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Anduin Coming to Heroes of the Storm Next

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More than 3 months have passed without a new Hero and Blizzard finally began teasing Anduin that was leaked in February.

Anduin is a Priest in World of Warcraft and the current King of the Alliance. The first teaser depicts Holy Nova Holy Nova, while in the second one we can see Shalamayne. We expect Public Test Realms to become available this or next week.

Teaser #1

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Teaser #2

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Must be upcoming Chen rework teaser. He accidentally spilled some thunder brew on Shalamayne.

On a side note: now that we are going to have two characters with Shalamayne, nothing should stop them from adding another character with Gorehowl (Grom), except for budget perhaps. ?

Edited by Arcling

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Oh boy, it is finally here. I'm really hyped to finally see MANDUIN in all his glory.

38 minutes ago, Arcling said:

Must be upcoming Chen rework teaser. He accidentally spilled some thunder brew on Shalamayne.

On a side note: now that we are going to have two characters with Shalamayne, nothing should stop them from adding another character with Gorehowl (Grom), except for budget perhaps. ?

The problem is that I don't think that Grom's fighting style differs much from Garrosh. In the case of Varian and Anduin, the difference is clear since it's a Warrior and a Priest. I think that adding a Grom skin for Garrosh would be better, in my opinion.

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1 hour ago, Valhalen said:

The problem is that I don't think that Grom's fighting style differs much from Garrosh. In the case of Varian and Anduin, the difference is clear since it's a Warrior and a Priest. I think that adding a Grom skin for Garrosh would be better, in my opinion.

Garrosh is a tank, so Grom would have been a bruiser, more mobile and in some ways similar to Sonya. Would need a vastly different kit though, to not make them overlap too much.

Edited by Arcling

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I am still a bit bothered that Manduin also got Shalamayne, but otherwise am excited to see another support.

I bet his kit will be a mix, since we already have priests (Tyrande, Whitemane) and paladin (Uther, Johanna, Yrel) in the game.

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22 minutes ago, lChronosl said:

I am still a bit bothered that Manduin also got Shalamayne, but otherwise am excited to see another support.

I bet his kit will be a mix, since we already have priests (Tyrande, Whitemane) and paladin (Uther, Johanna, Yrel) in the game.

Tyrande is an interesting case because she also has some tidy bits of Hunter in her kit (Hunter's MarkHunter's MarkTrueshot AuraTrueshot Aura).

I can definitely see Anduin borrowing some Spells, or modified ones, from the Priest's Holy tree, but also having some uniqueness. In WoW, when fought at Stormwind by the Horde, he has Greater Heal, Penance, Power Word: Aegis and Psychic Scream. Out of these spells, I imagine him having at least Penance and Power Word: Aegis, in one form or another.

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Overall, the issue with Grom is that there is too much overlap with TWO characters now - His WC3 kit (Really the only definitive one) is pretty much the entirety of Samuro's kit, and his profile overlaps quite a bit with Garrosh.

Granted, Garrosh's own kit came as a complete surprise (As has many other characters), and we have several other heroes with profile overlap (Rehgar and Thrall), so... who knows?

Anduin and Varian have both significant kit divergences (Anduin = Priest(Pre-BFA)/Paladin(Post-BFA), Varian = Warrior) and profile divergences (Anduin being young, naive, wanting peace, Varian being old, pragmatic, and no-fuckery). Do note that in WoD, Garrosh was actually OLDER then Grom, so rather then the old king/young prince-king Varian and Anduin gots going on, Garrosh and Grom would be middle-age orc warchief, and... middle-age orc warchief.

Really, Blizz made a mistake when they released Garrosh before Grom. Garrosh had ALL kinds of way his kit could have gone. Grom... Well, eh, Blizz has to be creative.

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21 minutes ago, Frogspoison said:

Overall, the issue with Grom is that there is too much overlap with TWO characters now - His WC3 kit (Really the only definitive one) is pretty much the entirety of Samuro's kit, and his profile overlaps quite a bit with Garrosh.

