Jump to content
FORUMS
Sign in to follow this  
Starym

Mythic Uu'nat Defeated World First by Pieces

Recommended Posts

aF5stcS.jpg

Update: here come the nerdscreams!

Crucible of Storms and Uu'nat have proven to be a very real raid and very challenging, with the final boss taking 11 days and 725 pulls! In an amazing performance, Pieces have claimed their very first endboss World First! The nerdscreams on the kill must have shattered the roofs of their apartments, as not only is this a huge achievement, but you really never forget your first.

Having already taken the Restless Cabal, which was also their first WF overall, Pieces seem to have maintained their lead throughout the race, but we didn't have any insight or info into that until now. Huge congratulations to the new king, and we hope to see more great competition like this when Azshara comes looking for trouble!

ox0SNuL.png
World First Mythic Uu'nat, Harbinger of the Void kill by Pieces

And so this two boss raid turned out to be a pretty great one, lasting longer than the 9 boss-heavy Battle of Dazar'alor and having a more balanced and well tuned final boss according to some of the raiders. Restless Cabal was especially interesting as it almost proved to be as much of a challenge as the first 8 bosses in BoD, challenging the very top guilds properly at the start, and yet having a fair amount of guilds manage to get past them later on. As far as short raids go, this one was definitely the best!

B6dkUk1.jpg

In any case, another big round of congratulations is in order, as Pieces have joined the pantheon of guilds with endboss World Firsts!

ep07gnr.jpg

Share this post


Link to post
Share on other sites

Tank, healer, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged... Blizzbalance Kappa

  • Like 2

Share this post


Link to post
Share on other sites

This raid was designed solely for the top 100 guilds of the game. There is no loot or gear progression here, it's entirely irrelevant. It's tuned so terribly that no one other than no-lifers who can stack classes can even have a hope of downing this raid. And with the loot being absolute garbage and useless for the upcoming tier, there is literally no point in ever stepping foot in here unless you are a top 100 guild. My raid team has had Jaina CE for several weeks now btw, and we have no intention of ever bothering with this raid at all. Total waste of dev and player time, time to sell accounts and cash out of this game. 

  • Confused 1

Share this post


Link to post
Share on other sites
30 minutes ago, Undeath said:

Tank, healer, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged... Blizzbalance Kappa

Hey now, you forgot the one magic debuff in there!

  • Like 1

Share this post


Link to post
Share on other sites
34 minutes ago, Demonpuke said:

This raid was designed solely for the top 100 guilds of the game. There is no loot or gear progression here, it's entirely irrelevant. It's tuned so terribly that no one other than no-lifers who can stack classes can even have a hope of downing this raid. And with the loot being absolute garbage and useless for the upcoming tier, there is literally no point in ever stepping foot in here unless you are a top 100 guild. My raid team has had Jaina CE for several weeks now btw, and we have no intention of ever bothering with this raid at all. Total waste of dev and player time, time to sell accounts and cash out of this game. 

So unless a raid is immediately killable by more than the top 100 it's useless? I understand the loot argument and that's fine, but the raid will be nerfed as all raids are and you will be able to kill it eventually. It's been like this for basically all raids ever, the only difference here is that there arent 8 bosses in the middle that can have a proper difficulty curve, so more guilds can progress. Small raids like this are always gonna be either 2 shot by the top guilds and progressable by the rest or like Crucible turned out.

This has NOTHING to do with the current state of WoW or the devs or any other currently popular meme.

  • Like 2

Share this post


Link to post
Share on other sites

The tuning on this is kinda wack. Mostly because there isn't really any gear that is going to come out of this raid that will make the bosses that much easier reset after reset.

 

They will nerf it big time for sure.

  • Like 2

Share this post


Link to post
Share on other sites
38 minutes ago, Starym said:

So unless a raid is immediately killable by more than the top 100 it's useless? I understand the loot argument and that's fine, but the raid will be nerfed as all raids are and you will be able to kill it eventually. It's been like this for basically all raids ever, the only difference here is that there arent 8 bosses in the middle that can have a proper difficulty curve, so more guilds can progress. Small raids like this are always gonna be either 2 shot by the top guilds and progressable by the rest or like Crucible turned out.

