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The Classic Conundrum: Nostalgia vs. Difficulty (vs. Civil Discourse)

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With the Classic beta now out it seems every related article somehow manages to spark the eternal war of "Vanilla was the best WoW sucks now" and "lol nostalgia goggles, Vanilla sucked, enjoy your two weeks of Classic". I have to say, even though I understand the principles behind the battle and the reasons people behave and talk this way... I actually REALLY don't get it on a deeper level.

I've been playing the Classic beta a little (and I do mean a little, the new Diablo season has me in its grips hard) and I can't see what the big fuss is about. It's Vanilla. That's what it is, that's what it was, that's what was expected and that's what we're getting. Sure there are bugs, upgrades some people didn't want and upgrades other people did want but didn't get, but in the greater scheme of things that's such a small part of the whole, it's barely worth talking about. So why are some people so insanely intent on ruining others' fun?

Ok, so read the sentence above and tell me which WoW you think I was talking about?

Because the thing is, that sentence applies to both sides and it drives me crazy. Most comments about either Classic or Battle for Azeroth end up in mud-slinging matches for no real reason other then one side is being negative about the other side's favorite version of WoW. And the funny thing is, there are way, WAY more commonalities than differences in there, after you remove the ego of "my WoW is/was better yours sucks". In the end, no matter what anyone says, they are talking and arguing and fighting about it because they care about WoW.

To get back to Classic for a bit, this is what I think is happening. Players who prefer the old ways (and full disclosure, I'd count myself among them, but to a smaller degree than most) complain/talk about the negative sides of modern WoW and Battle for Azeroth in general. While they do this they also talk about how things were better before and often mention Vanilla as a reference point. People who enjoy BfA now feel attacked by this and so they retaliate. Hence, liking Classic means you either have nostalgia goggles on or have no idea what you're talking about and will hate the same things you say you want 2 weeks after you start playing it. It's an amazing thing, where literally each side is doing to the other what they feel is being (wrongly) done to them. I feel like writing this is the most redundant thing I've ever done, and yet I also feel that it needs to be said, because it seems some people just don't get what they're doing, or at least I hope they don't (some do and are doing it on purpose but there's trolls everywhere so there's no point in even discussing them).
But let's actually talk a bit about Classic, shall we?
 

Nostalgia?

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I was actually a warrior in Vanilla, but the lure of 2h Windfury is too strong

Well, yes.
Logging in for the first time, being welcomed by THAT login screen and THAT music... You can't not be taken back if you've played Vanilla, and especially if you've played 2 years of it non-stop all day every day. I probably stayed 10 minutes in character creation just because of the music alone (and trying to get my character looking exactly as it did back then - although I wasn't a shaman then). The whole intro experience was especially amazing for me since the Tauren starting zone was my first encounter with WoW in the EU beta, and a little bit of that spark did return. But is that all Classic has to offer? A trip back in time when we were wowed by the game for the very first time?
Well, no.
 

Difficulty or Tedium?

The main topic for Classic at the moment would be whether the game is actually harder or just has more redundant activities you have to do before doing the stuff that's really fun. This is actually a good discussion to have, and not just for WoW, but gaming in general. The main sticking point for now, as most people are on (relatively) low levels is the breaks between killing mobs, especially for mana users. In the beginning it's actually refreshing having to think about what you can and can't pull, not just running into a bunch of mobs and killing them in *insert current optimal time to kill Blizzard determined is the most fun*. The food/drink breaks after a few (or even one) mobs provide time to actually look around the scenery and the mobs you're facing, and while there isn't much strategy involved at these levels, you still at least pretend to plan out how you're going to get to that quest mob without being killed by the 4 random ones surrounding them. Not being able to pull whatever mob you want, and actually having to check what mobs are there when you don't have interrupts yet (casters tend to be a nightmare) is definitely more difficult in a real way than what we have today. As a caster, having to actually think about which spells to use based on mana cost (and perhaps even using lower ranked ones) is definitely more difficult and requires more engagement with your character than we have in modern WoW.

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Me after 1 plainstrider

However, after a while the novelty of it wears off and you do start getting a little bored of all the eating and drinking (and wondering why your character isn't getting to Kul Tiran levels of fat), especially if you hop on to BfA for a bit in between. The difference is huge and once you're used to just slamming into 5 mobs and downing them quickly it can get a bit boring to just pull 1 mob at a time and then wait and wait. The really low levels aren't that different between live and Classic in terms of gameplay however, as the small amount of abilities means combat isn't exactly the most exciting thing in either. On live you get past that pretty quickly, but it takes a while longer in Classic (especially if you're playing solo).

