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Heroes of the Storm Balance Update Patch Notes: May 21st

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A big balance update has just hit live servers.

While the cadence of balance patches changed recently, they sure bring much more Hero chances to freshen up the meta! Below are the official patch notes.

Blizzard LogoBlizzard (Source)

General

  • New Bundles
    • The following new bundles are only available for a limited time!
      • Glory to the Firstborn Bundle
      • Reaver Bundle
  • New Mount  
    • Reaver
    • Solarite Reaver
    • Tal’darim Reaver
  • New Skins
    • Fenix
    • Crystalline Ruinwalker Fenix
    • Arcane Ruinwalker Fenix
    • Falstad
    • Spectral Buccaneer Falstad
    • Zagara
    • Smoldering Desert Queen Zagara

Heroes

Tank

Anub'arak

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Abilities

  • Level 1
    • Legion of BeetlesLegion of Beetles [Trait]
      • Cooldown to spawn a Beetle increased from 8 seconds to 12 seconds
  • Level 10
    • CocoonCocoon [R2]
      • Health reduced from 32 to 28
      • This reduces the time that the Cocoon naturally decays from 8 to 7 seconds

Developer Comment: Anub’arak is still overperforming compared to other Warriors, so this time we are reducing the power of Legion of Beetles and Cocoon, which are still stand out talents for him.  We are hesitant to over-nerf him, so our strategy going forward is to combine these smaller nerfs with buffs to other Warriors to create a healthier meta for the role.

Blaze

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Base

  • Jet PropulsionJet Propulsion [E]
    • Cooldown reduced from 9 to 8 seconds
    • Mana cost reduced from 45 to 40
  • PyromaniaPyromania [Trait]
    • Armor bonus increased from 35 to 40

Abilities

  • Level 4
    • Oil DispersalOil Dispersal [W]
      • Additional functionality: Each enemy Hero hit with Flame Stream reduces the cooldown of Oil Spill by 1 second and refunds 5 Mana
  • Feeding the FlameFeeding the Flame [Q]
    •  Removed
  • Level 10
    • Bunker DropBunker Drop [R1]
      • Cooldown reduced from 80 to 70 seconds
      • Mana cost reduced from 80 to 70
  • Level 13
    • Suppressive FireSuppressive Fire [Q]
      • Spell Power reduction increased from 20% to 25% per stack
  • Level 16
    • Thermal ProtectionThermal Protection [E]
      • Cooldown reduction reduced from 1.5 to 1.25 seconds

Developer Comment: Blaze has been outperformed by other heroes in the last few months, and these changes are intended to bring him a bit more back into the meta.  Most of these buffs are intended to help his tanking capabilities, particularly when it comes to his initiation and survivability.

ETC

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Abilities

  • Level 1
    • Guitar HeroGuitar Hero [E]
      • Additional functionality: Basic Attacks now increase the duration of Guitar Solo by .25 seconds
      • Healing reduced from 50% to 40%
    • Block PartyBlock Party [Trait]
      • Physical Armor amount increased from 50 to 75
  • Level 4
    • Speed MetalSpeed Metal [Trait]
      • Bonus Movement Speed increased from 15% to 20%
  • Level 7
    • Hammer-onHammer-on [Passive]
      • Bonus damage increased from 35% to 40%

Developer Comment: Some of ETC’s talents could use some beefing up, so we’re milking this opportunity to bring ETC more into the meta so he can better compete with the likes of Anub’arak, Diablo, and Garrosh.  Don’t worry, if these changes butcher his balance we’ll take stock of the situation and nerf him appropriately.

Garrosh

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Base

  • Wrecking BallWrecking Ball [E]
    • Cooldown increased from 14 to 16 seconds

Abilities

  • Level 1
    • Unrivaled StrengthUnrivaled Strength [E]
      • Damage bonus increased from 75% to 125%
    • Body CheckBody Check [Active]
      • Slow amount reduced from 30% to 35%
      • No longer deals bonus damage or Slow amount based on Armor Up’s bonus
      • Additional functionality: Now causes enemies to receive 40% reduced Healing for the next 3 seconds
  • Level 7
    • Brute ForceBrute Force [Active]
      • Removed
  • Level 10
    • DecimateDecimate [R1]
      • Slow amount increased from 30% to 40%
  • Level 16
    • Mortal ComboMortal Combo [Q]
      • Cooldown reduction increased from 9 to 10 seconds
      • Additional Functionality: Now also gives Garrosh cooldown reduction if an enemy Hero is hit by Groundbreaker within 3 seconds of being hit by Wrecking Ball.
  • Level 20
    • Deadly CalmDeadly Calm [R2]
      • Damage reduction increased from 20% to 25%

Developer Comment: While Garrosh is incredibly popular due to his ability to heavily displace enemy Heroes, he is not outperforming other Heroes in the game, sitting at a 48% win rate at higher levels of play in the hands of people who are skilled with him specifically. At lower levels of play his win rate drops to 47.2%, where he wins the award for being the second lowest win-rate Warrior in the game.  We’re slightly nerfing Wrecking Ball’s cooldown to help address his high popularity and frustrations playing against him, and buffing some of his under-picked talents to better compete with their peers to help stabilize his talent tree.

