Jump to content
FORUMS
Sign in to follow this  
Starym

Hit Values vs. Raid Bosses in Classic Clarified

Recommended Posts

tjgebLa.jpg
 

It seems the last "not a bug" thread posted on the Classic forums has been quite active and even though most of the original claims/questions posted there have been debunked, it seems more and more keep arising. The most recent argument arose over hit values and whether the 8% miss chance raid bosses (or any creature 3 levels above the player) was actually correct, as there's been evidence that 8% wasn't enough to get hit capped.

Today Blizzard responded and it seems the 8% number shared by devs was, in fact wrong. Well, mostly. Apparently there's some weird code that's ignoring the first 1% of + hit for most players, unless the players have +5 weapon skill from whatever source.Check out the more detailed explanation below:

Blizzard LogoHit Values (source)

There are a lot of questions seeking additional clarification in this thread, and while we’re not going to dig too deep into everything asked here, we did want to take a quick moment to highlight this comment and our findings around it in particular. In the days following our original post, we did an even deeper deep dive into combat, focusing on max level characters with various races, classes, talents and gear added to the equation. In doing so we discovered something very interesting:

There is some code in 1.12 that explicitly adds a modifier that causes the first 1% of +hit gained from talents or gear to be ignored against monsters with more than 10 Defense Skill above the attacking player’s Weapon Skill.

This means that the so-called “hit cap” is in effect 9% rather than 8% for a player with 300 Weapon Skill fighting a level 63 monster with a Defense Skill of 315. With a Weapon Skill of 305, such as from Sword Specialization (Humans) or Axe Specialization (Orcs), this hit modifier is no longer in place against +3 level monsters, provided that you are using the appropriate weapon type to gain the passive bonus. Needless to say, this makes +Weapon Skill very good against raid-level monsters.

This code is already fully present in the WoW Classic client, and this will continue to function exactly as it did in the original game.

Thanks everyone in this thread for their interest in this topic. It’s this kind of discussion and attention to detail that makes this project so incredibly fun to be a part of  ?

So, while this observation from the community was in fact correct, and Blizzard (ironically) missed it, it's still technically not a bug, since it was present in Vanilla. It's definitely a weird one, even for Vanilla standards though, and it's a great catch from Mirayne over on the official forums. Now I better understand why my Obsidian Edged Blade was so awesome back then.

Share this post


Link to post
Share on other sites
Uncommon Patron

I feel like there's a quickly developing fine line where we're not going to enjoy Classic because it's being turned back into BfA by beating it into submission. I'm not sure how to feel about it. I also feel like the beta is taking too long because they're dragging it out to ensure it gets released after 8.2.

Let me just stamp my feet and wave my hands like a petulant child while I complain. OK, taking my ball and going home.

Share this post


Link to post
Share on other sites
1 hour ago, OldManKrypton said:

I feel like there's a quickly developing fine line where we're not going to enjoy Classic because it's being turned back into BfA by beating it into submission. I'm not sure how to feel about it. I also feel like the beta is taking too long because they're dragging it out to ensure it gets released after 8.2.

Let me just stamp my feet and wave my hands like a petulant child while I complain. OK, taking my ball and going home.

How the hell are they turning it into BFA? People are getting exactly what they demanded and whined for for years and years. Classic is going to be exactly that, classic, warts and all.

Seriously I don't get the complaining, you're getting what you wanted! The classic 'community' spammed every dev livestream with "classic when" and sent death to streamers and content creators who didn't agree with them, spammed the forums, and generally acted like entitled children, and they got what they wanted, and now that they have it, it's not good enough!

I think that's the main problem with classic, it's not the game, it's the people.

  • Like 2

Share this post


Link to post
Share on other sites
13 minutes ago, OldManKrypton said:

Wow, you need to take a break from the internet. Or direct your anger somewhere else.

Because I don't approve of the selfish entitled, and frankly disgusting, behaviour of the classic community? Like I said before, you guys are getting exactly what you demanded, and now that you are you're not happy, but complaining more and saying it's turning into BFA?

