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Starym

Commonly Reported Classic Issues that Are Not Bugs

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It seems some Vanilla features that weren't that logical but were kept in for Classic are confusing some beta players, as there's a whole lot of issues being reported that aren't actually bugs or issues at all!

Things like Tauren melee reach being bigger, which is something I experienced going away live during Black Temple Illidan progression (at least for that particular encounter), is confusing to players as it's a significant advantage over other races in some instances. No quest tracking is another apparently confusing issue, as many Mankirk's WIfe seekers well know, and there's a whole lot more where that came from:

Blizzard LogoNot Bugs (source)

As we’ve discussed before, the nature of WoW Classic sometimes invokes different memories for different players, and this leads to certain misconceptions for some about what is or isn’t working as intended.

The following is a list of commonly-reported gameplay in WoW Classic that is not actually a bug, and is working as we expect it to:

  • Tauren’s hitboxes and their melee reach is slightly larger than other races.
  • Being critically struck while using /sit to sit does not cause abilities like Enrage, Blood Craze, and Reckoning to activate.
  • Using the “Automatic Quest Tracking” option does not auto-track newly accepted quests. (It instead will start to track an existing quest once progress towards an objective is started.)
  • Warrior health Regeneration is working at the expected rate.
  • Quests objectives and points of interests are not tracked on the map or minimap.
  • Completed quests are marked on the minimap with a dot. (and not a “?”)
  • Feared players and NPCs run fast.
  • Standing on top of other players while facing away allows spells and attacks to be used.
  • Creature respawn rates are much slower than in Battle for Azeroth.
  • NPCs which offer multiple quests may inconsistently display them as a dot or a “!” on the available quests list. They were inconsistent in 1.12, and we’ve reproduced the exact inconsistency they had back then.
  • Quests that are too low level for do not show up as a “!” in the game world.
  • Available quests do not display a “!” on the minimap.
  • On level up, the message: “Your skill in Protection increased to 15” was added in 1.12.1, and we’re intending to keep that.

We appreciate all of your feedback!

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I want to report a bug: I have too many abilities in muh spellbook, dunno what do I do with them.

Edited by Undeath

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7 hours ago, Amastrasza said:

I feel like people have forgotten what vanilla was actually LIKE in their nostalgic beautification. The struggle was real. 

That's what it feels like. People want to make those memories of playing a new game in an evolving genre, when everyone was learning how to make and play these kinds of games. That genie is out of the bottle, and you can't get your youth back.

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Ah yes, a few of the glaring issues that marred Classic that needed to change in the coming years are starting to show. Guess the nostalgia glasses can't make everything look as perfect as some people think they were.

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27 minutes ago, Lampanelli said:

Ah yes, a few of the glaring issues that marred Classic that needed to change in the coming years are starting to show. Guess the nostalgia glasses can't make everything look as perfect as some people think they were.

Over my Addon Making corpse! 👿

Jokes aside you´re right! 🙂 Some changes later down the line, like the tauren hitbox, was good for the game but some changes or additions werent, like LFR or the Dungeon Finder we know and hate from Wraths ICC patch. Vanilla is harder without all the convenience we got in later expansions. And I love it

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People seem to mistake the convenience of modern WoW (group finder, quest tracking, etc) as making the game "easy." If you wanted a "hard mode" for WoW, the answer isn't stripping down 15 years of progressive game design. The answer is making enemies harder to kill and making it easier for them to kill you, something that people complained about them doing when they scaled enemies based on your level and item level. The intricate level of combat mechanics and spell book synergy require a far more skilled player today than the snail's pace combat of yesteryear. The old players, clamoring for Classic because the game is "too easy", have simply ignored their own personal skill progression over a decade and a half. The game has a higher skill cap today, we just don't notice it because of how long we've been playing and how articulate we are within the core game design.

Having to sit in Stormwind for a half hour making a group doesn't make the game harder, it makes it more frustrating and less accessible to play on a daily basis. Classic WoW is a really long and drawn out way of Blizzard showing us how far the game has really come for the better. Ultimately, they are pandering to a vocal minority in an attempt to maintain the subscriptions of aging WoW players. Meanwhile, BfA isn't nearly as bad as panned (seriously, it's skeleton is Legion, widely considered to be one of the best expansions) and 8.2 looks to be one of the greatest patches the game has seen.