Johanna

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Base

  • CondemnCondemn [W]
    • Damage increased from 55 to 58

Abilities

  • Level 1
    • Hold Your GroundHold Your Ground [Trait]
      • Cooldown reduction increased from 4 to 5 seconds
      • Shield bonus increased from 50% to 60
  • Level 4
    • Eternal RetaliationEternal Retaliation [W]
      • Cooldown reduction per enemy hit increased from .5 to .75 seconds
      • Maximum targets reduced from 10 to 8
    • Zealous GlareZealous Glare [E]
      • Shield Glare duration increased from .75 seconds to 1 second
  • Level 20
    • Radiating FaithRadiating Faith [R2]
      • Additional functionality: Additional enemies hit by Blessed Shield are now Stunned for its full duration

Developer Comment: Johanna is a solid, versatile Warrior that brings a strong frontline presence to her team.  In addition to giving her some talent buffs, we’re increasing the damage of Condemn to further push her unique role as a Warrior who brings a considerable amount of waveclear.

Mal'Ganis

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Abilities

  • Level 1
    • Winged GuardWinged Guard [W]
      • Physical Armor bonus increased from 50 to 75
    • Vampiric AuraVampiric Aura [Trait]
      • Healing increased from 10% to 15% of Physical damage dealt
    • Time to FeedTime to Feed [Passive]
      • Healing increased from 48 to 52
  • Level 4
    • Might of SargerasMight of Sargeras [W]
      • Armor bonus duration increased from 2 seconds to 2.5 seconds
  • Level 7
    • Black ClawsBlack Claws [Q]
      • Damage bonus increased from 45% to 60%
    • Spreading PlagueSpreading Plague [E]
      • Duration increased from 4 to 5 seconds
    • Nightmare FuelNightmare Fuel [Passive]
      • No longer grants Mal’ganis 30% bonus damage while in a bush or after leaving a bush
      • Additional Functionality: Increase the duration of Night Rush by .75 seconds when it is cast from a bush
      • Bonus damage when waking Sleeping targets increased from 150% to 200%
  • Level 16
    • Frenzied AssaultFrenzied Assault [Passive]
      • Bonus Attack Speed increased from 40% to 50%
      • Bonus Physical damage increased from 15% to 20%

Developer Comment: We’ve nerfed Mal’ganis multiple times since his release, and he has fallen off a bit too much since our last round.  These buffs to various talents are meant to increase his overall effectiveness while also rounding out his talent tiers to be more competitive.

Muradin

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Abilities

  • Level 1
    • Changed the order of Muradin’s Level 1 talents to be the same as other Heroes (Q, W, E, etc.)
    • Third WindThird Wind [Trait]
      • Health Restoration rate increased from 83 to 90, and the improved rate from 166 to 180
  • Level 4
    • SymbioteSymbiote
      • Additional functionality: Enemy Heroes hit grant an additional stack of his baseline quest
    • SymbioteSymbiote [W]
      • Additional functionality: Every enemy Hero hit reduces Muradin’s Heroic Ability cooldown by 5%Enemy
  • Level 7
    • Heavy ImpactHeavy Impact [E]
      • Slow duration increased from .75 to 1.25 seconds
    • SkullcrackerSkullcracker [Passvie]
      • Bonus damage increased from 70% to 90%
  • Level 13
    • Thunder StrikeThunder Strike [W]
      • Additional functionality: Now also increases Muradin's Dwarf Toss Armor duration from 2 to 4 seconds
    • Bronzebeard RageBronzebeard Rage [Passive]
      • Damage increased from 19 to 20
      • Additional functionality: Now also heals Muradin for 75% of the damage dealt

Developer Comment: We’re buffing some of Muradin’s underutilized talents, and giving all of his Level 13 options some kind of survivability so that they better compete with Healing Static.

Stitches

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Abilities

  • Level 4
    • Chop ChopChop Chop [W]
      • Duration increased from 5 to 6 seconds
  • Level 13
    • Digestive JuicesDigestive Juices [E]
      • No longer increases the damage of Devour to enemy Heroes
      • Additional functionality: Hitting enemy Heroes with Devour reduces its cooldown by 5 seconds
    • Gas FlareGas Flare [Passive]
      • Bonus damage duration after hitting enemy Heroes with Hook increased from 4 to 8 seconds
  • Level 16
    • Meat HookMeat Hook [Q]
      • Bonus Healing increased from 16% to 20%

Developer Comment: Stitches like buffs.  We like Stitches.  We give Stitches buffs.  When Stitches happy, you happy too!

Bruiser

Imperius

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Abilities

  • Level 1
    • Consuming FlameConsuming Flame [W]
      • Damage bonus changed from 125% to 100%
      • This slightly reduces the bonus damage at Level 1 from 281 to 260, but at Level 20 will change from 454 to 54
  • Level 7
    • Flash of AngerFlash of Anger [Q]
      • Adjusted functionality: Consuming a mark from Celestial Charge deals damage around the target and gives Imperius a Shield for 300 over 4 seconds
      • Damage reduced from 198 to 180

Developer Comment: To make it more consistent with other damage modifiers, we are changing Consuming Flame’s bonus from a flat amount to a percent bonus, which will make it scale with Imperius’s level.  This is a slight nerf to his Level 1 damage, but overall a fairly significant buff to the talent during the middle and later portions of the game.  To make Flash of Anger more reliable, we are changing its functionality to be about consuming marks of Celestial Charge instead of trying to hit enemy Heroes first with Solarion’s Fire.  To compensate for the power and reliability bonuses we’re giving, we are reverting the damage bonus that we gave to the talent last patch.  This functionality change should make the use case for the talent much more clear: Impale enemies, gain benefits.