Seriously I don't understand you lot.

  • Like 2

Share this post


Link to post
Share on other sites
Uncommon Patron

Why are you even here or reading it then? Avoid the outrage, guy. Also, nobody needs your approval for anything.

Edited by OldManKrypton
  • Thanks 1

Share this post


Link to post
Share on other sites

Maybe an outburst of discontent for the described people but i have to agree to some degree. That being said, where does this post say anything about changes that make the game like BfA.  You are just stoking the flame and posting something that has nothing to do with the thread.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
1 hour ago, OldManKrypton said:

Why are you even here or reading it then? Avoid the outrage, guy. Also, nobody needs your approval for anything.

Maybe not, but that wont stop me calling the selfish entitled behaviour of the classic community, the most toxic group of people this side of LoL.

I mean seriously you claim that they are 'turning classic into BFA' because what? They tuned the hit value to what it actually was?

  • Like 2

Share this post


Link to post
Share on other sites

I think it was really poor wording I'm that response. It almost sounds like the blue is uninformed about how hit and hit cap works.  Saying that their is some code that causes the first hit % to be ignored makes it sound like that one hit isn't important. What I believe he meant to really say is that the formula to calculate your chance to miss CHANGES from 304 to 305 weapon skill. Here is what has always been known to be the formula for weapon skill and hit rating:

skilldiff = (Attacker Weapon Skill) - (Target Defense Skill)

if (skillDiff < -10)
missChance -= (skillDiff + 10) * 0.4 - 1.0
else
missChance -= skillDiff * 0.1

*credit to omakaroni

Edited by seeth07
  • Like 1

Share this post


Link to post
Share on other sites

I fail to see how the game is going to end up like BfA while they're keeping everything authentic exactly the way it was in Vanilla, and checking every report if it's in line with their reference client. Keep the discussions civil folks and refrain from trolling, or we'll be forced to swing the hammer.

  • Like 3

Share this post


Link to post
Share on other sites
7 hours ago, OldManKrypton said:

I feel like there's a quickly developing fine line where we're not going to enjoy Classic because it's being turned back into BfA by beating it into submission. I'm not sure how to feel about it. I also feel like the beta is taking too long because they're dragging it out to ensure it gets released after 8.2.

Let me just stamp my feet and wave my hands like a petulant child while I complain. OK, taking my ball and going home.

I really don't see the correlation how Classic will turn into BFA.  Classic is and is going to be just Classic...unaltered, untouched, unmodified.  Classic will not have any of QoL systems be put in place if that is what you are worried about.  And believe scheduled release date for Classic is possibly August/September of this year.  However you can take this with a grain of salt....  With today's available excess of information compared to the days of old Vanilla, when WoW was first launched, Classic in itself will be 'easier' to a majority of the playerbase that has already endured this original form of content.  And players will have easy access to information on how to build their characters, what to gear, and how to quest and where to go in the world of Azeroth.  Such information was not around on the internet at the time and if so there was only small smidgets of it here or there back then.

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, Stan said:

I fail to see how the game is going to end up like BfA while they're keeping everything authentic exactly the way it was in Vanilla, and verifying every report with their reference client

ITS LIKE SOME PEOPLE BLOW THINGS WAY OUT OF PROPORTION.

Caps for emPHASis.

Share this post


Link to post
Share on other sites
4 hours ago, seeth07 said:

I think it was really poor wording I'm that response. It almost sounds like the blue is uninformed about how hit and hit cap works.  Saying that their is some code that causes the first hit % to be ignored makes it sound like that one hit isn't important. What I believe he meant to really say is that the formula to calculate your chance to miss CHANGES from 304 to 305 weapon skill. Here is what has always been known to be the formula for weapon skill and hit rating:

skilldiff = (Attacker Weapon Skill) - (Target Defense Skill)

if (skillDiff < -10)
missChance -= (skillDiff + 10) * 0.4 - 1.0
else
missChance -= skillDiff * 0.1

*credit to omakaroni

If this is true, blizzards post would absolutely misslead. This formula basically says we have a "penalty" if targets defensivskill is 10 or more points higher than a my attackskill. This means the needed additional hitrating for hitcap depends on my attackrating. The first additional 1%  would not be useless, this would be a complete wrong statement. We just need proportionally more hitrating if we have less than 10 difference. 

