Jump to content

5 Things That I Miss from Legion

Recommended Posts

53 minutes ago, Highfather said:

(...)Probably the #1 feature from Legion I miss is the ability to change your playstyle  through the use of Leggos. I would go as far as to say I miss that more than anything taken from WOW ever. Those leggos made playing my character fun, something in bfa that my characters are in desperate need of. (...)


Whole heartily agree with you on that !
Right now playstyle is riggid and booooooooooooring ...
I loved in Legion the fact that I could adapt to each mm+ affixe by using specific legendaries and enjoy each playstyle. 

Share this post

Link to post
Share on other sites
18 hours ago, Dractus said:

Artifact weapons were horrid, Class halls pointless, and Legendary items where CANCER (oh you do horrible DPS because you can't get lucky getting a random drop once every 2 weeks? o super fun). The last 2 are different. I miss teir a TON!! and the story was being better-built in legion but the first 3 Oh god no! put the booze down before you write stuff.

Yeah, this reply is cancer.  On to more important things...

In my opinion the author is spot on.  Like every expansion, Legion had it's downsides, but having a class hall and an artifact weapon made my character feel a bit more important in the story line.  So far, Battle for Azeroth is graphically gorgeous, but fundamentally boring.  Until things get better, I've gone on to trying out other roles in the game, tanking for the first time a few nights ago, and leveling a healer as well.  Let's hope we don't have to wait for the next expansion for things to get good again.

Share this post

Link to post
Share on other sites

While i agree that HoA isn't better than artifacts, i think a lot of the appeal of them was the fact that they were lore heavy, awesome weapons, and that you could unlock new skins for them through a variety of content.  


The order halls themselves were OK, some of them were much cooler than others.  The class storyline though, was amazing, and having questing content that is independent of what zone you are in is something that was very prevalent in older expacs, especially vanilla.  THAT makes the world feel big, when you are busy in azuna and also need to quest in EPL or something.  


Legendaries in Legion were probably one of the worst implementations of player choice ever, pretty much the same as Azerite traits but fewer and farther between. 

The Narrative WAS pretty good, although the suramar gating was kind of annoying when i swapped mains during nighthold and had to redo a bunch of stuff to see the rest of the illidan/guldan story, i eventually gave up and don't think i ever saw it to the end.  Rep/quest gating in general in this game is starting to REALLY get old, and while some ease on the restrictions recently (with transmog and toys) are very much welcome, having SO much tied to individual reps makes playing alts a less rewarding experience without taking too much time away from mains.  


Tier sets going away was sad, but the way they presented the change legit made sense.  I was actually excited to see what sort of awesome armor sets we'd get without being restricted to seemingly forced iterations of class flavor/theme, and was looking forward to super cool titan armor.  Uldir gear for most armor types was pretty bland, with a few exceptions, leveling/dungeon gear was VERY disappointing and seems to get worse every expansion. (although i do like my rogue's pirate set). The BoDA sets are somewhat cool, with mythic being the only really good looking ones at all, and the leather set seeming like a rehash of warlords purchasable set from the garrison.  SUPER disappointing that Crucible isn't going to have unique appearance since the theme of the raid has literally nothing to do with BoDA, yet is reusing assets.  seems VERY lazy, and seems to go against the very reasons/compromise they gave for eliminating tiersets.  The tier set bonuses themselves, however, could have been a better implementation of azerite traits, and i'm not sure why they didn't just look at the 42+ bonuses PER CLASS (with new classes having slightly less) for inspiration on azerite traits instead of "oh you stab the guy randomly and he bleeds".  


Share this post

Link to post
Share on other sites

One thing I'll note has gone downhill from Legion is the plot/storyline.

Legion had its fair share of headscratchers and plot holes (like where the hell were any horde of note?   Why were the pillars of creation so stupid important at the start of the expansion only to become irrelevant?).    But for the most part the plot was cohesive, made sense, and was engaging.     We had some "Holy #%@$" moments when Illidan, after sealing away the Burning Legion again, decides to open a planet sized portal in the sky to argus to force the war, or Gul'Dan's defeat, etc.    The plot overall worked.