It has been confirmed long time ago that Grom had never been a blademaster, just a normal orc warrior, so that's not an issue. He only had blademaster's kit in WC3, because they didn't make unique one for campaign. I agree that being creative to make a unique warrior kit for him is the most challenging part, since we've already had similar heroes (and not just Warcraft ones), counting bruisers as well. Plenty of orcs too, so another one might feel like too much, especially him being similar age to Garrosh like you have mentioned or perhaps even a little younger (when considering WC3 Grom).

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50 minutes ago, benOwar said:

Thanks. Will get my hands on as soon as I get home.

From what I can see his kit looks solid and interesting, possible another dive-enabler, maybe. Shame they didn't post the talents yet. Also, "Lightbomb" is an awesome ultimate name.

Edited by lChronosl

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16 hours ago, lChronosl said:

I am still a bit bothered that Manduin also got Shalamayne, but otherwise am excited to see another support.

Lorewise this does not add up indeed. I mean Shalamayne was in fact two blades merged into one, Shalla'tor and Ellemayne.

Before he was killed Varian split Shalamayne into those two blades to go ham on the Legion. While fighting on the broken shore, he drops his right hand blade when he is struck and keeps defending himself with his left hand blade only, parries a blow, switches the blade into his right hand and drops another felguard before he is impaled from behind, when he drops his other blade. All of this can be seen in the Alliance Broken Shore cinematic - one I love and hate at the same time, for being damn well done. Varians last words will always send a shiver down my spine...

But the point is I have no idea what happened to Shalamayne afterwards. We know Anduin claimed "a" Sword, but which one. Did he claim Shalamayne, which would mean it somehow remerged after Varians death or did he pick up only one of the blades, which would mean, the other one is still somewhere. Canon seems to dictate, Anduin got Shalamayne, as in the whole thing, because everywhere I looked, it states Anduin has/got Shalamayne. Doesn't make completely sense to me...

Now in the announcement for the Anduin, Blizzard opens: "With Fearbreaker by his side..." which is does once again not add up, since Fearbreaker was his Mace. I don't see him wielding Shalamayne - or whatever part of it - and Fearbreaker at the same time. Lorewise he does still have the Mace though, so he could use it.

As for the Hero itself - he seems interesting and fun to play. Lightbomb should allow for some interesting Leeeroy Jenkins moments when paired with charge- or leap-esque abilities

?

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18 hours ago, Frogspoison said:

Anduin and Varian have both significant kit divergences (Anduin = Priest(Pre-BFA)/Paladin(Post-BFA), Varian = Warrior)

Just because I want that cleared up, Anduin is still "just" a priest and only wore armour on the battlefield as to protect himself. He will not join the fray as Paladin or cast any Paladin spells (as we can see in his clearly full-priest spell kit) ☺️

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6 hours ago, Evincare said:

But the point is I have no idea what happened to Shalamayne afterwards. We know Anduin claimed "a" Sword, but which one. Did he claim Shalamayne, which would mean it somehow remerged after Varians death or did he pick up only one of the blades, which would mean, the other one is still somewhere. Canon seems to dictate, Anduin got Shalamayne, as in the whole thing, because everywhere I looked, it states Anduin has/got Shalamayne. Doesn't make completely sense to me...

It is implied that the two blades fused again once Varian died, because. While it is never stated, it is clear that is the case given how the sword looks different when fused and when unfused.

6 hours ago, Evincare said:

Now in the announcement for the Anduin, Blizzard opens: "With Fearbreaker by his side..." which is does once again not add up, since Fearbreaker was his Mace. I don't see him wielding Shalamayne - or whatever part of it - and Fearbreaker at the same time. Lorewise he does still have the Mace though, so he could use it.

That was an error from Blizzard's part. They fixed to announcement and replaced "Fearbreaker" with "Shalamayne".

3 hours ago, Istinon said:

Just because I want that cleared up, Anduin is still "just" a priest and only wore armour on the battlefield as to protect himself. He will not join the fray as Paladin or cast any Paladin spells (as we can see in his clearly full-priest spell kit)

Exactly. In HotS, despite carrying the Shalamayne, he only uses it in Divine Star. Even his basic attacks do not use the sword, they are actually ranged (he throws Holy Bolts).

