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A list of racials and racial passives for all races available in Classic WoW.
Find Treasure (Racial) - Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled. (Instant) Frost Resistance (Racial Passive) - Frost resistance increased by 10. Gun Specialization (Racial Passive) - Guns skill increased by 5. Stoneform (Racial) - While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec. (Instant, 3 min cooldown)
Arcane Resistance (Racial Passive) - Arcane Resistance increased by 10. Engineering Specialization (Racial Passive) - Engineering skill increased by 15. Escape Artist (Racial) - Escape the effects of any immobilization or movement speed reduction effect. (0.5 sec cast, 1 min cooldown) Expansive Mind (Racial Passive) - Intelligence increased by 5%.
Diplomacy (Racial Passive) - Reputation gains increased by 10%. Mace Specialization (Racial Passive) - Skill with Maces and Two-Handed Maces increased by 5. Perception (Racial) - Dramatically increases stealth detection for 20 sec. (Instant, 3 min cooldown) Sword Specialization (Racial Passive) - Skill with Swords and Two-Handed Swords increased by 5. The Human Spirit (Racial Passive) - Spirit increased by 5%.
Nature Resistance (Racial Passive) - Nature Resistance increased by 10. Quickness (Racial Passive) - Dodge chance increased by 1%. Shadowmeld (Racial) - Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling. (Instant, 10 sec cooldown) Wisp Spirit (Racial Passive) - Transform into a wisp upon death, increasing speed by 50%.
Axe Specialization (Racial Passive) - Skill with Axes and Two-Handed Axes increased by 5. Blood Fury (Racial) - Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec. (Instant, 2 min cooldown) Command (Racial Passive) - Damage dealt by Hunter and Warlock pets increased by 5%. Hardiness (Racial Passive) - Chance to resist Stun effects increased by an additional 25%.
Cultivation (Racial Passive) - Herbalism skill increased by 15. Endurance (Racial Passive) - Total Health increased by 5%. Nature Resistance (Racial Passive) - Nature Resistance increased by 10. War Stomp (Racial) - Stuns up to 5 enemies within 8 yds for 2 sec. (0.5 sec cast, 2 min cooldown)
Bestial Slaying (Racial Passive) - Damage dealt versus Beasts increased by 5%. Berserking (Racial) - Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. (Instant, 3 min cooldown) Bow Specialization (Racial Passive) - Skill with Bow Weapons increased by 5. Regeneration (Racial Passive) - Health regeneration rate increased by 10%. 10% of your total Health regeneration may continue during combat. Throwing Specialization (Racial Passive) - Skills with Throwing Weapons increased by 5.
Cannibalize (Racial) - When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect. (Instant, 5 yd range, 2 min cooldown) Shadow Resistance (Racial Passive) - Shadow Resistance increased by 10. Underwater Breathing (Racial Passive) - Underwater breath lasts 300% longer than normal. Will of the Forsaken (Racial) - Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec. (Instant, 2 min cooldown)
Azeroth Auto Pilot is an interesting addon for speed leveling in WoW Classic and in this spotlight, we're taking a closer look what it does.
Azeroth Auto Pilot
Author: Zyrraél from Twisting Nether (EU) Discord: https://discord.gg/hpKyGnQ Download Link: Curseforge Leveling in Classic will take a long time and some players will prefer to reach the cap as fast as possible and this addon is here to help with just that.
Azeroth Auto Pilot shows creature spawns on the map.
Azeroth Auto Pilot will save your time, telling you where to go (arrow), what to do (quest objectives). On top of that, it will automatically take flight paths, talk to NPCs, auto-accept and turn in quests. Hotkeys or macros can be used for quest items.
You can adjust it to your liking by typing /aap in the chat or through Interface -> Addons.
The addon is still in development and at the time of writing, it supports the following:
Nigh Elf: Level 1-20 Dwarf/Gnome: Level 1-20 Human: Level 1-20 Horde Leveling
Undead: Level 1-32 Tauren: Level 1-32 Orc/Troll: Level 1-32 Feel free to test it out in the next Stress Test or on Closed Beta and let us know how it went in the comments!
We've updated our Classic WoW guide section with two new guides. One's for the Rogue class and the other covers Ragefire Chasm, the first Horde dungeon located in Orgrimmar.
We're proud to announce the addition of two guides to our Classic section.
Rogue DPS PvE Guide Rogue PvP Guide Rogue Leveling Guide Rogue Addons Guide Rogue Goldmaking Guide Dungeon Guides
Ragefire Chasm Dungeon Guide Keep an eye out on our Classic news section for more news related to WoW Classic and guide updates!
Layering is a limited form of sharding invented specifically for WoW Classic. It will be implemented to ensure a smooth launch in August, but comes with downsides and recent Closed Beta footage demonstrates just how easy it is to abuse the system in its current iteration.
Layering in WoW Classic
The purpose of layering is to shard entire continents at launch, meaning one server will have multiple layers that will be gone in a few weeks after launch when all layers merge into a single realm.
Redditor Salvage_di_macaroni posted an image which highlights differences between sharding and layering on reddit.
You can find more information about layering in the article below.
The Downsides to Layering
Now comes the fun part. Redditor omegalulreddit posted two clips showing how easy it is to abuse the new system. In the first clip, we have a demonstration of switching between multiple layers. Each character represents a different layer and you can control the layer of your main by logging in with an alt first.
The second clip takes place in Gurubashi Arena and shows how layering can be abused in world PvP.
A player gets invited to the party, phasing into another layer with different players and leaving the party causes him to phase back out, making his enemies disappear. For some odd reason, we're unable to embed the clip, but you can watch it here.
What do you think about layering? The current suggestion is to disable it outside of starter zones.
Europe will have PvP, PvE and RP realms and there are no plans to split them up by language with the exception of Russians who will have separate realms and a client due to their reliance on the Cyrillic Alphabet.
As we get closer to WoW Classic’s release, we thought now would be a good time to talk about our plans for Classic realms here in Europe.
We’ve prepared several realms, which will include Player vs Player, Player vs Environment, and Role-playing realms.
For Classic, we’re planning on not splitting up realms by language. This has its advantages and disadvantages, but overall, we think that it’s the best starting point for WoW Classic. An exception will be made for the Russian language, which will have separate realms due to its reliance on the Cyrillic Alphabet. For technical reasons this will also mean Russian is going to have its own separate game client, similar to what happened in The Burning Crusade.
We think this approach will give players more freedom to move around to where they want, and find guilds and friends that best match their interests.