BFA?    So many, many bad plot points.    So many characterizations done poorly with the dumbest of motivations.   Just a few examples:

1) Rexxar, Champion of the Horde, says he joined the (morally questionable) war because "Jaina, She's killed too many."...wait when the hell has Jaina ever killed any large groups anywhere?    The only kinda sorta thing was the blood elf guards in Dalaran, which was a small group and very arguably justified.     Compared to the actions of other faction leader's and she's barely killed anyone.

2) Let me get this straight.   Sylvannas conducts a blitzkrieg style offense out of nowhere toward the night elves and their home, through which she ends up mortally wounding Malfurion and forcing Tyrande to run to bring him to safety.    She then has a quick change in plans and burns down the world tree containing many night elf civilians and children, screaming as they die.

And then the night elves are resurrected and voluntarily join Sylvannas because...Elune and Tyrande failed to protect them from Sylvannas?    What kind of crackhead logic is that?   

3) Just before BFA, we were whizzing around on a Legion-destroying spaceship with Velen and the Draneii, using Light powered mechs and super weapons in argus.    Suddenly, we're back to wooden siege catapults and primitively equipped soldiers on both sides?    Granted, these catapults were somehow able to throw boulders for ridiculous distance so maybe there's something to them? 

4) Speaking of #3, Sylvannas's whole reason for war was so the Alliance wouldn't have a usable port on Kalimdor and to consolidate the Horde's hold.    But...you know, there's another island with another alliance faction -within eyesight- of the World Tree.    Where the hell did the Draneii run off to?    Were Turalyon and Velen just eating popcorn as they watched the tree burn?      Does Sylvannas think a giant tree is a better alliance port option than a island filled with space-tech level spacegoats?

I could go on and on, but the story is just making me depressed at this point 😕    I haven't even gotten to my feelings on "Light forged" undead and creepy floaty void elves who were banished because "that's bad magic you shouldn't tamper with" (said the green eyed fel elf).

Share this post

Link to post
Share on other sites
2 hours ago, Migol said:

One thing I'll note has gone downhill from Legion is the plot/storyline.


Yeah, but Legion was the finale of a storyline spawning multiple expansions (the roots of Legion go back as far as SoO and the Trial of Garrosh), whereas with BfA they are trying to introduce something new into the game. That being actually the reintroduction of "war" into Warcraft, which I kinda like even despite the plotholes. It's true that this Horde vs Alliance war story is not super-refined, but I believe the content patches we've played so far are only the beginning of a longer (again: multi-expansion long) journey. I'd give the team some time to see where they will get to by the beginning of the next expansion, but in general I very much enjoy the hatred raging between the red and blue sides by default, instead of the two factions walking hand-in-hand.
To summarize I like the theme of BfA storyline better, even if the execution is certainly not as flawless as it was in Legion.

Share this post

Link to post
Share on other sites

I agree with what everyone else is saying for the most part. I didnt mind the grind of Artifact weapons and Legendaries in Legion, they felt rewarding. The more we had to grind, the more we were rewarded with strength in our weapon or with legendary items. 

One thing that really really bugs me with BfA is how unrewarding it feels. I absolutely HATE that everything is personal loot and that the options for loot for guilds was taken away. I personally hate RNG, as a way to give loot. As a guild lead/raid leader that has a regular raid ever week, it feels completely crappy to have someone "take a break from wow" and then come back and get geared faster than someone who has been raiding the entire time the raid has been out.  Some people are extremely lucky with RNG and can do very little work and still get very rewarded. I guess that goes back to things feeling very unrewarding.   I also hate that they made legacy raids the same, so farming those for gold is pointless.

I loved Legion. The store was fun and I enjoyed a lot of aspects of that expansion. BfA, has me hoping it well end sooner rather than later. They have made it so I don't feel very involved with the current battle.

