Jump to content
FORUMS
Sign in to follow this  
Starym

Method's Cayna Talks about the NA Raid Head Start

Recommended Posts

41873-jaina-heroic-world-first-kill-vide
 

Crucible of Storms opens next week and the Mythic race starts the week after that, so the topic of the World First race has come up again. With Crucible the issue is even more pronounced, as there are only two bosses and, as we found out in recent interviews, the final boss is supposed to be on the same difficulty level as Jaina. Method raider Cayna talks about all the related issues, focusing on the EU's 16-18 hour disadvantage, but also addressing some of the advantages to this situation and the reason why this issue is only being focused on recently.

He goes over plenty of previous raids, including the last several and how close they were, with the final boss being accessible extremely quickly after release, making the advantage that much more significant. There are also solutions offered, as you'd expect, and despite some possible bias on the subject, as Method are the ones "suffering" from this disadvantage, the video is pretty objective and takes both sides into consideration and it's certainly worth a watch.

Share this post


Link to post
Share on other sites

It always boils down to these kind of talks, yet Method always claim world firsts. Same happened with Trial of Valor and pretty much every tier in the past. I don’t think CoS will be any different. 

Mythic difficulty opens on April 23 btw, let’s see if Limit is finally going to stream their progress.

33 minutes ago, Starym said:

There are also solutions offered, as you'd expect, and despite some possible bias on the subject, as Method are the ones "suffering" from this disadvantage, the video is pretty objective and takes both sides into consideration and it's certainly worth a watch.

Nobody is going to have issues with that so long as Method’s suffering from success 😄 as @Koxsossaid. 

Share this post


Link to post
Share on other sites

As long as EU keeps winning against all odds, not many will see this as an issue.

It is absurd to call it a race though.

Other aspects could include things as token prices combined with faction and race balancing. I get they  are both in game and out of game rich but there still is a difference.  Ability to switch over at a cheaper rate will only pile on. 

Edited by Koxsos
  • Like 2

Share this post


Link to post
Share on other sites
31 minutes ago, Koxsos said:

As long as EU keeps winning against all odds, not many will see this as an issue.

It is absurd to call it a race though.

Other aspects could include things as token prices combined with faction and race balancing. I get they  are both in game and out of game rich but there still is a difference.  Ability to switch over at a cheaper rate will only pile on. 

Let me correct you. EU doesn't win, method wins, and they win because of the huge advantage they get from being a legit gaming organization and the huge amount of hours more they dump into the race.
 

  • Like 3

Share this post


Link to post
Share on other sites
19 minutes ago, MarcHethrusWaters said:

Let me correct you. EU doesn't win, method wins, and they win because of the huge advantage they get from being a legit gaming organization and the huge amount of hours more they dump into the race.
 

And what about before they were a legit gaming organization? Also, all guilds that even pretend to compete for WF dump a huge amount of hours into the race. (unfortunately that's usually just 2 😄 )

  • Like 2

Share this post


Link to post
Share on other sites

The problem isn't just the opening of the raid but also the reset. A simultaneous reset would mean some regions would have their reset right during peak raiding times. That would affect a lot more players negatively than the 100 or so who compete for world or region first.

Share this post


Link to post
Share on other sites

I thought it was always based on time? As in if the raid releases Tuesday for NA and it takes them 20 hours to clear, yet released on Wednesday for EU, but takes 10 hours to clear, EU wins? Wouldnt that make more sense on how to track it etc? Im sure this was the case a 3 or 4 expansions ago (not a world first, but a boss in a raid, where it was based on time etc).

Share this post


Link to post
Share on other sites
8 minutes ago, Literae said:

I thought it was always based on time? As in if the raid releases Tuesday for NA and it takes them 20 hours to clear, yet released on Wednesday for EU, but takes 10 hours to clear, EU wins? Wouldnt that make more sense on how to track it etc? Im sure this was the case a 3 or 4 expansions ago (not a world first, but a boss in a raid, where it was based on time etc).

Nope, for WFs it's always been a mater of whoever kills it first. The reason it's not really been an issue so far is cos only 1 raid was won be the US in recent memory (Heart of Fear). TBH the whole EU/NA thing isn't the only issue here, Asia guilds get the reset later than EU and they rarely get mentioned in the conversation.

Share this post


Link to post
Share on other sites
11 hours ago, Starym said:

Asia guilds get the reset later than EU and they rarely get mentioned in the conversation.

The good old days where Asia sometimes got the patch several weeks later yet somehow still manage to creep into the top 10

  • Like 1

Share this post


Link to post
Share on other sites
20 hours ago, Yojiro said:

The good old days where Asia sometimes got the patch several weeks later yet somehow still manage to creep into the top 10

But only with Aimbot and Wallhack !!! 🤭

Share this post


Link to post
Share on other sites
On 4/14/2019 at 12:23 PM, Yojiro said:

The good old days where Asia sometimes got the patch several weeks later yet somehow still manage to creep into the top 10

Yes, the good old days of Asian rotation bots.. when computer program injected into the game executed your simcraft healing/damage/tanking rotation to millisecond precision, with 0% chance of making any mistake. When no legit player playing by hands could ever remotely reach that level of performance. The good old Asian days indeed.

