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Patch 2.6.5 Stash Space Clarifications

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Stash space introduced with Patch 2.6.5 is going to be gated behind Seasons and Blizzard posted some clarifications in a series of blue posts today.

It's easier for them to add additional Stash space to PC, because on consoles, they have a limit to how much system memory they can access. It was always their intent to roll out stash space with Seasons and unlocking tabs should be part of the Season Journey.

They explored options to add more Stash space to non-Seasonal players, but the problem is how Seasonal rewards roll into non-Seasonal permanence.

Miscommunication caused everyone to think that 2.6.5 Stash space would be coming to all players. This was later corrected and they overhauled the patch notes.

Blizzard LogoBlizzard (Source)

Going to try to clear up confusion as best I can. I do wish I could have been more quick about this, but I'll get to that in a moment.

We made all five stash tabs available on the PTR largely for testing purposes; we wanted to make sure adding this amount of space wouldn’t break anything. It was intended that this additional space would be unlocked over time. We could have made that more clear from the beginning and apologize for not clarifying sooner.

As for the disparity with Console specifically, additional stash space can impact things like game loading time negatively. Console players already have a larger amount of stash space available than PC players, and we found that 140 brought load times to a really uncomfortable level. By lowering the amount of new space, we can make sure console players still get more stash, but that gameplay experience doesn’t suffer from it.

The key point here was promptness in communication, and that was something we failed to deliver. We're all working our hardest to improve the communication pipeline, and this particular cause brought to light some areas that need improving.

There’s been a lot of conversation about stash tabs from PTR. We’d like to clarify the confusion and answer some questions regarding the changes and updates dealing with stash tabs.

We use PTR to vet and test changes, and there were some unexpected, negative effects on gameplay from enabling more stash tabs – especially for players on consoles. 

Unfortunately, we will be unable to provide any additional stash tabs to console players, and we are limiting the number for PC to keep Diablo III the fast paced, loot explosion we all love. 

You’ll find a deeper dive into the why via the questions & answers below.

Q: What are the technical limitations preventing us from adding more stash tabs?

To explain this, we have to start with the foundation on which Diablo III is built. 

Most objects in the games are actors: special effects, enemies, summons, followers, and items. Gems, weapons, armor, potions, pets, crafting materials, and more; all the things we love to horde. All players in a party sync on everything that every player has - in memory, all the time. 

That doesn't sound like a lot at first, but it adds up very fast. The more actors active in a game (like enemies on screen AND items in your stash), the more the game will tax your system's memory. This issue on console is particularly difficult because there is a limit to how much system memory we can access. PC is more flexible in this manner, which is why we're able to add more stash space there. 

On console, we tried lowering the number of tabs to be added, but there was still an unacceptable rise in latency and rubberbanding. As much as we'd all enjoy the additional stash space, it's not worth the cost to gameplay.

Q: Why are we rolling out stash space with Seasons?

This was always our intent. The intended experience was to unlock tabs as part of the seasonal journey. We also now understand where the wheels fall off from too much load, and it can’t function the other way.

Q: Why can't we make stash space available to non-Seasonal players?

We explored options to make this happen, but it came down to a conflict in how Seasonal rewards roll into non-Seasonal permanence. Rewards would be earned twice, and we’d end up in the state of poor performance we’ve been trying to avoid. 

We recognize not everyone prefers Seasons, but we do want to emphasize that any Stash earned in Season does roll into non-Seasonal characters.

Here's the thing, you should have stated this from the beginning when you added those 5 additional tabs.

I agree wholeheartedly, and you'll find I've acknowledged that multiple times. This wasn't communicated to me clearly, and that miscommunication trickled down to the patch notes. We've since taken a huge step in overhauling our patch note process to avoid this kind of issue in the future.

If you are adamant on keeping those additional tabs gated behind seasons, then you absolutely must grant tabs retroactively to the players who have reached Conqueror or higher more than 4 times previously.

This was another thing we proposed in bringing in player feedback. My recollection was that there were technical issues with this too, but I'll gladly bring it up again to see if I was mistaken. No harm in double-checking, but nothing I can promise.

They are already gave non season people tabs. But now then can't.

To clarify further, we have to plan for the absolute worst case scenario, which are players who earn via both Season and Non-Seasonal. Those players shouldn't have their experience diminished because they went the extra mile. Nor should people who play with them in a party suffer a similar fate.

It's a big picture with a lot of moving parts. I hope it's more clear overall now.