This has NOTHING to do with the current state of WoW or the devs or any other currently popular meme.

Yes, if only 0.01% of the mythic raiders can even have any chance of downing this raid, there is a problem. I don't give a *filtered* about those 0.01% players or their silly little races. They are the extreme minority, and the majority doesn't have a snowball's chance in hell of downing these bosses on mythic. So in your opinion, it's ok for 99.9% of the players to be unable to play this content and will absolutely never even see these bosses on mythic, as long as it caters to the 0.01%? The gear is irrelevant so why tune this so hard that 99% of the people who regularly raid mythic end-game content are completely unable to do it? There isn't even an opportunity to try the first boss as the top guilds in the world took hundreds and hundreds of attempts to down, and who has that kind of time other than losers who play video games for a living? Doesn't make a damn bit of sense and neither does supporting it. 

Share this post


Link to post
Share on other sites
26 minutes ago, acecow said:

Hey now, you forgot the one magic debuff in there!

Whoah, excuse me mr. magic debuff, didn't notice you there.

Share this post


Link to post
Share on other sites
52 minutes ago, Demonpuke said:

Yes, if only 0.01% of the mythic raiders can even have any chance of downing this raid, there is a problem. I don't give a *filtered* about those 0.01% players or their silly little races.

You don't, but they do. Top-level content is for top-level players, not for casuals. And top-level raiding is actually fun to follow, just look at the numbers Method pulls on their streams. 

Quote

They are the extreme minority, and the majority doesn't have a snowball's chance in hell of downing these bosses on mythic. So in your opinion, it's ok for 99.9% of the players to be unable to play this content and will absolutely never even see these bosses on mythic, as long as it caters to the 0.01%?

The 99.9% have 3 other difficulty modes to choose from, with the same bosses, same lore, same colors, just pretty much lower numbers and a couple less mechanics which are added for *gasp* difficulty. 

Quote

The gear is irrelevant so why tune this so hard that 99% of the people who regularly raid mythic end-game content are completely unable to do it? There isn't even an opportunity to try the first boss as the top guilds in the world took hundreds and hundreds of attempts to down,

The bosses will get nerfed, as they usually do. Everyone can pretty much take a shot at the Cutting Edge feat, there are guilds that raid 2 nights a week that get it. Hall of fame should be reserved to, well, the best players. The only reward hall of fame raiders get on top of the others is prestige. And prestige should not be handed to everyone, otherwise it devalues it.

Quote

and who has that kind of time other than losers who play video games for a living? Doesn't make a damn bit of sense and neither does supporting it. 

U jelly?

Seriously, you need to stop whining about content that's not catering to you in the first place. It's not like there aren't 4 different f**king difficulty modes. Hardcore raiding is good for the game as a lot of players find it entertaining, and it gives people something to aim for, much like e-sports in other games.

Edited by Valen

Share this post


Link to post
Share on other sites

Gz pieces, well done.

Yeah, this raid was classstacking at it best. But this is ok, part of strategy and minmaxing. Its a bit disappointing for non world top mythic guilds. To good for heroic and not good enough (and no rooster) to serously raid myrhic due to even harder difficulty without that stacking. So if ppl say this was not made just for world top 100 guilds...well it is. It probably will be nerfed later on, and be killable for non pro mythic raider.

Personally, this raid doesnt care me much. Playing in a little heroic guild and scaling is so freaking bad its not even fun to raid. Reward is not that interesting too. Think this will lead to even more unsubs (our guild has been more then halved since bfa). But well, i digress. Good job pieces 🙂

Share this post


Link to post
Share on other sites
2 hours ago, Undeath said:

Tank, healer, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged, ranged... Blizzbalance Kappa

On the lower difficulties you can bring whatever raid comp you want, but on Mythic when it's so difficult that the top .01% of the raiders in the world need 700+ pulls to kill the boss once, and they can't outgear it after a week by doing splits on the earlier bosses, they're going to min-max everything they can think of. Every Warlock had exactly the same Azerite traits. The two Monk tanks had different traits to deal with the different damage profiles they had to face. They had only 3 healers because they would never hit the DPS checks otherwise. Nothing about this should be surprising.

