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Live Raid Tuning - Mythic Crucible Nerfs Coming May 14th

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Nerfs are hitting the latest two Battle for Azeroth raids next week after maintenance. Jaina, The Restless Cabal, and Uu'nat will have 5% in Mythic difficulty and they are reducing the overall difficulty of Crucible of Storms in Mythic to encourage more diverse raid comps.

Blizzard LogoBlizzard (Source)

With weekly resets in each region, we’re making the following adjustments to three raid encounters.

  • Battle of Dazar’alor
    • Lady Jaina Proudmoore
      • The random Bombard Bombard locations in stage one are now less likely to light a Zandalari Ballista on fire when players are not nearby.
      • Chilling Touch Chilling Touch now begins when Arcane Barrage Arcane Barrage is interrupted (previously was when Nathanos is freed).
      • Prismatic Images now spawn closer to Jaina (was centered on the middle of the area).
      • Icefall Icefall is timed to no longer coincide with full power Gathering Blizzard Gathering Blizzard in Mythic difficulty.
      • Gathering Blizzard Gathering Blizzard and Freezing Blood Freezing Blood should now be more responsive in Mythic difficulty.
      • Jaina’s health has been reduced by 5% in Mythic difficulty.
  • Crucible of Storms
    • The Restless Cabal
      1. Void Crash Void Crash and Crushing Doubt Crushing Doubt now prefer ranged targets.
      • Witness the End Witness the End duration reduced to 7 seconds (was 9 seconds) in Mythic difficulty.
      • Zaxasj the Speaker and Fa’thuul the Feared health reduced by 5% in Mythic difficulty.
    • Uu’nat, Harbinger of the Void
      • Void Crash Void Crash now prefers ranged targets.
      • Insatiable Torment Insatiable Torment now prefers damage dealers.
      • Piercing Gaze of N'Zoth Piercing Gaze of N'Zoth duration reduced to 4 seconds (was 5 seconds) in Mythic difficulty.
      • Undying Guardians health reduced by 17% in Mythic difficulty.
      • The number of players targeted with Unstable Resonance Unstable Resonance has been reduced to 12 per cast (was 18) and now prefers ranged targets on Mythic difficulty.
      • Uu’nat’s health reduced by 5% in Mythic difficulty.

In Crucible of Storms, along with slightly reducing the overall difficulty of its encounters on Mythic difficulty, these changes are aimed at encouraging more diverse raid compositions, as well as making the encounters more accessible to guilds with melee-heavy rosters.

Again, these changes should go live with resets in each region.

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