Malthael

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Abilities

  • Level 4
    • Throwing Shade [E]
      • Quest requirement reduced from 15 to 12
  • Level 10
    • Tormented Souls [R1]
      • Mana cost reduced from 100 to 20
  • Level 16
    • Mortality [W]
      • Damage increased from 6% to 8% maximum Health

Developer Comment: We read the feedback that it is difficult to capitalize on the cooldown resets on Wraith Strike due to the high Mana cost of casting the ability multiple times.  To compensate for this, we are drastically reducing the Mana cost of Tormented Souls, which should make it much easier to get value. 

Ragnaros

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Base

  • Health increased from 2000 to 2075
  • Health Regeneration increased from 4.168 to 4.323
  • Basic Attack damage increased from 171 to 180

Abilities

  • Level 20
    • Flames of SulfuronFlames of Sulfuron [R1]
      • Bonus Stun duration increased from .5 seconds to 1 second
      • Slow duration increased from 2 to 2.5 seconds
    • SubmergeSubmerge [Active]
      • Cooldown reduced from 90 to 60 seconds

Developer Comment: It’s been awhile since we’ve reevaluated the Firelord’s place in the Nexus.  Overall he’s doing fairly well, but we felt he could use a small buff to compete with the current meta heroes in the game.  We also saw this as an opportunity to help his Level 20 pick rates out, so we’re buffing Flames of Sulfuron to be a fairly meaningful Stun increase and increasing the uptime of Submerge.

Rexxar

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Base

  • Misha’s Health reduced from 1762 to 1620
  • Misha’s Health Regeneration reduced from 3.671 to 3.375
  • Misha’s Health scaling increased from 4% to 4.75%
  • Misha’s Health Regeneration scaling increased from 4% to 4.75%

Developer Comment: These changes are to make Rexxar’s laning phase a little less overwhelming for the majority of opponents, particularly on maps with control points.  We're slightly lowering Misha's power in the early game, but increasing her scaling so that she is less powerful in early-game trades, but is still a threat in the mid to late portions of the game.

Healer

Ana

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Base

  • Biotic GrenadeBiotic Grenade [W]
    • Allied Healing amount reduced from 166 to 152

Developer Comment: While Ana is currently not greatly outperforming other Healers, even at the highest level of play, she is being seen much more often compared to her peers.  We’re reducing the healing power of Biotic Grenade, which should bring her down a notch as well as reduce the power of its associated talents.

Anduin

Anduin Header

Base

  • Flash HealFlash Heal [Q]
    • Mana cost reduced from 30 to 25
  • Divine StarDivine Star [Q] 
    • Mana cost increased from 45 to 50

Abilities

  • Level 1
    • RenewRenew [Q]
      • Healing increased from 23 to 26 per second
    • Pursued by GracePursued by Grace [Passive]
      • Healing increased from 28 to 33
    • Bold StrategyBold Strategy [Passive]
      • Cooldown increase increased from 1 to 2 seconds
  • Level 4
    • Holy ReachHoly Reach [E]
      • Bonus Basic Attack damage increased from 50% to 75%
      • Healing increased from 90 to 100
  • Level 7
    • Binding HealBinding Heal [Q]
      • Healing increased from 80 to 95
    • Power Word: ShieldPower Word: Shield [W]
      • Shielding increased from 165 to 172
  • Level 10
    • LightbombLightbomb [R2]
      • Shielding increased from 140 to 165
  • Level 13
    • Enchant Boots - Lion's SpeedEnchant Boots - Lion's Speed [Trait]
      • Movement Speed increased from triple to quadruple while Leap of Faith’s cooldown is available
    • Push Forward!Push Forward! [Passive]
      • Maximum Movement Speed increased from 15% to 20%
      • Movement Speed per enemy hit increased from 2% to 2.5%
  • Level 16
    • Evenhanded BlessingsEvenhanded Blessings [Q]
      • Cooldown reduction increased from 40% to 50%
    • Holy NovaHoly Nova [W]
      • Damage increased from 100 to 105
      • Healing increased from 100 to 105
    • Inner FocusInner Focus [Active]
      • Cooldown reduction per Hero hit with Divine Star reduced from 10 to 8 seconds
    • LightwellLightwell [Active]
      • Cooldown increased from 70 to 80 seconds

Developer Comment: Anduin’s Light is bringing victory! Just about 48% of the time, which is great for a new Hero release. What we’re aiming to do though is buff up a lot of the lesser chosen Talents on him so that he feels like he has a greater variety of options. We’re also looking to make Bold Strategy a little more bold, and a little less automatic. We’re aiming to do this by reducing his higher than typical Mana tension baseline (which Bold Strategy helped alleviated by increasing Flash Heal’s cooldown and making his healing more efficient), while also increasing the cooldown penalty for Bold Strategy. This is in addition to buffing up the other two Talents on the tier, which also buffs Bold Strategy. Net result is that Pursued by Grace and Renew will give Anduin a little more consistent healing, and potentially open up synergy with the significantly buffed Binding Heal at level 7.