  • Like 1

Share this post

Link to post
Share on other sites

I do miss the artifact weapons but for purely selfish reasons. When it comes to RNG weapons have the lowest drop chance for me. In Legion I didn't have to worry about that but for BfA it's gone back to the same situation where I get zero weapons and mostly gold or bracers.

Share this post

Link to post
Share on other sites

On the other hand right now you only need to get lucky with a single weapon and you are done.

In Legion you had to get lucky three times, on both ilvl of the relic AND the artifact power it boosted, in order to be any good.

Share this post

Link to post
Share on other sites

I am torn about Artifacts, I had been Retribution since like BC and was ECSTATIC that the Ashbringer was going to be mine (and all the others' as well, but I digress...) but I get the whole reason theyre gone.  It makes sense.  

Defeating the legion took a toll on the entire planet.  Literally and figuratively.  A big gaping wound, but also COUNTLESS heroes down for the count, and finally even the weapons that were used to push them back drained of their 'uniqueness' to finally end the threat.  

They said they'd be a one expansion thing and im glad they followed through.  It kept well with the whole 'worst threat to ever face the universe' theme.  

Heart of Azeroth has been a fitting replacement, kind of.  Just been poorly implemented.  Its just a 'slot i dont have to worry about,' vs something to actually enjoy having.  As a piece it makes sense expansion wise, but ...  just boring.  Completely Forgettable.

Share this post

Link to post
Share on other sites
On 4/8/2019 at 1:16 PM, Stan said:


In this article, I'm going through five main features from Legion that I miss in Battle for Azeroth, and why this expansion isn't as appealing to me.

#1 Artifacts

The Legion Artifact system was interesting and the progression felt great. At the end of the day, you worked towards unlocking new traits and skins for your Artifact. The system became much more linear with the introduction of the infinite Artifact trait, Concordance of the LegionfallConcordance of the Legionfall. Blizzard tried to eliminate that by overhauling the entire system and the introduction of Azerite Armor, which didn't frankly work out in Battle for Azeroth at launch.

I don't really know why Blizzard constantly feels the urge to reinvent the wheel with major features of the game that are well received among the community. I think it would have been better to keep Legion's Artifact system intact in Battle for Azeroth, and instead of adding an equivalent to Legion's infinite Concordance of the LegionfallConcordance of the Legionfall trait, it would have made more sense to add new traits with each major patch to give players something to work on.

To answer Ion's question related to how bad it would feel should we never see real weapon drop again, well, we've got transmogrification and Legion offered many cool weapon appearances, like Hammer of VigilanceHammer of Vigilance from Maiden and Scythe of the UnmakerScythe of the Unmaker from Argus the Unmaker. On top of that, we had many Artifact appearances and tints that could be unlocked by doing various activities, so you never really grew tired of your Artifact appearance.


#2 Class Order Halls

Order Halls gave your character identity and added an extra layer of depth. Blizzard should have harnessed the full potential of these places in Battle for Azeroth. Why not simply reuse them and add extra quests to make them feel fresh, when they were specifically tailored for each Class? I believe resources that went into designing Order Halls were huge and put to waste, because currently, there's no incentive to visit them right now beyond the scope of Legion.


#3 Legendary Items

Although the system and bad luck protection were met with a lot of critique in Legion, Legendaries and the moment of surprise made endgame content fun, which even applied to world quests.

For those of you that didn't play in Legion, there were multiple Legendaries for each Class that had a chance to drop by participating in various content that included dungeons, raids, world quests emissaries, all had a chance to yield a Legendary item that you have not earned yet. There was even a system in place that allowed you to purchase Legendary tokens in the endgame. In Battle for Azeroth, we have no Legendary items yet.


#4 The Story Narrative

In Legion, YOU as a player were the Hero, wielding an Artifact, fighting alongside important lore characters to put an end to Legion and I think Battle for Azeroth feels super disconnected in that regard. We're noticing a different narrative and follow the stories of multiple lore characters, be it Jaina's reunion with Katherine, Sylvanas resurrecting literally everyone in the War Campaign, Zekhan, Baine, or Saurfang. I'm really missing the individual Class quests that we had in Legion on top of the main storyline.