Share this post


Link to post
Share on other sites

Gratz to pieces on the first WF!

 

Side note - most of these comments are asinine. Mythic raiding is the literally the hardest content in the game, outside of running 20+ M+. It shouldnt be able to be facerolled through by 95% of players in the first couple weeks. Thats why there are different levels of difficulty... 

Also, Yes the guilds who are racing for WF use the same handful of classes because they are in Mythic difficulty, the 1% difference in damage or the ability to dodge mechanics a bit easier on some bosses. Thats what makes the difference between 98% of the population and those top couple of guilds, because they can capitalize on those small differences.  Different specs, classes, builds, comps, should differ from fight to fight to keep the experience interesting. If it doesnt, you wind up with the current MDI where every comp is exactly the same.

All of this content can be cleared by any comp at any difficulty, its just that mythic difficulty will prove to be more difficult with a melee heavy build. thats it. end of story.

Personally, i love having difficult content to aspire to do that takes gearing up, practice, and dedication. I dont want to be able to clear all end game content in a week or two because then I wouldn't have anything to do in game. I also like have class/spec strengths and weaknesses. It makes the game more fun.

However im totally aware that if crucible was cleared in 2 days and the comp was diverse the same group of whiners would be on this forum saying the dungeon was too easy and that the game is dying 🙂 

  • Thanks 1
  • Haha 1
  • Confused 1

Share this post


Link to post
Share on other sites
8 hours ago, Valen said:

You don't, but they do. Top-level content is for top-level players, not for casuals. And top-level raiding is actually fun to follow, just look at the numbers Method pulls on their streams. 

The 99.9% have 3 other difficulty modes to choose from, with the same bosses, same lore, same colors, just pretty much lower numbers and a couple less mechanics which are added for *gasp* difficulty. 

The bosses will get nerfed, as they usually do. Everyone can pretty much take a shot at the Cutting Edge feat, there are guilds that raid 2 nights a week that get it. Hall of fame should be reserved to, well, the best players. The only reward hall of fame raiders get on top of the others is prestige. And prestige should not be handed to everyone, otherwise it devalues it.

U jelly?

Seriously, you need to stop whining about content that's not catering to you in the first place. It's not like there aren't 4 different f**king difficulty modes. Hardcore raiding is good for the game as a lot of players find it entertaining, and it gives people something to aim for, much like e-sports in other games.

You entirely missed the whole point because you were so caught up spewing your retarded nonsense. First off, don't pretend like any other difficulty of raiding matters outside of mythic anymore, it doesn't. Heroic was retarded-down so hard the last two expansions that it isn't heroic anymore, it's normal with free gear. My entire post said several times that I was talking about the MYTHIC RAIDERS not the entire wow population so that nulls your entire stupid argument, whatever point you were trying and failed to make. All these idiot people like yourself saying "there are other difficulties" No, no there are not. Not if you are a mythic raider who does end game content. No, heroic isn't end game. No, 3/9m isn't end game. There are thousands of mythic raiders just twiddling their thumbs right now because of the way they put this stupid raid in the game. The release time was terrible; it should have been released in conjunction with BoD. The tuning was terrible; it should have been a useful raid to help push BoD. As it stands 99% of all players will never see this raid on mythic and again, mythic is literally all that matters. You saying "nuh-uh, that's not true" doesn't make it untrue. Every single "pillar" of the wow community has said the exact same thing that I said, they just said it a little nice because they tolerate retarded people like you and I don't. 

Share this post


Link to post
Share on other sites

Demonpuke, I think that your argument can be valid and understandable, but your manners make it fail. Even though is a forum, respect is mandatory in my opinion.

