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In the latest Alpha build, Fire Mage's Phoenix Flames has become baseline and now it causes your Ignites to spread to 8 nearby enemies. Ascended Blast (Priest Covenenant Ability) now generates Insanity, Unstable Affliction can now only affect 1 target, and more.
In addition to the class changes listed here, Blizzard added new Anima Powers for multiple classes that we cover separately in this post.
Convoke the Spirits (Covenant Ability) will change in an upcoming Alpha build. You can find more details here. Feral
Survival Instincts now has a 3-minute recharge time (down from 4 minutes). Mage
Shifting Power - Draw power from the ground beneath you for 6 seconds, dealing (60% 240% of Spell Power) Nature damage every 1.5 seconds over 6 sec to enemies within 15 yards. While channelling, your Mage ability cooldowns are reduced by 3 seconds every 1.5 seconds. (6-second cast, Costs 5% of Base Mana, 45-second cooldown) Fire
Phoenix Flames is now baseline (was a level 35 talent). A new talent (Coming Soon) will be added in future builds in place of Phoenix Flames. Mastery: Ignite - Phoenix Flames now cause your Ignites to spread to 8 nearby enemies (was Fire Blast). Paladin
Glimmer of Light - Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 16% of Spell Power ] or healed for [ 20% 30% of Spell Power ]. Priest
Ascended Blast (Covenant Ability) now generates 12 Insanity. Unholy Nova (Covenant Ability) - An explosion of dark energy heals allies within 15 yds for [ 150% of Spell Power ] and infects enemies with Unholy Transfusion. Unholy Transfusion - Deals [ 200% of Spell Power ] Shadow damage over 15 sec. Allies who damage this target are healed for [ 20% 12% of Spell Power ]. Discipline
Rapture now has a 40-yard range. Shaman
Fae Transfusion (Covenant Ability) - Transfer the life force of up to 8 enemies in the targeted area, dealing (25% 150% of Spell Power + (25% 150% of Attack Power) Nature damage every 0.5 seconds for to each enemy over 3 seconds. Pressing Fae Transfusion again within 20 seconds will release 75% 25% of all damage from Fae Transfusion, healing up to 8 allies near you yourself. Primordial Wave (Covenant Ability) 45-second cooldown changed to 45-sec recharge. The new Shaman Anima PowerHourglass of Soul Dust grants it a second charge. Warlock
Curse of Recklessness - Mana cost changed from 70 to 1% of Base Mana. Curse of Tongues - Mana cost changed from 4% to 1% of Base Mana. Curse of Weakness - Mana cost changed from 4% to 1% of Base Mana. Increases the time between an enemy's attacks by 20% for 2 min. Doom - Inflicts impending doom upon the target, causing [ 176% 160% of Spell Power ] Shadow damage after 60 sec. If Doom kills the target, there is a 5% chance to summon an uncontrolled Doomguard to fight for you for 25 sec. Impending Catastrophe (Covenant Ability) now has a 40-yard range (up from 30 yards). Summon Voidwalker - Allows you to give commands to control Summons a Voidwalker under your demon command, able to withstand heavy punishment. Affliction
Agony - Inflicts increasing agony on the target, causing up to [ 54% 43.2% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Unstable Affliction - Afflicts the target with [ 72.5% 200% of Spell Power ] Shadow damage over 8 16 sec. Limit: 1 Target. Generates 1 Soul Shards if the target dies. More Shadowlands Class Changes
Death Knight Mage Rogue Death Knight 9.0.1 Class Changes
Mage 9.0.1 Class Changes
Rogue 9.0.1 Class Changes
Demon Hunter Monk Shaman Demon Hunter 9.0.1 Class Changes
Monk 9.0.1 Class Changes
Shaman 9.0.1 Class Changes
Druid Paladin Warlock Druid 9.0.1 Class Changes
Paladin 9.0.1 Class Changes
Warlock 9.0.1 Class Changes
Hunter Priest Warrior Hunter 9.0.1 Class Changes
Priest 9.0.1 Class Changes
Warrior 9.0.1 Class Changes
Related Shadowlands 9.0.1 Alpha Build 34615 News
Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview) Oribos Portal Added to Portal Rooms in Main Cities Torghast Development Notes: June 3rd Characters Wear Fancier Armor on the Creation Screen Druids Will Be Able to Customize Their Bear&Cat Forms on Creation Screen Upcoming Druid Convoke the Spirits Covenant Ability Change Announced Shadowlands Alpha Build 34615: New Anima Powers
All classes can now enter Torghast as of the latest Alpha build, and Blizzard added plenty of new Anima Powers that empower Covenant Abilities.
