wearers. Luckily enough, we have 21 Tier Sets and transmogrification until Tier sets return in a future expansion.

30125-warlock-tier-20-mythic-set.jpg

Do you miss anything from Legion? How do you feel about the current expansion when you compare it with Legion? Let us know in the comments down below!

An overview of 5 things removed in Legion that I'd like to see in Battle for Azeroth.

All of the same. It was a great expansion, and it was 100% better than BFA

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I absolutely agree :)! I'd add the Mage Tower Challenges!!! One of the best things Legion had :'3!!

Amazing post, Stan!! Keep it up (Y) :D!

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ALGETH’AR ACADEMY General Spellbound Scepter Arcane Rain has been removed. Spellbound Scepter Mystic Blast can no longer be interrupted. Spectral Invoker's Arcane Missiles damage reduced by 50%. Encounters Crawth Firestorm frequency reduced to 8 seconds (was 5 seconds). Savage Peck's initial damage reduced by 13%. Savage Peck's periodic damage reduced by 33%. Addressed an issue where Deafening Screech can go off after the cast is interrupted. Vexamus Mana Bomb periodic damage reduced by 20%. Corrupted Mana now has a slight delay before inflicting damage to players inside of its effect. Echo of Doragosa New Mythic mechanic: Unleash Energy – The Echo of Doragosa unleashes powerful arcane energy, inflicting Arcane damage to all players and opening Arcane Rifts in nearby locations. Astral Breath cast time has been increased to 3 seconds (was 2 seconds). THE AZURE VAULT General Increased the Mythic+ timer by 2 minutes. Crystal Fury Piercing Shard now has a precast visual. Piercing Shard impact area reduced by 25%. Conjured Lasher Mystic Vapors will now be cast less frequently. Arcane Tender's Erratic Growth cast time increased to 3.5 seconds (was 2.5 seconds). Unstable Curator's Heavy Tome will now be cast less frequently. Drakonid Breaker Shoulder Slam's knockback has been removed. Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%. Shoulder Slam will now be cast less frequently. Encounters Leymor Erupting Fissures now follows current target player. Azureblade Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds). Umbrelskul Oppressive Miasma removed in Mythic difficulty. Crystalize now pulses Arcane damage while the crystal is shielded. Crackling Vortex now has a larger movement radius. Detonating Crystals and Hardened Crystal now spawn closer to Umbrelskul's location Addressed an issue where Detonating Crystals can fail to spawn. BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
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