So i think there is another code and not that formula which makes a difference?

Edited by Allseye

Share this post


Link to post
Share on other sites
Uncommon Patron

OK, clearly I hit a nerve. Two things. One, I can be wrong and admit it, certainly. Two, apparently civility and respect have long since been forgotten here and it's OK to attack people relentlessly. It'll be noted in future subs.

Share this post


Link to post
Share on other sites
11 hours ago, OldManKrypton said:

I feel like there's a quickly developing fine line where we're not going to enjoy Classic because it's being turned back into BfA by beating it into submission. I'm not sure how to feel about it. I also feel like the beta is taking too long because they're dragging it out to ensure it gets released after 8.2.

Let me just stamp my feet and wave my hands like a petulant child while I complain. OK, taking my ball and going home.

Just because players know mostly everything about classic doesn’t mean it will go the same way as BFA. BFA is beat into submission by winey entitled casual gamers that have conned the dev teams into adding features that quite literally submit the game. dungeon/raid finder, flying mounts, world quests for easy loot, dailies, sharding, cross realm grouping. The Classic community will thrive because these things absent.

private server players have already analyzed the game nearly to its limit. It’s been proven that the sense of community and social structure is why people always come back. They already know it’s a relatively simple game with simple mechanics. 

Share this post


Link to post
Share on other sites
1 hour ago, OldManKrypton said:

OK, clearly I hit a nerve. Two things. One, I can be wrong and admit it, certainly. Two, apparently civility and respect have long since been forgotten here and it's OK to attack people relentlessly. It'll be noted in future subs.

See here's the thing. The response you're getting to your (honestly not that bad - incorrect, but not bad) post has nothing to do with you or your post. The instant anyone pro-Classic says anything even remotely negative concerning BfA the BfAers get butthurt. The exact same thing happens when BfAers say bad things about Classic. And around and around it goes and then after reading 349438234 posts trashing BfA/Classic (select whichever one you're sworn to protect for some bizzare reason) people have outbursts towards the next negative post they read.

Now for my money, your post wasn't bad at all, it was just incorrect and not really related to the news at all - in fact the news is about Blizzard keeping things exactly as they were in patch 1.12 - and then others reacted badly not because you're incorrect or were particularly nasty, they just saw "BfA bad, Classic good, Blizzard ruin Classic", which isn't really at all what you said. Hell, you even finished off your post by acknowledging that you were basically throwing a bit of a tantrum (which I found funny and totally disarmed any negativity of your post), so really, the reaction has nothing to do with you.

As for the civility thing I can assure you this particular site is remarkably civil compared to... well most other places when it comes to WoW (just try to dare read our facebook comments..jeez).

Share this post


Link to post
Share on other sites
Uncommon Patron
11 minutes ago, Starym said:

See here's the thing. The response you're getting to your (honestly not that bad - incorrect, but not bad) post has nothing to do with you or your post. The instant anyone pro-Classic says anything even remotely negative concerning BfA the BfAers get butthurt. The exact same thing happens when BfAers say bad things about Classic. And around and around it goes and then after reading 349438234 posts trashing BfA/Classic (select whichever one you're sworn to protect for some bizzare reason) people have outbursts towards the next negative post they read.

Now for my money, your post wasn't bad at all, it was just incorrect and not really related to the news at all - in fact the news is about Blizzard keeping things exactly as they were in patch 1.12 - and then others reacted badly not because you're incorrect or were particularly nasty, they just saw "BfA bad, Classic good, Blizzard ruin Classic", which isn't really at all what you said. Hell, you even finished off your post by acknowledging that you were basically throwing a bit of a tantrum (which I found funny and totally disarmed any negativity of your post), so really, the reaction has nothing to do with you.

