Jump to content
FORUMS
Sign in to follow this  
Stan

Heroes of the Storm Balance Patch: April 17th

Recommended Posts

EE5EVR7G2FAY1453319542840.png

The latest balance patch brings notable Hero changes and the removal of all party-size restrictions to decrease queue times.

Patch Highlights

  • All Party-size restrictions during matchmaking have been removed to decrease queue times.
  • The enemy party size will no longer be displayed during the match loading screen.
  • Blizzard looked at Mana tension in the game and adjusted Mana cost of multiple abilities to bring the outliers closer to the center.
  • Viewing replays generated between March 26's and April 17's patches has been disabled to prevent game crashes.
  • The latest balance patch includes many Hero changes. Check out the patch notes below for more information.

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.

Quick Navigation: 

General 

  • The party size of enemies will no longer be shown during the match loading screen
  • Removed all party-size restrictions during the matchmaking process
Developer Comment: These changes should help address both queue times for certain party sizes while also removing the pre-game bias that forms when facing parties of players that may be larger than your own. Our simulations have shown positive results with these changes–please give us your feedback as we will be closely monitoring their impact.

Return to Top

Heroes 

Developer Comment: As we promised in the past, we took a look at the overall Mana tension of all the Heroes in the game. We also have some philosophies about Mana that we want to keep going forward. They are:Return to Top

  1. Mana should be a meaningful part of the game, particularly in the early stages when wave clear is at a higher premium. We believe that as the game progresses, Mana tension should become less important as Heroes gain more base Mana and the game’s focus shifts to team fighting.
  2. Mana tension doesn’t have to be the same for every Hero, but every Hero should feel it to some degree, otherwise it serves no purpose.
  3. We like that some talents heavily mitigate Mana tension.
When we took a look at Mana tension in the game, we saw that, overall, things are in a fairly healthy spot, but could be fine-tuned and improved upon. We like the tension that the heroes who are closer to the middle of the spectrum have, with some examples being Malfurion, Tychus, and E.T.C. Our goal with these changes is to bring the outliers closer to the center. We are open to your feedback going forward if you think that the game needs to be stricter or more lenient in this area, or if you believe there are any outliers that we missed.

Tank

Anub'arak

Divider_Hero_anubarak_Crop.png

Stats

  • Basic Attack damage reduced from 85 to 81

Abilities

  • ImpaleImpale (Q)
    • Damage reduced from 95 to 90
  • Burrow ChargeBurrow Charge (E)
    • Damage reduced from 96 to 91

Talents

  • Level 1
    • Legion of BeetlesLegion of Beetles (Trait)
      • Spell Armor reduced from 40 to 30
  • Level 10
    • CocoonCocoon (R2)
      • Cooldown increased from 60 to 70 seconds

Developer Comment: Since his last round of changes, Anub'arak has been performing a little too well. We're knocking him down a peg with small nerfs to his overall damage, Legion of Beetles, and Cocoon.

Return to Top

Arthas

Divider_Hero_Arthas_Crop.png

Abilities

  • Frozen TempestFrozen Tempest (E)
    • Mana cost reduced from 15 to 13 per second

Talents

  • Level 4
    • Frozen WastesFrozen Wastes (E)
      • Mana cost reduction reduced from 4 to 2 per second

Developer Comment: For Arthas' Mana tension, we decided to give him some of the benefit for taking Frozen Wastes at Level 4 baseline. We still like that he has relatively high Mana tension that he can reduce by taking Eternal Hunger or Frozen Wastes, but we feel that he is currently too dependent on taking one of these talents, so we are reducing the opportunity cost for going with other options.