Note that Anima Powers only work inside Torghast and not in the open world. You can learn more about them in our general Anima Powers guide.
Blightstone - The radius of Outbreak, Blood Boil, and Howling Blast is increased by 5 yards. Corrupted Sapwood - Death's Due stacks 15 additional times. Fallen Crusader - Affixes your rune weapon with a rune that has a chance to heal you for 6% and increase total Strength by 15% for 15 sec. Nightmare Tendrils - Death's Due roots targets inside its radius for 8 sec when cast, dealing [ 36% of Attack Power ] damage every 2 sec. Rune Hunter - Ashen Phylacteries have a 10% chance to contain a rune that affixes to your rune weapon, to a maximum of 8 additional runes. Rune of Hysteria - Passive: Increase maximum Runic Power by 200. Your attacks have a chance to increase Runic Power generation by 200% for until cancelled. Rune of Sanguination - Affixes your rune weapon with a rune that causes your Death Strike to deal increased damage based on the target's missing health. When you fall below 35% health, you heal for 48% of your maximum health over 8 sec. Rune of Spellwarding - Passive: Deflects 3% of all spell damage. Taking magic damage has a chance to grant you a shield that absorbs magic damage for until cancelled. When an enemy damages the shield, their cast speed is reduced by 10% for 6 sec. Rune of the Apocalypse - Your ghoul applies additional effects with its Claw attack. Death: Reduces healing taken by 1%. War: Increases damage taken by 1%. Famine: Reduces damage done to the Death Knight by 2%. Pestilence: Slows the target by 15% and deals [ 30% of Attack Power ] shadow damage over 6 sec. Stoneskin Gargoyle - Affixes your two-handed rune weapon with a rune that increases Armor by 5% and all stats by 5%. Toxic Accumulator - Enemies damaged by Death's Due take 10% increased damage from Death's Due, stacking up to 15 times. Unbreakable Cuffs - Chains of Ice strikes 1 additional targets and lasts an additional 3 seconds. Undertaker's Crown - Lichborne causes you to radiate Death Coils onto your target, or yourself while you are injured. Unending Thirst - Your Movement Speed while dead is increased by 10%. When you kill an enemy that yields experience or honor, gain 10% Haste and Movement Speed and heal for 5% of your maximum health. Demon Hunter
Fel Ignitor - When the Condemned Demon from Fodder to the Flame dies, a fiery explosion knocks back nearby enemies and applies Fiery Brand to them. Fel Scorched Contract - Fodder to the Flame summons a demon that drops a Sigil of Flame every 4 sec for 20 sec. Hunting Bola - The Hunt stuns all enemies within 8 yds for 3 sec. Paladin
Coldheart Plume - During Avenging Wrath, prevent 50% of damage from enemies. That damage will be dealt to you when Avenging Wrath ends, if the enemy that dealt it is alive. Of Dusk and Dawn - When you reach 5 Holy Power, you gain Blessing of Dawn. When you rech 0 Holy Power, you gain Blessing of the Dusk. Blessing of Dawn - Damage increased by 25% for 10 sec. Blessing of Dusk - Damage taken reduced by 25% for 10 sec. Rogue