Share this post


Link to post
Share on other sites

It's either NA vs EU or it's The United States of America vs Netherlands, Sweden, Norway, Italy, Germany, England, France, Spain, etc etc.

Either way that picture is wrong.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      On Monday, we brought you the Fall of the Lich King Ending cinematic remastered by Pivotal, MasterVertex, and Dedrich. and the creators have now shared a side by side comparison of the original cinematic from 2008 and his recreation.
      The creators' main priority with the remaster was to update the lighting and nuance of the facial expressions.
    • By Stan
      Players with item level 410 and above can queue up and enter Gift of Flesh this week to defeat Shad'har, Drest’agath, and Il'gynoth in LFR for item level 430 loot.
      The third LFR wing of Ny'alotha has opened this week and the final Raid Finder Wing 4 opens March 10.
      Blizzard (Source)
      GIFT OF FLESH
      Shad’har the Insatiable
      One of N’Zoth’s most nightmarish creations, Shad’har the Insatiable feasts on the corrupted carcasses that the Old God’s minions discard into its domain. Tormented by ceaseless hunger, Shad’har’s body twists and mutates with every corpse it devours.
      Drest’agath
      The grotesque amalgam of flesh known as Drest’agath slumbered beneath Ny’alotha for millennia until being awakened by N’Zoth’s return. Now she rises like a revolting boil, ready to burst and spread her vile pestilence across Azeroth.
      Il’gynoth, Corruption Reborn
      Following its defeat in the Emerald Nightmare, Il’gynoth retreated into the depths of Ny’alotha to regain its strength. Now it has fused with the city’s architecture and spreads across the Black Empire like a creeping infestation. As Il’gynoth’s corrupting flesh grows ever larger, so does its power.
    • By Stan
      Blizzard has shipped a second encrypted Shadowlands Alpha build two days in a row this week and while we are not able to datamine it just yet due to the missing decryption key, it seems Alpha is coming sometime this week.
      On February 20, Blizzard shipped the first encrypted Shadowlands Alpha Build 9.0.1.33411. Yesterday, they shipped the second encrypted Shadowlands Alpha Build 9.0.1.33451 Today, they shipped the third encrypted Shadowlands Alpha Build 9.0.1.33480. This makes you probably wonder when to expect Shadowlands Alpha. The ongoing discussion over at MMO-Champion and a clip from Preach's stream, strongly hint at Shadowlands Alpha being announced this week.

      Nothing has been obviously confirmed yet by Blizzard, so take this information with a grain of salt.
    • By Starym
      Update: the daily quest Coalescing Visions reward increase was actually a typo and it's now been fixed - it is a 30% increase and not a 50% one.