Deckard Cain

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Abilities

  • Level 20
    • Perfect GemsPerfect Gems [W]
      • Horadric Cube cooldown reduction increased from 5 to 6 seconds
    • Respect the ElderlyRespect the Elderly [R1]
      • Silence and Blind duration increased from 2 to 3 seconds
    • Morenados!Morenados! [R2]
      • Cooldown reduction increased from 6 to 10 seconds

Developer Comment: Deckard has been performing well since his last round of buffs.  These changes are to increase the competitiveness of his Level 20 talents, which are all currently being outshone by Bottomless Flask.

Kharazim

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Base

  • Radiant DashRadiant Dash [Q]
    • Mana cost reduced from 30 to 25
  • Deadly ReachDeadly Reach [E]
    • Mana cost reduced from 50 to 45

Abilities

  • Level 7
    • Heavenly ZealHeavenly Zeal [W]
      • Additional functionality: Radiant Dashing to an ally increases the healing they receive from Breath of Heaven by 50% for 3 seconds
      • Now shows Crit kickers for when allies gain increased healing
    • Blazing FistsBlazing Fists [E]
      • Additional functionality: Now also increases the duration of Deadly Reach by 100%
  • Level 10
    • Divine PalmDivine Palm [R1]
      • Cooldown reduced from 60 to 50 seconds
  • Level 13
    • Fists of FuryFists of Fury [E]
      • Removed
  • Level 16
    • Dash of LightDash of Light [W]
      • Removed

Developer Comment: To better round out Kharazim’s Level 7 talents, we are baking in some of the functionality of talents that normally come online for him later on.  This should make this tier more competitive while also opening up other options for players to take as a replacement for the talents that have been removed.  For example, players who want to get in and punch a lot with Blazing Fists will now have a defensive option to take at Level 13 since they no longer have to take Fists of Fury to complete the build.

Stukov

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Abilities

  • Level 1
    • Fetid TouchFetid Touch [W]
      • Additional functionality: After hitting 15 enemy Heroes with Weghted Pustule, remove half of its Mana cost
  • Level 7
    • Targeted ExcisionTargeted Excision [Trait]
      • Additional functionality: Also reduces the cooldowns of Stukov’s Basic Abilities by 1.5 seconds
  • Level 13
    • It HungersIt Hungers [E]
      • Enemy Heroes hit required reduced from 12 to 10
    • Poppin' PustulesPoppin' Pustules [Trait]
      • Additional functionality: Enemies hit by the explosion also have a Weighted Pustule applied to them
  • Level 16
    • Universal CarrierUniversal Carrier [Q]
      • Healing reduction on Healing Pathogen reduced from 50% to 40%

Developer Comment: We’re making some quality of life changes to some of Stukov’s talents to make them better.  Targeted Excision in particular suffered from some awkwardness where when used properly, the cooldown of Bio-Kill Switch would often be lower than the cooldowns of his Healing Pathogen and Weighted Pustule, which made part of its benefit meaningless.  This change should make its 5-second cooldown more important, as he can use his other abilities sooner after his initial cast of Bio-Kill Switch.

Support

Zarya

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Abilities

  • Level 1
    • Together We Are StrongTogether We Are Strong [E]
      • Damage done by allies per energy gained reduced from 6 to 5
      • Maximum energy gain per Shield increased from 30 to 40
  • Level 20
    • Gravity KillsGravity Kills [R1]
      • No longer deals damage to enemy Heroes
      • Additional functionality: Now Silences enemy Heroes for its duration
    • Clear OutClear Out [R2]
      • No longer increases Zarya’s maximum Energy
      • Additional functionality: Now increases the duration of Expulsion Zone by 1.5 seconds

Developer Comment: We saw an opportunity to improve Zarya’s Heroic options, and while taking a look at her saw that Together We Are Strong was also underperforming compared to its peers, so we’re giving all of these talents a bit more punch.

Melee Assassin

Alarak

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Abilities

  • Level 4
    • Chaos ReignsChaos Reigns [Q]
      • Damage bonus after hitting 15 Heroes increased from 50 to 60
      • Damage bonus after hitting 2 Heroes with a single Discord Strike increased from 50 to 60
      • Damage bonus for hitting 3 enemy Heroes in a single Discord Strike increased from 80 to 100
    • Negatively ChargedNegatively Charged [E]
      • Damage bonus per stack reduced from 5% to 4%
    • Show of ForceShow of Force [Trait]
      • Damage reduced from 80 to 68
    • Additional Functionality: Hitting an enemy Hero with 3 of Alarak’s abilities within 2 seconds also grants Alarak 2% Sadism, up to 20% maximum.  This bonus Sadism is lost on death

Developer Comment: These changes are meant to create better competition between Alarak’s Level 4 talents.  We are buffing Chaos Reigns and giving Show of Force an exciting new scaling bonus, while also reducing the power of Negatively Charged.  While we realize that Negatively Charged is an extremely attractive talent that can sometimes get out of control when Alarak gets a lot of stacks, and an obvious way to nerf it would be to cap its stacks, a large part of the enjoyment of playing Alarak and of taking talents like Negatively Charged is about living the dream when playing well.  We are instead going to try simply reducing the bonus and making the other talents on the tier more attractive, which should hopefully help talent picks on other tiers as well.

