Jump to content
FORUMS
Starym

Classic Stress Test and Beta Invite Clarifications

Recommended Posts

43508-layering-in-classic-wow.jpg
 

Blizzard have announced that the invites for today's stress test have all gone out, with a reminder there are more tests coming, as well as clarified how exactly the general invite process works. Also, unfortunately for everyone that doesn't have one yet, they're also sending out fewer and fewer beta invites, as they're nearing their goals for current testing. 

The test starts in just over an hour, at 4pm PDT, 1am CEST and will last until tomorrow at the same time. We also have a list of working addons for the test which you can check out here.

Blizzard LogoClassic Testing (source)

First off all, we want to thank all of you who have shown interest in testing WoW Classic. Having extra eyes on so many aspects of the game is a huge help as we prepare for the upcoming release.

At this time, we’ve finished sending out all of the invites for the first stress test. This large invite wave took a number of hours to process, so please check that thread for details about it and we’ll see many of you there when the test begins later today. Also, don’t forget that we have a couple more stress tests scheduled, so keep an eye out for updates on those in the coming weeks.

Related to this, we’ve seen a lot of questions about the general invite process and want to clarify a few things. The method in which people are invited from the opt-in pool is not on a first-come-first-served basis, but instead we look at a variety of factors such as the age of the account. That said, the amount of closed beta invites that we’re sending out is rapidly decreasing as we have met our current population needs for testing. We’ll regularly reevaluate the need for additional invites as we go through the testing process.

Thank you for your continued interest in WoW Classic and we can’t wait to see you in Azeroth on August 27!

Share this post


Link to post
Share on other sites

This blue post is BS.

I have an extremely old account, have played every expansion, haven't said an ill word about any of their content, yet I don't get an invite?

 

Share this post


Link to post
Share on other sites
Uncommon Patron
1 minute ago, Majeye said:

This blue post is BS.

I have an extremely old account, have played every expansion, haven't said an ill word about any of their content, yet I don't get an invite?

 

I honestly think that besides the streamers everyone else is just random. I got an original Beta invite to Vanilla (so, so long ago) and played all the way to Cata. Took years off and came back for BfA (same account), and I got an invite to the stress test. I consider myself an original player, but I wouldn't say that I earned it over someone like you. Just random.

Share this post


Link to post
Share on other sites
13 minutes ago, Majeye said:

This blue post is BS.

I have an extremely old account, have played every expansion, haven't said an ill word about any of their content, yet I don't get an invite?

 

While I do understand your frustration, imagine what it's like for a website like Icy Veins or WoWHead! There are only a few of us here that have access to the Classic Beta and some of us are actually content/guide writers for it! We are all eager to play but we need to be patient and see what they plan to do. 

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, KingValnimsil said:

While I do understand your frustration, imagine what it's like for a website like Icy Veins or WoWHead! There are only a few of us here that have access to the Classic Beta and some of us are actually content/guide writers for it! We are all eager to play but we need to be patient and see what they plan to do. 

That sad moment when you moderate posts on Icy Veins and Blizzard send Classic beta invite to a 10 y.o Minecraft streamer with 5 subs instead of you.
And said kid never even touches the beta.

Share this post


Link to post
Share on other sites

More time for us to write the classic guides is the silver lining I guess? ?

Beacuse with beta access we'd be spending all time playing instead of writing haha!

PS: Beta invite pls ? 

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It's been a while since we checked in on the Covenant class and spec distribution from wowranks.io, with a lot more Renown opening up, new Soulbinds and Conduits and some balancing passes as well pushing certain specs towards different Covenants.
      The overall rankings haven't really changed, but the Night Fae lead has expanded since last we checked, taking up 35% of the population, as Necrolords languish at the bottom with only 15%. The numbers are also quite a bit higher since we checked a couple of months ago, as over 2.5 million new characters have been registered.