Return to Top

Diablo

Divider_Hero_Diablo_Crop.png

Abilities

  • Fire StompFire Stomp (W)
    • Mana cost increased from 30 to 35

Return to Top

Garrosh

Divider_Hero_Garrosh_Crop.png

Abilities

  • GroundbreakerGroundbreaker (Q)
    • Mana cost increased from 30 to 40

Return to Top

Stitches

Divider_Hero_Stitches_Crop.png

Abilities

  • SlamSlam (W)
    • Mana cost increased from 35 to 40

Return to Top

Bruiser

Dehaka

Divider_Hero_Dehaka_Crop.png

Talents

  • Level 1
    • Enduring SwarmEnduring Swarm (W)
      • Additional Functionality: Increase the duration of Dark Swarm by .5 seconds
  • Level 4
    • Lurker StrainLurker Strain (E)
      • Additional Functionality: Reduce the cooldown of Burrow by 4 seconds
  • Level 10
    • IsolationIsolation (R1)
      • Mana cost reduced from 100 to 70
    • AdaptationAdaptation (R2)
      • Cooldown reduced from 80 to 60 seconds
      • Mana cost reduced from 85 to 70
  • Level 13
    • Ferocious StalkerFerocious Stalker (W)
      • Additional Functionality: Now also causes Dark Swarm to Slow enemy heroes by 15% for .75 seconds while Brushstalker's movement Speed bonus is active
      • Now shows Crit kickers when dealing increased damage

Developer Comment: We took a look at some of Dehaka’s less popular talents and are making some changes that should open up new build paths for everyone’s favorite Primal Zerg.

Return to Top

Imperius

Divider_Hero_imperius_Crop.png

Abilities

  • Solarion's FireSolarion's Fire (W)
    • Mana cost reduced from 60 to 50
  • Molten ArmorMolten Armor (E)
    • Mana cost increased from 50 to 75

Talents

  • Level 1
    • Consuming FlameConsuming Flame (W)
      • Adjusted Functionality: No longer has a quest component; Imperius gains bonus damage and slow to Solarion's Fire when picking the talent
      • Bonus damage reduced from 150 to 125
  • Level 4
    • Bulwark of FlameBulwark of Flame (W)
      • Physical Armor amount increased from 70 to 75
      • Maximum Charges increased from 4 to 6
    • Unshakable FaithUnshakable Faith (E)
      • Adjusted Functionality: No longer requires removing a disabling effect in order for Imperius to be healed
      • Healing reduced from 250 to 200
  • Level 7
    • Flash of AngerFlash of Anger (Q)
      • Damage increased from 180 to 198
      • Now shows Crit kickers when this damage procs
    • Holy FervorHoly Fervor (Active)
      • Cooldown increased from 18 to 25 seconds

Developer Comment: Imperius is performing exactly where we would like him to, with a win rate of exactly 50.0% at high level play. While we love basking in this balance nirvana, Imperius does suffer from some pick rate issues, particularly in his earlier tiers. Rather than only nerfing the talents that are often picked, we are instead looking to buff up the alternatives in hope that they see more play.

Return to Top

Malthael

Divider_Hero_malthael_Crop.png

Talents

  • Level 10
    • Tormented SoulsTormented Souls (R1)
      • Additional Functionality: When Tormented Souls is cast and when it expires, reset the cooldown of Wraith Strike

Developer Comment: We promised Tomo00 that we would do this in our last AMA. This is us keeping that promise.

Our reasoning behind this change is that we want to make Tormented Souls more interesting, but due to its ease of use and previous meta-defining power, we are hesitant to give mechanics like more Healing, Armor, or Life Steal that simply add power to the Heroic. Instead, we are giving Malthael the ability to create more options for himself by having more opportunities to move around the battlefield with Wraith Strike.

Return to Top

Rexxar

Divider_Hero_rexxar_Crop.png

Talents

  • We've adjusted Rexxar's talents to be positioned in the same order as other heroes (ex. Q talents on top, then W, then E)
  • Level 1
    • Easy PreyEasy Prey (Passive)
      • Bonus damage no longer applies to Misha, Charge!
      • Bonus damage to Minions and Mercenaries increased from 150% to 200%

Developer Comment: An unintended side-effect of buffing the damage of Misha, Charge! to be much more meaningful was its interaction with Easy Prey. We intend Easy Prey to be the better talent when taking Mercenary Camps, while having a smaller effect of buffing Rexxar’s general wave clear. When this talent also becomes the best Wave Clear option, it encroaches too much on Bird of Prey’s design space, so we’re removing that functionality.

Return to Top

Varian

Divider_Hero_varian_Crop.png

Abilities

  • ParryParry (W)
    • Mana cost increased from 20 to 30

Talents

  • Level 1
    • Lion's MawLion's Maw (Q)
      • Damage bonus per hit increased from 4 to 5
      • Enemy Heroes hit required for quest completion reduced from 30 to 25
    • High King's QuestHigh King's Quest (Passive)
      • Damage bonus upon quest completion reduced from 45 to 30

Developer Comment: In addition to bringing Varian’s Mana costs in line, we are slightly increasing the power of Lion’s Maw and reducing the power of High King’s Quest. Currently High King’s Quest is outperforming other options on the tier, and is the go-to talent when going Twin Blades, which we are also seeing perform a little too well at the lower to mid-levels of play.

