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Patch 2.6.5 Stash Space Clarifications

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Stash space introduced with Patch 2.6.5 is going to be gated behind Seasons and Blizzard posted some clarifications in a series of blue posts today.

It's easier for them to add additional Stash space to PC, because on consoles, they have a limit to how much system memory they can access. It was always their intent to roll out stash space with Seasons and unlocking tabs should be part of the Season Journey.

They explored options to add more Stash space to non-Seasonal players, but the problem is how Seasonal rewards roll into non-Seasonal permanence.

Miscommunication caused everyone to think that 2.6.5 Stash space would be coming to all players. This was later corrected and they overhauled the patch notes.

Blizzard LogoBlizzard (Source)

Going to try to clear up confusion as best I can. I do wish I could have been more quick about this, but I'll get to that in a moment.

We made all five stash tabs available on the PTR largely for testing purposes; we wanted to make sure adding this amount of space wouldn’t break anything. It was intended that this additional space would be unlocked over time. We could have made that more clear from the beginning and apologize for not clarifying sooner.

As for the disparity with Console specifically, additional stash space can impact things like game loading time negatively. Console players already have a larger amount of stash space available than PC players, and we found that 140 brought load times to a really uncomfortable level. By lowering the amount of new space, we can make sure console players still get more stash, but that gameplay experience doesn’t suffer from it.

The key point here was promptness in communication, and that was something we failed to deliver. We're all working our hardest to improve the communication pipeline, and this particular cause brought to light some areas that need improving.

There’s been a lot of conversation about stash tabs from PTR. We’d like to clarify the confusion and answer some questions regarding the changes and updates dealing with stash tabs.

We use PTR to vet and test changes, and there were some unexpected, negative effects on gameplay from enabling more stash tabs – especially for players on consoles. 

Unfortunately, we will be unable to provide any additional stash tabs to console players, and we are limiting the number for PC to keep Diablo III the fast paced, loot explosion we all love. 

You’ll find a deeper dive into the why via the questions & answers below.

Q: What are the technical limitations preventing us from adding more stash tabs?

To explain this, we have to start with the foundation on which Diablo III is built. 

Most objects in the games are actors: special effects, enemies, summons, followers, and items. Gems, weapons, armor, potions, pets, crafting materials, and more; all the things we love to horde. All players in a party sync on everything that every player has - in memory, all the time. 

That doesn't sound like a lot at first, but it adds up very fast. The more actors active in a game (like enemies on screen AND items in your stash), the more the game will tax your system's memory. This issue on console is particularly difficult because there is a limit to how much system memory we can access. PC is more flexible in this manner, which is why we're able to add more stash space there. 

On console, we tried lowering the number of tabs to be added, but there was still an unacceptable rise in latency and rubberbanding. As much as we'd all enjoy the additional stash space, it's not worth the cost to gameplay.

Q: Why are we rolling out stash space with Seasons?

This was always our intent. The intended experience was to unlock tabs as part of the seasonal journey. We also now understand where the wheels fall off from too much load, and it can’t function the other way.

Q: Why can't we make stash space available to non-Seasonal players?

We explored options to make this happen, but it came down to a conflict in how Seasonal rewards roll into non-Seasonal permanence. Rewards would be earned twice, and we’d end up in the state of poor performance we’ve been trying to avoid. 

We recognize not everyone prefers Seasons, but we do want to emphasize that any Stash earned in Season does roll into non-Seasonal characters.

Here's the thing, you should have stated this from the beginning when you added those 5 additional tabs.

I agree wholeheartedly, and you'll find I've acknowledged that multiple times. This wasn't communicated to me clearly, and that miscommunication trickled down to the patch notes. We've since taken a huge step in overhauling our patch note process to avoid this kind of issue in the future.

If you are adamant on keeping those additional tabs gated behind seasons, then you absolutely must grant tabs retroactively to the players who have reached Conqueror or higher more than 4 times previously.

This was another thing we proposed in bringing in player feedback. My recollection was that there were technical issues with this too, but I'll gladly bring it up again to see if I was mistaken. No harm in double-checking, but nothing I can promise.

They are already gave non season people tabs. But now then can't.

To clarify further, we have to plan for the absolute worst case scenario, which are players who earn via both Season and Non-Seasonal. Those players shouldn't have their experience diminished because they went the extra mile. Nor should people who play with them in a party suffer a similar fate.

It's a big picture with a lot of moving parts. I hope it's more clear overall now.

