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Azerite Armor Prices and Titan Residuum in Patch 8.2

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Mythic Season 3 starts in two weeks after Patch 8.2 goes live and with it, Thaumaturge Vashreen will be selling new ilvl 415/430/445 Azerite Armor tokens and individual pieces for Titan Residuum.

Azerite Armor Cost in Patch 8.2

The amount of Titan Residuum received from all sources will increase along with the item cost, but you'll have to pay up to 200K Titan Residuum for a specific armor piece, ilvl 430 tokens are more affordable and cost 9,000 each.

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Item Level 415 Azerite Armor Tokens cost 1,725 Titan Residuum each.

Item Level 430 Azerite Armor tokens cost 9,000 Titan Residuum each.

Item Level 445 Azerite Armor tokens cost 47,500 Titan Residuum each.

Item Level 445 Specific Azerite Armor pieces cost 200,000 Titan Residuum each.

Dungeon Loot & Difficulty

Dungeon difficulty will be increased along with rewards, similar to what Blizzard did when Mythic Season 2 started and in Rise of Azshara:

  • Normal dungeons reward ilvl 370 gear.
  • Heroic dungeons reward ilvl 385 gear.
  • Mythic dungeons reward ivl 400 gear.

Season 3 Affix

With beginning of Season 3, we have a new Nazjatar-themed affix called Beguiling and Reaping retiring for good. You can find more details about how Beguiling works here.

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I mean this is great for returning players!
I am psyched to replace all my "hard-earned" "endgame" raiding gear in a couple dungeon runs.
I have a question though:

5 hours ago, Stan said:

Dungeon Loot & Difficulty

Dungeon difficulty will be increased along with rewards, similar to what Blizzard did when Mythic Season 2 started and in Rise of Azshara:

  • Normal dungeons reward ilvl 370 gear.
  • Heroic dungeons reward ilvl 385 gear.
  • Mythic dungeons reward ivl 400 gear.

I remember last release being a bit more specific about "normal dungeon drops being increased withOUT increase in difficulty.
While I believe it should be more or less obvious this almost has to remain the case, would you care to specify?

Edited by Koxsos

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Funny how Blizzard is going to render all of the raiding gear useless and therefore raiding the current raids practically irrelevant *filtered* usually they don't do that until expacs, huge own on all of the players who invested their time in raiding until now 

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3 hours ago, feigndeathanddrink said:

Funny how Blizzard is going to render all of the raiding gear useless and therefore raiding the current raids practically irrelevant *filtered* usually they don't do that until expacs, huge own on all of the players who invested their time in raiding until now 

There's a problem here with "I only raid for the gear". Some people raid because they actually have fun with the raid, not because of the gear. It makes me think of people that play a game for a year, then when it gets a price drop or goes free they go "well do I get a refund on the game then??"

There's definitely a problem with raids becoming completely irrelevant before the end of an xpac, but it's not because you're replacing gear that you worked towards, but rather that there isn't a reason to do the raids AFTER new ones come out. It's still fun to raid them when they're the current raids.

 

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On 6/8/2019 at 9:18 PM, Ragingwolf said:

Not looking forward to the long grind to replace 6 pieces of Azerite Gear at that steep of a cost.  

im pretty sure its meant for a once-and-done 'bis' type purchase if you want to blow that kind of cash on it.

the ones that grind everything all day yes, its a grind, but its not designed for those players alone, necessarily.  

Better piece, higher cost.  

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7 minutes ago, PatrickHenry said:

im pretty sure its meant for a once-and-done 'bis' type purchase if you want to blow that kind of cash on it.

the ones that grind everything all day yes, its a grind, but its not designed for those players alone, necessarily.  

Better piece, higher cost.  

1.2M in TR is a steep grind for a decent Tank and DPS set the problem with the random piece selection is (as a leather wearer) that most of the traits on several of those pieces are straight up garbage and do not stack even if they are the only traits you can pick from the rings.  You really don't get an adequate return amount from 405 or 415 pieces from scrapping to accommodate to build up for the next tier either.  To grind out BiS is to fight the RNG gods constantly in the new and or current released Raid and hope you do get those desired pieces instead of AP.   But for me it means keeping my current set up as DPS set longer because the risk to gamble for the cheaper package is not worth it when there is a higher chance to get the crappy version of piece than there is getting one that actually works with what you currently have.

 

Use to and in some of the other MMO's I've played it goes along the lines:

Look up gear needed to enjoy Endgame content---->Grind Currency for Gear---->Buy from Vendor------>Go and enjoy Endgame content

But in WoW it's more:

Look up gear needed to enjoy Endgame content--->Find Multiple Variations of Several Pieces---->Some are earned through Currency (splits) from Mythic Dungeons, World Quests, Warfronts, Raids, and Weekly Events---->(splits again)---Chance to either Warforge or Titanforge with slim chance of Gem Socket and has slight chance to improve what you already have and the chance to receive the exact same thing you already own but not an upgrade.

The typical standard MMO is a steady rate where the player has a straight forward plan on how to obtain gear.  With WoW on the other hand you can't necessary expect to have a straight forward path when that path diverges constantly.  BiS becomes more blurred and unobtainable running the same content for 'the chance' for something to improve your overall gameplay.

 

I get and respect what you are relaying the conundrum of the problem is that to obtain an increase in my main stat (Agility) and to maintain a constant DPS I am forced to hard look into multiple avenues in the gambling sector for upgrades.  And as a not hard core player it just leaves me to ponder on the grind even more.

   

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6 hours ago, Ragingwolf said:

1.2M in TR is a steep grind for a decent Tank and DPS set the problem with the random piece selection is (as a leather wearer) that most of the traits on several of those pieces are straight up garbage and do not stack even if they are the only traits you can pick from the rings. 

