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The PTR hasn't quite shown us the new megadungeon Tazavesh (at least not in action, as some players have snuck in and had a look around already) but we did get a better look at the penultimate and, let's face it, coolest boss in there, the Infinite pirate dragon.
First things first, the scaly lady's name is Hooktail and she has achieved a rank of captain, apparently of time, and this is what she looks like:
Boy that red scarf/cloak-looking thing sure does look like a potential saddle spot! While there's no mount drop in the loot table so far, the fact that she actually doesn't have any particularly interesting or unique loot (just weapons, helms and a neck with no special effects) is somewhat suspicious, as this is probably one of the more unique models we've see in quite a while. Or, well, at the very least it's the coolest/weirdest. Tazavesh will be split into two later on, creating Mythic+ dungeons, so perhaps the mount (which we don't even know exists) might make its way onto those loot tables, or maybe as a special reward from some as-yet unseen achievement.
Just in case there are NO plans whatsoever from Blizzard to give us this incredible potential mount, perhaps we can ask for it hard enough and have it appear as a secret! There's a lot of potential for weirdness in a secret hunt with a model/backstory like this! Speaking of the backstory, it's still pretty sparse, just coming from the Dungeon Journal:
And here are the abilities she and her crew will be throwing at us:
Deadly Seas: The seas are especially treacherous in Timecap'n Hooktail's presence. Players will drown if they enter these dark waters. Timecap'n Hooktail
Infinite Breath: Hooktail's powerful breath inflicts 15575 Arcane damage and stuns players within a frontal cone for 3 sec. Corsair Brutes hit are stunned and take increased damage for 10 sec. Hook Swipe: Inflicts 15575 Physical damage and knocks back players in a rear-facing cone. Time Warp : Fed up with the player's resistance, Timecap'n Hooktail calls upon her infinite magic to drastically increase the movement and attack speed of any Corsair Brutes in the area. Corsair Cannoneers
Grapeshot: Cannon fire from Hooktail's ship inflict 8010 Fire damage to players. Anchor Cannon: Fires an Anchor Shot directly at a player, dealing 0 Physical damage, stunning and dragging them towards the Sea Cucumber for 10 sec.
This one's definitely a work in progress, but there has been a change to the jump animation of the cheetah version of the Druid Travel Form, but it doesn't seem quite finished.
Apparently it's using the Wild Charge animation for the jump, and a not great landing slide, but that part will certainly be fixed by the time 9.1 hits live servers.
Here come today's hotfixes, bringing changes/nerfs to Sanguine Depths and Spires of Ascension, most of which will go live with this week's resets in each region.
April 19 (source)
Dungeons and Raids
Sanguine Depths [With regional restarts] Dark Acolyte’s Dark Bolt cast time increased to 2 seconds (was 1.5 seconds). [With regional restarts] Chamber Sentinel’s Craggy Fracture damage reduced by 20%, is cast less frequently, and now targets fewer players. [With regional restarts] Za’rali’s Shining Radiance now removes all bleed effects, including Severing Slice and Grievous (Affix). The tooltip will be updated in a future patch to reflect this change. [With regional restarts] Fixed an issue where Sinfall Boon ’s buff increased from killing non-combat creatures. Grand Proctor Beryllia Fixed an issue that caused Endless Torment to be cast multiple times in a row. General Kaal [With regional restarts] Reduced the periodic damage of Wicked Gash by 33%. Spires of Ascension Devos Fixed an issue where throwing a spear at Devos would fail to register a hit when it looked like it should.
It's been two days since the Slime Serpent has been discovered, and since this one requires players to solo Plaguefall Heroic (or Mythic), there's already been a couple of hints and tips to make that easier on lower geared players and specs that have trouble soloing! If you don't know how to get the mount in the first place, check out this article.
The big tip was discovered, of course, by the WoW Secret Finding Discord, same as the mount itself (as spotted by Wowhead), and it actually makes the solo a lot easier if you have someone to help you out. Now, you'll still have to solo the final boss yourself, but a higher geared player or a spec more suited for soloing can get you there, and considering Stradama is generally easier, especially for some specs, this is quite a good tip!
The "method" is pretty simple, basically you just can't be in the instance at the same time, but can be in the same party. So the strong solo/better geared player just zones in alone, clears everything up aside from Margrave Stradama, leaves, and then the player that needs the mount zones in - pretty simple really! Even if this wasn't intended it's extremely unlikely that Blizzard will change/fix it, as players are already somewhat upset that this mount is gated behind either having a strong solo class or really good gear.
Source: WoW Secret Finding Discord user Mat.
The second tip is for Mages specifically, as DallMit also acquired some help in order to clear the dungeon, but his was a bit more hostile. The Fungalmacer mob has some pretty useful things to share, despite trying to kill you, specifically the Wonder Grow buff which stacks up to 10. The trick is, you have to bring it along for the ride for the final two bosses and kept Spellstealing the buff, as its being castbuff as, as you can see from this video:
The method is a bit more time intense, as there's extra trash that needs to be cleared, in order to bring the big guns to the final bosses, but it's well worth it, if nothing else so you can be a giant green mushroom-hyped death dealer.
Hopefully these helped a little, and more players can get their hands on the mount!
As the PTR rages we're back to live and Castle Nathria to see what things are actually like right now, with some more DPS logs! This week our guide writers will be taking a look at the impressively performing and still rising Assassination and an incredibly stable, if unimpressive Havoc, which has been one of the only specs to stay in pretty much exactly the same place since the raid launched.
But first we're off to the high-end, where things remain stable, but we do have some movement, as Frost DK overtakes Windwalker, as the two seem to be alternating each week in 7th. Meanwhile, Assassination continues its rise, even in the high percentages, as it moves past Retribution, while Outlaw also jumps 1 spot, taking down Destruction.
95th percentile Mythic data by Warcraft Logs.
All percentiles actually saw some more movement at the top, with Fire claiming 3rd from Shadow, as Elemental and Assassination trade places. Frost DKs jumped the most here, passing 5 other specs to get to 9th, while Arcane drops a couple spots, to make room for them, Fury and Outlaw.
All percentiles Mythic data by Warcraft Logs.
Assassination Rogue by Seliathan
Havoc Demon Hunter by Wordup
Heroic Rankings, All Percentages
In Heroic things remain mostly the same, with the biggest difference from Mythic being the still very high placement of Marksmanship, as it's sticking to 7th place compared to Mythic's 14th.
All percentiles Heroic data by Warcraft Logs.
As always, if you want even more info on a spec, you can check out our class guides here, or for even more data, head on over to Warcraft Logs.