Jump to content
FORUMS
Sign in to follow this  
Starym

Burning Crusade and Wrath Servers Are a Possibility

Recommended Posts

UcfSIYI.jpg
 

Blizzard  CEO J. Allen Brack talked to Forbes' Heather Newman today on a great many topics Blizzard related, from Diablo Immortal, to consoles and everything in between. But the most interesting thing to come out of the interview is this exchange focused on the release of Classic, how successful it might be and what its success could lead to:

Quote

Newman: A side question related to WoW: Classic. You've now essentially made Warcraft an engine. You've fed the assets and NPCs and textures and everything else from Classic in an altered state, a compatible state, into the current engine. That appears to open the door to Warcraft as an engine for other types of IP, turning those properties into MMOs. Is this a direction that you could see the company going in?

Brack: Awesome question. Awesomely huge question. For what's called the WoW technology stack: It is excellent, and has been custom designed to do great for what we imagine as World of Warcraft today. And so the idea is that we would take that and then morph it into some kind of technology stack that was for the next Overwatch thing, or the next StarCraft thing.

Newman: A StarCraft MMO?

Brack: Seems like that would be a difficult challenge. What I'm more excited about, with what we do have, what we are able to do, is thinking about different versions of WoW that we now can support. Right, we've kind of got this modern WoW, and we've got this other version of WoW called WoW: Classic. What does that enable us to do, going forward?

Newman: Do you have a feel for how big you expect WoW: Classic to be? As a sustainable experiment, do you expect this project to be on the level of other IP variations within the company, or is this a one-off love letter to those fans that were assiduously trying to preserve history?

Brack: It's a great question, and I honestly have no way to answer it. Because there is not a realistic or reasonable way that anyone has done, that I have found, to sort of size, what is this thing? How many people are actually going to play it? I think there's going to be a lot of interest on day one. And then what is that level of sustained,  30-days-after interest?

The answer is, I don't know. If it is wildly successful, and there are huge numbers of people who are in it and are interested, and it becomes this call for the next thing, then I think that could be something that we talk about then. We certainly now have the ability to do it in a way that we never did before. It's something that now has become possible. Whether or not we will do it, I think will really depend on the fans' interest and the fans' reaction.

Newman: So there's the opportunity for, if folks wanted it, the vanilla server, the Burning Crusade server, the Wrath server?

Brack: Yes. I don't want to trivialize the amount of work that's required to do that, or the amount of time. It's not something we can just dial up and dial down at any moment. But assuming a wildly successful Classic, we'll see what the future brings.

The full interview is very in-depth and covers basically everything Blizzard-related, talking about Mike Morhaime's legacy and current role (or lack thereof); the company's developer-lead culture and whether it has changed; the already mentioned Diablo Immortal issues, including the specifics of the relationship between Blizzard and NetEase; new and cancelled IPs; the lack of a presence at gamescom; and the additional levels of BlizzCon tickets.

In short, it's one of those interviews you really ought to read if you're interested in Blizzard at all, and especially in the new man in charge.

Share this post


Link to post
Share on other sites

I don't know... I mean, the main point against classic servers at least from my point of view: It will spread out the player base, which is dropping fast already, across more servers. I doubt most of the people have the will, let alone free time, to maintain classic and live chars - I certainly don't. So if classic does not bring back a ton of people who quit, won't that just further the problem of a diminishing player base?

Brack said they could add BC and WotLK servers if classic was wildly successful, which I'd assume would be measured in people actually playing classic, which I fear would mean less players playing live. When there's even more servers, wouldn't that just mean even less people playing live? Granted it would maybe the same type of players playing classic, BC or WotLK servers for nostalgias sake.

I would rather see more current quality content than more dedicated past stuff... The anniversary event they announced for instance looks pretty fun.

  • Like 1

Share this post


Link to post
Share on other sites

I agree that it would spread playerbase too thin, if they were further divided between servers with different expansions. Nobody knows right now how well classic is going to do. Some of those interested in playing classic might still stick to private servers, be it not wanting to pay for sub or viewing it as lacking "pure" classic experience (since they've made some bug fixes, nerfed wall jumping, added loot trading for gear from raids etc.).

Besides, content from these expansions is still available in retail, unlike pre-Cata EK, Kalimdor and quests.

Edited by Arcling

Share this post


Link to post
Share on other sites

But this Warcraft engine is so old and outdated now same as combat system. When I tried combat in Neverwinter online for example it felt soo much better and smoother so I'd prefer they go forward (not mobile direction ofc). I really doubt that wow classic will be a success. 

Edited by Kaelos

Share this post


Link to post
Share on other sites
Uncommon Patron
3 hours ago, Evincare said:
 
 
 
3 hours ago, Evincare said:
 
 
 
3 hours ago, Evincare said:

I don't know... I mean, the main point against classic servers at least from my point of view: It will spread out the player base, which is dropping fast already, across more servers.