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1. sniff sniff Is this BS I smell? Well ofc it is, what else can it be? You can add 5 tabs over the course of 5 seasons but can't do it all at once? Right... Sure wink wink. It's your responsibility and choice that you made D3 so memory heavy or spaghetti coded. Somehow PoE (afaik; I don't play it) doesn't have these problems with stash. Granting 5 silly tabs retroactively to people who should have already earned them would be the most sensible thing to... oooh... forgot it's acti-bli$$, you can throw logic out the window, only indefinite financial growth is what matters. Staggering getting tabs to 1 per season lets them save up a bit on server bills/upgrades and THAT is the real reason, make no mistake.

2.

5 hours ago, Stan said:

we love to horde

Nevalistis, you don't "horde" things, you hoard things. Too much Wow or something. 😩

3. What escapes me is why they even bother with this game? Did they calculate that turning off the life support and letting it die finally would make too much negative PR? Inb4: no, it's not "care" for the player base.

 

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9 minutes ago, tyraelpl said:

3. What escapes me is why they even bother with this game? Did they calculate that turning off the life support and letting it die finally would make too much negative PR? Inb4: no, it's not "care" for the player base.

I mean, I tried PoE and the other supposed better Diablo replacements, but I couldn't get into any of them. Until Lost Ark makes it to a western release, I'm still having fun with Diablo and the S16 buff was actually pretty fun to play with. I'm happy they're not just killing it off.

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3 hours ago, tyraelpl said:

3. What escapes me is why they even bother with this game? Did they calculate that turning off the life support and letting it die finally would make too much negative PR? Inb4: no, it's not "care" for the player base.

 

Because, even if you don't, some people (myself included), still actually play!!??"!!!?!

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2 hours ago, Boothyp said:

Because, even if you don't, some people (myself included), still actually play!!??"!!!?!

Why do you? Seriously, no offence here, but D3 is utter *filtered*. That's a fact.

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Holy *filtered*.

So much bullshit talk for absolutly nothing.

The more they talk about Diablo, the more I am convinced that every single one of them is on the payroll of another publisher.

They do everything they can to destroy the Diablo franchise. Well, they are on a great way.

Sure, Diablo Immoral will bring tons of cash - but what has been Diablo (a fantastic universe) is long gone. Blizzard made some serious money with awesome games. Now they make serious money. Without great games. Not sure they will still make money in 10 years.

At least that's how I experience it (and my friends who played Diablo since part 1 (we are quite old...) agree.)

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7 hours ago, Soridormi said:

Why do you? Seriously, no offence here, but D3 is utter *filtered*. That's a fact. 

opinion [ uh-pin-yuhn ]

noun

a personal view, attitude, or appraisal.

 
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3 minutes ago, darkinchworm said:

Someone doesn't know how facts work

I think the OED has changed a few definitions of late.  The Word, "Literally," can now mean "Figuratively," because of idiots that's say insipid things like, "I COULD care less."  Which means the word that defines the difference between BS and Truth can mean both... Very sad indeed.

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10 hours ago, Boothyp said:

Because, even if you don't, some people (myself included), still actually play!!??"!!!?!

I just inb4ed such an answer. However it seems some things should be spelled out, very well. Here it is.
Them not shutting it down due to people playing implies they care about you, your enjoyment etc. from the game which is why they wouldn't take it away, correct? As a reasoning it could be true. As a real reason why they still "invest" in D3 and not just pull the plug, I am sure it is not. Their decisions are NOT made with human emotions such as compassion, empathy or generosity, imho they are machine-like logic functions, mearly putting loss and gain on scales and making sure it tips the right way the hardest it can.

Why? Look at what happened to HotS, they basically ended careers for hundreds of pro players without as much as flinching! 
Trust me, the don't care that people play it. It is not the reason why D3 still is online. Btw, I do play D3 sometimes - mostly for a week when a new season comes. In fact I played and finished all seasonal journeys in all the season there ever were. Also I play this game since version 1.02. Having witnessed it all unfold gives you a perspective.

13 hours ago, Blainie said:

I'm happy they're not just killing it off.

I'm not actively rooting for the game to die. I kinda still like it somewhat but it's no secret the game isn't exactly thriving and since we all know, I hope, what gaming industry's behemoths do with under performing stuff it is odd to me that D3 is even online, let alone patch notes! From economic standpoint D3 is a moneysink, a liability and if they have no problem doing what they did to HotS or laying off like hundreds of people just to save some money, keeping D3 doesn't fit into the scheme. My bet is they are in a damage control mode after "do guys don't have phones?" and wanting not to draw "bad" attention. In this case I can't explain why D3 even made to that point.