As for the civility thing I can assure you this particular site is remarkably civil compared to... well most other places when it comes to WoW (just try to dare read our facebook comments..jeez).

Right, the "tantrum" acknowledgment at the end was supposed to be the diffuser of such an inane comment. I was making it known I was my own antagonist and for no reason. Instead, outrage. I just don't care for all the personal/party attacks that are just relentless. We live in a society where it's OK to just bash and bash and bash and the only way to have any control is by canceling my sub and just not participating. I do appreciate the site though and the stories and wish you all the very best.

Edited by OldManKrypton

Share this post


Link to post
Share on other sites
6 hours ago, OldManKrypton said:

OK, clearly I hit a nerve. Two things. One, I can be wrong and admit it, certainly. Two, apparently civility and respect have long since been forgotten here and it's OK to attack people relentlessly. It'll be noted in future subs.

Also you: "Let me just stamp my feet and wave my hands like a petulant child while I complain"

Maybe don't pretend you're being a petulant child in your OP, and people won't treat you like a petulant child in their responses.

Not to mention that you didn't even explain your initial position on WHY Classic was going to be BfA 2.0, which just added to the "petulant child" part.

It's fine to have an opinion, but dear god man, back it up with SOMETHING, ANYTHING.  Otherwise, don't be surprised when you get called out for being flat wrong and contributing to a larger problem. 

  • Like 4

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Solozerro has defeated Mythic Garrosh alone in MoP Remix! Congrats to the amazing feat that took months of dedication to accomplish!
      In an emotional tribute to a friend who passed away during the transition between World of Warcraft's Wrath of the Lich King and Cataclysm expansions, one dedicated player has fulfilled a long-standing promise to leave their mark in the game's history.
      "I promised her I would make a name for myself in WoW history, and today, I can finally say I've done this in her honor," Solozerro said.
      This accomplishment was the result of several evenings of dedicated attempts, each preceded by a week of rigorous farming. The process spanned multiple weeks, with each attempt lasting about 15 minutes.
      The player faced significant challenges, particularly with the Y’Shaarj adds during Garrosh Hellscream’s Empowered Whirlwind phase. "You need a high DPS check just for those adds," Solozerro explained.
      Back when the fight was nearly impossible to solo as a DPS, Solo had to do it in tank specialization to avoid fight resets due to mind control, which significantly impacted their damage output.
      Despite these obstacles, the player remained steadfast. "In total, I collected over 1.5 million threads on my cloak," they said, underscoring the extent of their efforts.