Catch Me If You Can - Shadowstep (Assassination+Subtlety) / Grappling Hook (Outlaw) cooldown reduced by 5,000 sec, and generates 1 Combo Point. Defender I - Duration of Evasion, Feint, Cloak of Shadows, and Vanish increased by 1 sec. Defender II - Shadowstep (Assassination+Subtlety)/Grappling Hook (Outlaw) causes you to gain 3 sec Cloak of Shadows, Evasion, Feint, or Crimson Vial. Distraction - NYI Finisher I - Finishing Moves increase the damage of your next combo point generator by 100%. Finisher II - Envenom (Assassination)/Dispatch (Outlaw)/Eviscerate (Subtlety) deals an additional 25% damage. Generator I - Your single-target Combo Point generators deal an additional 20% Nature damage to all nearby targets for each Combo Point you have. Leather Apron - Targets deal 10% reduced damage for 5 seconds after recovering from your crowd control abilities. Movement I - You are immune to movement impairing effects, and your movement speed is increased by 15%. Poisoner I - Your finishing moves deal an additional 15% as Nature damage when behind targets. Proper Red Stuff - Ambush (Assassination+Outlaw)/Shadowstrike (Subtlety) applies a 1 combo point Rupture. Red Ink - Your Lethal Poison now also applies Red Ink poison, causing the target to take 30% additional damage from your poisons and bleeds, and suffer [ 37.8% of Attack Power ] Nature damage over 12 sec. Rogue Power - NYI Thistler - Ashen Phylacteries have a chance to drop Thistle Tea, which can be consumed to restore 100 Energy. Vanisher - Killing an enemy reduces the remaining cooldown of Vanish. Vanisher II - Vanish reduces the remaining cooldown of your other abilities by 15 seconds. Shaman
Blood Stained Gauntlet - Critical Strike change of Chain Harvest increased by 10%. Bloody Thorn Stalk - Fae Tranfusion duration and periodic damage frequency reduced by 15%. Crystalline Leaf - Fae Transfusion cooldown reduced by 15 sec. Crystallized Elemental Heart - Chain Harvest increases the damage of your next 5 Chain Lightning spells by 100%, and the healing of your next 5 Chain Heal spells by 100%. Diamondine Vesper - Reduce the cooldown of Vesper Totem by 6.0 sec. Elemental Conduit - Each friendly target healed by Chain Harvest automatically has Riptide applied to them. Each enemy target damaged by Chain Harvest automatically has Flame Shock applied to them. Fossilized Bone Fragments - Casting Primordial Wave increases the damage of your next Lightning Bolt by 25%. Generosity of the Winged Seer - Vesper Totem's damage and healing is increased by 50% for each charge of the Vesper Totem that is consumed. Hourglass of Soul Dust - Primordial Wave has 2 additional charges. Seeds of Rampant Growth - Casting Fae Transfusion resets the cooldown of Fire Elemental (Elemental) Feral Spirit (Enhancement) Healing Tide Totem (Restoration) Splintered Elemental Rod - Each additional Lava Burst (Elemental)/Lightning Bolt (Enhancement)/Healing Wave (Restoration) generated by Primordial Wave increases your Haste by 10% for 10 sec. Vesperwind Bit - Vesper Totem will work on 1 additional damage and 1 additional healing events. Warlock
Accursed Hand Wraps - Casting Soul Rot increases the damage of your Drain Life spell by 200% for 8 sec. Contained Perpetual Explosion - Impending Catastrophe's final explosion damage is increased by 10% for each enemy target hit on the way to its destination. Glass Eye of Perfection - Impending Catastrophe Range increased by 10 yds. Unstable Containment Crystal - Impending Catastrophe now also summons Darkglare (Affliction)/Demonic Tyrant (Demology+Destruction). Warrior
Distillation of Sin - Condemn has a 5% chance to instantly kill non-elite enemies. Pridebreaker's Anvil - Condemn knocks down the target for 0.5 sec. Sinew-Sewn Tassels - Conqueror's Banner grants 10% critical strike chance to you and your allies. Writhing Noose - Condemn's damage done and damage prevented is increased by 25%. All Anima Powers
You can find all the class-specific Anima Powers that work in Torghast below.