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On 4/27/2019 at 9:28 AM, Soridormi said:

Why do you? Seriously, no offence here, but D3 is utter *filtered*. That's a fact.

As the matter of fact, anything being utter "garbage" is subjective and inherently facts aren't subjective, they just are... So D3 being this or that, bad or good is not a fact - it's an opinion. Even garbage itself being garbage is not a fact, one man's trash is another's treasure.
I'll give an example of a fact. Diablo 3 exists, that is a fact. At least for the time being... 😁

I noticed that people have this weird misconception that adding "that's a fact" to their opinion somehow, magically makes their word more valid than other people's opinion to the point of making it a fact, aka undeniable and objective truth. Obviously it doesn't.

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On 4/26/2019 at 9:48 PM, tyraelpl said:

1. sniff sniff Is this BS I smell? Well ofc it is, what else can it be? You can add 5 tabs over the course of 5 seasons but can't do it all at once? Right... Sure wink wink. It's your responsibility and choice that you made D3 so memory heavy or spaghetti coded. Somehow PoE (afaik; I don't play it) doesn't have these problems with stash. Granting 5 silly tabs retroactively to people who should have already earned them would be the most sensible thing to... oooh... forgot it's acti-bli$$, you can throw logic out the window, only indefinite financial growth is what matters. Staggering getting tabs to 1 per season lets them save up a bit on server bills/upgrades and THAT is the real reason, make no mistake.

2.

Nevalistis, you don't "horde" things, you hoard things. Too much Wow or something. 😩

3. What escapes me is why they even bother with this game? Did they calculate that turning off the life support and letting it die finally would make too much negative PR? Inb4: no, it's not "care" for the player base.

 

1. PTR is always subject to change, always. Anyone who takes PTR patch notes as written in stone for what will go live needs to have their head checked. In fact, there can and probably will be changes to the current iteration of the PTR prior to its live release that you won't see documented in the patch notes until the day it goes live, purely from data gathered since the last adjustments were made to the PTR.

2. Easy mistake considering Warcraft theming is in WoW, HotS, and Hearthstone.

3. Your bigger concern about the fact that they're adding 5 additional season gated stash tabs through Conqueror, should be that this indicates that they're intending D3 to be viable through seasons through at least November of 2020, which means the earliest we can feasibly expect D4 is now December of 2020.

Edited by SidonisAntares

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18 hours ago, tyraelpl said:

 

As the matter of fact, anything being utter "garbage" is subjective and inherently facts aren't subjective, they just are... So D3 being this or that, bad or good is not a fact - it's an opinion. Even garbage itself being garbage is not a fact, one man's trash is another's treasure.
I'll give an example of a fact. Diablo 3 exists, that is a fact. At least for the time being... 😁

I noticed that people have this weird misconception that adding "that's a fact" to their opinion somehow, magically makes their word more valid than other people's opinion to the point of making it a fact, aka undeniable and objective truth. Obviously it doesn't.

The longer a game is running the more people trash it as it goes in directions they don't agree with personally. There are people that miss the USD auction house from 7 years ago, but imho getting rid of it was one of the best things they did. Getting gear in the original was a heinous grindfest due to mixed stat gear dropping, and there will be people that are still rectally challenged over that change because to them it was a bar that allowed people to gear up faster and not pay as heavy a grind tax.

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1 hour ago, SidonisAntares said:

1. PTR is always subject to change, always. Anyone who takes PTR patch notes as written in stone for what will go live needs to have their head checked. In fact, there can and probably will be changes to the current iteration of the PTR prior to its live release that you won't see documented in the patch notes until the day it goes live, purely from data gathered since the last adjustments were made to the PTR.

I know PTR abides pretty much by beta testing rules. However, after this long (kinda BS) explanation on why they did what they did with tabs I somehow find it hard to believe that they will just hand them out retroactively when the patch goes live. With good reasons I'm sure, as planned, they will be gated off behind seasonal rewards for EVERYONE on PC, obviously consoles not even getting that.

1 hour ago, SidonisAntares said:

3. Your bigger concern about the fact that they're adding 5 additional season gated stash tabs through Conqueror, should be that this indicates that they're intending D3 to be viable through seasons through at least November of 2020, which means the earliest we can feasibly expect D4 is now December of 2020.