Maiev

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Base

  • Spirit of VengeanceSpirit of Vengeance [E]
    • Damage reduced from 180 to 150

Abilities

  • Level 4
    • Sudden VengeanceSudden Vengeance [E]
      • No longer requires Maiev to Blink within .35 seconds of the Spirit of Vengeance hitting an enemy Hero for its effect to proc
  • Level 7
    • Ruthless SpiritRuthless Spirit [E]
      • New functionality: Hitting an enemy Hero with Spirit of Vengeance causes Maiev to deal 15% increased damage for 4 seconds.  This can stack up to 2 times.

Developer Comment: To help curb Maiev’s performance at the highest levels of play, we are reducing her wave clear damage with Spirit of Vengeance, which should mitigate her ability to easily rotate between lanes for ganks.  Due to the fairly low pick rates of talents related to the ability, we also saw an opportunity to beef them up and make them more meaningful options compared to others on their tiers.

Zeratul

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Abilities

  • CleaveCleave [Q]
    • Damage reduced from 212 to 200

Developer Comment: Zeratul has been a considerable threat, particularly at the higher levels of play.  This change is meant to simply reduce his power.  We chose to nerf Cleave because it is his least interactive way of dealing damage, particularly when combined with Wormhole. 

Ranged Assassin

Gul'dan

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Abilities

  • Level 1
    • Pursuit of FlamePursuit of Flame [Q]
      • Quest requirement reduced from 40 to 30
    • Chaotic EnergyChaotic Energy [W]
      • Regen Globes required for quest reduced from 20 to 15
  • Level 7
    • Bound by ShadowBound by Shadow [Q]
      • Cooldown reduction increased from 1 to 1.5 seconds
    • Curse of ExhaustionCurse of Exhaustion [W]
      • Slow amount increased from 35% to 50%
  • Level 10
    • Rain of DestructionRain of Destruction [R2]
      • Adjusted functionality: Now has a 1.5 second cast time.  No longer requires Gul’dan to channel for its duration
      • Cast range reduced from 15 to 10
  • Level 16
    • Darkness WithinDarkness Within [Trait]
      • Bonus damage increased from 25% to 30%

Developer Comment: Rain of Destruction has not been the predominant Heroic since Gul’dan’s release.  We believe there are two reasons for this: the first being that it has some randomness to its output in regards to where the meteors land, and the second being that it requires Gul’dan to channel for 7 seconds, which gives his opponents an incredibly long time to interrupt him while also not allowing him to use his other abilities or provide any other output during that time.  We’re targeting the second issue with this change, which will allow Gul’dan to gain the ability to move and use his abilities while the Rain of Destruction is happening.  We may in the future look at the randomness of the Heoric’s meteors, but at this time we want to try this change as it retains most of the original fantasy of Gul’dan raining Hellfire upon his enemies.  We’re also improving some of Gul’dan’s lesser picked talents.  We realize that he has some fundamental issues with Corruption focused talents dominating his talent tree, and are looking at exploring ways in the future to make alternative ways to play more meaningfully competitive.

Jaina

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Abilities

  • Level 7
    • Ice LanceIce Lance [Q]
      • Cooldown reduction reduced from 2 to 1.5 seconds
    • Icefury WandIcefury Wand [Passive]
      • Cooldown reduction increased from 1.5 to 2 seconds
  • Level 13
    • Storm FrontStorm Front [W]
      • Cast range increase reduced from 100% to 75%
      • Additional functionality: Now also increases the radius of Blizzard by 30%
  • Level 16
  • SnowstormSnowstorm [W]
    • New functionality: The second wave of Blizzard deals 20% bonus damage.  The third wave of Blizzard deals 60% bonus damage.

Developer Comment: Ice Lance has been outperforming the other talents on its tier for a long time.  While we enjoy the playstyle that it enables, it is slightly too powerful compared to the other options.  We are reducing its cooldown reduction while also giving Jaina other build paths to consider.

Lunara

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Abilities

  • Level 1
    • Hippity HopHippity Hop [Z]
      • Out of combat requirement for the Movement Speed bonus reduced from 5 to 4 seconds
  • Level 4
    • Blossom SwellBlossom Swell [Q]
      • Movement Speed bonus increased from 12% to 15%
  • Level 7
    • Choking PollenChoking Pollen [Q]
      • Damage bonus to targets with Nature’s Toxin increased from 85% to 100%
      • Damage bonus to targets with 3 stacks of Nature’s Toxin increased from 135% to 150%
  • Level 10
    • Thornwood VineThornwood Vine [R1]
      • Damage increased from 164 to 176
  • Level 13
    • Abolish MagicAbolish Magic [Active]
      • Cooldown reduced from 35 to 30 seconds
    • Endless SporesEndless Spores [W]
      • Cooldown reduction increased from 3 to 4 seconds
  • Level 16
    • Accelerated ContaminationAccelerated Contamination [Q]
      • Additional functionality: Now also reduces the Mana cost of Noxious Blossom from 60 to 40

Developer Comment: Lunara is in the middle of the pack in regards to her performance against other ranged assassins.  We’re buffing a slew of her talents to make her stand out more, and to make playstyles more attractive that currently aren’t as popular on her.