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1. sniff sniff Is this BS I smell? Well ofc it is, what else can it be? You can add 5 tabs over the course of 5 seasons but can't do it all at once? Right... Sure wink wink. It's your responsibility and choice that you made D3 so memory heavy or spaghetti coded. Somehow PoE (afaik; I don't play it) doesn't have these problems with stash. Granting 5 silly tabs retroactively to people who should have already earned them would be the most sensible thing to... oooh... forgot it's acti-bli$$, you can throw logic out the window, only indefinite financial growth is what matters. Staggering getting tabs to 1 per season lets them save up a bit on server bills/upgrades and THAT is the real reason, make no mistake.

2.

5 hours ago, Stan said:

we love to horde

Nevalistis, you don't "horde" things, you hoard things. Too much Wow or something. ?

3. What escapes me is why they even bother with this game? Did they calculate that turning off the life support and letting it die finally would make too much negative PR? Inb4: no, it's not "care" for the player base.

 

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9 minutes ago, tyraelpl said:

3. What escapes me is why they even bother with this game? Did they calculate that turning off the life support and letting it die finally would make too much negative PR? Inb4: no, it's not "care" for the player base.

I mean, I tried PoE and the other supposed better Diablo replacements, but I couldn't get into any of them. Until Lost Ark makes it to a western release, I'm still having fun with Diablo and the S16 buff was actually pretty fun to play with. I'm happy they're not just killing it off.

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3 hours ago, tyraelpl said:

3. What escapes me is why they even bother with this game? Did they calculate that turning off the life support and letting it die finally would make too much negative PR? Inb4: no, it's not "care" for the player base.

 

Because, even if you don't, some people (myself included), still actually play!!??"!!!?!

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2 hours ago, Boothyp said:

Because, even if you don't, some people (myself included), still actually play!!??"!!!?!

Why do you? Seriously, no offence here, but D3 is utter *filtered*. That's a fact.

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Holy *filtered*.

So much bullshit talk for absolutly nothing.

The more they talk about Diablo, the more I am convinced that every single one of them is on the payroll of another publisher.

They do everything they can to destroy the Diablo franchise. Well, they are on a great way.

Sure, Diablo Immoral will bring tons of cash - but what has been Diablo (a fantastic universe) is long gone. Blizzard made some serious money with awesome games. Now they make serious money. Without great games. Not sure they will still make money in 10 years.

At least that's how I experience it (and my friends who played Diablo since part 1 (we are quite old...) agree.)

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7 hours ago, Soridormi said:

Why do you? Seriously, no offence here, but D3 is utter *filtered*. That's a fact. 

opinion [ uh-pin-yuhn ]

noun

a personal view, attitude, or appraisal.

 
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3 minutes ago, darkinchworm said:

Someone doesn't know how facts work

I think the OED has changed a few definitions of late.  The Word, "Literally," can now mean "Figuratively," because of idiots that's say insipid things like, "I COULD care less."  Which means the word that defines the difference between BS and Truth can mean both... Very sad indeed.

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10 hours ago, Boothyp said:

Because, even if you don't, some people (myself included), still actually play!!??"!!!?!

I just inb4ed such an answer. However it seems some things should be spelled out, very well. Here it is.
Them not shutting it down due to people playing implies they care about you, your enjoyment etc. from the game which is why they wouldn't take it away, correct? As a reasoning it could be true. As a real reason why they still "invest" in D3 and not just pull the plug, I am sure it is not. Their decisions are NOT made with human emotions such as compassion, empathy or generosity, imho they are machine-like logic functions, mearly putting loss and gain on scales and making sure it tips the right way the hardest it can.

Why? Look at what happened to HotS, they basically ended careers for hundreds of pro players without as much as flinching! 
Trust me, the don't care that people play it. It is not the reason why D3 still is online. Btw, I do play D3 sometimes - mostly for a week when a new season comes. In fact I played and finished all seasonal journeys in all the season there ever were. Also I play this game since version 1.02. Having witnessed it all unfold gives you a perspective.

13 hours ago, Blainie said:

I'm happy they're not just killing it off.

I'm not actively rooting for the game to die. I kinda still like it somewhat but it's no secret the game isn't exactly thriving and since we all know, I hope, what gaming industry's behemoths do with under performing stuff it is odd to me that D3 is even online, let alone patch notes! From economic standpoint D3 is a moneysink, a liability and if they have no problem doing what they did to HotS or laying off like hundreds of people just to save some money, keeping D3 doesn't fit into the scheme. My bet is they are in a damage control mode after "do guys don't have phones?" and wanting not to draw "bad" attention. In this case I can't explain why D3 even made to that point.

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On 4/27/2019 at 9:28 AM, Soridormi said:

Why do you? Seriously, no offence here, but D3 is utter *filtered*. That's a fact.