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3 hours ago, Hoods said:

Jokes aside you´re right! 🙂 Some changes later down the line, like the tauren hitbox, was good for the game but some changes or additions werent, like LFR or the Dungeon Finder we know and hate from Wraths ICC patch. Vanilla is harder without all the convenience we got in later expansions. And I love it

LFR didn't exist until Cataclysm's last raid with Deathwing. ICC patch only brought dungeon finder. I would say vanilla is harder in a different way, that it is slower. In current WoW you can easily see all content, but for stuff like mythic raids and mythic+ you still need to assemble your own groups and this is where currently challenge is (in many ways harder than vanilla), and most people aren't doing it (or only the lower keystones in case of mythic+). 

Reading this list is quite interesting, didn't remember about tauren having larger hitboxes and melee back then. This looks like huge balance issue that won't be fixed!

Edited by Arcling

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7 hours ago, Borgoff33 said:

lol looks like we got a lot of BFA "convenience" babies crying

Classic just took more mindless endurance. That's the challenge. It's for people who want to gain respect in a community that respects that. Not skill or intelligence. It's great for what it is. 

Edited by greatCraft

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8 hours ago, Borgoff33 said:

lol looks like we got a lot of BFA "convenience" babies crying

or maybe people are just reporting things they think are bugs because they either misremember or have never played vanilla?

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55 minutes ago, Arcling said:

I would say vanilla is harder in a different way

First i´d like to say you´re 100% right about vanilla being harder in a different way, I just want to list a few things that was harder / different back then. Raiding and Dungeons are harder in current wow, obviously 😉

(Btw, in my earlier post I said " LFR "or" the dungeon finder from ICC, not saying both are from that patch when LFR is from patch 4.3 and was abused with the tier set and trinkets)

The journey to max lvl that spanned both continents, having a Mount was amazing, making connections with people (no Cross-Realm), Actually chatting with people thats going to be in the same BG as you, having Alts were a challange not what its like today where im sitting on like 10 max lvl characters without any true effort on the leveling part, Proffesions mattered, ask anyone who did pvp back in the day and they will say Engineering was a must for the bombs and other gadgets. Attunements, an annoyance for some and a epic journey for others, (Onyxia for example). Guilds, I feel, had more meaning then they do now. Class Quests, Warriors getting their Fury Stance on the pirate island or getting the Whirlwind Axe, druids had quests for their forms, for example the Aquatic Form that took you across the world, Shaman totems, Priests had the Anathema/Benediction quests, Hunters with the Rok´delar and so on. Dungeons like BRD or Upper + Lower Spire was AMAZING, took hours to finish and I still have strong memories from both.

Raiding was not actually that hard in vanilla, getting a stable 40man raid was.

There were so many good and bad things about Vanilla.

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52 minutes ago, Hoods said:

The journey to max lvl that spanned both continents, having a Mount was amazing, making connections with people (no Cross-Realm),

There were so many good and bad things about Vanilla.

On some points I can agree, back then I wasn't bothered about slow leveling, enjoyed those quests (never was into making alts, so that has been mostly a one time journey). But getting people for dungeons certainly wasn't fun, never finished BRD back then, due to groups never sticking around for that long. Elitists, including many fakes ones, were already a problem several months into vanilla, so that wasn't a pleasant experience. You are right that assembling a raiding group was hard, never managed that. When I've gotten into raiding, it was TBC, and while there was some sense of community, recruitment and looking for replacements for those who disappeared/left/failed, certainly wasn't fun on mid-population server (by the end of WotLK, it was basically a dead server, when I still had a character there, it felt like playing single player).

Edited by Arcling
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I don't know if I'm going to be the sucker sinking 800+ hours to get to level cap, only to find that there is no one else to play with at level 60 because they all got cold feet way back in Northshire. But I for sure will play Classic when I don't feel like playing the loot casino on my max level BFA toons, just to remind me that sometimes a game is just a game, not a race.

Edited by Tarazet

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2 hours ago, durdyenglish said:

People seem to mistake the convenience of modern WoW (group finder, quest tracking, etc) as making the game "easy." If you wanted a "hard mode" for WoW, the answer isn't stripping down 15 years of progressive game design. The answer is making enemies harder to kill and making it easier for them to kill you, something that people complained about them doing when they scaled enemies based on your level and item level. The intricate level of combat mechanics and spell book synergy require a far more skilled player today than the snail's pace combat of yesteryear. The old players, clamoring for Classic because the game is "too easy", have simply ignored their own personal skill progression over a decade and a half. The game has a higher skill cap today, we just don't notice it because of how long we've been playing and how articulate we are within the core game design.

Having to sit in Stormwind for a half hour making a group doesn't make the game harder, it makes it more frustrating and less accessible to play on a daily basis. Classic WoW is a really long and drawn out way of Blizzard showing us how far the game has really come for the better. Ultimately, they are pandering to a vocal minority in an attempt to maintain the subscriptions of aging WoW players. Meanwhile, BfA isn't nearly as bad as panned (seriously, it's skeleton is Legion, widely considered to be one of the best expansions) and 8.2 looks to be one of the greatest patches the game has seen.