In Classic, playing different classes actually feels different in more ways than just their abilities, at least if you think about it a little. Playing a priest, you really want to find a group because that's what the class was designed for, which is both good and bad - you're stuck very slowly leveling if you're solo, emphasizing the frustration of the slow pulling, but having different classes require different gameplay can be good. If you want to play a priest you're going to have to be more social by default, just whisper the guy you see killing stuff next to you and go level together, you'll immediately have a better time of it (this part is particularly exacerbated in the beta, as there are fewer players).

In the end, while it may be a huge cop-out, it really does come down to personal preference. Some people will simply not be able to handle the huge downtime between pulls, not being able to buy a new skill rank because you spent all your money on food and drinks (mages were popular for a reason back then), the very slow pace of leveling, and a whole lot more frustrations and not user-friendly features. On the other hand, the experience really is significantly different enough from modern WoW that it does feel enough like a "new" game, or at least a new and different expansion. An expansion that has many more differences than the last 3 or so, something that's both new and old and familiar. And, yes, it also offers massive quantities of nostalgia for those of us that played Vanilla, but what's so wrong about that?

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After the first 2, I actually forgot to take more screenshots, so here's Stan barely being able to afford skills because of his nasty water addiction.

A simple truth

The simple truth behind all of this bickering and squabbling is that there really isn't a bad way to enjoy a game. You like the feeling of Classic taking you back to your young(er) days and that rush of falling in love with WoW for the first time? You like the slower pace of both combat and leveling? You like that the social aspects of the game take a front seat? Good, enjoy it! You prefer modern WoW and BfA with it's tons of improvements, smoother design and more player-friendly features? Great, enjoy it! It doesn't matter whether you prefer modern WoW or Classic or WotLK or whichever your personal high-point was (it was Burning Crusade and Legion for me), you're not wrong. You literally can't be. No matter what anyone says in all these heated discussions, they care about WoW, in whatever form they prefer it. So why can't this be enough of a commonality for us to have a civil discourse?

I wanted to talk more about Classic here and my experience with it, especially relating to my Vanilla days, but somehow I kept writing about this rift that's forming in the WoW community. I can't seem to shake it, and for all the many, MANY times WoW was diagnosed as "dying" (and never did/never will), this one actually worries me. Some people have worried that Classic servers will split the community because BfA and Classic can't play together and few people will have the time to play both, but I'm worried it will REALLY split the community on a more philosophical level. At the moment WoW is back to being the most watched game on Twitch, beating out Fortnite and the rest, so shouldn't this be a happy moment for all of us that care about the game? Regardless of whether you enjoy BfA, or are holding on for the next expansion to fix things, or can't wait for Classic, can we at least TRY to keep things civil? We can disagree all day long, and I'm the first to put my opinions out there, but just don't accuse people of being... whatever it is you think they are. Argue facts, discuss calmly (or well, at least try to), and if you see the other person isn't doing the same, just politely stop talking to them. It's that simple.

Next time I'll hopefully be talking more about the game itself than the narrative around it, but until then: enjoy what you enjoy and don't get sucked in to discussions about how you're wrong to do so.

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12 minutes ago, Starym said:

there's trolls everywhere so there's no point in even discussing them

But that's really it, it's usually a member of one side of the argument trying to get a reaction out of the other and the other doing the same to members of the opposed side whenever they get the opportunity. Blizzard themselves actually gave us the reason, though by complete happenstance, through Taran Zhu on the Isle of Thunder all the way back in MoP "I see now why your Alliance and Horde cannot stop fighting. Every reprisal is itself an act of aggression, and every act of aggression triggers immediate reprisal." The same can be said of both Classic and current WoW advocates.

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17 minutes ago, Durf24 said:

But that's really it, it's usually a member of one side of the argument trying to get a reaction out of the other and the other doing the same to members of the opposed side whenever they get the opportunity. Blizzard themselves actually gave us the reason, though by complete happenstance, through Taran Zhu on the Isle of Thunder all the way back in MoP "I see now why your Alliance and Horde cannot stop fighting. Every reprisal is itself an act of aggression, and every act of aggression triggers immediate reprisal." The same can be said of both Classic and current WoW advocates.

Im not sure it is anymore. It definitely was at some point, but now I see people that you CAN reason with get into these fights. It's been happening more and more (especially since BfA) and my concern is it's just gonna grow.

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52 minutes ago, Starym said:

After the first 2, I actually forgot to take more screenshots, so here's Stan barely being able to afford skills because of his nasty water addiction.