 

I think the big takeaway from what you said is that the player base is dropping fast. Maybe it's dropping fast because the game has become awful and people actually want the original game back without all the excess. Shocking, I know, but "better" is subjective. Peak WoW was far better than WoW today, no matter how many upgrades or changes they throw at it, because everything up to BC was simply better. That's just financials talking, not even personal preference. Full transparency, I agree with the financials.

Share this post


Link to post
Share on other sites
1 hour ago, greatCraft said:

They're going to release a new engine for contemporary WoW. Something equivalent or more powerful than the Unreal engine. 

 

 

Called it.

New graphics?

Share this post


Link to post
Share on other sites

I don't think people are leaving WoW because "classic was better".    Classic was inarguably worse in most respects.    1 hour hearthstones, ridiculous (for inflation) respec costs, purchasing ammo, the eternally depressed warlocks collecting shards to raid with, many classes with only one viable spec (shaman, mage, druid as just a few examples), incredible grinds for levelling some specs, and so on and so on.   It was unpolished.    Nostalgia blinds us to that but play a few days and you'll miss all the improvements.

The reason people are leaving wow is very multifaceted:

1) It's simply an aging game.    That it's lasted this long is a tribute to how strong it was.     Extremely few new players, and a dwindling player base who are getting married, having kids, new jobs, etc.

2) The current content is prettttty bad.    The azerite system in particular was just a bad idea, one iirc that they had scrapped in a previous expansion alpha/beta because it was obvious that it was a bad idea.   The plot is also the weakest it's been since Thrall and all the dragon aspects got stunlocked at the world tree by a random druid of the flame.    Lots of nonsensical stories, plots, and character motivations.    Plotholes you could ride a Gronn through, and a copy+paste of the Garrosh storyline.    The PVP situation is a mess, world pvp and sharding can never seem to get it right, the organized pvp  (BGs/Arenas) has been a complete afterthought.

3) Raiding is a downgrade from legion raiding.    Class stacking not only stayed, but it's gotten worse.   FOR SOME REASON someone thought it'd be a great idea to bring back battleshout, fortitude, and intellect...because those 3 classes were apparently underrepresented? ?      Yes you can make crappier inscription versions, but A) Crappier B) inscription atm is a pain.    And there's no inscription option for the monk/dh debuffs, hope your raid has all 5 classes, screw the others though unless they're ranged casters!  

Personal note: I am so effing done with troll raids.   No more, please?     Random primitive mud-hut style weapons, transmogs and architecture seems pretty silly when we just got done raiding a space-age spacegoat planet in space!

 

 

Share this post


Link to post
Share on other sites
15 hours ago, greatCraft said:

They're going to release a new engine for contemporary WoW. Something equivalent or more powerful than the Unreal engine. 

 

 

Called it.

Absolutely out of the question. They barely have the budget (budget, not income) to provide 4 raid tiers per expansion. Updating spells, animations and models took them a decade and a half. Replacing the entire game with an entirely new engine (We're not talking about the natural evolution of the current engine here, because that's been overhauled a couple of times now.) is something that will not ever happen.

 