#5 Tier Sets

In Battle for Azeroth, we have no sets or bonuses. Blizzard's argument as to why they abandoned TIer sets in this expansion is that it allows them to introduce raid-themed gear. I'd personally much rather see a 22nd take on a Warlock set than a generic set for all armor type wearers. Luckily enough, we have 21 Tier Sets and transmogrification until Tier sets return in a future expansion.


Do you miss anything from Legion? How do you feel about the current expansion when you compare it with Legion? Let us know in the comments down below!

An overview of 5 things removed in Legion that I'd like to see in Battle for Azeroth.

All of the same. It was a great expansion, and it was 100% better than BFA

  • Like 1

Share this post

Link to post
Share on other sites

I absolutely agree :)! I'd add the Mage Tower Challenges!!! One of the best things Legion had :'3!!

Amazing post, Stan!! Keep it up (Y) :D!

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Zandalari Moonkins and Raptors were missing their dance animations when they were first implemented in Patch 8.1.5 and in Rise of Azshara, Blizzard added both. Check them out!
    • By Stan
      Vision of Perfection is a specialization-specific Essence added in Patch 8.2, so the effects affect different spells for each specialization. In this post, we're looking at them in more detail.
      Each Essence has two components - a Major and a Minor Power.
      Major Power: Your spells and abilities have a chance to activate "INSERT_SPELL_HERE" for 50% of its base duration. = [proc chance] Minor Power: Reduces the cooldown of "INSERT_SPELL_HERE" by 15.0%. = [reduced cooldown] Apparently, some spells have their cooldown reduced by 16.5%. A big thanks to Banshee#6893 for providing the data and clarifications!
      UPDATE: Healing cooldowns (Divine Hymn, Healing Tide Totem, Revival, Tranquility ) are a burst of the cooldown, not 50% of the duration.
      The "INSERT_SPELL_HERE" component varies and affects the following spells on a per spec basis:
       Death Knight
      Blood (Vampiric Blood ) Frost (Empower Rune Weapon ) Unholy (Apocalypse)  Mage
      Arcane (Arcane Power) Fire (Combustion) Frost (Icy Veins)  Rogue
      Assassination (Vendetta) Outlaw (Adrenaline Rush) Subtlety (Shadow Blades)  Demon Hunter
      Havoc (Metamorphosis) Vengeance (Metamorphosis)  Monk
      Brewmaster (Fortifying Brew) Mistweaver (Revival - healing proc) Windwalker (Storm, Earth, and Fire/Serenity)  Shaman
      Elemental (Fire Elemental) Enhnacement (Feral Spirit) Restoration (Healing Tide Totem)  Druid
      Balance (Celestial Alignment /Incarnation: Chosen of Elune) Feral (Berserk /Incarnation: King of the Jungle) Guardian (Survival Instincts) Restoration (Tranquility)  Paladin
      Holy (Avenging Wrath) Protection (Avenging Wrath/Crusade) Retribution (Avenging Wrath)  Warlock
      Affliction (Summon Darkglare) Demonology (Summon Demonic Tyrant) Destruction (Summon Infernal)  Hunter
      Beast Mastery (Aspect of the Wild) Marksmanship (Trueshot) Survival (Coordinated Assault)  Priest
      Discipline (Rapture) Holy (Divine Hymn) Shadow (Shadowfiend)  Warrior
      Arms (Bladestorm) Fury (Recklessness) Protection (Avatar)
    • By Chumani
      Inevitable Destiny   (H)Corrupted Destiny guild Skywall/Drak'thul US realm😎   Corrupted Destiny IS one of Skywall's oldest and largest standing guilds - very active with a large player base! We’ve always got something going on: mythic dungeons, normal runs for alts, Island Expeditions, Warfronts, Incursions, Transmog runs (aka 'Chu's Shopping Trips), Raiding, Brawler’s guild activities...  Even random activities like fishing at Darkmoon Faire while standing on water and wearing a fish head side by side!! All adult guild 18+ years old. 
      Raid-wise we are 9/9 N Dazar'alor and have members with 9/9 H experience. Our raid schedule currently is 5:30pm PST (8:30pm EST) to 9pm PST (11pm EST) Thursday and Monday. (Subject to change as we try to accommodate more members).
      We have an active FB page and Discord server that is up to date on ALL game info as it happens, and of course fun stuff... as it happens as well!
      As always, we are recruiting. Looking for raiders (healers preferred but all are welcome), casuals, in betweens, anyone who is looking for a guild! Do NOT be intimidated to ask to join us even though you are not level 120! Come and join us! We maintain a ZERO drama policy!!
      Come experience the reason a guild as old as CD continues to stand and stand strong year after year after year! Come...... and get.... CORRUPTED!!!
      Chu#12466 - Wanheda#11925