I hate Silverpine Forest so much. Spent my last 2 Silver to travel back to Undercity and am heading to Barrens 😄. I can barely complete a yellow quest in there and having the only rez at the Sepulcher is all but fun.

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I felt like this post was partly in response to things I posted yesterday (that's my ego talking), but either way, I'd like to participate.

I think Classic, for me in this instance, is more fun because it's more challenging (go ahead and try pulling three mobs just 1 or 2 levels above you at once), it requires more social interaction which I personally prefer, and the slower paced game means you are really investing a lot of yourself into the character.

Again, these are all personal opinions/beliefs and don't fit everyone.

As it pertains to BFA, I think the big difference between the two is a generational gap that has nothing to do with gaming itself. I think we can all be honest about BFA being more about quality of life and that's great, but also embraces a mindset that comes with its own inherent pros and cons. 

I get that we live in a "mobile device world" where people want things now, don't care about interacting with others (I could debate all day long about how social media made us FAR less social), and just want to get their reward and move on. But some of us who love Classic do so because it's not about Classic. We like the slower life, the feeling of earning something more "tangible" (I get the irony), and really want to reestablish what it felt like to create online friendships that lasted for years. 

It's OK to love Classic and it's OK to love how Warcraft is today without hating on either one. We're different generations of people who care about different things and just like in life we're all experiencing it in our own way. Celebrate Classic because it's bringing people back to Warcraft which can lead to more stories. Celebrate BFA because it continues to build upon an epic story.

We are Groot.

Edited by OldManKrypton
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Right, wrong. Love it, hate it. Left, right. Pro, con. Here's a procedurally generated, ambiguous .gif image in lieu of a response.

 

The 140-character era gives little room for a nuanced opinion.

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Well, i really dont care that fight. I played wow beta (not now, back in old days) and i was so addicted. Blizzard has done good things with all the expensions, but i will defenitely give a try to vanilla. Leveling felt so much more rewarding. As mentioned, community was much more present, and hell, i liked it! It wasn't that anonimous as it is today. Ok, some dungeons took a lot of time and i dont know if i will spent it again. But it felt heroic and more social. 

I dont know why ppl bitching each other. BFA is not classic and classic is not BFA. Does it split community? Might happen. Does it matter? Don't think so. Probably ppl coming back just because of classic. And yeah, could happen classic hysteria will be gone 2 weeks after release. Thats not worlds end 🙂

Edited by Allseye

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5 hours ago, OldManKrypton said:

I felt like this post was partly in response to things I posted yesterday (that's my ego talking), but either way, I'd like to participate.

I think Classic, for me in this instance, is more fun because it's more challenging (go ahead and try pulling three mobs just 1 or 2 levels above you at once), it requires more social interaction which I personally prefer, and the slower paced game means you are really investing a lot of yourself into the character.

Again, these are all personal opinions/beliefs and don't fit everyone.

As it pertains to BFA, I think the big difference between the two is a generational gap that has nothing to do with gaming itself. I think we can all be honest about BFA being more about quality of life and that's great, but also embraces a mindset that comes with its own inherent pros and cons. 

I get that we live in a "mobile device world" where people want things now, don't care about interacting with others (I could debate all day long about how social media made us FAR less social), and just want to get their reward and move on. But some of us who love Classic do so because it's not about Classic. We like the slower life, the feeling of earning something more "tangible" (I get the irony), and really want to reestablish what it felt like to create online friendships that lasted for years. 

It's OK to love Classic and it's OK to love how Warcraft is today without hating on either one. We're different generations of people who care about different things and just like in life we're all experiencing it in our own way. Celebrate Classic because it's bringing people back to Warcraft which can lead to more stories. Celebrate BFA because it continues to build upon an epic story.

We are Groot.

See here's the thing though. I like both. I'm (relatively) old and I LOVE oldschool hard games with a slow paced reward scheme and actual effort required and I love (some) new games that have the more direct approach to rewards. It's all about the execution and people get bogged down in this silly philosophical debate when both can work very well. Just look at Legion. It had many of the same issues BfA has, but it also executed them much better and had a whole lot of other amazing features. It wasn't aimed at a different audience than BfA and I'd be willing to bet Vanilla fans did/would enjoy it very much.

And yea, I definitely read your comment before this, but it wasn't the only trigger, honestly it's mostly facebook comments that end up in the same quagmire over and over again, things here on the site are usually more civil.