At best, there'll be a "WoW 2" that will import your current progression (characters, achievements, collections etc.) from "WoW 1". There's no chance in hell that they can tie in all the existing scripts and triggers to work perfectly in an entirely new engine unless the budget would be increased tenfold.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The half orc half ogre Mok'Nathal finally get some love, as Lonely Road pictures made some concepts for the race! Rexxar's kind don't get much attention in WoW, but they will be featured in an upcoming cinematic by Lonely Road and so they got some pretty cool models ready!
      One of the characters above is having way too much fun and might just be too cool for Wow. Plenty of players would have preferred this particular race to the slightly more generic mag'har we actually got (although straight-backs are always welcome), so we can hopefully see more of them in the future and give those tauren some size competition!
      Some great work by Lonely Road!
    • By Starym
      While we now know that the Archon survives the events of the 9.1 patch cinematic, the scene was somewhat reminiscent of something we've seen around the holidays last year, as the Archon was killed during a regular Spires of Ascension run.
      In the patch 9.1 cinematic we see the Jailer/Anduin stab Kyrestia in the chest and take out her "key", but we also see her moving afterwards, and Blizzard confirmed that she survives the attack. However, when she was taken down at the end of last year in the dungeon, she actually died and had a special text pop-up that said "As the Archon perishes, all life in the zone is wiped out!", so it's probably for the best that she survived the Jailer's attack. Zovaal and Anduin didn't/couldn't take her down, but a regular Doomguard apparently has no problems:
      The kicker here is that she respawned after her death and one of the party members commented on it, basically predicting what will happen in patch 9.1:
      The death animation itself doesn't seem relevant, as we won't get to see the cinematic events in-game directly, but her holding her side is. So it's quite likely we'll be seeing that particular character animation of the Archon, spearless and injured, when we go to her after the events of the 9.1 cinematic! We'll see whether this will be just a special thing for Kyrian Covenant members or (more likely) we'll all get to see and talk to her after what happens, and it'll be really interesting to see if she'll be using the same animation as above.
      In terms of what actually happened in the "kill" above, it was another manifestation of the already seen bug where a Warlock pet goes a little crazy, being both hostile and friendly at the same time and gaining some serious power. The fact it went on to actually attack and eventually take down the friendly NPC was new, however, and we haven't seen any reports of it happening since.
    • By Staff
      The Starting Zone Podcast talked to Jeremy Feasel and Frank Kowalkowski, and we learned that they plan on adding 40 more Renown levels in Chains of Domination. Will flying be heavily time-gated?
      Currently, on live servers, the maximum Renown your character can earn is 40. Shadowlands Pathfinder is coming in 9.1, and flying in Shadowlands should be easier to unlock than in previous expansions because it's coming in the first content patch of the expansion, and the achievement isn't gated behind reputation grinds. But how long will it take to unlock flying when the patch hits live servers?
      Blizzard clarified that you would only need to finish the Covenant Campaign to unlock flying a while ago, but at the same time, they are adding 40 more Renown levels in 9.1, bringing the cap to 80.
      With 3 (or 2 in later phases) Renown levels per week, here's how long it takes to unlock Renown 40 on live servers:

      Shadowlands Release Week: Renown level 3; Week of December 1: Renown level 6; Week of December 8: Renown level 9; Week of December 15: Renown level 12; Week of December 22: Renown level 15; Week of December 29: Renown level 18; Week of January 5: Renown level 21; Week of January 12: Renown level 24; Week of January 19: Renown level 26; Week of January 26: Renown level 28; Week of February 2: Renown level 30; Week of February 9: Renown level 32; Week of February 16: Renown level 34; Week of February 23: Renown level 36; Week of March 2: Renown level 38; Week of March 9: Renown level 40. The Covenant story's new portions will likely be unlocked at certain Renown levels (40+), so we expect the Pathfinder to be time-gated. How heavy the time-gating will be remains unknown for now.
      You can listen to the interview below. It starts at around 56:22.