Thats what cost does.  makes only the ones who truly want to pay the price pay it.  Its not worth it to you or is at least questionable, so dont do it. its still an option, as opposed to just grinding dungeons for your piece.  They cant titanforge/warforge so once you get it its done.

You really don't get an adequate return amount from 405 or 415 pieces from scrapping to accommodate to build up for the next tier either.  To grind out BiS is to fight the RNG gods constantly in the new and or current released Raid and hope you do get those desired pieces instead of AP.   But for me it means keeping my current set up as DPS set longer because the risk to gamble for the cheaper package is not worth it when there is a higher chance to get the crappy version of piece than there is getting one that actually works with what you currently have.

My thoughts exactly, above.

Use to and in some of the other MMO's I've played it goes along the lines:

Look up gear needed to enjoy Endgame content---->Grind Currency for Gear---->Buy from Vendor------>Go and enjoy Endgame content

But in WoW it's more:

Look up gear needed to enjoy Endgame content--->Find Multiple Variations of Several Pieces---->Some are earned through Currency (splits) from Mythic Dungeons, World Quests, Warfronts, Raids, and Weekly Events---->(splits again)---Chance to either Warforge or Titanforge with slim chance of Gem Socket and has slight chance to improve what you already have and the chance to receive the exact same thing you already own but not an upgrade.

You can still enjoy endgame content without grinding for every BIS super-expensive piece, or even have BIS any gear.  Unless youre talking Mythic WF competitions or MDI stuff, in which case youre grinding anyway.  Go for it as much as you WANT to go for it.  

The typical standard MMO is a steady rate where the player has a straight forward plan on how to obtain gear.  With WoW on the other hand you can't necessary expect to have a straight forward path when that path diverges constantly.  BiS becomes more blurred and unobtainable running the same content for 'the chance' for something to improve your overall gameplay.  

BIS is blurred alright, by whatever youre doing.  Some traits are AOE, some better single target or with different spec talent builds.  Diablo is the same way.  Cant comment on other games other than if "once i get X piece im done" seems pretty much the end of content other than fun-runs.  

 

I get and respect what you are relaying the conundrum of the problem is that to obtain an increase in my main stat (Agility) and to maintain a constant DPS I am forced to hard look into multiple avenues in the gambling sector for upgrades.  And as a not hard core player it just leaves me to ponder on the grind even more.

 This has been true since Titanforging came about, and is only marginally moreso now.  you dont HAVE to buy any pieces.  Ive literally bought one this expac.  and it wasnt the most expensive 'you pick it' option either.  

If you want the best, you pay for it.  thats pretty standard in most life things.  Warcraft has been the same for a solid expansion now as well.  Whether youre grinding for 'currency' to buy something or waiting on just a drop, then a roll win for that drop (a la entire game prior to currencies) its really the same end, just different means.

I hear you about not wanting to risk the buy of a lower item RNG one...  but then just dont risk it and scrimp and save for the big one later.  Or dont buy any.  Lots of options.

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      The Unbound Force The Unbound Force The Unbound Force The Unbound Force Everything we know about Essences in Patch 8.2.
    • By Stan
      Powers on Azerite Armor will unlock instantly and progression is moving to Essences in Patch 8.2. You can find more info on Essences in our Essence guide. Here's a preview of the new intro questline which involves MOTHER, Magni, and Spiritwalker Ebonhorn. This article contains spoilers.
      The intro quest becomes available right after you establish your foothold in Nazjatar. Magni informs you that MOTHER has apparently found a way to heal Azeroth.

      1. Essential Empowerment
      You learn that the Chamber of Heart has been repaired in your absence.

      2. MOTHER Knows Best
      MOTHER finished her awesome calculations and Magni tells you to talk to her. A not yet implemented cutscene begins to play and MOTHER introduces Essences.
      3. A Disturbance Beneath the Earth
      MOTHER sends you to Highmountain to recover a dragon essence from Neltharion's Lair. By combining dragon essence with sufficient quantities of Azerite within Heart Forge will cause previously undiscovered abilities to manifest within the Heart of Azeroth.

      You'll find Navvarogg and Spiritwalker Ebonhorn at Snowblind Messa.

      Ebonhorn discovered some sort of disturbance and you must investigate its source.
      4. Take My Hand
      The essence discovered by MOTHER may be an echo of power of the dragonflights. You must act fast before the essence falls into the wrong hands. Talk to Navvarogg to get teleported to the area.
      5. Calming the Spine
      The power of the black dragonflight echoes around you, and the earth is reeling in response. You must seal the Azerite Fissures in the Dragon's Spine. You find out about the presence of a stone lord from Deepholm.

      Once you close all fissures and complete the quest, it's time to confront the stone lord. He won't give up the essence without a fight.

      6. Dominating the Indomitable
      You then loot Petrified Ebony Scale. This will be your first essence and serves as an introduction to the new system in Rise of Azshara.

      7. A Friendly Face
      You must now bring the dragon essence to Magni and MOTHER. Navvarogg has prepared an exit for you, but near the entrance, you'll notice a Blacktalon Watcher in stealth spying on you. We covered the presence of Wrathion's Agents in Rise of Azshara in this post.

      Upon arriving at the Chamber of Heart, Ebonhorn is ready to meet Magni and MOTHER.


      8. The Heart Forge
      The final quest is offered by MOTHER and you must use your Heart of Azeroth to activate the Heart Forge. You will receive rank 1 Petrified Ebony Scale and The Heart Forge achievement.

      Don't forget to check out our Patch 8.2 hub for more details about Heart of Azeroth changes coming in Rise of Azshara.
      Essences Intro Playthrough
      MOTHER finished her calculations and the Heart of Azeroth questline continues in Patch 8.2.
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