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Most people are going to level a character to 35 and then give up.  There aren't enough quests to level.  It takes too long to go between areas.  You have to spend days grinding in one location in places where there are some gaps in quests.  Getting 55 to 60 is rough.  This game will have a small player base at level 60 of dedicated people.  But the vast majority of people will be like "wow, it sucked pretty bad back then"

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32 minutes ago, madagent said:

Most people are going to level a character to 35 and then give up.  There aren't enough quests to level.  It takes too long to go between areas.  You have to spend days grinding in one location in places where there are some gaps in quests.  Getting 55 to 60 is rough.  This game will have a small player base at level 60 of dedicated people.  But the vast majority of people will be like "wow, it sucked pretty bad back then"

You aren't wrong that it's tough and that it will have a niche player base. But that player base will be close-knit and awesome. (I hope)

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Vanilla was the best because of the rapid growth, isolated server communities, and bugs. Classic isn't Vanilla, but reading Reddit posts from beta players that never played Vanilla is glorious.

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I've played vanilla like a madman, with passion and time investment.

After getting tired of certain aspects like dkp, guild dramas, stun lock rogues, 1 shot mages and others, I've finally quit and came back only recently for BFA.

I can tell you that the game improvement are stunning, from graphics to features.

The game is far for perfect, but i would not go to vanilla and LFG spam in chat even if you'd pay me.

That being said, its great that "hardcore" players have a place to go now (and leave us sane people alone) 🙂

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WOW now is great and has improved alot over the years but every expansion had its own things with its pros and cons, i personally think bfa will be better with some features with some other expansions but its my personal preference. Of course there will be old school people hyped to try the vanilla but i don't think it will be that big. Most classic players left along time ago (probably in cata and mop) and new players wont like the tedious and slow pace of the classic, plus people might not realize it now but there is little to no content outside raids in classic/tbc. with today's information every one will FINISH the classic in no time.

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There is great value to be had in vanilla, even in 2019:

1) It is a way to rerun content that literally is not present in the game anymore. I'm talking about the 1-60 quests that were revamped in Cataclysm.

2) It can be a way to catch up with old friends, or catch "the one that got away" for the majority of the population who never cleared Naxx, or even one of the earlier raids, and would like a second shot.

3) The community that enjoys classic generally has a very different mindset than retail players and is willing to go to great lengths to create their own content in the sandbox the games gives them. That, plus the current streaming metagame could make up for some hilarious / interesting WoW Classic storylines that are not tied to Blizzard developing them for us.

In short: classic is certainly not retail WoW but its going to be really enjoyable for a number of reasons regardless. The best thing is that you get it for free with BfA so might as well just play whatever you like, I'll be splitting my time between both 😄 😄 😄 

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On 5/19/2019 at 7:48 AM, Starym said:

In the end, while it may be a huge cop-out, it really does come down to personal preference.

I would never call that a cop out.  Its the truth.  Simple, honest truth.

Its the reason there are some people who complain there are 35 different kinds of deodorant.  Not everybody wants the same things.  Its good there are options.  

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I started out with Vanilla back in 2006.

Some people may be nostalgic about the social aspects of the game back then (Guilds in particular), but there were no distractions such as social media, etc., so a lot of people played to be social.

Leveling and reputation were a massive grindfest. I think that those who were not around then, or those who forgot, will be the first to complain, demand changes or quit (Classic).  The grass is always greener.

Many others remember how difficult and time consuming it was getting to level 40, before it was made so fast and easy and way before paid boosts. Basically, being at a top level did not mean the same as back in the days.

Today, we are spoiled.  Heck, you can even pay for someone to carry you on raids and get top gear.   Way too many achievements (Reputations, gear, etc.) are very easy to obtain.

I know many of the people clamoring from Vanilla, will simply quit playing it or fill forums here there and everywhere with complaints about how much the grind blows.

That said, as time allows, I will no doubt be playing Classic, just for fun and nostalgia.  Times change and whether we like it or not, we must move on or be left behind.

Enjoy!

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If you like classic, play it.  Just stop acting like you're better than everyone.  Remember that your so-called "watered down" or "easy mode" or whatever you mistakenly want to call current WoW is the reason you have classic.  Without many of these changes to please the majority, you vocal minority would be looking for a new game to play by now.  For WoW to have lasted this long as a monthly sub game is unprecedented, and it's lasted by catering to the majority.   You couldn't accept things like Mythic difficulty, you wanted to enforce your playstyle on everyone.  There, you have it, classic WoW.  Go there, STFU and leave the rest of us that still enjoy the game alone.  