I admit it's a fair point, personally though, I don't think I care for D4 anymore. In my mind it's gonna be an overpriced, MTX filled, p2w bloatware for the existence of which the old fans will weep and regret it's even been conceived. "Monetized" to hell and back, quite literally if there would be any form of hell levels. Unless the current trend of milking players dry of cash on "live services" changes and the industry's landscape in that matter is vastly different than it is now, which is doubtful, D4 is nothing to look forward to for me.

1 hour ago, SidonisAntares said:

The longer a game is running the more people trash it as it goes in directions they don't agree with personally. There are people that miss the USD auction house from 7 years ago, but imho getting rid of it was one of the best things they did. Getting gear in the original was a heinous grindfest due to mixed stat gear dropping, and there will be people that are still rectally challenged over that change because to them it was a bar that allowed people to gear up faster and not pay as heavy a grind tax.

Regardless of reasons, calling personal opinions facts seems arrogant and simply unnecessary.
Oh yeah, I remember the grindfest well, not the best time I've had in D3. Same with AH. I for one, am happy it's gone. Jay Wilson's departure was the single best thing that happened to D3 I think. It stared a chain reaction of decisions most of which majority of players consider positive.

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3 hours ago, SidonisAntares said:

 the earliest we can feasibly expect D4 is now December of 2025.

corrected 😉

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On 4/27/2019 at 6:03 PM, albabe said:

I think the OED has changed a few definitions of late.  The Word, "Literally," can now mean "Figuratively," because of idiots that's say insipid things like, "I COULD care less."  Which means the word that defines the difference between BS and Truth can mean both... Very sad indeed.

Sophism

Edited by Soridormi

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On 4/27/2019 at 4:33 PM, Kalazor13 said:

opinion [ uh-pin-yuhn ]

noun

a personal view, attitude, or appraisal.

SOPHISM (sof-iz-uh m)
noun
 
a specious argument for displaying ingenuity in reasoning or for deceiving someone.
any false argument; fallacy.

 