Edited by Valhalen

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They’ve done almost every spec of every class in WoW.  They’ve done two priest blending types with Whitemane and now Anduin.

Fire, arcane and frost mages.  Warrior, hunter, rogue, druid, shaman, dual paladins, death knight, 2 monks but the warlock they have has no demon.  I’d love to have a controllable fel guard or voidwalker but if they ever did Guldan reworks I’d be happy with a smart alek imp like Raynors banshee level 10.

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16 minutes ago, Misuteri said:

They’ve done almost every spec of every class in WoW.  They’ve done two priest blending types with Whitemane and now Anduin.

Fire, arcane and frost mages.  Warrior, hunter, rogue, druid, shaman, dual paladins, death knight, 2 monks but the warlock they have has no demon.  I’d love to have a controllable fel guard or voidwalker but if they ever did Guldan reworks I’d be happy with a smart alek imp like Raynors banshee level 10.

We don't really have a Arcane Mage from WoW. Some argue that it is represented by Li-Ming, since the D3 Wizard has some tidy bits of WoW's Mage, but still...

We also don't have a Shadow Priest, as both Whitemane and Anduin use the Light (even though the former employs it in a twisted manner).

I completely agree that we lack a Demonology Warlock, kinda like in the vein of Rexxar and Misha. Maybe they could, at least, like you said, give Gul'dan a Fel Guard Heroic (and remove that horrible Rain of Destruction).

Edited by Valhalen

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I was going Medivh for the arcane mage. Though for strict comparison his spells and build are not truly representative of the arcane build.  Can’t deny he is a mage.

I wouldn’t cross games and make D3’s Li Ming arcane just like I can’t do Johanna for paladin or Sonya for warrior.

The easiest fix for warlock IMHO would be replace Rain of Fire with Imp Swarm and boom, demonology theme spell.  Truly I can’t think of another warlock worthy of a HOTS hero that isn’t some kind of hybrid or already in the game (Cho’gall, Kel’Thuzad, Mal’Ganis).  I would say Kanrethed Ebonlocke from the green fire quest line would be a ton of fun but he’s so niche to lore and only people who played WoW and did the event would have a clue who he is.

Lore wise there is not one shadow priest worthy of the game.

Edited by Misuteri

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10 minutes ago, Misuteri said:

I was going Medivh for the arcane mage. Though for strict comparison his spells and build are not truly representative of the arcane build.  Can’t deny he is a mage.

Oh yeah, I forgot about Medivh. You can say he does have some nods to WoW's Mage, specially in talents, but he doesn't really play like an Arcane Mage.

11 minutes ago, Misuteri said:

I wouldn’t cross games and make D3’s Li Ming arcane just like I can’t do Johanna for paladin or Sonya for warrior.

Interestingly, WoW's current design of Warriors borrowed a lot from Diablo's Barbarians.

1 hour ago, Misuteri said:

The easiest fix for warlock IMHO would be replace Rain of Fire with Imp Swarm and boom, demonology theme spell.

That would be pretty nice. Sadly there aren't many other iconic Warlocks in the lore other than Gul'dan and Cho'gall, so I guess that replacing the (very useless) Rain of DestructionRain of Destruction is the way to go.

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7 hours ago, Valhalen said:

That would be pretty nice. Sadly there aren't many other iconic Warlocks in the lore other than Gul'dan and Cho'gall, so I guess that replacing the (very useless) Rain of DestructionRain of Destruction is the way to go.

How about "Grand Warlock" and "Master Summoner" Wilfred Fizzlebang? Could even summon Lord Jaraxxus as one of his ults. Maybe even make Jaraxxus controllable during ult, because he kills Wilfred anyways once summoned. Wilfred would somehow have to be able to get back to the fight quickly though, else the ult would be pretty useless. ?

On a serious note though, there are indeed not many real warlocks in lore; Gul'dan overshadows them all by far. Although both Archimonde as well as Kil'Jaeden are labelled Warlocks, they are something completely different imo, at least when compared to the playable Warlock class.

Edited by Evincare

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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