Some of you will enjoy the challenge, and good for you.  Most of you will start begging for quality of life improvements within a month or so and rationalize it as "well, it's not as bad as (other QOL improvement)."

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I listened to a Guild Mate rant and rave about how Vanilla WoW was the absolute best over the weekend via Discord.  Along with him belittling the Elite Classes: Death Knight and Demon Hunter.  He also mentioned how underwhelming it is to play Paladin in BFA as Protection Specialization.  I kept quiet, rolled my eyes, and let him continue.  With the release of Classic I hope he can find his reprieve and peace there.

As for me I enjoy playing WoW as it is now and I do enjoy several of the Classes that I've leveled through Legion and into BFA along with several of the quality of life systems that were introduced.  I did not want to debate with him on the topic.  There was no need to imo because in their mind they have already made up their decision a long time ago on how the game should be played.  In the past I've played a few Korean MMO's and I do not miss the grind for leveling nor do I miss the horrid RNG for loot along with the constant farming for PvP set pieces.  During that time I did try WoW, before TBC, and really did not like it one bit.  The game then felt clunky and unfinished in more ways than one to me.  I felt I was constantly farming more trash mobs (1 at a time) than actually questing to even advance further in the same map zone.  Didn't pick WoW up again till MoP and stopped again till the release of Legion.  

This will always be two sides of the same coin: people are going to love Classic or people are going to shrug it off and not play it at all.

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15 hours ago, JestersTear said:

If you like classic, play it.  Just stop acting like you're better than everyone.  Remember that your so-called "watered down" or "easy mode" or whatever you mistakenly want to call current WoW is the reason you have classic.  Without many of these changes to please the majority, you vocal minority would be looking for a new game to play by now.  For WoW to have lasted this long as a monthly sub game is unprecedented, and it's lasted by catering to the majority.   You couldn't accept things like Mythic difficulty, you wanted to enforce your playstyle on everyone.  There, you have it, classic WoW.  Go there, STFU and leave the rest of us that still enjoy the game alone.  

Some of you will enjoy the challenge, and good for you.  Most of you will start begging for quality of life improvements within a month or so and rationalize it as "well, it's not as bad as (other QOL improvement)."

A lot of misdirected, unwarranted hostility here. Don't be the one to start drama in a forum thread that has none, especially when you're telling people to "stop acting like you're better than everyone." Don't participate in the flaming, just ignore those people that you are describing.

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Kinda speaks to the fact that there is a very vocal part of the userbase who are totally toxic. Seems to me it may be VERY small part, but being way more vocal, they SEEM to be a much larger percentage.

As for Classic, jury's out for me... only had a way short time (did 5 mins worth of playing that took about 40!) to play as I did get allowed in for the Stress Test. Now this is only level 1-4, but the one thing that bothered me was you ONLY get any credit for being first tag. There were a TON of players running around (figures, my guess is they were all the Street Test folks like me) so it was VERY hard to get any first tags. I DO remember back when all quest items could be swiped away from me (druids) and later in my WoW life they changed that and what a relief it was. I suspect QoL is going to be a big issue... my guess is BIG strides have been made and doing without them will be very jarring. See a quest item you need? Druid flies in, swipes it and you get to wait for, what, 5-30 minutes?

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      Please note that abilities like Dodge or Deflection will continue to avoid all damage. Those will not be impacted by this change.
      What the Future Holds
      In a future update, we’re targeting a number of balance changes we want to make, which will amount to lowering the effectiveness of some pets and strategies. Again, these changes will not be happening in Visions of N’Zoth, but we wanted to give you ample warning time that changes are coming. While we don’t have specific numbers or details to share right now, here are some examples of abilities that we’re going to take a close look at:
      Black Claw and similar abilities that increase damage taken by a flat amount. Hunting Party and similar abilities such as Flock. The Shattered Defenses debuff effect from abilities such as Hunting Party or Flock. Any large percent-damage-taken or percent-damage-dealt buffs or debuffs. Twilight Meteorite and similar long-cooldown damage-splitting abilities. The Jar of Smelly Liquid ability. Hermit Crab Of course that last one isn’t an ability, but Hermit Crab incorrectly has a higher stat budget than it should, and it will have its stats reduced to bring it in line with other similar pets.
      A goal we have when making many new pet battle World Quests or encounters is to create puzzles that players can counter and “solve”-- ideally with the option to use a variety of pets and tools to do so. When a few pets have such strong synergies that they can deal massive damage in just a few rounds and almost trivially beat these enemies, it becomes problematic. Do we make new challenges only beatable by the highest damage combos, or do we make them generally solveable and therefore immediately smashed by massive damage?
      We don’t want to ruin the feel of combination abilities, so we aren’t going to make Black Claw no longer interact with Hunting Party or Flock, but we want to make sure these abilities are dealing appropriate damage. And we want to make sure that secondary effects such as Shattered Defenses are being accounted for with regards to balance.
      When we have further specifics, we will be sure to let you know.
    • By Starym
      It's time to take a real look at the Corruptor in his home of Ny'alotha, as he's currently being tested on Heroic difficulty on the PTR! There are plenty of streams to check out, but we picked out a few you can check out here. You can also check out the mount rewards for killing the big tentacle/eye thingy, as well as for the Glory of the Raider, and the Ahead of the Curve one.