Return to Top

Xul

Divider_Hero_xul_Crop.png

Abilities

  • Cursed StrikesCursed Strikes (W)
    • Mana cost reduced from 60 to 50

Talents

  • Level 4
    • Reaper's TollReaper's Toll (Q)
      • Quest requirement reduced from 20 to 16
      • Additional Functionality: When completed, now also reduces the Mana cost of Spectral Scythe by 20

Developer Comment: In addition to reducing Cursed Strikes Mana cost to more normalize Xul’s Mana usage compared to other Heroes, we are also buffing Reaper’s Toll, which has been underperforming compared to other talents on its tier.

Return to Top

Yrel

Divider_Hero_Yrel_Crop.png

Talents

  • Level 1
    • Light of KaraborLight of Karabor (Q)
      • Adjusted Functionality: Increase Vindication's radius by 15%. If Vindication hits an enemy Hereo, increase its healing by 40%. If Vindication hits 2 or more enemy Heroes, increase its healing by 80%.
    • DauntlessDauntless (Passive)
      • Physical Armor amount increased from 35 to 50
  • Level 10
    • Sacred Ground (R2)
      • Armor amount increased from 40 to 50

Developer Comment: With these changes, we're trying to buff up Yrel’s lesser-picked talents to compete with their counterparts. I’m trying to think of ways to fluff up this dev comment but there’s not much more to say here… so yeah, that’s it!

Return to Top

Healer

Ana

Divider_Hero_Ana_Crop.png

Talents

  • Level 4
    • Biotic EnhancementsBiotic Enhancements (W)
      • Cooldown reduction reduced from 4 seconds to 2 seconds
    • OverdoseOverdose (E)
      • Additional Functionality: While Aim Down Sights is active, Sleep Dart now pierces all enemy Heroes
  • Level 7
    • Night Terrors
      • Damage increased from 8% to 10% maximum Health

Developer Comment: While we are very happy with Ana's new direction since her rework, her early level talent diversity is not as great as we would like. We’re improving some of her other options to better compete with Biotic Grenade-focused talents and slightly nerfing the Grenade build, which we’re hoping will open up new ways to play her.

Return to Top

Deckard Cain

Divider_Hero_deckard_Crop.png

Abilities

  • Healing PotionHealing Potion (Q)
    • Healing amount increased from 255 to 270
  • Horadric CubeHoradric Cube (W)
    • Cooldown reduced from 14 seconds to 12 seconds
    • Mana cost reduced from 40 to 35

Talents

  • Level 4
    • RubyRuby (Active)
      • Lesser Healing Potion amount increased from 220 to 250
  • Level 7
    • Cube MasteryCube Mastery (W)
      • Additonal Functionality: Reduce the Mana cost of Scroll of Sealing from 40 to 30

Developer Comment: Despite our recent buffs, Deckard is still underperforming compared to other Heroes. While before we generally targeted his later talents, this time we are targeting his base kit and earlier talents, which should have a greater impact on his performance over the entire game.

Return to Top

Lúcio

Divider_Hero_lucio_Crop.png

Talents

  • Level 7
    • BoomboxBoombox (Active)
      • Health of the Boombox has been increased from 217 to 350
  • Level 10
    • High FiveHigh Five (R2)
      • Mana cost decreased from 50 to 35
  • Level 16
    • Up the FrequencyUp the Frequency (E)
      • Cooldown reduction per Basic Attack reduced from .45 to .4 seconds
  • Level 20
    • House PartyHouse Party (W)
      • Bonus healing per ally in Crossfade aura reduced from 10% to 8%

Developer Comment: Lúcio’s rework has turned out to be pretty balanced so far. We're seeing both decent win rates and talent pick rates across the gathered data. There were a couple outliers that we have made some small changes to, especially the higher Mana cost of High Five. We will continue to monitor and make additional tweaks as necessary!