      Even the recent nerfs to Garrosh Hellscream posed a unique challenge. "I overslept and when I woke up and heard about the nerfs, I was sure someone would have tried it. During the fight, I still had adds up, but luckily, I managed to meet the DPS check to avoid the Empowered Whirlwind."
      This achievement not only honors a friend's memory but also serves as an inspiration to the WoW community. "These changes will affect a lot and might actually push more people to try it," the player reflected.
      Here’s the solo video! We want to congratulate Solozerro once again and express how thrilled we are to have been part of this incredible journey!
      Solozerro's journey has come to an end today with 24 days of MoP Remix remaining! The player has soloed Mythic Garrosh after the recent raid nerfs, nearly 1 months after soloing the Paragons of Klaxxi.
    • By Stan
      We've looked at the latest Druid changes that went live on the War Within Beta this week.
      Druid
      Restoration Druid - Restoration Druid core passive: Increases damage/healing by 96%: 74%: Improved Prowl, Pouncing Strikes, Shred, Thrashing Claws Increases damage/healing by 31%: 24%: Improved Prowl and Pouncing Strikes Renewal - Usable in all shapeshift forms. Instantly heals you for 20% 30% of maximum health Rip - Lasts longer per combo point. Finishing move that causes Bleed damage over time 1 point : [ 100.5% 110.5% of Attack Power ] over 8 sec 2 points: [ 150.7% 165.8% of Attack Power ] over 12 sec 3 points: [ 201% 221% of Attack Power ] over 16 sec 4 points: [ 251.2% 276.3% of Attack Power ] over 20 sec 5 points: [ 301.4% 331.6% of Attack Power ] over 24 sec Frenzied Regeneration - Heals you for 15% 24% health over 3 sec, and increases healing received by 20%. Primal Wrath - Lasts longer per combo point. Finishing move that deals instant damage and applies Rip to all enemies within 10 yards 1 point : [ 28.6% 34.4% of Attack Power ] plus Rip for 4 sec 2 points: [ 42.9% 51.6% of Attack Power ] plus Rip for 6 sec 3 points: [ 57.2% 68.8% of Attack Power ] plus Rip for 8 sec 4 points: [ 71.5% 86% of Attack Power ] plus Rip for 10 sec 5 points: [ 85.8% 103.2% of Attack Power ] plus Rip for 12 sec Berserk: Frenzy - During Berserk your combo point-generating abilities bleed the target for an additional 135% 150% of their direct damage over 8 sec. Rampant Ferocity - Damage reduced beyond 5 targets.. Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affect by your Rip Spending extra Energy on Ferocious Bite increases damage dealt by up to 50% 100% Bursting Growth - Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 20% of Spell Power ]. When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 70% 91% of Attack Power ] physical damage to nearby enemies Adaptive Swarm - Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times. Command a swarm that heals [ 157.5% of Spell Power ] or deals [ 180% 216% of Spell Power ] Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25% Rake - While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. Awards 1 combo points.. Reduces the target's movement speed by 20% for 12 sec Rake the target for [ 21.54% 28% of Attack Power ] Bleed damage and an additional [ 141.4% of Attack Power ] Bleed damage over 15 sec Lunar Insight - Moonfire deals 20 20% additional damage. Berserk - While Berserk: Generate 1 combo points every 1.5 sec. Go Berserk for 15 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap All attack and ability damage is increased by 10%. 15%. Brutal Slash - Deals 15% increased damage against bleeding targets. Awards 1 combo points.. Deals reduced damage beyond 5 targets. Awards 1 combo points. Applies the Bleed from Thrash Normal: Strikes all nearby enemies with a massive slash, inflicting [ 147.6% 192% of Attack Power ] Physical damage. Thrashing Claws : Strikes all nearby enemies with a massive slash, inflicting [ 147.6% 192% of Attack Power ] Physical damage Incarnation: Avatar of Ashamane - During Incarnation: Energy cost of all Cat Form abilities is reduced by [ 20 25% of Spell Power ]%, and Prowl can be used once while in combat. An improved Cat Form that grants all of your known Berserk effects and lasts 20 sec. Finishing moves restore up to 3 combo points generated over the cap. Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. You may shapeshift in and out of this improved Cat Form for its duration All attack and ability damage is increased by 10%. 15%. Thriving Growth - Multiple instances of these can overlap.. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 120% of Spell Power ] over 6 sec Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 135% 121.5% of Attack Power ] Bleed damage over 6 sec Bond with Nature - Healing you receive is increased by 3%. 4%. Druid Guardian 11.0 Class Set 4pc - Arcane damage you deal is increased by 5% and bleed damage you deal is increased by 5%. 8%. Taste for Blood - Ferocious Bite deals 15% 12% increased damage and an additional 15% 12% during Tiger's Fury. Evoker
