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Starym

Mythic Uu'nat Defeated World First by Pieces

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Update: here come the nerdscreams!

Crucible of Storms and Uu'nat have proven to be a very real raid and very challenging, with the final boss taking 11 days and 725 pulls! In an amazing performance, Pieces have claimed their very first endboss World First! The nerdscreams on the kill must have shattered the roofs of their apartments, as not only is this a huge achievement, but you really never forget your first.

Having already taken the Restless Cabal, which was also their first WF overall, Pieces seem to have maintained their lead throughout the race, but we didn't have any insight or info into that until now. Huge congratulations to the new king, and we hope to see more great competition like this when Azshara comes looking for trouble!

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World First Mythic Uu'nat, Harbinger of the Void kill by Pieces

And so this two boss raid turned out to be a pretty great one, lasting longer than the 9 boss-heavy Battle of Dazar'alor and having a more balanced and well tuned final boss according to some of the raiders. Restless Cabal was especially interesting as it almost proved to be as much of a challenge as the first 8 bosses in BoD, challenging the very top guilds properly at the start, and yet having a fair amount of guilds manage to get past them later on. As far as short raids go, this one was definitely the best!

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In any case, another big round of congratulations is in order, as Pieces have joined the pantheon of guilds with endboss World Firsts!

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Tank, healer, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged... Blizzbalance Kappa

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This raid was designed solely for the top 100 guilds of the game. There is no loot or gear progression here, it's entirely irrelevant. It's tuned so terribly that no one other than no-lifers who can stack classes can even have a hope of downing this raid. And with the loot being absolute garbage and useless for the upcoming tier, there is literally no point in ever stepping foot in here unless you are a top 100 guild. My raid team has had Jaina CE for several weeks now btw, and we have no intention of ever bothering with this raid at all. Total waste of dev and player time, time to sell accounts and cash out of this game. 

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30 minutes ago, Undeath said:

Tank, healer, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged... Blizzbalance Kappa

Hey now, you forgot the one magic debuff in there!

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34 minutes ago, Demonpuke said:

This raid was designed solely for the top 100 guilds of the game. There is no loot or gear progression here, it's entirely irrelevant. It's tuned so terribly that no one other than no-lifers who can stack classes can even have a hope of downing this raid. And with the loot being absolute garbage and useless for the upcoming tier, there is literally no point in ever stepping foot in here unless you are a top 100 guild. My raid team has had Jaina CE for several weeks now btw, and we have no intention of ever bothering with this raid at all. Total waste of dev and player time, time to sell accounts and cash out of this game. 

So unless a raid is immediately killable by more than the top 100 it's useless? I understand the loot argument and that's fine, but the raid will be nerfed as all raids are and you will be able to kill it eventually. It's been like this for basically all raids ever, the only difference here is that there arent 8 bosses in the middle that can have a proper difficulty curve, so more guilds can progress. Small raids like this are always gonna be either 2 shot by the top guilds and progressable by the rest or like Crucible turned out.

This has NOTHING to do with the current state of WoW or the devs or any other currently popular meme.

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The tuning on this is kinda wack. Mostly because there isn't really any gear that is going to come out of this raid that will make the bosses that much easier reset after reset.

 

They will nerf it big time for sure.

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38 minutes ago, Starym said:

So unless a raid is immediately killable by more than the top 100 it's useless? I understand the loot argument and that's fine, but the raid will be nerfed as all raids are and you will be able to kill it eventually. It's been like this for basically all raids ever, the only difference here is that there arent 8 bosses in the middle that can have a proper difficulty curve, so more guilds can progress. Small raids like this are always gonna be either 2 shot by the top guilds and progressable by the rest or like Crucible turned out.

This has NOTHING to do with the current state of WoW or the devs or any other currently popular meme.

Yes, if only 0.01% of the mythic raiders can even have any chance of downing this raid, there is a problem. I don't give a *filtered* about those 0.01% players or their silly little races. They are the extreme minority, and the majority doesn't have a snowball's chance in hell of downing these bosses on mythic. So in your opinion, it's ok for 99.9% of the players to be unable to play this content and will absolutely never even see these bosses on mythic, as long as it caters to the 0.01%? The gear is irrelevant so why tune this so hard that 99% of the people who regularly raid mythic end-game content are completely unable to do it? There isn't even an opportunity to try the first boss as the top guilds in the world took hundreds and hundreds of attempts to down, and who has that kind of time other than losers who play video games for a living? Doesn't make a damn bit of sense and neither does supporting it. 

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26 minutes ago, acecow said:

Hey now, you forgot the one magic debuff in there!

Whoah, excuse me mr. magic debuff, didn't notice you there.

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52 minutes ago, Demonpuke said:

Yes, if only 0.01% of the mythic raiders can even have any chance of downing this raid, there is a problem. I don't give a *filtered* about those 0.01% players or their silly little races.

You don't, but they do. Top-level content is for top-level players, not for casuals. And top-level raiding is actually fun to follow, just look at the numbers Method pulls on their streams. 