I disagree. The game is actually more difficult in certain aspects. BFA is a very easy game because they of the player base that they have to appeal to. The game feels like a chore where classic honestly does not. I started just before BC so I wasn’t even there for much of vanilla and I can tell you that it was a very different game. A lot more frustrating sure, but a lot more satisfying to complete certain goals that you set for yourself. 

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I feel like this entire site (read: posters) is super anti-Classic and that's disappointing. I come here for information and to hear from like-minded people, but the only people who comment on classic stuff are those who love sh*ting on the parade. It's like if you're a vegetarian and spending all your time at McDonald's just being a butthole to people who eat burgers; it's pretty annoying. 

Edited by OldManKrypton

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3 hours ago, durdyenglish said:

People seem to mistake the convenience of modern WoW (group finder, quest tracking, etc) as making the game "easy." If you wanted a "hard mode" for WoW, the answer isn't stripping down 15 years of progressive game design. The answer is making enemies harder to kill and making it easier for them to kill you, something that people complained about them doing when they scaled enemies based on your level and item level. The intricate level of combat mechanics and spell book synergy require a far more skilled player today than the snail's pace combat of yesteryear. The old players, clamoring for Classic because the game is "too easy", have simply ignored their own personal skill progression over a decade and a half. The game has a higher skill cap today, we just don't notice it because of how long we've been playing and how articulate we are within the core game design.

Having to sit in Stormwind for a half hour making a group doesn't make the game harder, it makes it more frustrating and less accessible to play on a daily basis. Classic WoW is a really long and drawn out way of Blizzard showing us how far the game has really come for the better. Ultimately, they are pandering to a vocal minority in an attempt to maintain the subscriptions of aging WoW players. Meanwhile, BfA isn't nearly as bad as panned (seriously, it's skeleton is Legion, widely considered to be one of the best expansions) and 8.2 looks to be one of the greatest patches the game has seen.

I personally disagree with literally everything you said. And Blizzard-Activision financials also disagree with everything you've said.

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36 minutes ago, OldManKrypton said:

I feel like this entire site (read: posters) is super anti-Classic and that's disappointing. I come here for information and to hear from like-minded people, but the only people who comment on classic stuff are those who love sh*ting on the parade. It's like if you're a vegetarian and spending all your time at McDonald's just being a butthole to people who eat burgers; it's pretty annoying. 

Well, nothing is stopping those hyped for classic from posting. Most posts have been rational so far, people tend to idealise old memories, they just pointed things like confusing difficulty with slow pace. I'm sure there isn't even an agreement between classic fans. Some would like playing earlier patch, rather than the last one, some original bugs remaining etc.

Edited by Arcling

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20 minutes ago, Arcling said:

Well, nothing is stopping those hyped for classic from posting. Most posts have been rational so far, people tend to idealise old memories, they just pointed things like confusing difficulty with slow pace. I'm sure there isn't even an agreement between classic fans. Some would like playing earlier patch, rather than the last one, some original bugs remaining etc.

I personally avoid sharing my excitement a lot of times because of the negativity of others. So, I'm sure some people are avoiding talking as well.

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I'm kinda puzzled to see this vanilla bashing with "you mistake hard for inconvenient". I wonder how convenient is BfA aka loot casino? It's better to have "inconvenient" mmo with good reward structure rather than BfA that is so random that you don't wanna touch it because there is absolutely 0 guarantee that it will worth your time. What did you say? "good luck splitting 3 items between 40 ppl"? Oh, good luck not having dkp/epgp in your raid, surely your raid leader has fun times figuring out how to gear you up.

I don't say that classic is better in pure gameplay than BfA, i pretty enjoyed legion and BfA raiding (tho i still firmly believe that mythic mistress is a disgusting shitfest of a boss) and i know that until Naxx it will probably be target practice in it's core, but i'm saying that classic is better mmo and game overall. I'm still not sure if i would stuck in the end with classic or (i hope it will come) tBC, but in either way them both will be more pleasant than BfA to play.

Edited by MrOger
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1 hour ago, OldManKrypton said:

I personally disagree with literally everything you said. And Blizzard-Activision financials also disagree with everything you've said.

How can Blizzard- Activision financials disagree with "everything" I said when I said nothing regarding the financial situation of Blizzard-Activision?

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12 minutes ago, durdyenglish said:

How can Blizzard- Activision financials disagree with "everything" I said when I said nothing regarding the financial situation of Blizzard-Activision?