      But the much more interesting data lies with the classes and specs, as we take a look at the Covenant distribution for each of them! As usual Druids are extremely Night Fae-heavy, with 83% of the shapeshifters choosing the Ardenweald as their home, with Hunters and Mages in close second for the Fae, with 73% and 69%, respectively. For the Kyrian the Paladins are holding the line, coming in at 75%,  with Warriors and Priest representing the Venthyr most with only 57/ 47%. The Necrolords get an eclectic combo with Death Knights and Shamans, coming in at 62% and 52%.
      And the least represented Covenant/spec combos are definitely Necrolord Demon Hunters and Paladins, both coming in around 2%...
      Here's the full data:
        
        
        


      You can also head on over to wowranks.io for even more different ways to look over all the data.
       
    • By Stan
      Bound Shadehound is a new mount obtainable in Patch 9.0.5 that will work in the Maw!
      All mounts will work in the Maw in Patch 9.1, but you will be limited to mounts that specifically work in the zone until then.
      Currently, on live servers, you either have to complete Layer 8 of the Twisting Corridors to get Corridor Creeper or get the other one (Mawsworn Soulhunter) from "The Hunt: Shadehound" events in the Maw. Luckily, the third and latest addition will be the easiest to obtain. You will be able to forge the mount by collecting Stygia Dust and Silver in the Maw. The new activity is called Stygia Crafting. Here's how the mount looks like in the game.
      Bound Shadehound
      "Created by deciphering and performing powerful runic magic, this Shadehound is bound to its creator."

    • By Starym
      Power Infusion has recently been a hot topic in the community, with the logs being heavily affected by it, as many non-Priest specs are getting a lot of buffs during fights to boost their overall DPS. There's even some drama surrounding who gets the buff, and Shadow Priests not wanting to give it away, which we've recently talked about, but today there's at least a solution to the logs part of the issue.
      Warcraft Logs have added markers for Power Infusion and Innervate, so you can now see not only if a player received one of these buffs during a fight, but also how many! 

      Warcraft Logs creator Kihra explains in detail:
      This should make it a lot easier to track individual player performances and for players to improve through the logs, as it is now clearer whether someone is just outdpsing/outhealing you because they're playing better, or if they just got a bunch of external buffs!
    • By Starym
      The half orc half ogre Mok'Nathal finally get some love, as Lonely Road pictures made some concepts for the race! Rexxar's kind don't get much attention in WoW, but they will be featured in an upcoming cinematic by Lonely Road and so they got some pretty cool models ready!
      One of the characters above is having way too much fun and might just be too cool for Wow. Plenty of players would have preferred this particular race to the slightly more generic mag'har we actually got (although straight-backs are always welcome), so we can hopefully see more of them in the future and give those tauren some size competition!
      Some great work by Lonely Road!
    • By Starym
      While we now know that the Archon survives the events of the 9.1 patch cinematic, the scene was somewhat reminiscent of something we've seen around the holidays last year, as the Archon was killed during a regular Spires of Ascension run.
      In the patch 9.1 cinematic we see the Jailer/Anduin stab Kyrestia in the chest and take out her "key", but we also see her moving afterwards, and Blizzard confirmed that she survives the attack. However, when she was taken down at the end of last year in the dungeon, she actually died and had a special text pop-up that said "As the Archon perishes, all life in the zone is wiped out!", so it's probably for the best that she survived the Jailer's attack. Zovaal and Anduin didn't/couldn't take her down, but a regular Doomguard apparently has no problems:
      The kicker here is that she respawned after her death and one of the party members commented on it, basically predicting what will happen in patch 9.1:
      The death animation itself doesn't seem relevant, as we won't get to see the cinematic events in-game directly, but her holding her side is. So it's quite likely we'll be seeing that particular character animation of the Archon, spearless and injured, when we go to her after the events of the 9.1 cinematic! We'll see whether this will be just a special thing for Kyrian Covenant members or (more likely) we'll all get to see and talk to her after what happens, and it'll be really interesting to see if she'll be using the same animation as above.
      In terms of what actually happened in the "kill" above, it was another manifestation of the already seen bug where a Warlock pet goes a little crazy, being both hostile and friendly at the same time and gaining some serious power. The fact it went on to actually attack and eventually take down the friendly NPC was new, however, and we haven't seen any reports of it happening since.
×
×
  • Create New...