Return to Top

Rehgar

Divider_Hero_rehgar_Crop.png

Talents

  • Level 16
    • Rising StormRising Storm (W)
      • New Functionality: Casting Lightning Shield on an ally also casts an untalented version on Rehgar. Every time either Lightning Shield damages an enemy Hero, increase the damage of both Lightning Shields. Stacks up to 15 times.
      • Damage reduced from 15% to 10% per stack

Developer Comment: While we felt that the talent offered some cool gameplay for Rehgar, we removed Lightning Bond in the past due to its ability to make Rehgar incredibly powerful at clearing Minion waves and taking Mercenary Camps at a time in the game where these aspects of a Hero are incredibly powerful. We’re giving him back that power, but introducing it at Level 16, where its primary focus will more often be on improving his team fighting potential.

Return to Top

Stukov

Divider_Hero_Stukov_Crop.png

Talents

  • We've adjusted Stukov's Level 1 talents to be positioned in the same order as other heroes (ex. Q talents on top, then W then E)
  • Level 1
    • Reactive BallistosporesReactive Ballistospores (W)
      • Moved from Level 13
      • Cooldown increased from 10 to 15 seconds
  • Level 4
    • Biotic ArmorBiotic Armor (Q)
      • Armor bonus when detonating Bio-Kill switch increased from 50 to 75
  • Level 10
    • Flailing SwipeFlailing Swipe (R1)
      • Mana cost reduced from 100 to 80
  • Level 13
    • Poppin' PustulesPoppin' Pustules (Trait)
      • Moved from Level 1
      • Damage bonus increased from 100% to 150%

Developer Comment: In order to improve the pick and win rates of Reactive Ballistospores and Poppin’ Pustules, we're switching the talents with one another. This should open up new talent synergy possibilities for Poppin’ Pustules and offer the considerable strength of Reactive Ballistospores earlier in the game. We’re also buffing Biotic Armor to be a fairly significant Physical Armor buff when Bio-Kill Switch is activated, which should make its moment of power feel much more meaningful.

Return to Top

Uther

Divider_Hero_Uther_Crop.png

Abilities

  • Holy LightHoly Light (Q)
    • Mana cost reduced from 90 to 80

Return to Top

Support

Abathur

Divider_Hero_Abathur_Crop.png

Abilities

  • Locust StrainLocust Strain (Trait)
    • Damage increased from 40 to 46
  • CarapaceCarapace (E)
    • Shield amount reduced from 157 to 150

Talents

  • Level 1
    • Reinforced CarapaceReinforced Carapace (E)
      • Bonus Shielding reduced from 40% to 30%
    • Survival InstinctsSurvival Instincts (Trait)
      • Bonus Health increased from 60% to 100%
  • Level 4
    • Prolific DispersalProlific Dispersal
      • Additional Functionality: Now also increases the range of Toxic Nest by 30%
  • Level 13
    • Bombard StrainBombard Strain (Trait)
      • Duration bonus increased from 50% to 75%
  • Level 16
    • Volatile MutationVolatile Mutation (Heroic)
      • Healing increased from 50% to 75% of the damage dealt

Developer Comment: Abathur has been performing fairly well since his rework. However, his non-Carapace related talents could use some love compared to other options. We're giving Abathur some buffs to play styles that focus more on controlling the map and taking some power out of Carapace to compensate.

Melee Assassin

Alarak

Divider_Hero_Alarak_Crop.png

Abilities

  • Discord StrikeDiscord Strike (Q)
    • Mana cost increased from 45 to 55

Talents

  • Level 1
    • Ruthless MomentumRuthless Momentum (W)
      • Adjusted Functionality: Reduce the Mana cost of Telekinesis from 30 to 20. Telekinesis' cooldown recharges 100% faster while above 75% health
      • Telekinesis' button will now glow when this cooldown bonus is active
  • Level 13
    • Blade of the HighlordBlade of the Highlord (Trait)
      • Maximum Sadism bonus increased from 30% to 40%

Developer Comment: We’ve gotten feedback from players that they missed the old Quick Mind talent that existed before Alarak’s rework, as it allowed them to use Telekinesis in more creative ways since they felt more free to cast the ability when it was on a shorter cooldown. We agree, and we're using the Ruthless Momentum talent to allow this to happen. Instead of reducing all of Alarak’s cooldowns, we're instead specializing the talent to greatly reduce the cooldown of Telekinesis. This should allow players who pick this talent to reposition themselves, peel for their allies, or fish for initiations on the enemy more often.