Quote

They are the extreme minority, and the majority doesn't have a snowball's chance in hell of downing these bosses on mythic. So in your opinion, it's ok for 99.9% of the players to be unable to play this content and will absolutely never even see these bosses on mythic, as long as it caters to the 0.01%?

The 99.9% have 3 other difficulty modes to choose from, with the same bosses, same lore, same colors, just pretty much lower numbers and a couple less mechanics which are added for *gasp* difficulty. 

Quote

The gear is irrelevant so why tune this so hard that 99% of the people who regularly raid mythic end-game content are completely unable to do it? There isn't even an opportunity to try the first boss as the top guilds in the world took hundreds and hundreds of attempts to down,

The bosses will get nerfed, as they usually do. Everyone can pretty much take a shot at the Cutting Edge feat, there are guilds that raid 2 nights a week that get it. Hall of fame should be reserved to, well, the best players. The only reward hall of fame raiders get on top of the others is prestige. And prestige should not be handed to everyone, otherwise it devalues it.

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and who has that kind of time other than losers who play video games for a living? Doesn't make a damn bit of sense and neither does supporting it. 

U jelly?

Seriously, you need to stop whining about content that's not catering to you in the first place. It's not like there aren't 4 different f**king difficulty modes. Hardcore raiding is good for the game as a lot of players find it entertaining, and it gives people something to aim for, much like e-sports in other games.

Edited by Valen

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Gz pieces, well done.

Yeah, this raid was classstacking at it best. But this is ok, part of strategy and minmaxing. Its a bit disappointing for non world top mythic guilds. To good for heroic and not good enough (and no rooster) to serously raid myrhic due to even harder difficulty without that stacking. So if ppl say this was not made just for world top 100 guilds...well it is. It probably will be nerfed later on, and be killable for non pro mythic raider.

Personally, this raid doesnt care me much. Playing in a little heroic guild and scaling is so freaking bad its not even fun to raid. Reward is not that interesting too. Think this will lead to even more unsubs (our guild has been more then halved since bfa). But well, i digress. Good job pieces 🙂

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2 hours ago, Undeath said:

Tank, healer, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged... Blizzbalance Kappa

On the lower difficulties you can bring whatever raid comp you want, but on Mythic when it's so difficult that the top .01% of the raiders in the world need 700+ pulls to kill the boss once, and they can't outgear it after a week by doing splits on the earlier bosses, they're going to min-max everything they can think of. Every Warlock had exactly the same Azerite traits. The two Monk tanks had different traits to deal with the different damage profiles they had to face. They had only 3 healers because they would never hit the DPS checks otherwise. Nothing about this should be surprising.

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Gratz to pieces on the first WF!

 

Side note - most of these comments are asinine. Mythic raiding is the literally the hardest content in the game, outside of running 20+ M+. It shouldnt be able to be facerolled through by 95% of players in the first couple weeks. Thats why there are different levels of difficulty... 

Also, Yes the guilds who are racing for WF use the same handful of classes because they are in Mythic difficulty, the 1% difference in damage or the ability to dodge mechanics a bit easier on some bosses. Thats what makes the difference between 98% of the population and those top couple of guilds, because they can capitalize on those small differences.  Different specs, classes, builds, comps, should differ from fight to fight to keep the experience interesting. If it doesnt, you wind up with the current MDI where every comp is exactly the same.

All of this content can be cleared by any comp at any difficulty, its just that mythic difficulty will prove to be more difficult with a melee heavy build. thats it. end of story.

Personally, i love having difficult content to aspire to do that takes gearing up, practice, and dedication. I dont want to be able to clear all end game content in a week or two because then I wouldn't have anything to do in game. I also like have class/spec strengths and weaknesses. It makes the game more fun.

However im totally aware that if crucible was cleared in 2 days and the comp was diverse the same group of whiners would be on this forum saying the dungeon was too easy and that the game is dying 🙂 

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8 hours ago, Valen said:

You don't, but they do. Top-level content is for top-level players, not for casuals. And top-level raiding is actually fun to follow, just look at the numbers Method pulls on their streams. 

The 99.9% have 3 other difficulty modes to choose from, with the same bosses, same lore, same colors, just pretty much lower numbers and a couple less mechanics which are added for *gasp* difficulty. 

The bosses will get nerfed, as they usually do. Everyone can pretty much take a shot at the Cutting Edge feat, there are guilds that raid 2 nights a week that get it. Hall of fame should be reserved to, well, the best players. The only reward hall of fame raiders get on top of the others is prestige. And prestige should not be handed to everyone, otherwise it devalues it.

U jelly?

Seriously, you need to stop whining about content that's not catering to you in the first place. It's not like there aren't 4 different f**king difficulty modes. Hardcore raiding is good for the game as a lot of players find it entertaining, and it gives people something to aim for, much like e-sports in other games.