Death Knight Mage Rogue Death Knight Anima Powers
Mage Anima Powers
Rogue Anima Powers
Demon Hunter Monk Shaman Demon Hunter Anima Powers
Monk Anima Powers
Shaman Anima Powers
Druid Paladin Warlock Druid Anima Powers
Paladin Anima Powers
Warlock Anima Powers
Hunter Priest Warrior Hunter Anima Powers
Priest Anima Powers
Warrior Anima Powers
Related Shadowlands 9.0.1 Alpha Build 34615 News
Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview) Oribos Portal Added to Portal Rooms in Main Cities Torghast Development Notes: June 3rd Characters Wear Fancier Armor on the Creation Screen Druids Will Be Able to Customize Their Bear&Cat Forms on Creation Screen Upcoming Druid Convoke the Spirits Covenant Ability Change Announced
Blizzard announced changes on Shadowlands Alpha coming to the Convoke the Spirits Druid Covenant Ability.
Convoke the Spirits (source)
Convoke the Spirits – in this build or an upcoming build:
–Convoke will more strongly favor current-spec abilities than it currently does
–Convoke will be more willing to use the same ability many times within a single activation
–Convoke will not use Thrash if nothing is in range
–In Feral spec, it will more strongly favorShred over Thrash
–Dodging will work during the channel
Also, this isn’t spelled out, but “current specialization” will use your current Heart of the Wild if you have it active.
A dilemma with this ability is that, on one hand, it’s cooler if it does a wide mix of Druid things. Its power can come from the main-role spells you’re gaining, while some off-role spells contribute flavor, utility, and visual presence. But on the other, reading it can give an expectation of, say, 16 damage spells in a row, which is let down when you get something much less. We’re going to tinker with the mix somewhat to find a better balance here.
Related Shadowlands 9.0.1 Alpha Build 34615 News
Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview) Oribos Portal Added to Portal Rooms in Main Cities Torghast Development Notes: June 3rd Characters Wear Fancier Armor on the Creation Screen Druids Will Be Able to Customize Their Bear&Cat Forms on Creation Screen
Druids Will Be Able to Customize Their Bear & Cat Forms Independently of their Artifact Weapons in ShadowlandsBy Stan
As predicted in our post from a while ago, Druids will be able to customize their Bear/Cat form independently of the currently equipped Legion Artifact in Shadowlands.
Bear/Cat Druid form tints are currently tied to your character's Hair Color and the various forms are gated behind your currently transmogrified Legion Artifact.
In Shadowlands, however, you will be able to customize your Druid's Bear & Cat form on the character customization screen, and possibly, in the Barber Shop when it comes to existing characters.
Note that this won't work for Bear/Cat forms that you haven't earned, like the one from the Mage Tower Artifact Appearance, etc.
The ChrCustomizationChoice game table has been updated with new entries:
Claws of Ursoc (Purple) Claws of Ursoc (Gold) Claws of Ursoc (White) Claws of Ursoc (Black) To further support this claim, Blizzard added a new game table named ChrCustomizationDisplayInfo, where they listed all DisplayIDs of the currently available Bear & Cat forms.
ID, Form ID,CreatureDisplayID
Related Shadowlands 9.0.1 Alpha Build 34615 News
Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview) Oribos Portal Added to Portal Rooms in Main Cities Torghast Development Notes: June 3rd Characters Wear Fancier Armor on the Creation Screen
Restodroodopz found out that Legendaries now classify as Legacy in Shadowlands Alpha, and so their bonuses are disabled and won't work for low level characters or in Timewalking anymore.
The Legion Legendary Sephuz's Secret is labelled as a Legacy item with inactive effects.
The Sentinel's Eternal Refuge (BoE crafted Legion Legendary) is also marked as a Legacy item, rendering them pretty much useless.
We did some research and checked out Wrathion's cloak (Ashjra'kamas, Shroud of Resolve Rank 12) with the primary stat increasing effect which remains untouched, so the Legacy thing only seems to apply to Legion Legendaries.
The same goes for Legendaries from previous expansions, specifically MoP legendary cloaks and WoD rings; they are not tagged as Legacy Items and keep their effects.
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