Return to Top

Butcher

Divider_Hero_Butcher_Crop.png

Abilities

  • Butcher's BrandButcher's Brand (W)
    • Mana cost reduced from 65 to 60
  • Ruthless OnslaughtRuthless Onslaught (E)
    • Mana cost reduced from 55 to 50

Return to Top

Zeratul

Divider_Hero_Zeratul_Crop.png

Abilities

  • Singularity SpikeSingularity Spike (W)
    • Mana cost reduced from 80 to 70

Return to Top

Ranged Assassin

Azmodan

Divider_Hero_Azmodan_Crop.png

Abilities

  • Globe of AnnihilationGlobe of Annihilation (Q)
    • Mana cost increased from 60 to 70
  • Summon Demon WarriorSummon Demon Warrior (W)
    • Mana cost reduced from 30 to 25
  • All Shall BurnAll Shall Burn (E)
    • Mana cost reduced from 40 to 30

Talents

  • Level 7
    • Art of ChaosArt of Chaos (Q)
      • Mana refund increased from 30 to 40

Developer Comment: To promote some build diversity away from Globe of Annihilation, we're moving around some of Azmodan’s Mana costs. We are increasing the Mana cost of Globe of Annihilation, but reducing it from Summon Demon Warrior and All Shall Burn. This should make Azmodan think a little more in the early game about casting optimal Globes to stack properly, while leaving him freer to use his other abilities when necessary. In the later parts of the game, this should also be a buff to other non-Q centric talents like Hell Rift and Sin’s Grasp.

Return to Top

Chromie

Divider_Hero_Chromie_Crop.png

Stats

  • Basic Attack damage increased from 73 to 82

Abilities

  • Sand BlastSand Blast (Q)
    • Damage increased from 280 to 315
    • Echo damage reduced from 50% to 40% of Chromie's damage
  • Dragon's BreathDragon's Breath (W)
    • Damage increased from 195 to 204
    • Coolddown reduced from 15 to 14 seconds
    • Mana cost reduced from 75 to 65
  • Time TrapTime Trap (E)
    • Mana cost reduced from 30 to 20

Talents

  • Level 1
    • Deep BreathingDeep Breathing (W)
      • Damage bonus increased from 2 (up to 50) to 3 (up to 60)
      • Damage bonus at Quest Complete increased from an additional 50 to 60
    • Timewalker's PursuitTimewalker's Pursuit (Active)
      • No longer provides Mana Regeneration at Quest Complete
      • Spell Power bonus increased from 5% to 10%
  • Level 2
    • Andorhal AnomalyAndorhal Anomaly (E)
      • Cooldown reduction increased from 5 to 8 seconds
    • Chronic ConditionsChronic Conditions (E)
      • Slow increased from 25% to 30%
  • Level 8
    • Slowing SandsSlowing Sands (R1)
      • Mana cost reduced from 4 to 3 per second
  • Level 11
    • Gnome Speed Ahead!Gnome Speed Ahead! (Q)
      • No longer increases Mana Regeneration
    • Here and ThereHere and There (Active)
      • Range increased from 9 to 11
      • Range from which you can teleport to an Echo increased from 3 to 4
      • Cooldown reduced from 30 to 25
  • Level 14
    • Shifting SandsShifting Sands (Q)
      • Spell Power bonus per enemy hit reduced from 8% to 5%
      • Spell Power bonus maximum increased from 40% to 50%
      • Duration reduced from 10 to 8 seconds
    • Fast ForwardFast Forward (Q)
      • Cooldown of Sand Blast reduced from .75 to .5 seconds
      • Range required to hit Sand Blast reduced from 70% to 50%
    • Quantum OverdriveQuantum Overdrive (Active)
      • Cooldown increased from 30 to 45 seconds
      • Duration reduced from 10 to 8 seconds
      • Hitting an enemy Hero with Sand Blast reduces Quantum Overdrive's cooldown by 3 seconds
  • Level 18
    • UnravellingUnravelling (R1)
      • Spell Armor reduction increased from 2 to 5 per 0.25 seconds (maximum is still -30)
    • Stuck in a LoopStuck in a Loop (R2)
      • Now also increases recharge rate from 500% to 700%
    • Blessing of the BronzeBlessing of the Bronze (Active)
      • Is now an activatable Talent with a 90 second cooldown
      • Now lasts 8 seconds
      • Basic Ability recharge rate increased from 30% to 35%
      • Movement Speed increased from 10% to 20%

Developer Comment: We’re pretty happy with how Chromie’s rework is playing, though there is a small amount of space to buff her up overall (even with the understanding that her winrate will go up as players get used to her new playstyle). We’re trying to give a small buff to her base kit, while also balancing out a few of the Talent tiers. In particular, we’re changing Blessing of the Bronze to be an activated ability, so that opponents have greater counterplay. Chromie (and the community) saw this one coming, so we were ready to pull the trigger quickly on this change.