You entirely missed the whole point because you were so caught up spewing your retarded nonsense. First off, don't pretend like any other difficulty of raiding matters outside of mythic anymore, it doesn't. Heroic was retarded-down so hard the last two expansions that it isn't heroic anymore, it's normal with free gear. My entire post said several times that I was talking about the MYTHIC RAIDERS not the entire wow population so that nulls your entire stupid argument, whatever point you were trying and failed to make. All these idiot people like yourself saying "there are other difficulties" No, no there are not. Not if you are a mythic raider who does end game content. No, heroic isn't end game. No, 3/9m isn't end game. There are thousands of mythic raiders just twiddling their thumbs right now because of the way they put this stupid raid in the game. The release time was terrible; it should have been released in conjunction with BoD. The tuning was terrible; it should have been a useful raid to help push BoD. As it stands 99% of all players will never see this raid on mythic and again, mythic is literally all that matters. You saying "nuh-uh, that's not true" doesn't make it untrue. Every single "pillar" of the wow community has said the exact same thing that I said, they just said it a little nice because they tolerate retarded people like you and I don't. 

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Demonpuke, I think that your argument can be valid and understandable, but your manners make it fail. Even though is a forum, respect is mandatory in my opinion.

I agree when you say that the raid is not well done. Is prepared for the little top of the mythic raiders. Your raid normally and are in a 9/9M BoD raid (that exist 1 in every server usually). Well, bad news for you, CoS is not well designed. There is no gear progression to make it valid and no other choice rather that waiting for nerfs or praying for insane Titanforged if you don't have the proper raid comp. You were stuck in BoD in Mythic? Well, more luck next week with a little extra gear. And that is a well designed and nice raid. This one? I agree that is not.

HC and normal (well, normal is a walk) are easy these days. Just find a clan with some good attitude, people who read some strategies, watch some videos and like to learn from the game and you will pass every trial. Maybe you struggle in some boss but in 1 or 2 weeks it can be cleared. Then you go to Mythic and you can make some progression also (although here you need 20 more or less committed people). Fail in a boss? well, some more reading and some extra gear, but you don't need to go to min/maxing.

I am happy that those hardcore raiders like the raid. But this is a badly designed raid and your only chance to success even in a mythic committed raid is wait for nerfs.

Edited by Arthalon

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Let the hardcore raiders have their fun for now.

If you have been able to kill Mythic Jaina then you have a nice challenge ahead of you already in The Restless Cabal, which was a blast to progress through personally, and doesn't take nearly as many attempts as Jaina herself for most guilds.

If you are top ~30 in the world and taken Cabal down already, then you have a nice challenge ahead in Mythic Uunat.

On the other hand if you haven't killed Mythic Jaina yet...then why aren't you focused on doing so before complaining that Crucible Mythic is too hard?

If this raid was crushed as most people predicted before launch there would be barely anything to talk about now and for the past few days. It is better to be hard as nails for the release and get people talking and busy than to be a general disappointment, imho 🙂

Like most, I have no doubts that these bosses will get nerfed to the ground over time, precisely because more gear can't help you here (and in fact they have been already, Uunat had a lot of nerfs for the world first to happen and even Restless Cabal has a way more lenient enrage timer now that allows you to kill with a few dead people which didn't use to be the case).

That is very much the normal and expected state of things if you have been following WoW raiding for any amount of time.

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Hard as nails should not have to equal "Blizzard deems it impossible without the nerfs". But of course they never learned anything since Lich King to make things mathematically possible.

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Its probably because their internal testing team is simply not quite as good as the top end raiders so they "over-adjust" by a percentage, say, 30% extra HP than what was deemed "killable" by the internal testing team.

Ion said it himself: tuns out sometimes the internal testing team is actually pretty good at the game too and the blind 30% buff turns the boss unkillable. But its a lot of trial and error, Battle for Dazar'alor for example fell in the opposite extreme and Rastakhan / Mekkatorque / Blockade were way too easy for their supposed difficulty, HP wise..

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      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount - Mythic N'Zoth mount, maybe? Ny'alotha Allseer - Ahead of the Curve reward? Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
    • By Stan
      We've updated our guide section with new Shadowlands overviews which cover the upcoming level squish, Class changes, zones, and covenants. We will update them in the future with more information as they become available.
      General
      The section contains general information about the expansion, the new leveling experience, and Class changes that have been announced so far at BlizzCon.
      Shadowlands Overview Level Squish & Leveling Class Changes Zones
      Here, you will find more information about the five new zones that will be added in Shadowlands. Each of the realms except The Maw is ruled by a covenant.
      Zones Overview Ardenweald Bastion Maldraxxus Revendreth The Maw Covenants
      Covenants are a new feature added in Shadowlands. Players will be able to select one covenant, earn their trust and unlock powerful abilities, cosmetic rewards, and more.
      Covenants Overview Kyrian Necrolord Night Fae Venthyr Check out our BlizzCon 2019 Content Hub for the latest Shadowlands news!
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