I agree when you say that the raid is not well done. Is prepared for the little top of the mythic raiders. Your raid normally and are in a 9/9M BoD raid (that exist 1 in every server usually). Well, bad news for you, CoS is not well designed. There is no gear progression to make it valid and no other choice rather that waiting for nerfs or praying for insane Titanforged if you don't have the proper raid comp. You were stuck in BoD in Mythic? Well, more luck next week with a little extra gear. And that is a well designed and nice raid. This one? I agree that is not.

HC and normal (well, normal is a walk) are easy these days. Just find a clan with some good attitude, people who read some strategies, watch some videos and like to learn from the game and you will pass every trial. Maybe you struggle in some boss but in 1 or 2 weeks it can be cleared. Then you go to Mythic and you can make some progression also (although here you need 20 more or less committed people). Fail in a boss? well, some more reading and some extra gear, but you don't need to go to min/maxing.

I am happy that those hardcore raiders like the raid. But this is a badly designed raid and your only chance to success even in a mythic committed raid is wait for nerfs.

Edited by Arthalon

Share this post


Link to post
Share on other sites

Let the hardcore raiders have their fun for now.

If you have been able to kill Mythic Jaina then you have a nice challenge ahead of you already in The Restless Cabal, which was a blast to progress through personally, and doesn't take nearly as many attempts as Jaina herself for most guilds.

If you are top ~30 in the world and taken Cabal down already, then you have a nice challenge ahead in Mythic Uunat.

On the other hand if you haven't killed Mythic Jaina yet...then why aren't you focused on doing so before complaining that Crucible Mythic is too hard?

If this raid was crushed as most people predicted before launch there would be barely anything to talk about now and for the past few days. It is better to be hard as nails for the release and get people talking and busy than to be a general disappointment, imho 🙂

Like most, I have no doubts that these bosses will get nerfed to the ground over time, precisely because more gear can't help you here (and in fact they have been already, Uunat had a lot of nerfs for the world first to happen and even Restless Cabal has a way more lenient enrage timer now that allows you to kill with a few dead people which didn't use to be the case).

That is very much the normal and expected state of things if you have been following WoW raiding for any amount of time.

Share this post


Link to post
Share on other sites

Hard as nails should not have to equal "Blizzard deems it impossible without the nerfs". But of course they never learned anything since Lich King to make things mathematically possible.

Share this post


Link to post
Share on other sites

Its probably because their internal testing team is simply not quite as good as the top end raiders so they "over-adjust" by a percentage, say, 30% extra HP than what was deemed "killable" by the internal testing team.

Ion said it himself: tuns out sometimes the internal testing team is actually pretty good at the game too and the blind 30% buff turns the boss unkillable. But its a lot of trial and error, Battle for Dazar'alor for example fell in the opposite extreme and Rastakhan / Mekkatorque / Blockade were way too easy for their supposed difficulty, HP wise..

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Because 49 max level warriors (yes, he got another 3 done since last we checked) isn't enough of a challenge, DesMephisto has also been trying to collect all the plate transmogs available. Now we all try to get as much transmog stuff as possible for our mains/favorite chars, but the difference is, he might actually get it done (especially since he's already at 97.82%)! We talked to him about this ongoing quest of his, but first let's celebrate the fact that he managed to get his final shoulder piece today!
      The final item wasn't even RNG-based, but a PvP one, with this arena match being the final step to 1800 rating, the Corrupted Gladiator's Plate Shoulderguards and 428/428 plate shoulders . His reaction is... intense (and profanity-laden)!

      And so a big piece of the all plate puzzle is completed, so we dived a little deeper into this particular obsession/passion of DesMephisto's in a short interview.


      How long have you been on this “quest” and why did you start in the first place?

      It started in Warlords, towards the end when Blizzard announced the account wide transmog. I had always loved having weird items, biggest joy was having Dreadmist helm from Scholomance in Vanilla and wearing it in town. So when Legion came out I started collecting everything in sight, then our good buddy Crieve made ATT (All The Things) and I was really into running old raids and getting transmog, but eventually took a break for a while as the having one lockout a week felt frustrating. (This is part of the reason why World of Warriors exist)
       
      How far along are you?