Return to Top

Greymane

Divider_Hero_greymane_Crop.png

Abilities

  • Razor SwipeRazor Swipe (Q)
    • Mana cost reduced from 30 to 25

Return to Top

Hanzo

Divider_Hero_hanzo_Crop.png

Abilities

  • Storm BowStorm Bow (Q)
    • Mana cost increased from 15 to 20
  • Scatter ArrowScatter Arrow (W)
    • Mana cost increased from 40 to 50

Return to Top

Li-Ming

Divider_Hero_LiMing_Crop.png

Abilities

  • Aether WalkerAether Walker (E)
    • Adjusted Functionality: Now removes the Mana cost of Teleport

Developer Comment: How about now?

Return to Top

Lunara

Divider_Hero_Lunara_Crop.png

Abilities

  • Crippling SporesCrippling Spores (W)
    • Mana cost increased from 40 to 50

Return to Top

Raynor

Divider_Hero_Raynor_Crop.png

Abilities

  • Penetrating RoundPenetrating Round (Q)
    • Mana cost increased from 50 to 65
  • InspireInspire (W)
    • Mana cost increased from 40 to 50

Return to Top

Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

Abilities

  • Spider MinesSpider Mines (Q)
    • Mana cost increased from 45 to 50
  • Concussive BlastConcussive Blast (W)
    • Mana cost increased from 60 to 80
  • Neosteel PlatingNeosteel Plating (E)
    • Mana cost increased from 30 to 60

Return to Top

Sylvanas

Divider_Hero_Sylvanas_Crop.png

Talents

  • Level 4
    • PossessionPossession (Active)
      • Cooldown increased from 8 to 12 seconds

Developer Comment: Possession provides Sylvanas a significant swing in pushing power while also outperforming other talents in its tier. To bring both of these in line, we're increasing its cooldown so that she has to think more about when she wants to use its effect.

Return to Top

Zul'jin

Divider_Hero_zuljin_Crop.png

Abilities

  • Grievous ThrowGrievous Throw (Q)
    • Mana cost reduced from 50 to 40

Return to Top

Bug Fixes 

  • The AI now has a better understanding of when to attack and when to defend Immortals on Battlefield of Eternity
  • Garrosh is no longer able to throw Hanamura Temple's Payload
  • Chromie can no longer use Here and ThereHere and There to get outside of a Battleground's playable area
  • The Caldeum Complex event now displays the correct time remaining in the Quest Panel
  • Cyberpunk skin tints now properly display with the Spring Event icon in the Collection
  • Viewing replays generated between March 26's and April 17's patches has been disabled to prevent client crashes

Share this post


Link to post
Share on other sites

Mana changes might or might not be important, depending on hero.

I am glad they are buffing Deckard's healing numbers again. And Rehgar's lighting bond is back!

Not sure about those party changes, tho. For me it might at least reduce pre-game tilt.

Share this post


Link to post
Share on other sites
14 hours ago, Stan said:

Level 7

  •  Flash of AngerFlash of Anger (Q)
    • Damage increased from 180 to 198
    • Now shows Crit kickers when this damage procs
  • Holy FervorHoly Fervor (Active)
    • Cooldown increased from 18 to 25 seconds

 

I see, they aren't buffing the weakest talent in the game.

14 hours ago, Stan said:

Twin Blades, which we are also seeing perform a little too well at the lower to mid-levels of play.

 

Twin Blyat nerf. What world are we living in?

14 hours ago, Stan said:

Level 4

  •  Biotic EnhancementsBiotic Enhancements (W)
    • Cooldown reduction reduced from 4 seconds to 2 seconds

 

So this is the only nerf Ana get? Wtf?

And no Zeratul Q build nerf. 

14 hours ago, Stan said:

Blessing of the BronzeBlessing of the Bronze (Active)

  • Is now an activatable Talent with a 90 second cooldown
  • Now lasts 8 seconds
  • Basic Ability recharge rate increased from 30% to 35%
  • Movement Speed increased from 10% to 20%

Hah.

14 hours ago, Stan said:
  • Aether Walker (E)
    • Adjusted Functionality: Now removes the Mana cost of Teleport

 Developer Comment: How about now?