Raynor

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Abilities

  • Level 7
    • Fuel The RushFuel The Rush [Passive]
      • Additional functionality: Reduce the Mana cost of Adrenaline Rush from 75 to 50
  • Level 13
    • Debilitating RoundsDebilitating Rounds [Passive]
      • Additional functionality: Also reduces the Mana cost of Pentetrating Round from 65 to 45

Developer Comment: Now that Raynor has fairly meaningful Mana costs on his abilities, we are adding some reductions in his talents so that he isn’t punished in regards to his Mana consumption when taking them.

Sylvanas

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Abilities

  • Shadow DaggerShadow Dagger [W]
    • Damage reduced from 32 > 30

Developer Comment: Sylvanas is a little bit too powerful, so we’re slightly lowering her damage to bring her more in line with other ranged assassins.

Bug Fixes

General

  • Fixed some display issues with Season Time Remaining
  • Garden Terror Spawning Vines will no longer get stuck at Gates while trying to path through them
  • Thanks 1

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Boy, talk about changes. The default build of almost all of those heroes will need a revision, at least for me.

Also, Rain of Destruction is back baby (yes, Horrify is still better at coordinated play, but RoD is at least usable now).

Edited by lChronosl
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6 hours ago, Stan said:

Legion of BeetlesLegion of Beetles [Trait]

  • Cooldown to spawn a Beetle increased from 8 seconds to 12 seconds

Is Legion of Beetles really overperforming that much?

6 hours ago, Stan said:

Oil DispersalOil Dispersal [W]

  • Additional functionality: Each enemy Hero hit with Flame Stream reduces the cooldown of Oil Spill by 1 second and refunds 5 Mana

That's huge. Oil Dispersal is already the strongest talent at Lv 4 (at least for main tank Blaze). 

6 hours ago, Stan said:

Developer Comment: Some of ETC’s talents could use some beefing up, so we’re milking this opportunity to bring ETC more into the meta so he can better compete with the likes of Anub’arak, Diablo, and Garrosh.  Don’t worry, if these changes butcher his balance we’ll take stock of the situation and nerf him appropriately.

I see what you did there Blizzard. 

6 hours ago, Stan said:

Body CheckBody Check [Active]

  • Slow amount reduced from 30% to 35%
  • No longer deals bonus damage or Slow amount based on Armor Up’s bonus
  • Additional functionality: Now causes enemies to receive 40% reduced Healing for the next 3 seconds

Body Check might actually be pickable now. 

6 hours ago, Stan said:

Mortal ComboMortal Combo [Q]

  • Cooldown reduction increased from 9 to 10 seconds
  • Additional Functionality: Now also gives Garrosh cooldown reduction if an enemy Hero is hit by Groundbreaker within 3 seconds of being hit by Wrecking Ball.

This can definitely compete with the E stun now, especially with his E's cooldown nerf.

6 hours ago, Stan said:

Level 4

  • SymbioteSymbiote
    •  Additional functionality: Enemy Heroes hit grant an additional stack of his baseline quest
  • SymbioteSymbiote [W]
    • Additional functionality: Every enemy Hero hit reduces Muradin’s Heroic Ability cooldown by 5%Enemy

 

Symbiote implanted. You, augmented.

6 hours ago, Stan said:
  • Level 4
    • Chop ChopChop Chop [W]
      •  Duration increased from 5 to 6 seconds
  • Level 13
    • Digestive JuicesDigestive Juices [E]
      • No longer increases the damage of Devour to enemy Heroes
      • Additional functionality: Hitting enemy Heroes with Devour reduces its cooldown by 5 seconds
    • Gas FlareGas Flare [Passive]
      • Bonus damage duration after hitting enemy Heroes with Hook increased from 4 to 8 seconds
  • Level 16
    • Meat HookMeat Hook [Q]
      • Bonus Healing increased from 16% to 20%

Developer Comment: Stitches like buffs.  We like Stitches.  We give Stitches buffs.  When Stitches happy, you happy too!

Stitches like brawling. Stitches don't like hooking from 10000m away. 

6 hours ago, Stan said:
  • Flash of AngerFlash of Anger [Q]
    • Adjusted functionality: Consuming a mark from Celestial Charge deals damage around the target and gives Imperius a Shield for 300 over 4 seconds
    • Damage reduced from 198 to 180

Q build should be the main tank build now. 

6 hours ago, Stan said:

Ana is currently not greatly outperforming other Healers

Is this an out of season, April Fool's joke?

6 hours ago, Stan said:
  • Level 1
    • RenewRenew [Q]
      • Healing increased from 23 to 26 per second
    • Pursued by GracePursued by Grace [Passive]
      • Healing increased from 28 to 33
    • Bold StrategyBold Strategy [Passive]
      • Cooldown increase increased from 1 to 2 seconds

Much needed.

6 hours ago, Stan said:
  • Gravity KillsGravity Kills [R1]
    • No longer deals damage to enemy Heroes
    • Additional functionality: Now Silences enemy Heroes for its duration

That's a Buried Alive. 

6 hours ago, Stan said:

CleaveCleave [Q]

  • Damage reduced from 212 to 200

Final-fxxking-ly. 

