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Reddit Developer Q&A: May 10th

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The HotS devs header over to reddit today for another Q&A, and among other things it featured yet another possible tease for Deathwing, with 9 developers (of the 10 there) answering "Yes" to this very specific question: "Are there any heroes currently being worked on that were not in development prior to December 14th 2018? " - 9 letters being the big dragon's name. It's pretty thin, but hey, we'll take whatever we can get.

Other than that we heard about:

  • Definite new "different" heroes like Abathur, Murky and Cho'gal coming, with some pretty great community ideas like Vek'lor and Vek'nilash or 2 dark templars already coming in.
  • Leech effects like Nano Infusion will affect summons eventually, they're getting to it.
  • D.Va is in line for a talent refresh.
  • The Chen rework is already looking good and might be in our hands "soon".
  • No plans for HotS esports at BlizzCon.
  • The devs focus right now is: Heroes, Reworks, Skins, Skin packs and more.
  • Zagara has made things a bit complicated for future design because of the creep system.
  • Brawls will remain on the current rotation system for a while, but there could be a new one coming.
  • No plans to bring back Haunted Mines.
  • No plans for a map editor.
  • No new maps, but tweaks and overhauls to existing ones.

 

There's a lot more detail in the reddit post, as well as a whole bunch of "maybe, well see" responses to some great questions, so make sure to read the whole thing if you have the time.

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This was a cool AMA, as always. But I think the devs must have some kind of course to learn how to dodge answers.

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Good to know they will be working on D.va, would like to see her micro-missiles ability from Overwatch, although that seems unlikely. Hopefully they will turn Chen into a somewhat useful hero. Too bad there is no Haunted Mines rework, at least they could have added it to QM rotation with some tuning, yet the issue with some heroes making it too snowbally remains.

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4 hours ago, Arcling said:

Good to know they will be working on D.va, would like to see her micro-missiles ability from Overwatch, although that seems unlikely. Hopefully they will turn Chen into a somewhat useful hero. Too bad there is no Haunted Mines rework, at least they could have added it to QM rotation with some tuning, yet the issue with some heroes making it too snowbally remains.

He is classified as a Bruiser, so hopefully they can make into a respectable damage dealer.

I think Haunted could be added back to QM even without tuning. It is nobody's land, after all.

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2 minutes ago, Valhalen said:

I think Haunted could be added back to QM even without tuning. It is nobody's land, after all.

Especially considering Blackheart's Bay is still around...

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33 minutes ago, SleepySheepy said:

Especially considering Blackheart's Bay is still around...

Good thing they are looking into it, alongside with Warhead Junction, so we can expect some changes.

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1 hour ago, SleepySheepy said:

Especially considering Blackheart's Bay is still around...

 

1 hour ago, Arcling said:

Good thing they are looking into it, alongside with Warhead Junction, so we can expect some changes.

These are two maps that need serious changes. Good lord, I can't stand neither of those. They're not fun to play at.

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On 5/10/2019 at 8:28 PM, lChronosl said:

I like playing BHB because I can just avoid the enemy team and still win.

That's EXACTLY the kind of thing they want to fix about the map. That doesn't make for a fun interactive team based game. Since if you have one really strong camp taker he can just go camp to camp to camp to camp to camp the whole match and have all the coins before you can do much about it and so that team basically auto wins. Like say Illidan or Samuro as a good example. It's ridiculous and super frustrating for the opposing team to play against if you have no one to compare to that. Although admittedly this is only a real problem in QM because of the random match ups.

Edited by CyberDVonaven

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What's wrong with Warhead Junction?

I'm guessing maybe it's the fact that everything is so far away from each other objectives wise cause of how large the map is? So it makes it harder to counter play the map? If that's the case they could maybe change the bottom two objective by switching positions of it and the Boss camp. So it would basically mirror the top half of the map. That seems like a good change to me if that's the issue.

 

Edited by CyberDVonaven

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