      Animosity - Casting an empower spell extends the duration of Dragonrage by 4 5 sec, up to a maximum of 16 20 sec. Titanic Wrath - Essence Burst increases the damage of affected spells by 8.0%. 15.0%.
    • By Stan
      As of the War Within pre-patch, Alysrazor in the Firelands raid is bugged, preventing players from getting the Flametalon of Alysrazor mount.
      Blizzard made various updates to flying in the War Within pre-patch, and a possible side-effect could be tied to Alysrazor not leaving her spawn location when you engage her in the raid.
      Hopefully, Blizzard will soon release a fix for the issue. Until then, don't bother soloing the Firelands!
    • By Starym
      It's time for some more preliminary stats, as the pre-patch has been here a whole 3 days (well, not exactly "whole", especially considering the game time gifts)! We're taking a look at how the class changes shifted the dungeon meta, but keep in mind these are really early numbers and fewer players do Mythic+ in post-season.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      While the very top spot remains unchallenged, as Augmentation is set to rule M+ forever, the rest is pretty different! We have some Fyr'alath action right after the Evoker, as Fury and Ret fight it out over the silver, while Shadow falls down to 4th, but is still very much in the game. Unholy makes a solid leap up and passes Elemental, with Fire dropping down some. Devastation and Demonology are newcomers to the bottom 3, where Enhancement welcomes them as a pretty much permanent resident.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      Things are looking similar in the generalist bracket, but Retribution takes down Fury here and Fire is significantly higher. Survival is also doing a lot better than in the top percentiles, and Beast Mastery makes the top 10 as well.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      All Percentiles Tank (Points)
      The tanks show basically no change whatsoever, as is customary, with only Protection Warrior managing to climb one up and leave Brewmaster at the bottom.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Holy is pushing up and then some, claiming 2nd right below the long-time emperor, Resto Druid. Shaman climbs up from much lower to grab 3rd, while Discipline falls down to the bottom.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Starym
      There's plenty more class changes for both the pre-patch and Season of Discovery, along with dungeon tweaks, Skyriding fixes, profession and PvP adjustments and more!
       July 25 (Source)
      Classes
      Druid Balance Wrath cast by Convoke the Spirits now consumes Dreamstate buffs from Nature's Grace and the Amirdrassil Season 3 (2-piece) Set Armor bonus. Amirdrassil Season 3 (2-piece) Set Armor: Dreamstate now increases the damage of Wrath and Starfire by 80% (was 100%). Hunter Survival Players who had a Wildfire Bomb override from Wildfire Infusion's previous iteration have had them removed. Warrior Protection Fixed a bug causing Spell Reflection to occasionally fail to reflect a spell. Dungeons and Raids
      Algeth'ar Academy Fixed an issue where Vexamus would not face its target during the cast of Arcane Expulsion on Heroic and Mythic difficulty. Flying
      Pathfinder requirements for Skyriding have been removed from Battle for Azeroth and Shadowlands zones. Player-versus-Player
      Malicia and Field Master Emberath now correctly offer their Dragonflight Season 4 War Mode equipment until the launch of War Within. Resolved an issue that sometimes prevented healers from being able to duo queue in Rated Battleground Blitz. Professions
      Reduced Trainer costs for Dragonflight professions. Titles
      The Title "Timber Lord" should now display correctly. Season of Discovery
      Increased the number of Firelands Invader, Obsidian Reaver, and Obsidian Surger spawns for the Blackrock Eruption event across Searing Gorge. The Might of Stormwind buff will now appear properly in the tooltip when a Chronoboon is used. Items Devilcore Leggings and Devilcore Gloves patterns can now drop from additional sources other than King Mosh. All of the revamped or new Molten Core items that were strictly Unique are now Unique-Equipped to allow master looters to hold these items during raids. Season of Discovery versions of recipes should be available again from their trainers, making turn-ins for professions quests possible. Mage Rewind Time can no longer be cast if the target will not benefit from its healing. Priest Priests who don't have the Divine Spirit talent learned are now prevented from casting higher ranks of Divine Spirit and Prayer of Spirit. Rogue The cooldown on Rogue Shuriken Toss has been reduced to 20 seconds (was 30 seconds). Warlock Shadowflame will no longer be overwritten by Improved Shadow Bolt. Warrior Last Stand cooldown reduced to 3 minutes.
×
×
  • Create New...