 

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I just hate beating around the bush they are doing with Garrosh and Diablo (patch before). Hopefully they are making second rework for Garrosh, because his throw is just taking away to much. BIgger CD only means obnoxious part will happen slightly less often (you don't use it off CD always), but it will still happen. As it stands now, only counter we have to Garrosh E +Q + R is Anduin, and that is questionable consider range someone gets thrown and range of Leap of FaithLeap of Faith.

Similar problem with Garrosh, bigger CD means it will only happen less often, it doesn't take away from his huge tankiness/burst/CC chain

Edited by SleepySheepy

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Still no Diablo nerf =D
I think he is the most banned hero across all leagues. A tank with so much health, which can kill you in 3 second and you cant do anything about it, because you are stuck on a "cc"-loop is kinda boring. On the other side, its fun to play him. Only thing you need to do is wait till someone is standing near a wall and then its rape-o'clock.

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19 hours ago, Stan said:

Muradin

(...)

Level 4

  • SymbioteSymbiote
    • Additional functionality: Enemy Heroes hit grant an additional stack of his baseline quest
  • SymbioteSymbiote [W]
    • Additional functionality: Every enemy Hero hit reduces Muradin’s Heroic Ability cooldown by 5%Enemy

Gotta fix that, Mr. @Stan Da Man. The talents are SledgehammerSledgehammer and ReverberationReverberation. There is also a minor typo in Stukov's Fetid TouchFetid Touch ("Weghted").

Regardless, these are huge changes. Either SledgehammerSledgehammer or ReverberationReverberation will make the "Manradin" build way more effective. I'd never pick Reverberation outside of fighting Basic Attackers, and never ever picked Sledgehammer.

19 hours ago, Stan said:

Imperius

(...)

Level 7

  • Flash of AngerFlash of Anger [Q]
    • Adjusted functionality: Consuming a mark from Celestial Charge deals damage around the target and gives Imperius a Shield for 300 over 4 seconds
    • Damage reduced from 198 to 180

I'm surprised they buffed Imperius. He was already at a relatively good spot. This change will definitely make him absurdly more resilient.

19 hours ago, Stan said:

Malthael

(...)

Level 10

  • Tormented SoulsTormented Souls [R1]
    • Mana cost reduced from 100 to 20

(...)

Developer Comment: We read the feedback that it is difficult to capitalize on the cooldown resets on Wraith Strike due to the high Mana cost of casting the ability multiple times.  To compensate for this, we are drastically reducing the Mana cost of Tormented Souls, which should make it much easier to get value. 

Honestly I don't think that is enough to pick this Heroic. Ever since his soft-rework that makes his basic attacks cleave, there is really no reason to pick Tormented SoulsTormented Souls over Last RitesLast Rites. They should have added a bonus passive effect to Reaper's MarkReaper's Mark (like increasing its effect by 0.25%) to make this Heroic more attractive.

19 hours ago, Stan said:

Anduin

(...)

Level 1

  • RenewRenew [Q]
    • Healing increased from 23 to 26 per second
  • Pursued by GracePursued by Grace [Passive]
    • Healing increased from 28 to 33
  • Bold StrategyBold Strategy [Passive]
    • Cooldown increase increased from 1 to 2 seconds

 

I'm very disappointed on some of the Anduin buffs. Given he sits at the lowest winrate in the game for both Healers AND Supports, I was expecting something more substantial. Adding another 1 second of CD penalty on Bold StrategyBold Strategy while giving feeble buffs to RenewRenew and Pursued by GracePursued by Grace is pretty underwhelming; they could have at least added a functionality that makes Pursued by Grace proc from damaging anything (instead of just Heroes) and/or increase its radius of effect in order to make the penalty of Bold Strategy more justifiable.

19 hours ago, Stan said:

Zarya

(...)

Level 20

  • Gravity KillsGravity Kills [R1]
    • No longer deals damage to enemy Heroes
    • Additional functionality: Now Silences enemy Heroes for its duration

This is actually pretty *filtered* huge. Zarya was in dire need for a powerspike like this one. I can see Zarya being picked way more often as a offtank for this reason alone.

19 hours ago, Stan said:

Jaina

(...)

Level 16

  • SnowstormSnowstorm [W]
    • New functionality: The second wave of Blizzard deals 20% bonus damage.  The third wave of Blizzard deals 60% bonus damage.

Now this is a very significant talent. A bit overkill since Jaina can already melt squishies with her full combo, but in the right circumstances, with this talent, she can probably do the same to high healthpool tanks.

Edited by Valhalen
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Expected something more done to Anduin. At least that cd increase on bold strategy and buffs to other talents are justifiable, as it generally has been a default pick.

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Muradin's new Sledgehammer is currently bugged. You gain 1 baseline quest stack for hitting ANYTHING, which kinda makes it broken because you can easily finish your baseline quest while having very efficient camp clear.

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On 5/23/2019 at 12:15 AM, ShadowerDerek said:

Is Legion of Beetles really overperforming that much?

Is this an out of season, April Fool's joke?

Usual reminder that they have hard data to look at from live, internal, and tournament servers, everyone else has anecdotal evidence which is then additionally shaded by their own bias.

Edited by SidonisAntares

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Why can't blizzard put in a level min on heroes.  WTF?  I just had to sit through a level 1 Varian that fed all game.  Why do they think it is a good idea to have people in ranked playing heroes with ZERO games on them?