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      (Source)
      Wait, Nephalem. Do you sense that? Though the air remains tainted with a demonic brimstone stench, the world around you crackles with chaotic elemental energy. You have been deemed worthy. The primal forces of Sanctuary manifest to aid you in the fight against the swelling darkness. Channel untethered bouts of flame, forked lightning, slicing wind, and biting snow against the minions of the Burning Hells during the Trials of Tempests!
      Our two-week PTR testing period for the 2.6.9 update begins May 21 and we're asking for your help to quell the tides of surging demons. Take a look at the preliminary patch notes below and start theorycrafting how you'll make the most of the brand-new season buff, two new class sets, and tons of Legendary item changes; Patch 2.6.9 will be arriving soon!
      Table of Contents
      PTR Focus & Details PTR Tips Patch Notes Seasons Items Skills Bug Fixes How to Participate in PTR PTR Character Copy Please note that this is a preview for PTR content, which is subject to change.
      PTR Focus & Details
      We’ll be conducting the Patch 2.6.9 PTR over the course of two weeks, starting Thursday, May 21. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.
      There will be two PTR-unique buffs active to help you on your journey: increased Legendary drop rate and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test!
      To ensure that the most significant changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the new Demon Hunter and Necromancer sets, Necromancer Skill changes, and the Legendary item changes.
      So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum. 
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      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself. Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster! Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Return to Top
      Patch Notes
      Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.6.9.
      PATCH 2.6.9
      Table of Contents:
      Seasons Items Monsters Bug Fixes Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. Please note that PTR is only available for PC and Mac users.
      Seasons
      The elements have deemed you worthy. With you as their champion, the burning hells will face the Trials of Tempests! Your character will occasionally (every 2 minutes) channel an elemental power which unleashes into the environment for a limited time: Meteors rain from the skies around you. Breathe lightning. A wall of flame engulfs everything. Release twisters of pure energy. Crush your foes under the weight of rolling snowballs. Two unique new rewards, a portrait frame and a pet, will be granted to players who complete the Season 21 Journey. Return to Top
      Items
      Demon Hunter
      New Demon Hunter Set: Gears of Dreadlands 2-Piece Bonus Gain a Momentum stack when attacking with a Primary skill. Each Momentum stack lasts 2 seconds at a maximum duration of 10 seconds. Your Primary skills deal 10% more damage per stack of Momentum. 4-Piece Bonus Casting Strafe against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While casting Strafe, you move faster per stack of Momentum. 6-Piece Bonus Your primary skills deal 10000% more damage Leonine Bow of Hashir Bolas have a 30% 100% chance on explosion to pull in all enemies within 24 yards, and also deal 100-150% increased damage. Emimei's Duffel Bolas now explode instantly and deal 150-175% increased damage. The Ninth Cirri Satchel Hungering Arrow has 20-25% is guaranteed to pierce and also deals 450-600% increased damage. Odyssey's End Enemies snared by your Entangling Shots take 20-25% 100-150% increased damage from all sources. Hunter's Wrath Your primary skills attack 30% faster and deal 45-60% 150-200% increased damage. Holy Point Shot Impale throws 2 additional knives and deals 75-100% increased damage. Necromancer
      New Necromancer Set: Masquerade of Burning Carnival 2-Piece Bonus Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die. 4-Piece Bonus While you have a Simulacrum, damage is reduced by 50%. Damage you take is split with your Simulacrums as well. 6-Piece Bonus Your Bone Spear deals 10,000% increased damage. Simulacrums gain triple this bonus. Grasps of Essence When an exploded corpse damages at least one enemy, Your Corpse Explosion deals 75-100% 150-200% increased damage for 6 seconds, stacking up to 5 times. Haunted Visions Simulacrum now drains 5% 1% of your maximum life every second and lasts twice as long forever. They can now duplicate Grim Scythe instead of Skeletal Mage. Razeth's Volition Skeletal Mage gains the effect of the Gift of Death and Singularity runes. You gain 35-60% damage reduction if your Essence is not full. Jesseth Arms 2-Piece Set Bonus: While your skeletons are commanded to attack a target, you deal 400% increased damage. Grace of Inarius 4-Piece Set Bonus: Bone Armor grants an additional 2% 3% damage reduction per enemy hit. Pestilence Master's Shroud 6-Piece Set Bonus: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1650% 3300%. Crusader
      Shield of Fury This effect may stack up to 20 10 times. General
      Stone of Jordan Added power: Each of your elemental's damage bonus is equal to your highest static elemental bonus to skill. Reaper's Wraps Added a 2-second internal cooldown to the Health globe effect. Mantle of Channeling Now works with the Necromancer's Siphon Blood. Convention of Elements Added "non-static" to the wording of the legendary power's description. The functionality is unchanged
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      Skill Changes
      Necromancer Final Service
      No longer consumes pets.
      Bone Prison Simulacrums now benefit from this passive skill. Serration Simulacrums now benefit from this passive skill. Corpse Explosion Damage increased from 350% to 1050%. Witch Doctor Spirit Barrage The Spectres from the Phantasm rune no longer benefit from pet bonuses. Return to Top
      Bug Fixes
      General Fixed a rare issue where players could enter a locked party and become unable to enter games or change game settings Necromancer Fixed an issue where Skeletal Mages were not attacking certain creatures Return to Top
      How to Participate
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
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      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
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      Patch 2.6.9 comes with a new Seasonal power, new sets for Demon Hunters, Necromancers, and more.
    • By Starym
      We finally have some more specific news on the Season 21 PTR delay and it seems that we'll be seeing it live tomorrow in the Pacific afternoon aka around midnight CET! The PTR brings with it a new seasonal power, 2 new sets, a whole lot of new legendary powers and more.
      S21 PTR (source)
      Hi everyone
      Back with that update I promised. It’s a good one!
      We are aiming to have PTR up tomorrow afternoon (Pacific Time). We will update the blog posts and have threads up when things go live tomorrow.
      Thanks for all your patience on this. We are looking forward to the feedback!
    • By Starym
      After the cinematic trailer/teaser, we now have the actual introduction to the game get the AI upscaling treatment, all the way to 8K with an added 60 FPS upgrade to boot! You can also see the direct comparison to the original version at the half-way mark, with the new version being significantly more... golden.
       
      Other Upscaled Remasters
      Warcraft 3 E3 Trailer, Diablo 2 LoD Final Cinematic and Overwatch 2 Battle for Azeroth and Diablo 1 WoW Cataclysm and Starcraft: Ghost Diablo 3 Tyrael's Sacrifice Cinematic Burning Crusade Intro Wrath of the Lich King Intro Vanilla WoW Intro Diablo 2 Intro Diablo 2 E3 Teaser and Lord of Destruction Intro
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