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    • By Starym
      This is a weird one, even by weird bug standards. Apparently there's a bug in the Anniversary Event Firelands raid that will randomly teleport any rogue that uses Killing Spree during the Ragnaros encounter to another part of the Firelands. The devs are aware of the issue and are working on a hotfix, but for now maybe don't use Killing Spree Rag!
      Check out our WoW 15-year Anniversary Event guide to get all the rewards from it!
      Outlaw in Firelands (source)
      Could somebody explain how this works? I queued for all 3 stood around and waited for 15 minutes. I then proceed to kill 2.5 bosses, with the 3rd being ragnaros. However I randomly get teleported out to firebreach or something and then i just hang around there for a few minutes until everyone leaves the raid. What am i doing wrong? This keeps happening and it’s not like i’m dying or something. It’s also happened with another instance but the rag 1 has happened like 4 times now.
      Just to add some Blue to this, we have seen an issue that causes Outlaw Rogues to be teleported to another part of the Firelands after using Killing Spree during the Ragnaros fight of the Anniversary Event.
      It’s something the WoW Team are looking into and working on a fix for, in the meantime another spec or simply not using Killing Spree in that encounter should let you finish it off.
      Sorry for any hassle there, will try update again with any news but keep an eye on the Hotfix posts too incase it’s posted there before I get a chance to share it.
       
    • By Stan
      A compilation of everything we know about the alternative to Titanforging coming in Patch 8.3.
      Note that Patch 8.3 won't be out before next year and the current iteration of the system will be changed in future builds.
      The Successor to Warforging and Titanforging
      In Visions of N'Zoth and Mythic Season 4, Blizzard is effectively changing Warforging/Titanforging to a system called Corrupted items, which:
      Come with Benthic-like effects in three tiers (Tier 1/2/3); Come with a +Corruption stat in three tiers (Tier 1/2/3) which activates negative effects based on your Total Corruption accumulated on all gear; Random Corruption ranges have become changed to static in the recent 8.3 PTR build.
      "Benthic" Effects on Corrupted Items
      Corrupted items have the following Benthic-like effects on them:
      Avoidance
      Tier 1: Your Avoidance is increased by an amount equal to 3% of your Haste. Tier 2: Your Avoidance is increased by an amount equal to 6% of your Haste. Tier 3: Your Avoidance is increased by an amount equal to 10% of your Haste. Critical Strike
      Tier 1: Increases the amount of Critical Strike you gain from all sources by 2%. Tier 2: Increases the amount of Critical Strike you gain from all sources by 3%. Tier 3: Increases the amount of Critical Strike you gain from all sources by 4%. Critical Damage Bonus
      Tier 1: Increases the damage you deal with Critical Strikes by 2%. Tier 2: Increases the damage you deal with Critical Strikes by 3%. Tier 3: Increases the damage you deal with Critical Strikes by 4%. Damage Taken Reduction
      Tier 1: Reduces your damage taken from periodic effects by 2%. Tier 2: Reduces your damage taken from periodic effects by 4%. Tier 3: Reduces your damage taken from periodic effects by 6%. Haste
      Tier 1: Increases the amount of Haste you gain from all sources by 2%. Tier 2: Increases the amount of Haste you gain from all sources by 3%. Tier 3: Increases the amount of Haste you gain from all sources by 4%. Healing Received Increase
      Tier 1: Increases your healing received from all sources by 2%. Tier 2: Increases your healing received from all sources by 4%. Tier 3: Increases your healing received from all sources by 6%. Health Regen
      Tier 1: 20% of total Health regeneration now continues during combat. Tier 2: 30% of total Health regeneration now continues during combat. Tier 3: 40% of total Health regeneration now continues during combat. Leech
      Tier 1: Increases your Leech by 2%. Tier 2: Increases your Leech by 4%. Tier 3: Increases your Leech by 6%. Mastery
      Tier 1: Increases the amount of Mastery you gain from all sources by 2%. Tier 2: Increases the amount of Mastery you gain from all sources by 3%. Tier 3: Increases the amount of Mastery you gain from all sources by 4%. Versatility
      Tier 1: Increases the amount of Versatility from all sources by 2%. Tier 2: Increases the amount of Versatility from all sources by 3%. Tier 3: Increases the amount of Versatility from all sources by 4%. Spell Cast
      Tier 1 & Tier 2: Not Available / Implemented Yet? Tier 3: Your spells and abilities have a chance to grant you a Flash of Clarity, reducing the cooldown of your next 3 spells cast by 2 sec. Corruption Stat
      Based on your Total Corruption accumulated from all gear, there are four side effects that activate at various Corruption Levels:
      Corruption Level Side Effect Description 10+ Corruption Grasping Tendrils Taking damage has a chance to slow your movement speed for 5 sec. The magnitude of the slow increases with further Corruption. 20+ Corruption Corrupted Zone Your spells and abilities have a chance to create a corrupted zone at your location, dealing Shadow damage to you every 2 sec. The size and damage of the corrupted zone increases with higher Corruption. 40+ Corruption Grand Delusions Taking damage has a chance to summon a Thing from Beyond, which pursues you for 10 seconds. Its speed increases with further Corruption. 60+ Corruption Creeping Death Damage taken increased by 10% and healing reduced by 10%. The negative effects are not static and grow in power with increasing Corruption on your gear. For example, Creeping Death at Corruption Level 106 increases your damage taken and reduces your healing taken by 56%, which is a significant increase over 10% at Corruption Level 60.