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      Staggering Blow [Q] Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage. Cooldown: 12 seconds. Ez-Thro Dynamite [W] Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage. Cooldown: 8 seconds. Hogg Wild [E] After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin. Cooldown: 14 seconds. No longer deals damage to Structures. Heroic Abilities
      Hoardapult [R1] Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn’t nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard. Cooldown: 50 seconds. Shockwave [R2] After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds. Cooldown: 70 seconds. Talent
      Level 1 Journeyman Cooking [W] Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger’s maximum Health and permanently increases Hogger’s Health by 10, to a maximum of 750 bonus Health. Bones to Gnaw [Trait] Loot Hoard creates Meat on ground impact. While Meat is active, gain 10 armor. On The Prowl [Active] Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 Health every second, increased by 2% for each point of Rage he has. Cooldown: 45 seconds. Level 4 Brute Strength [Q] Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger’s Basic Attack damage by 1, up to 100 bonus damage. Terrain collision impacts grant 2 stacks of this effect. Aggro Range [E] Increase Hogg Wild’s area by 25% and generate 1 Rage per enemy hit, increased to 3 against Heroes. Hogger’s Joggers [Passive] While at or above 30 Rage, Hogger gains 10% increased Movement Speed and healing received. When above 50 Rage, increase these bonuses to 15%. Level 7 Seeing Red [Q/E] While above 50 Rage, Staggering Blow and Hogg Wild’s cooldowns refresh 30% faster and Hogger gains 25% increased Attack Speed. Dense Blasting Powder [W] Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dynamite with Staggering Blow launches 3 sticks of Dynamite. Garbage Fire [W/Trait] Reduce the cooldown of Loot Hoard by 4 seconds. Loot Hoard deals 22 damage every .5 seconds and Slows nearby enemies by 20% in a large area. Level 13 Dust Devil [E] Hogg Wild grants 40 30 Armor while active and for 3 seconds after it ends. Increase this Armor value to 60 50 if Hogger has 50 or more Rage. Pummel [E] Enemies hit by Hogg Wild are Slowed by 10% for 1.5 seconds, stacking up to 5 times. Heroes hit also have their Spell Power reduced by 50% for 3 seconds. Bloodthirst [Passive] Hogger is healed for 33% of the damage dealt to Heroes by Basic Attacks, Hogg Wild, and Staggering Blow. Level 16 Headbanger [Q] Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .5 seconds. Kablooie! [W] Direct Hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%. [Passive] Ez-Thro Dynamite’s range is increased by 25%. Furzerker [Passive] Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger’s next Basic Attack by 50%. Stacking up to 2 Basic Attacks. When Hogg Wild ends, Hogger gains 30% Movement Speed for 2 seconds. Level 20 Secret Stash [R1] Every 2 seconds, Hoardapult’s Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy Hero. Every 5 seconds, a chunk or Meat is also launched towards Hogger. Power Spike [R2] Each Hero hit by Shockwave has their Armor reduced by 15 for 4 seconds and grants Hogger 20 Rage. [Passive] Shockwave’s cooldown is affected by Rage. No Control [E] [Active] Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities’ duration will begin to rapidly decay. Lasts for up to 6 5 seconds. Cannot be canceled. 60 second cooldown. Anger Management [Passive] Increase Hogger’s maximum Rage by 50. Basic Attacks generate 5 additional Rage. Return to Top
      Nexus Anomaly
      Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Hogger Heroic Bundle Winter Veil Classic Bundle Returning Bundles (Limited Time Only!) Toys 2018 Bundle Toys 2019 Bundle New Skins Stormwind Hogger Redridge Hogger Duskwood Hogger Shipwrecker Hogger Admiral Shipwrecker Hogger Drowned Shipwrecker Hogger Stately Shipwrecker Hogger New Mounts Bottleship Grog Bottleship Seaweed Bottleship New Announcer Hogger Announcer New Content Several new Portraits, Emoji Packs and other items have been added to the Collection! Return to Top
      Storm League
      When queued as a party, Storm League now looks for matches based solely on the highest player's MMR. Storm League Reward Mounts The final reward of the 2020 Season 5 Questline will be the Quillbear Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift [Z] Bonus healing reduced from 10% to 8% maximum Health. Imperius
      Base
      Health reduced from 2450 to 2375. Health Regeneration reduced from 5.11 to 4.95. Talents
      Level 7 Blaze of Glory [W] Damage increased from 135 to 150. Jaina
      Talents
      Level 7 Icefury Wand [Passive] Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes. Sonya
      Talents
      Level 4 Shattered Ground [W] Damage increased from 100% to 125% of Seismic Slam’s base damage. Level 13 Ruthless [E] Now shows Crit kickers when bonus damage is dealt. Health threshold for bonus damage increased from 33% to 50%. Level 16 Giant Slammer [W] Damage increased from 1.25% to 1.5% maximum Health. Thrall
      Talents
      Level 4 Feral Resilience [W] Physical Armor increased from 50 to 75. Level 13 Spirit Shield [Active] Spell Armor duration increased from 1.5 to 2.5 seconds. Level 20 Worldbreaker [R1] Cooldown reduction increased from 20 to 40 seconds. Return to Top
      Bug Fixes
      Fixed an issue where Alarak could become Protected and move without proccing Counter-Strike’s cooldown. Return to Top
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