    • By Starym
      The Restless Cabal truly is restless as we get our second hotfix pass on the encounter in as many days. The rest of the hotfixes are a short list, as you'll be seeing Mindthief's Eldritch Clasp cooldown buff a lot less and Vol'dun regained a whole lot of Alpacas!
      April 18 (source)
      Dungeons and Raids
      Crucible of Storms The Restless Cabal Fixed a bug that prevented players from dispelling Promises of Power on Normal difficulty. Fixed an issue where players were unable to leave the room after defeating The Restless Cabal. Items
      The Phantom Pain cooldown from Mindthief's Eldritch Clasp no longer displays by default in the user interface. Quests
      Lost Alpacas have returned to the deserts of Vol'dun for players to wrangle in “Alpacas Gone Wild ” and “They Have Alpacas Here ”. Previous hotfixes.
    • By Starym
      Vision of Perfection was one of the Essences announced for the new Heart of Azeroth system coming in 8.2, and it's been causing a bit of a stir because of how powerful it currently is on the PTR. Today we got an official comment on the matter, emphasizing that these early stages of the PTR are usually not well tuned and further clarifying exactly why this Essence is so powerful and offering some possible solutions.
      The Essence's minor power simply reduces the cooldown by a certain %, increases Versatility and heals you when the cooldown is activated, but the issue at hand is with the major one. The Essence's major power makes your spells and abilities get a chance to trigger your major spec cooldown ability (like Recklessness ) at a reduced effectiveness. The problem came with certain accompanying effects that trigger alongside the cooldown (like Azerite Powers, talents etc.) and the fact that they triggered at full power. The currently planed solution is to also reduce the effectiveness of those abilities to the same degree as the main cooldown, but that solution also has some exceptions.
      Vision of Perfection (source)
      Thank you for all of the feedback on Vision of Perfection—it’s an idea we’re also very excited about. As always, the first iteration of new abilities on a PTR have tuning that is somewhat preliminary. That’s especially true for this ability, due to the complexity of the effect and the large number of interactions it has. Our goal is to make it an interesting choice among the other available Essences, while preserving the concept of it. For this and the other Essences, there will be ongoing tuning updates in the coming weeks.
      On the specific issue of interactions between Vision of Perfection and other effects that trigger from or buff your cooldowns: part of what makes this Essence exciting is the opportunity to explore things like that. At the same time, if they occur at full value every time Vision procs, that may be far too much.
      Our initial plan is that, as a standard approach, the added effects or bonuses should be reduced in value, in the same way that the cooldown itself is reduced in duration. For example, if Recklessness is proccing at 40% effectiveness, Reckless Abandon should also provide 40% of its normal Rage value. There are some cases where this doesn’t work because there’s no way to “scale down” an effect—Summon Infernal will either stun or not stun when it lands. We’ll have to handle those cases individually.
      You’ll see adjustments to this (and likely some other items) in a future build of the PTR.
      For more information about Essences and the new Heart of Azeroth system coming in 8.2 in general, check out our preview.
  • Create New...