      The massive February 24th hotfixes are here, featuring both the class and Horrific Vision tuning, as well as Explosive Orb M+ affix changes, Ny'alotha tuning, and even more Horrific Visions changes. In WoW Classic we have Razorgore only save raids to the instance if he was killed after all the eggs were destroyed.
      February 24 (source)
      February 24, 2020
      Classes
      Druid Restoration [With regional restarts] Rejuvenation now costs 10% base mana (was 10.5%). [With regional restarts] Efflorescence now costs 17% base mana (was 21.6%). [With regional restarts] Tranquility direct healing increased 11%. Developers’ note: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arena. Hunter Marksmanship [With regional restarts] Damage of all abilities increased by 5%. Mage Frost [With regional restarts] Damage of all abilities increased by 5%. Monk Windwalker [With regional restarts] Damage of all abilities increased by 5%. Damage unchanged in PvP. Rogue Outlaw Resolved an issue that could prevent Blade Flurry from damaging some types of creatures in Uldum and Vale of Eternal Blossoms. Shaman Enhancement Damage of all abilities increased by 3%. Warlock Demonology [With regional restarts] Damage of all abilities increased by 5%. Dungeons and Raids
      Mythic Keystone Dungeons Explosive Affix Explosive Orbs again immediately put players into combat. Explosive Orbs can again be tab-targeted. Developers’ note: When testing the Awakened affix, we found that Explosive Orbs could sometimes prevent players from entering or exiting Ny'alotha Spires and Rifts if their party was in combat inside the instance. To solve this issue, we changed them to not place players in combat immediately. However, this had the unintended side effect of breaking player expectations around tab-targeting Explosive Orbs, so we're reverting their threat-generation behavior and trying an alternate solution. Ny’alotha, the Waking City Azeroth's Radiance now properly restores Sanity to players who are under the effects of an Immunity spell on all difficulties. Vexiona Cultists now have their health adjusted based on raid size, up to a maximum 10% reduction for 10-player raids on Normal and Heroic difficulties. Ra-den the Despoiled Resolved an issue that allowed Re-origination Anchors to be attackable with area of effect spells. Horrific Visions
      Research into Synchronized Mind Stabilizer has improved, now always reviving the player with at least half their Sanity. Horrific Vision of Stormwind Magister Umbric now casts Frozen Storm twice during the encounter (was 3 times). Items and Rewards
      Torn Pages of “Fear and Flesh” The number of Torn Page of "Fear and Flesh" quest items required for the rank 13-15 cloak quests has been reduced. Rank 13 now requires 4 Torn Pages (down from 6). Rank 14 now requires 6 Torn Pages (down from 12). Rank 15 now requires 8 Torn Pages (down from 18). Developers’ note: This change should make all the quests completable by most players in the week and not require players to feel the need to save as many keys week to week. Along with our other quality-of-life changes, this should help newer characters catch up with their peers. [With regional restarts] Up to 4 Torn Page of "Fear and Flesh" quest items can now drop in Horrific Visions from objectives on the rank 7-11 legendary cloak upgrade quests (max of 2). Developers’ note: Players will need to clear more than two side areas in one run to get more than two pages. The rank 13-15 quests will still drop a max of 2 pages, only from Lost Area objectives. Coalescing Visions Coalescing Visions now drop in higher numbers from Assaults and Daily Quests. [With regional restarts] Visions of N’Zoth daily quests now reward 50% 30% more Coalescing Visions. [With regional restarts] The N’Zoth Assault now rewards 2500 Coalescing Visions (in addition to a Vessel of Horrific Visions). [With regional restarts] Lesser Threats will now reward 6500 Coalescing Visions (was 5500). Heart of Azeroth Reaping Flames (Essence) will no longer have its cooldown reduced to 5 seconds and deal additional damage when killing Twisted Appendages. Player versus Player
      Tank-specialization characters take an additional 50% damage from enemy players (was 40%). Death Knight Blood Death Strike now heals for 12.5% of damage taken when engaged in combat with enemy players (was 25%). Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%). Frost, Unholy [With regional restarts] Death Strike now heals for 30% of damage taken when engaged in combat with enemy players (was 40%). [With regional restarts] Death Strikee now heals for a minimum of 5% of maximum health when engaged in combat with enemy players, down from 10%. Mage Arcane [With regional restarts] Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players. Fire [With regional restarts] Blazing Barrier absorbs 40% less damage when engaged in combat with enemy players. Frost [With regional restarts] Ice Barrier absorbs 40% less damage when engaged in combat with enemy players. Warlock Affliction, Destruction [With regional restarts] Demon Armor now increases Stamina by 5%, (was 10%). [With regional restarts] Demon Armor now increases Armor by 90% (was 150%). WoW Classic
      Razorgore the Untamed now only saves players to the raid instance if defeated after the eggs have been destroyed.
      Previous Hotfixes
      February 20th February 19th February 18th
    • By Starym
      We have further updates on the Horrific Visions tuning coming tomorrow/Wednesday to go with the class changes, as we have some specifics to check out - from the exact numbers on the Coalescing Visions rewards increases to the Torn Pages required for cloak upgrades.
      Horrific Visions Changes (source)
      I’ve updated the OP here with further information.
      UPDATED 2:45 p.m. PST Monday, February 24
      We’re working on a set of hotfixes to the game that should streamline upgrading your Legendary cloak via Horrific Visions.
      We now have some specifics to outline. Once again, these changes will come into effect with scheduled weekly maintenance:
      Coalescing Visions
      Visions of N’Zoth Daily Quests now reward 50% more Coalescing Visions. The main N’Zoth Threat now rewards 2500 Coalescing Visions (in addition to a Vessel of Horrific Visions ). Lesser Threats now reward 6500 Coalescing Visions. Quests to Increase Cloak Rank
      For Rank 13, the Quest now requires 4 Torn Pages (was 6). For Rank 14, the Quest now requires 6 Torn Pages (was 12). For Rank 15, the Quest now requires 8 Torn Pages (was 18). Posted previously–
      Coalescing Visions now drop in higher numbers from Assaults and Daily Quests. The Unique(5) inventory cap on Vessel of Horrific Visions has been removed, allowing you to carry as many Vessels as you like. Up to 4 Torn Pages of “Fear and Flesh” quest items can now drop in Horrific Visions from objectives on the rank 7-11 Legendary cloak upgrade quests (was a max of 2). You’ll need to clear more than two sides areas in one run to get more than two pages. The rank 13-15 quests will still drop a max of 2 pages, only from Lost Area objectives. These updates will go into effect with weekly maintenance (Tuesday, February 25 in this region).
×
×
  • Create New...