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Crucible of Storms M Race Day 1: Cabal Lives!

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Day 1 of the race may have technically been uneventful, but it was plenty important. Crucible was expected to be a very quick race, with the NA advantage proving insurmountable due to the raid's assumed short duration. The Restless Cabal is aiming to disprove that theory, as it's been resisting NA top guilds' best attempts. Limit, Big Dumb Guild and Wildcard Gaming have been going at it since around 5-6 PM CEST yesterday, with Limit having stopped raiding at 8 AM today.

The best we've seen so far has been Limit's 9% on Fa’thuul (the big guy) and 7% on Zaxasj (mr. purple beard) and they stopped at a very round 130 tries total. Big Dumb Guild were actually ahead of Limit for a long time, getting the bosses down to an 18% average very early in the day, but were quickly surpassed. Wildcard Gaming was also going for it, finishing up at 11/28% as their best. Limit's tries have had a very specific raid composition from very early on, with 10 Priests, 8 of them Shadow, which is interesting because they were actually nerfed earlier today. Melees are sitting this one out almost completely, with only a solitary Demon Hunter, played by GM and RL Max. They're hitting the enrage with several people dead, as you can see from their best try below:

While some think the boss is overtuned, due to Ion Hazzikostas stating the encounter should be on par with Mekkatorque (56 tries for Limit) and Rastakhan (15 tries) from Dazar'alor, it seems pretty well tuned to me, at least for the very top guilds. There is a possibility it's not actually killable at the moment, but we won't know that for a while yet and hopefully Blizzard don't nerf it quite yet. Obviously they'll have to eventually, if Method and other top guilds also struggle this hard against them, basically all other Mythic guilds won't really stand a chance.

Method will be starting their progress soon and we'll see whether the Cabal are really that well/hard/over tuned or if Limit's strat and comp are a little off. In any case we'll probably be seeing a whole lot of Shadow Priests and few melee, unless Method's strategy is vastly different from Limit's.

The race for the Crucible is on and we may have a real one on our hands, which is really exciting!

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Yikes, that's massively overtuned. Just looking at it has put my guild of trying it, maybe in a month when all the nerfs have gone through we'll bother. I really hate when they tune stuff to block the world first people, I mean who cares, let everyone have a bloody go.

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I wonder what the key difference is between Heroic and Mythic; thought Heroic of Cabal was challenging enough to prioritize Healing Cooldowns and Interrupts throughout the fight.  Unfortunately I can not watch the stream due to being at work to find out myself. :/  But I do wish the top Guilds the best of luck on this Raid.

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7 hours ago, tkioz said:

Yikes, that's massively overtuned. Just looking at it has put my guild of trying it, maybe in a month when all the nerfs have gone through we'll bother. I really hate when they tune stuff to block the world first people, I mean who cares, let everyone have a bloody go.

I don't think they blocked anybody if you play and dedicate time as much as world first people you can have a go too

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41 minutes ago, Ohmybadness said:

I don't think they blocked anybody if you play and dedicate time as much as world first people you can have a go too

Eh. The issue is that gear from Crucible of Storms isn't THAT much better then what you get from BoD, which means that all the top raiders are just maybe 1-2 pieces away from BiS. And these are the BEST raiders in the world. Blizz advertised this boss about as tough as Mekkatorque. While he did take a bit to kill, keep in mind that the raiders at the time were also likely 15 or more ilvls below what they are now. Finally, if this boss is so overtuned, the next boss will likely be mathematically impossible without nerfs.

 

The point is that blizz will 100% have to nerf bosses. You know, I REALLY don't see why they did away with the continual 5% nerf debuffs that you could turn off for achieve that we used to have. Might as well have kept is, considering that in the end they tend to nerf the harder bosses by 30% anyway.

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