As the matter of fact, anything being utter "garbage" is subjective and inherently facts aren't subjective, they just are... So D3 being this or that, bad or good is not a fact - it's an opinion. Even garbage itself being garbage is not a fact, one man's trash is another's treasure.
I'll give an example of a fact. Diablo 3 exists, that is a fact. At least for the time being... ?

I noticed that people have this weird misconception that adding "that's a fact" to their opinion somehow, magically makes their word more valid than other people's opinion to the point of making it a fact, aka undeniable and objective truth. Obviously it doesn't.

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On 4/26/2019 at 9:48 PM, tyraelpl said:

1. sniff sniff Is this BS I smell? Well ofc it is, what else can it be? You can add 5 tabs over the course of 5 seasons but can't do it all at once? Right... Sure wink wink. It's your responsibility and choice that you made D3 so memory heavy or spaghetti coded. Somehow PoE (afaik; I don't play it) doesn't have these problems with stash. Granting 5 silly tabs retroactively to people who should have already earned them would be the most sensible thing to... oooh... forgot it's acti-bli$$, you can throw logic out the window, only indefinite financial growth is what matters. Staggering getting tabs to 1 per season lets them save up a bit on server bills/upgrades and THAT is the real reason, make no mistake.

2.

Nevalistis, you don't "horde" things, you hoard things. Too much Wow or something. ?

3. What escapes me is why they even bother with this game? Did they calculate that turning off the life support and letting it die finally would make too much negative PR? Inb4: no, it's not "care" for the player base.

 

1. PTR is always subject to change, always. Anyone who takes PTR patch notes as written in stone for what will go live needs to have their head checked. In fact, there can and probably will be changes to the current iteration of the PTR prior to its live release that you won't see documented in the patch notes until the day it goes live, purely from data gathered since the last adjustments were made to the PTR.

2. Easy mistake considering Warcraft theming is in WoW, HotS, and Hearthstone.

3. Your bigger concern about the fact that they're adding 5 additional season gated stash tabs through Conqueror, should be that this indicates that they're intending D3 to be viable through seasons through at least November of 2020, which means the earliest we can feasibly expect D4 is now December of 2020.

Edited by SidonisAntares

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18 hours ago, tyraelpl said:

 

As the matter of fact, anything being utter "garbage" is subjective and inherently facts aren't subjective, they just are... So D3 being this or that, bad or good is not a fact - it's an opinion. Even garbage itself being garbage is not a fact, one man's trash is another's treasure.
I'll give an example of a fact. Diablo 3 exists, that is a fact. At least for the time being... ?

I noticed that people have this weird misconception that adding "that's a fact" to their opinion somehow, magically makes their word more valid than other people's opinion to the point of making it a fact, aka undeniable and objective truth. Obviously it doesn't.

The longer a game is running the more people trash it as it goes in directions they don't agree with personally. There are people that miss the USD auction house from 7 years ago, but imho getting rid of it was one of the best things they did. Getting gear in the original was a heinous grindfest due to mixed stat gear dropping, and there will be people that are still rectally challenged over that change because to them it was a bar that allowed people to gear up faster and not pay as heavy a grind tax.

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1 hour ago, SidonisAntares said:

1. PTR is always subject to change, always. Anyone who takes PTR patch notes as written in stone for what will go live needs to have their head checked. In fact, there can and probably will be changes to the current iteration of the PTR prior to its live release that you won't see documented in the patch notes until the day it goes live, purely from data gathered since the last adjustments were made to the PTR.

I know PTR abides pretty much by beta testing rules. However, after this long (kinda BS) explanation on why they did what they did with tabs I somehow find it hard to believe that they will just hand them out retroactively when the patch goes live. With good reasons I'm sure, as planned, they will be gated off behind seasonal rewards for EVERYONE on PC, obviously consoles not even getting that.

1 hour ago, SidonisAntares said:

3. Your bigger concern about the fact that they're adding 5 additional season gated stash tabs through Conqueror, should be that this indicates that they're intending D3 to be viable through seasons through at least November of 2020, which means the earliest we can feasibly expect D4 is now December of 2020.

I admit it's a fair point, personally though, I don't think I care for D4 anymore. In my mind it's gonna be an overpriced, MTX filled, p2w bloatware for the existence of which the old fans will weep and regret it's even been conceived. "Monetized" to hell and back, quite literally if there would be any form of hell levels. Unless the current trend of milking players dry of cash on "live services" changes and the industry's landscape in that matter is vastly different than it is now, which is doubtful, D4 is nothing to look forward to for me.