    • By Stan
      Finally, we close our 9.0.5 class changes recap with Warlocks!
      Baseline
      Curse of Tongues - Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 30 60 sec. Demonology
      Call Dreadstalkers attack power increased by 10%, and Dreadbite and Dreadlash damage increased by 10%. Anima Powers
      Pact of Infernal Intimacy - Your summoned demons gain 100% health and damage immediately, and every time you ascend a floor, up to a maximum of 500%. This bonus is lost when the demon dies or is dismissed. PvP Talents
      Demon Armor - Protects the caster, increasing maximum health by 5% and increases armor by 120% 160%.  Death Knight  Mage  Rogue Death Knight 9.0.5 Class Changes
      Mage 9.0.5 Class Changes
      Rogue 9.0.5 Class Changes
       Demon Hunter  Monk  Shaman Demon Hunter 9.0.5 Class Changes
      Monk 9.0.5 Class Changes
      Shaman 9.0.5 Class Changes
       Druid  Paladin  Warlock Druid 9.0.5 Class Changes
      Paladin 9.0.5 Class Changes
      Warlock 9.0.5 Class Changes
       Hunter  Priest  Warrior Hunter 9.0.5 Class Changes
      Priest 9.0.5 Class Changes
      Warrior 9.0.5 Class Changes
    • By Stan
      A new 9.0.5 PTR build just arrived on Public Test Realms and here are all the class changes that went live with it.
       Death Knight  Mage  Rogue Death Knight 9.0.5 Class Changes
      Mage 9.0.5 Class Changes
      Rogue 9.0.5 Class Changes
       Demon Hunter  Monk  Shaman Demon Hunter 9.0.5 Class Changes
      Monk 9.0.5 Class Changes
      Shaman 9.0.5 Class Changes
       Druid  Paladin  Warlock Druid 9.0.5 Class Changes
      Paladin 9.0.5 Class Changes
      Warlock 9.0.5 Class Changes
       Hunter  Priest  Warrior Hunter 9.0.5 Class Changes
      Priest 9.0.5 Class Changes
      Warrior 9.0.5 Class Changes
      General Covenant Abilities
      Fleshcraft - While channeling, your damage taken is reduced by 30% 20%. Death Knight
      Anima Powers
      Lich Robes - Reduces the cooldown of Lichborne by 4 sec per 10 Runic Power spent. Unholy
      Army of the Damned (Level 50 Talent) - Additionally Apocalypse and Army of the Dead also summon a Magus of the Dead for 15 sec who hurls Frostbolts and Shadow Bolts at your foes. Druid
      Legendary Powers
      Cat-eye Curio - Clearcast abilities generate 35% 30% of their Energy cost, and your maximum energy is increased by 60. Hunter
      Covenant Abilities
      Wild Spirits - Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Wild Mark to all enemy targets within the area for 15 sec. Flayed Shot - Fire a shot at your enemy, causing them to bleed for [ 112.5% of Attack Power ] Shadow damage over 18 sec. Each time Flayed Shot deals damage, you have a 10% 15% chance to gain Flayer's Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health, and deal 25% increased damage. Legendary Powers
      Rylakstalker's Piercing Fangs - While Bestial Wrath is active, your pet's critical damage dealt is increased by 40% 35%. Dire Command - Kill Command has a 35% 30% chance to also summon a Dire Beast to attack your target. Mage
      Anima Powers
      Chronomancer's Hourglass - During Alter Time, you and your Mirror Images gain Time Warp at 100% value. Monk
      Brewmaster
      Spinning Crane Kick - Spin while kicking in the air, dealing [ 40% of Attack Power ] Physical damage over 1.5 sec to enemies within 8 yds. Dealing damage with Spinning Crane Kick grants Shuffle for 1 sec, and your Healing Spheres travel towards you. Legendary Powers
      Xuen's Battlegear - When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 30% 50% for 5 sec. Paladin
      Legendary Powers
      Shadowbreaker, Dawn of the Sun - Light of Dawn's range is increased to 40 yards. All allies within your Light of Dawn benefit from Mastery: Lightbringer as though they were within 10 yards for 10 8 sec. The Ardent Protector's Sanctum - When Ardent Defender expires without saving you from death, reduce its remaining cooldown to 60 seconds by 40%. Final Verdict - Replaces Templar's Verdict with Final Verdict, a devastating strike that deals [ 194% 223% of Attack Power ] Holy damage. Has a 15% chance to activate Hammer of Wrath and reset its cooldown. PvP Talents
      Ultimate Sacrifice - Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but lasts 6 sec and no longer cancels when you are below 20% health. Soulbind Conduits
      Ringing Clarity - Divine Toll has a 30.0% chance to cast up to 3 extra times on the main target. Priest
      Anima Powers
      Cowl of Influence (Discipline) - Gain the Dominant Mind talent. In addition, its cooldown is reduced by 90 sec. If you already have this talent, you may select another talent in the same row. Rogue
      Assassination
      Venomous Wounds - You regain 7 8 Energy each time your Garrote, Rupture, or Internal Bleeding deal Bleed damage to a poisoned target. Anima Powers
      Remorse - Flagellation causes the tormented target to be lashed 2 1 additional times every 1 sec. Spiked Lashes - Flagellation now grants you 1% Haste per stack, up to a maximum of 30% 40% Haste. Covenant Abilities
      Flagellation - Lash the target for [ 100% of Attack Power ] Shadow damage, causing combo points you spend within the next 12 sec to lash them for [ 100% of Attack Power ]. Damage dealt by Flagellation increases your Haste by 0% 10%, lasting 12 sec after their torment fades. Legendary Powers
      Concealed Blunderbuss - When Sinister Strike hits an additional time, there is a 40% chance that your next Pistol Shot will fire 2 3 additional times. Essence of Bloodfang - Your combo point generating abilities have a chance to infect the target with Bloodfang, causing [ 741% 74.1% of Attack Power ] Bleed damage over 6 sec, and healing you for 50% of the damage dealt. Shaman
      Restoration
      Mana Tide Totem - Summons a Mana Tide Totem at the feet of the caster for 8 sec, granting 100% increased mana regeneration to party and raid members allies within 10 yds. Anima Powers
      Deathseer Choker - Each active totem increases your damage and healing by 5% 10%. Legendary Powers
      Echoes of Great Sundering - When you cast Earth Shock, your next Earthquake will deal 100% 120% additional damage. Warlock
      Baseline
      Curse of Tongues - Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 30 60 sec. Demonology
      Call Dreadstalkers attack power increased by 10%, and Dreadbite and Dreadlash damage increased by 10%. Anima Powers
      Pact of Infernal Intimacy - Your summoned demons gain 100% health and damage immediately, and every time you ascend a floor, up to a maximum of 500%. This bonus is lost when the demon dies or is dismissed. PvP Talents
      Demon Armor - Protects the caster, increasing maximum health by 5% and increases armor by 120% 160%. Warrior
      Anima Powers
      Smoldering Inertia - Charge and Heroic Leap increase your damage done by 200% 100% for 4 6 sec.
×
×
  • Create New...