      I’m currently at 97.82% with the remainder of items being in Legion and BFA.
       
      Of the pieces you’ve gotten so far, which have been the most annoying/difficult?

      Obviously the most attempts would be Tusks of Mannoroth . I had basically brute forced it by using 15 warriors a week with a heroic Garrosh lockout. It took about an hour and a half each week over 4 weeks but it was definitely unreal when it dropped. I had tried beforehand at this but all in all I think the total kills came in around 90ish, which is fairly low.

      Before we had legacy mode enabled for Legion, the shoulders off of Mistress Alluradel were pretty hard to get. I took a ton of warriors to Legion and had to have friends help me kill the boss.

      Probably the shoulders that drove me the maddest were the Pauldrons of Za'qul. I would use a Za’qul/Azshara lockout and try and spam it on warriors. It was difficult though and I had already seen them drop twice before. When it dropped again, I offered 220k gold on the spot and the person was kind enough to accept my offer. Thankfully due to personal loot, it was made a lot easier, I can’t imagine this being very fun to farm in Shadowlands.

      Other crazy items involve Violet Hold, where specific bosses have to spawn and then have to drop the item you need. Both Legion and Wrath basically drove me to insanity trying to predict boss spawns (I think there might be some actual hidden % for Wrath that changes based on the day from what I saw...but maybe I’ve been driven mad by N’zoth)

      Currently my biggest struggle is the boots off Ra-Den which requires you to do all of heroic Throne of Thunder, he drops nearly 50 items, with only 6 at any time. A real needle in the haystack.
       
      Of the ones you don’t have yet, which do you think will take you the longest/which are the most annoying or difficult runs to do? 

      BoEs are probably going to be the hardest, Morlune's Bracer is a rare drop from Strathomle trash. I even attempted to farm it and ended up with the Rivendare mount before seeing it! They sell for around 70-80k currently, sometimes lower, but it is a pretty maddening drop. The Legion BoEs are also personal loot so it makes the whole process just take an obscene amount of time.

      There are the rares in Argus too which have a chance to drop world defiler pieces that can only drop from chests/certain rares. It is all RNG and no real way to target.
      Of course then there's clearing mythic content, I need to kill Carapace for helm. That is going to be a challenging feat considering I don’t raid really currently (I’m geared but just haven’t wanted to raid this patch).
       
      Are you saving any for the end and skipping them now?

      No, I’m an opportunist. If I get the option, I will definitely jump on it. I usually skip the easier ones and focus on the harder things as it feels more satisfying to go down a hill then up one.
       
      Do you have any 1 specific item in mind for the final one you’ll unlock for that 100% plate collection? And if not, pick one!

      Probably Morlune's Bracer, what better way to end something like this then with a transmog you’ll likely never see, lol.

      Are there any transmogs that are not available anymore that you regret missing?

      Mythic Helya, Elite Warlords of Draenor. Obviously the most important transmog, the most meaningful one, Corrupted Ashbringer. Absolutely incredible piece, I’m jealous of Sparty Smallwood. Really wish I had the mind to raid and do Naxx back in BC.
       
      Since we’re on the topic, give us your top favorite plate transmogs!

      The elite set from Tomb of Sargeras 2k PvP in Legion. It is just beautiful. The Mythic Helya set was also incredible.
       
      Also, what other projects/quests like this are you working on/planning on atm?