1 hour ago, SidonisAntares said:

The longer a game is running the more people trash it as it goes in directions they don't agree with personally. There are people that miss the USD auction house from 7 years ago, but imho getting rid of it was one of the best things they did. Getting gear in the original was a heinous grindfest due to mixed stat gear dropping, and there will be people that are still rectally challenged over that change because to them it was a bar that allowed people to gear up faster and not pay as heavy a grind tax.

Regardless of reasons, calling personal opinions facts seems arrogant and simply unnecessary.
Oh yeah, I remember the grindfest well, not the best time I've had in D3. Same with AH. I for one, am happy it's gone. Jay Wilson's departure was the single best thing that happened to D3 I think. It stared a chain reaction of decisions most of which majority of players consider positive.

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3 hours ago, SidonisAntares said:

 the earliest we can feasibly expect D4 is now December of 2025.

corrected ?

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On 4/27/2019 at 6:03 PM, albabe said:

I think the OED has changed a few definitions of late.  The Word, "Literally," can now mean "Figuratively," because of idiots that's say insipid things like, "I COULD care less."  Which means the word that defines the difference between BS and Truth can mean both... Very sad indeed.

Sophism

Edited by Soridormi

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On 4/27/2019 at 4:33 PM, Kalazor13 said:

opinion [ uh-pin-yuhn ]

noun

a personal view, attitude, or appraisal.

SOPHISM (sof-iz-uh m)
noun
 
a specious argument for displaying ingenuity in reasoning or for deceiving someone.
any false argument; fallacy.

 