      Higher Corruption increases the number of side effects and their strengths.
      Character Appearance
      Your character becomes darker and pulses with Void energy based on your Corruption Level.

      Azerite Powers
      We datamined the Heart of Darkness Azerite Power which increases all your secondary stats by 54 while your Corruption Level is 25 or higher.
      Corrupted Rings in Patch 8.3
      Certain rings from Ny'alotha come with Benthic-like effects and a debuff with side effects.
      Corrupted Ring - Face the Truth Corrupted Ring - Last Grasp Corrupted Ring - Masochistic Corrupted Ring - Mesmerizing Corrupted Ring - Overconfident Corrupted Ring - Revel in Violence Corrupted Ring - Spontaneous Fury Corrupted Ring - Thing From Beyond Corrupted Weapons in Patch 8.3
      Certain weapons from Ny'alotha also have Benthic-like effects and a flat +25 Corruption Stat Increase which isn't currently reflected on the tooltip.
      Weapon Effect Description An'zig Vra Devour Vitality Your autoattacks bite into the target's soul, dealing 2% of your health in damage and healing you for that amount. Devastation's Hour Twilight Devastation Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 5% of your health to all enemies in front of you.
      Eyestalk of Il'gynoth Ineffable Truth Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 20% for 12 sec. Faralos, Empire's Dream Searing Flames Your damaging abilities build stacks of Searing Flames. When you reach 30 stacks, exhale a Searing Breath, dealing damage equal to 5% of your health to all targets in front of you. Mar'kowa, the Mindpiercer Flash of Insight Your mind's true potential is unlocked, causing your spells to grant you flashes of insight. Gain between 1% and 8% Intellect at all times. Qwor N'lyeth Echoing Void Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain. Shard of the Black Empire Twisted Appendage Your attacks have a chance to spawn a tentacle which Mind Flays your target for [ 3,110 + 25% of Spell Power ] Shadow damage every second for 10 sec. Shgla'yos, Astral Malignity Infinite Stars Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 60% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 25%, stacking up to 10 times. Sk'shuul Vaz Obsidian Skin Gain Obsidian Skin, increasing your Armor by 5%. Every 100% of your Max Health lost, explode with Obsidian Destruction, dealing Shadow damage equal to 1,000% of your Armor to all enemies within 20 yds. Unguent Caress Lash of the Void Your attacks have a chance to lash your target with a living tentacle, dealing [ 30% of Attack Power ] Shadow damage and snaring them by 30% for 6 sec. Vorzz Yoq'al Void Ritual Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 10 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual. Whispering Eldritch Bow Whispered Truths Your auto-shots reduce the remaining cooldown of a random Hunter ability by 1.0 sec. Corruption Resistance
      There are various ways to decrease your Corruption Level in Patch 8.3:
      New 8.3 Essences will reduce your Corruption by 10. You can talk to MOTHER and cleanse an item off Corruption, but that will also remove its beneficial effect. Ashjra'kamas, Shroud of Resolve (Wrathion's Legendary Cloak) comes with +5 Corruption Resistance at Rank 1. The Heart of Azeroth will have an infinite trait to aid you against N’Zoth’s Corruption at max level (Purity of the Worldsoul). The trait's available at HoA Level 85 and more details can be found here. Blizzard's Goals with Corrupted Items
      Finally, Blizzard shared their thoughts on the new Corrupted Items system in a blue post on October 24.
      Blizzard (Source)
      The most recent PTR build introduced an early version of our Corrupted Items system, and we’d like to highlight a few aspects of how the Corruption system works, and our goals as we iterate on it.
      How Corruption Works
      Items from Ny’alotha, Mythic Keystone dungeons in Season 4, BfA PvP Season 4, the Heroic Darkshore Warfront, and other new sources of loot that are updated with Season 4 will not be able to Warforge or Titanforge. Items from older content will retain an effective “ceiling” of item level 455, as they do today.