      It isn’t set in stone fully yet, I don’t know if I’ll be able to accomplish it, but we’ve talked in the community about Project Need for Speed 60, a 31 day charity event speed running all 31 specs from 1-60. We’re looking at supporting Trans Hotline as many autistic people are also often trans. I’m not entirely sure if my mental health will be able to handle it with everything going on lately though.
    • By Stan
      Montabon runs World of Warcraft with quite the setup, using a VR treadmill to move in the game and HTC Vive.
      On his YouTube channel, we also found one recent video, where he runs a Blackrock Depths Arena farm using the same setup.
      This sure is an interesting concept that allows you to play your favorite game while also doing something for your health. What do you think of this unusual setup?
      (Source)
    • By Stan
      Thoorium from the Party Tortollans Discord discovered that there is no loading screen as of the latest Alpha Build when teleporting from Oribos, the main Shadowlands hub to Ardenweald and Revendreth.
      It seems Blizzard has increased the range that triggers a loading screen because if you use the Oribos portal to Ardenweald and Revendreth, you will receive no loading screen, but your character is unable to move for a short duration before the textures load.
      This does not work the other way around and you will get a really short loading screen when teleporting from Ardenweald and Revendreth back to Oribos.
      We're not exactly sure if this is just an early iteration of the system and the devs intend to make moving between the new zones instant, but teleporting to and from Bastion does not currently work that way.
      Related Shadowlands 9.0.1 Alpha Build 34615 News
      Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview) Oribos Portal Added to Portal Rooms in Main Cities Torghast Development Notes: June 3rd Characters Wear Fancier Armor on the Creation Screen Druids Will Be Able to Customize Their Bear&Cat Forms on Creation Screen Upcoming Druid Convoke the Spirits Covenant Ability Change Announced Shadowlands Alpha Build 34615: New Anima Powers Shadowlands Alpha Build 34615: Class Changes Optional Crafting Reagents Update: Alpha Build 34615
    • By Stan
      The Optional Crafting Reagents system has been updated again, and it seems we'll be able to specify both Secondary Stats on crafted gear in Shadowlands.
      Optional Crafting Reagents allow you to customize the final output of an item craft. Blizzard increased the number of Optional Crafting Reagent slots to four (up from 3) in the latest Alpha build. The new slot allows you to specify a second Secondary Stat, meaning that the crafted item will have Stamina + Primary Stat (Int/Str/Agi) and two secondary stats of your choice.

      Blizzard also moved Elethium Setting (used to add sockets to gear) from Slot 2 that is used to specify Secondary Stats to the Bonus Effect slot.