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      Scoundrel
      Crippling Shot Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3 to 6 seconds based on the Scoundrel's Dexterity. Powered Shot Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3 to 6 seconds based on the Scoundrel's Dexterity. Hysteria Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3 to 6 seconds based on the Scoundrel's Dexterity. Anatomy Increases Critical Hit Chance by 1.8% to 4% for you and the Scoundrel based on the Scoundrel's Dexterity. Multishot Passive Passive: The Scoundrel's special attacks have a 50% to 70% chance to fire 3 bolts based on the Scoundrel's Dexterity. *Skill Rework - Vanish When you take fatal damage, the Scoundrel conceals you from enemies for 3 to 7 seconds based on the Scoundrel's Dexterity and prevents your death. *New Skill - Night's Veil The Scoundrel launches a cloud that covers a 20-yard area and lasts 5 to10 seconds based on the Scoundrel’s Dexterity. All attacks against enemies that are inside the cloud will be critical hits. *New Skill - Piercing Shot Ranged attack that pierces and increases damage done to enemies by 10% for 3 to 6 seconds based on the Scoundrel's Dexterity. *Removed Skills - Dirty Fighting and Poison Bolts Templar
      Heal and Loyalty These skills now scale based on the Templar’s Strength. Intimidate Enemies that hit or are hit by the Templar are slowed by 80% for 3 to 6 seconds based on the Templar's Strength. Charge Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3 to 6 seconds based on the Templar's Strength. Intervene Taunt enemies within 10 yards of you for 3 to 6 seconds based on Templar's strength when you are hit. *Skill Rework - Onslaught Delivers a massive blow to an enemy for 800% weapon damage and causes the target and nearby enemies to take 10% increased damage for 3 to 6 seconds based on the Templar's Strength. *Skill Rework - Guardian When you take fatal damage, the Templar will rush to your aid, knocking back enemies within 15 yards, healing you for 15% to 25% life based on the Templar's Strength, and shielding you from all damage for 5 seconds. Enchantress
      Erosion Conjures a pool of energy that deals 330% weapon damage as Arcane over 5 to 7 seconds based on the Enchantress's Intelligence. Affected enemies will also take 10% increased damage. Focused Mind A 40-yard aura that increases attack speed for you and the Enchantress by 3% to 6% based on the Enchantress's Intelligence. *Skill Rework (Renamed from Powered Armor) - Powered Shield Reduces damage by 6% from ranged attacks, increases Armor by 3%, and slows melee attackers by 60% for 3 to 6 seconds for you and the Enchantress based on the Enchantress's Intelligence. *New Skill - Temporal Pulse The Enchantress casts a guided orb that deals 150% weapon damage and slows enemies by 80% for 3 to 6 seconds based on the Enchantress's Intelligence. *New Skill - Amplification Increases your highest static elemental bonus by 5% to 10% based on the Enchantress's Intelligence. *New Skill - Prophetic Harmony Reduce your skills’ Cooldowns by 5% to 10% based on the Enchantress's Intelligence. *New Skill - Fate's Lapse When you take fatal damage, the Enchantress empowers you to speed up your movement through time for 3 to 7 seconds to avoid death based on the Enchantress's Intelligence. *Removed Skills - Forceful Push, Mass Control, Disorient, and Missile Ward Developer's Note: By reworking and adding Follower skills, expanding the Follower’s equipment set, and introducing Emanate, we believe Followers will be more meaningful and provide greater utility to the single-player experience.
      Solo Leaderboards Update: Greater Rift solo leaderboards now contain additional filters to sort by. This update provides a total of 7 filters available per class.
      Class Sets No Class Set Overall (default filter) Developer's Note: In their current form, the Solo Leaderboards are great at showcasing the strongest builds for each class but tend to only highlight a small percentage of the wide variety of builds that players have available to them. We want to empower the community to play their favorite set and be represented on the leaderboard.
      Season Rewards: Two unique new rewards, a portrait frame, and a pet will be granted to players who complete the Season 23 Guardian Journey. Please note that the reward content will not be available during PTR 2.7.0.
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      Items
      Item Changes
      Bones of Rathma 2-Piece Set: Your minions reduce the cooldown of Army of the Dead by 1 second each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire. Bones of Rathma 4-Piece Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Maximum of 75 stacks. Bones of Rathma 6-Piece Set: Each active minion increases the damage of Army of the Dead and Bone Spirit by 1000%. Defiler Cuisses: Bone Spirit's damage is increased by 400% to 500% for every second it is active and will also freeze enemies on impact. New item* Bonds of C'Lena: Army of the Dead and Bone Spirit deal 300% to 400% increased damage. Bone Spirit deals an additional 2% increased damage for 5 seconds each time Army of the Dead hits an enemy. Developer's Note: We recognize that the Bones of Rathma set plays similarly to other Necromancer builds. Our goal is to preserve the fantasy of the set while maintaining diversity among the Necromancer sets.
      Firebird's Finery 2-Piece Set: When you die, a meteor falls from the sky and revives you. Disintegrate Ignites enemies, causing them to take 3000% weapon damage per second until they die. Firebird's Finery 4-Piece Set: You gain 80% damage reduction and 4000% increased damage while Ignite is applied to a target. Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. Firebird's Finery 6-Piece Set: Hitting an Ignited enemy with a fire spell other than Disintegrate deals Ignite damage multiplied by Combustion stacks. Developer's Note: Firebird’s Finery is due for a rebirth. We have overhauled the set to breathe new life into it while still allowing the player to incinerate the forces of Hell.
      Gears of Dreadlands 6-Piece Set: Hungering Arrow pierces a maximum of 2 times while wearing the Gears of Dreadlands Developer's Note: We toned down the number of pierces Hungering Arrow can perform while Gears of Dreadlands is equipped to address concerns when interacting with Missile Dampening.
      Gazing Demise: The damage of Spirit Barrage is increased by 100% to 150%. Spirit Barrage gains the Phantasm rune that lasts twice as long, and the attack rate from Manitou spectres is increased. Developer's Note: Mundunugu’s Regalia is overperforming compared to other sets. This change to Gazing Demise should simplify the gameplay mechanic while reducing its damage output.
      Blackthorn's Jousting Mail: Replaced one primary property with a random elemental damage affix. Class Set Dungeon Update
      To account for the Necromancer redesign of the Bones of Rathma set, we have updated the objective to "Revive 100 Corpses" from the current "Raise 100 Skeletal Mages". Return to Top
      Bug Fixes
      Return to Top
      How to Participate
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Return to Top
      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      Return to Top
      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
    • By Staff
      There's more loot to be had in Season 22, as Blizzard have just doubled (most of) trasure goblin spawns for the remainder of the season!
      Goblins (source)
      For the rest of Season 22, all Treasure Goblin spawns will be doubled. This means that each time you encounter a Treasure Goblin in the wild, they’ll be accompanied by an exact duplicate of themselves for two times the loot, chaos, and fun!
      There are a few important details to keep in mind with this effect:
      This does not affect goblins encountered via Bandit Shrines, Goblin “Rift” packs, or in the Realm of Greed. Duplicate Whimsydale portals created by the Rainbow Goblin will enter the same instance of Whimsydale. The Insufferable Miscreant is not affected by this buff; this is intended. Need a refresher on the various types of Treasure Goblins and what they do? Be sure to check out our Game Guide 43 for more information. We’ll otherwise see you in Sanctuary!
    • By Staff
      Diablo's anniversary event, the Darkening of Tristram ends January 31.
      (Source)
      Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      Diablo's anniversary is almost here and the Darkening of Tristam event returns January 3.
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
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