Making less money and having fewer subs would dictate that no, the game isn't as fun as it used to be for the vast majority. This would dictate that classic is needed for the majority to be happy and not a "minority" few.  

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8 minutes ago, MrOger said:

I'm kinda puzzled to see this vanilla bashing with "you mistake hard for inconvenient". I wonder how convenient is BfA aka loot casino? It's better to have "inconvenient" mmo with good reward structure rather than BfA that is so random that you don't wanna touch it because there is absolutely 0 guarantee that it will worth your time. What did you say? "good luck splitting 3 items between 40 ppl"? Oh, good luck not having dkp/epgp in your raid, surely your raid leader has fun times figuring out how to gear you up.

I don't say that classic is better in pure gameplay than BfA, i pretty enjoyed legion and BfA raiding (tho i still firmly believe that mythic mistress is a disgusting shitfest of a boss) and i know that until Naxx it will probably be target practice in it's core, but i'm saying that classic is better mmo and game overall. I'm still not sure if i would stuck in the end with classic or (i hope it will come) tBC, but in either way them both will be more pleasant than BfA to play.

I just think it's unrealistic of Blizzard to not set and/or follow gaming industry trends. The general market has no interest in games with slow-paced combat and overly-methodical character building. People want accessibility, whether than means quick access to endgame content or the ability to maintain several classes/roles at a high level. Blizzard recognized a long time ago that to create a game that would last (and I'd argue their success as we approach the 15th anniversary with WoW still pulling respectable revenue), they had to shift the formula from a drawn-out single character experience to one that provided variety and efficiency. In today's world, few can carve out the time necessary to play a game like WoW with the original pacing. Many want to feel like we've progressed in layers instead of having a one dimensional path to do so.

I think the strongest (and most logical) reason for Blizzard to produce Classic is that they acknowledged this rift in the player base would always exist. It was taking more time and energy for them to unite the player base instead of just recognizing that a certain percentage of players would never accept the progressive game design required for market relevance. I'm not saying it's a bad idea or that people aren't entitled to request and enjoy the Classic experience, but it very much is a pacifier in the mouths of original (often aging) WoW players that are essentially conservatives in the gaming culture at large. To say that they have any other reason to do so seems short-sighted. It's not an attempt to recognize the "error of their ways", it's an attempt to quell the vocal minority, thus ending the negative feedback loop from that demographic that poisons every necessary effort they make to attract and maintain a modern player base.

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13 minutes ago, OldManKrypton said:

Making less money and having fewer subs would dictate that no, the game isn't as fun as it used to be for the vast majority. This would dictate that classic is needed for the majority to be happy and not a "minority" few.  

Do you think falling subs are only based on the viability of current content? I think you've conveniently excluded how the market has exploded over the past 15 years. Players are overly inundated with choice and every company is facing exponentially more market competition than they did when WoW released. The fact that the game has held this large share of the market for so long is a testament to how changes have generally yielded positive results. If WoW remained as it was 15 years ago, it wouldn't have made it this far.

See my previous post about how it costs more for Blizzard to put out the fires these conservative gamers cause than it did to produce Classic WoW. It's basically them quieting the dog barking at the moon so the rest of us can play in peace.  

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      Azshara’s Eternal Palace Blackwater Behemoth Fixed a bug that sometimes caused Blackwater Behemoth to not drop loot if it was defeated during a phase transition. The Queen’s Court Fixed a bug that sometimes allowed players to avoid Silivaz’s Frenetic Charge in all difficulties. Items
      Heart of Azeroth Resolved an issue that caused some abilities granted by Conflict and Strife (Essence) to be taught to a character twice. The Well of Existence (Essence) now despawns when the player who placed it logs out. Fixed a bug that sometimes prevented Dribbling Inkpod’s passive effect from activating when an enemy reached 30% health and increased the duration of the debuff to 2 minutes (was 1 minute). Player versus Player
      Resolved an issue that prevented Sphere of Suppression's (Essence) movement speed reduction from being removed by effects such as Blessing of Freedom. The Well of Existence's (Essence) stored healing is now reset upon Arena and Battleground start. Resolved an issue that prevented Season 3 Duelists from obtaining the Dreadflame weapon illusion. Items Heart of Azeroth Placing The Crucible of Flame (Essence) in the Major Slot during Arena and Battleground preparation no longer causes it to incur a 30 second cooldown. Quests
      Increased the damage of Lord Hydraxis and decreased the health and damage of Zan’jir Scaleguards in “The Lords of Water”. The length of the time to complete the quest has been shortened.  Horde players can now see Alliance NPCs during “They Came From Behind!” Previous Hotfixes
      Patch 8.2 Hotfixes: July 17th
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