      Recap of Optional Crafting Reagents
      Crafted gear can be modified with Optional Crafting Reagents in Shadowlands. Each slot enhances your item in a different way and there are four available slots:
      Slot 1 increases the item level of a crafted item; Slot 2 specifies a Secondary Stat of a crafted item; Slot 3 adds a bonus effect to a crafted item; Slot 4 (NEW) allows you to specify a second Secondary Stat of a crafted item. Slot 1: Increase Item Level
      These Optional Crafting Reagents increase the item level of the crafted item.
      Word of Power I - An Optional Crafting Reagent to increase the Item Level of the crafted piece of armor. +5 Item Level Word of Power II - An Optional Crafting Reagent that can be used to increase the Item Level of the crafted item by 10. +10 Item Level Word of Power III - An Optional Crafting Reagent to increase the Item Level of the crafted piece of armor. +15 Item Level Word of Power IV - An Optional Crafting Reagent to increase the Item Level of the crafted piece of armor. +20 Item Level Slot 2: Specify a Secondary Stat
      Optional Crafting Reagents guarantee secondary stats and allow for sockets on crafted items.
      Deadly Jewel Cluster - Can be placed in a socket or used as an Optional Crafting Reagent to guarantee Critical Strike as a secondary stat on the crafted item. Guarantee Critical Strike Quick Jewel Cluster - Can be placed in a socket or used as an Optional Crafting Reagent to guarantee Haste as a secondary stat on the crafted item. Guarantee Haste Versatile Jewel Cluster - Can be placed in a socket or used as an Optional Crafting Reagent to guarantee Versatility as a secondary stat on the crafted item. Guarantee Versatility Masterful Jewel Cluster - Can be placed in a socket or used as an Optional Crafting Reagent to guarantee Mastery as a secondary stat on the crafted item. Guarantee Mastery REMOVED: Elethium Setting - An Optional Crafting Reagent that, when crafted into armor, adds a socket. Add a socket Slot #3: Bonus Effect
      Add various bonus effects to crafted gear through this slot.
      Alchemist's Pouch - An Optional Crafting Reagent that can be crafted into a piece of armor, increasing the duration of Flask effects. Flask effects last twice as long. NEW! Elethium Setting - An Optional Crafting Reagent that, when crafted into armor, adds a socket. Reinforced Girdle - An Optional Crafting Reagent that can be crafted into a piece of armor, allowing the wearer to retain their Well Fed buff when slain in an Arena or Battleground. Retain Well Fed effects when slain in Arenas or Battlegrounds. Laestrite Plates - An Optional Crafting Reagent that can be crafted into a piece of armor, increasing the armor of the piece. Loosened Belt - An Optional Crafting Reagent that can be crafted into a piece of armor, increasing the duration of Well Fed effects. Well Fed effects last twice as long. Luxurious Feather - An Optional Reagent that can be crafted into a piece of armor, greatly reduces the damage the wearer takes from falling. Reduces falling damage. Necrostatic Micro Capacitor - An Optional Crafting Reagent that, when crafted into a piece of armor, increases the wearer's Primary Stat for completing World Quests. Completing a World Quest increases Primary Stat by 5 or 15 minutes, stacking up to 5 times. Hydrodynamic Accelerators - An Optional Crafting Reagent that makes the crafted armor increase the wearer's swim speed. Increase swim speed. Can only benefit from one Hydrodynamic Accelerator. Craftman's Pouch - An Optional Crafting Reagent that makes the crafted armor have a chance to give an additional skill point when crafting items from the Shadowlands. Chance to get extra skill up when crafting Shadowlands recipes. Shadowy Rabbit's Foot - An Optional Reagent that can be crafted into a piece of armor, slightly increasing the wearer's run speed. Slightly increase run speed. The following Optional Crafting Reagents currently have no slot associated:
      Relic of the Past I - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor. Relic of the Past II - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor. Relic of the Past III - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor. Relic of the Past IV - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor. Relic of the Past V - An Optional Crafting Reagent to set the Required Level and Item Level of the crafted piece of armor. Related Shadowlands 9.0.1 Alpha Build 34615 News
      Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview) Oribos Portal Added to Portal Rooms in Main Cities Torghast Development Notes: June 3rd Characters Wear Fancier Armor on the Creation Screen Druids Will Be Able to Customize Their Bear&Cat Forms on Creation Screen Upcoming Druid Convoke the Spirits Covenant Ability Change Announced Shadowlands Alpha Build 34615: New Anima Powers Shadowlands Alpha Build 34615: Class Changes
    • By Starym
      Here come some more PvP adjustments, as Corrupted Glad Spite and Breach get tweaked, along with the Versatile Corruption Effect, Reaping the Flames, Conflict and Strife and the Mistweaver Chrysalis talent.
      PvP Tuning (source)
      We’re working on a set of PvP tuning changes that will go live with scheduled weekly maintenance (early on June 9 in this region). This is what we’re currently testing:
      Items
      Corrupted Gladiator's Spite can once again stack more quickly when multiple Corrupted Gladiator’s Spite trinkets are used against a target. Void Portal summoned by Corrupted Gladiator's Breach is now slightly larger and easier to interact with when there are nearby units. Corruption Effects
      Versatile ’s effectiveness has been reduced by 33% when engaged in combat with enemy players. Azerite Essences
      Reaping Flames (Major – Rank 3) no longer activates on player-controlled targets such as pets, totems, or guardians. Resolved an issue that prevented Conflict and Strife (Major – Rank 2) effect from providing additional defensive benefit from versatility under the effects of certain class stuns. Monk
      Mistweaver Chrysalis (PvP Talent) now reduces the cooldown of Life Cocoon by 25 seconds (was 45 seconds). As always, we’ll let you know if there are any further changes to be made, or adjustments to those above, and we’ll report the final live changes in our Hotfixes Update.
      Thanks!
×
×
  • Create New...