No. DansGame

14 hours ago, Stan said:

The AI now has a better understanding of when to attack and when to defend Immortals on Battlefield of Eternity

That should teach'em a lesson.

14 hours ago, Stan said:

Garrosh is no longer able to throw Hanamura Temple's Payload

!!

Could you actually do that?

 

 

Edit: LaRgEsT pAtCh EvEr BTW

Edited by ShadowerDerek
  • Thanks 1

Share this post


Link to post
Share on other sites
On 4/17/2019 at 5:46 PM, Stan said:

Chromie

Level 11

Here and ThereHere and There (Active)

  • Range increased from 9 to 11
  • Range from which you can teleport to an Echo increased from 3 to 4

Wait... so if the range on it is 9 to 11 then why is there ALSO a teleport range of only 3 to 4?? o_O?

 I KNEW it felt like this talent was FAR shorter then 9 to begin with. Now I know why. So the range 11 (formally 9) means nothing as far as I can tell, it's ACTUALLY only range 4 (formally 3). This talent is such trash now because of the apparent secondary range on it (that was not mentioned in the original change in the rework by the way) is really the primary range. Please someone else explain to me what the range 11 part even is for to begin with??

Share this post


Link to post
Share on other sites
21 hours ago, ShadowerDerek said:

And no Zeratul Q build nerf. 

Seriously! I so agree! It's really the only thing I see anyone pick when he's played. LOL!

Share this post


Link to post
Share on other sites
4 hours ago, ArtVandelay said:

Twin blades nerf is stupid.  It is very situational already.

A nerf to Twin Blades might have been nice too. I'm on that Mid to Lower end and Twin Blades is ALMOST ALWAYS picked on this end of players playing Varian. And it feels like he's unbeatable once he gets going. I've seen him take on 1v3s AND WIN numerous times on this end of the player spectrum. And even 1v4s a few times. It's so WTF.

Edited by CyberDVonaven

Share this post


Link to post
Share on other sites
4 hours ago, CyberDVonaven said:

Seriously! I so agree! It's really the only thing I see anyone pick when he's played. LOL!

Zeratul Q build's late game is so stupidly OP right now. High AOE damage, high mobility, high self sustain, on top of Void Prison. It's very oppressive. He's first ban/pick worthy because of that. 

Share this post


Link to post
Share on other sites
11 hours ago, CyberDVonaven said:

Wait... so if the range on it is 9 to 11 then why is there ALSO a teleport range of only 3 to 4?? o_O?

 I KNEW it felt like this talent was FAR shorter then 9 to begin with. Now I know why. So the range 11 (formally 9) means nothing as far as I can tell, it's ACTUALLY only range 4 (formally 3). This talent is such trash now because of the apparent secondary range on it (that was not mentioned in the original change in the rework by the way) is really the primary range. Please someone else explain to me what the range 11 part even is for to begin with??

Actually, what they mean by primary range is how close from the echo you must be to trigger it, and secondary range is how far around the echo you can teleport to. So, now your echo needs to be 11 units close to you to allow teleportation to it. If you fulfill that requirement, you can teleport to any location within a 4 units circle around the echo.

Edited by lChronosl
  • Thanks 2

Share this post


Link to post
Share on other sites
On 4/18/2019 at 10:52 PM, ShadowerDerek said:

Zeratul Q build's late game is so stupidly OP right now. High AOE damage, high mobility, high self sustain, on top of Void Prison. It's very oppressive. He's first ban/pick worthy because of that. 

As if Void Prison wasn’t already one of the best heroics in the game. Combine that with the fact that he’s probably the best late-game hero in the game right now. He really deserved a heavy nerf to his 16 and 20.

Share this post


Link to post
Share on other sites
On 4/19/2019 at 8:49 AM, lChronosl said:

Actually, what they mean by primary range is how close from the echo you must be to trigger it, and secondary range is how far around the echo you can teleport to. So, now your echo needs to be 11 units close to you to allow teleportation to it. If you fulfill that requirement, you can teleport to any location within a 4 units circle around the echo.

Thank you SO MUCH for explaining that out Chronos! ❤️ It would have been nice if they could have done the same in the rework patch notes for the new function of it too. I feel pretty damn sure most people, like I did, have NO IDEA that that's how it works now. You're great Chronos ? 

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] No longer deals reduced damage to Summons. Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...