      There will be a chance for these new items to be Corrupted by N’Zoth. A Corrupted item has a powerful beneficial property, similar to many of the Benthic effects seen in Nazjatar, but has a new detrimental stat: Corruption. Items can have varying levels of Corruption, with the amount of Corruption present correlating directly with the power of the beneficial upside (for example: an item might give 4% Critical Strike damage and 10 Corruption, or 6% Critical Strike damage and 15 Corruption).
      Corruption represents the influence of N’Zoth, which will have negative effects on the wearer. As Corruption increases, a series of drawbacks are activated. You might remember how Corruption worked on the Cho’gall encounter back in Bastion of Twilight – that was a source of inspiration here. The drawbacks currently on the PTR are works-in-progress and not-yet-tuned, and we have changes already implemented in the next PTR build. Our general intent is for low Corruption to activate a minor effect that most people can play around without too much difficulty, medium levels of Corruption to activate a couple more effects that have a higher skill cap (nd may be more situational in where and when someone can handle having them active), and high levels of Corruption to be prohibitive, and virtually never worth it.
      Gear that makes your character worse when you equip it doesn’t sound terribly appealing, but fortunately there will be a few ways of dealing with Corruption. The legendary cloak that players will earn from Wrathion early on in Visions of N’Zoth will negate some Corruption, and can be upgraded through entering and completing Horrific Visions to provide even more of a bulwark against Corruption.
      Early on, we expect that players might wear one or maybe two pieces of Corrupted gear at a time. Later on, three or four pieces might be manageable. The vast majority of the gear players wear, even later on, will not be Corrupted. And these perks aren’t planned to be slot-restricted, so if there’s a specific power you want, there should never be a concern that your item needs to roll with that affix to be useful.
      We also never want an item that would otherwise be an upgrade to feel unusable as a result of being Corrupted, so any Corrupted items can be taken to the Heart Forge and purified without restriction . If you get that trinket you’ve been hoping for, but it’s Corrupted with a beneficial effect you don’t like, or wearing it would push you above a Corruption threshold you’re comfortable with, just purify the item and carry on.
      Itemization Philosophy
      With itemization, we’re always looking for opportunities to create moments of excitement and choices and options to customize your gameplay to suit your playstyle and the content you choose to play. Warforging created some of this by allowing useful rewards to come from a wide range of content, and ensuring that there was almost always at least the chance of an upgrade from any repeat boss kill or other source of loot. However, as we’ve seen and heard clearly in feedback over the past years, it has also brought significant downsides: Progression feels less rewarding, as players killing a raid boss on a new difficulty for the first time often disenchant much of the loot because they have equal or better Warforged items from lower difficulties or other sources. In addition, the feeling that a given item could have Warforged more and been even better can leave a sense of disappointment at what should have been a clear reward moment. And the sense that these systems are out of players’ direct control makes it harder to work towards a clear goal or state of completion.
      The Corruption system isn’t a permanent addition to World of Warcraft, but it is an extension of the theme of N’Zoth’s pervasive and growing influence over Azeroth. As we explore this over the course of the PTR, we’d love to hear feedback about the initial round of powers showing up on items, Corruption drawbacks that may be excessively punitive, and the system as a whole.
      Please feel free to reply with your feedback here in this thread. Thank you very much!
      Check out our Patch 8.3 Hub for more information about Visions of N'Zoth.
      Here's everything we know so far about the Corrupted items system coming in Visions of N'Zoth.
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