Jump to content
FORUMS
Sign in to follow this  
Stan

Azerite Armor Prices and Titan Residuum in Patch 8.2

Recommended Posts

40296-azerite-armor-acquisiton-in-patch-

Mythic Season 3 starts in two weeks after Patch 8.2 goes live and with it, Thaumaturge Vashreen will be selling new ilvl 415/430/445 Azerite Armor tokens and individual pieces for Titan Residuum.

Azerite Armor Cost in Patch 8.2

The amount of Titan Residuum received from all sources will increase along with the item cost, but you'll have to pay up to 200K Titan Residuum for a specific armor piece, ilvl 430 tokens are more affordable and cost 9,000 each.

sWTF1bC.jpg

Item Level 415 Azerite Armor Tokens cost 1,725 Titan Residuum each.

Item Level 430 Azerite Armor tokens cost 9,000 Titan Residuum each.

Item Level 445 Azerite Armor tokens cost 47,500 Titan Residuum each.

Item Level 445 Specific Azerite Armor pieces cost 200,000 Titan Residuum each.

Dungeon Loot & Difficulty

Dungeon difficulty will be increased along with rewards, similar to what Blizzard did when Mythic Season 2 started and in Rise of Azshara:

  • Normal dungeons reward ilvl 370 gear.
  • Heroic dungeons reward ilvl 385 gear.
  • Mythic dungeons reward ivl 400 gear.

Season 3 Affix

With beginning of Season 3, we have a new Nazjatar-themed affix called Beguiling and Reaping retiring for good. You can find more details about how Beguiling works here.

  • Like 1

Share this post


Link to post
Share on other sites

I mean this is great for returning players!
I am psyched to replace all my "hard-earned" "endgame" raiding gear in a couple dungeon runs.
I have a question though:

5 hours ago, Stan said:

Dungeon Loot & Difficulty

Dungeon difficulty will be increased along with rewards, similar to what Blizzard did when Mythic Season 2 started and in Rise of Azshara:

  • Normal dungeons reward ilvl 370 gear.
  • Heroic dungeons reward ilvl 385 gear.
  • Mythic dungeons reward ivl 400 gear.

I remember last release being a bit more specific about "normal dungeon drops being increased withOUT increase in difficulty.
While I believe it should be more or less obvious this almost has to remain the case, would you care to specify?

Edited by Koxsos

Share this post


Link to post
Share on other sites

Funny how Blizzard is going to render all of the raiding gear useless and therefore raiding the current raids practically irrelevant *filtered* usually they don't do that until expacs, huge own on all of the players who invested their time in raiding until now 

Share this post


Link to post
Share on other sites
3 hours ago, feigndeathanddrink said:

Funny how Blizzard is going to render all of the raiding gear useless and therefore raiding the current raids practically irrelevant *filtered* usually they don't do that until expacs, huge own on all of the players who invested their time in raiding until now 

There's a problem here with "I only raid for the gear". Some people raid because they actually have fun with the raid, not because of the gear. It makes me think of people that play a game for a year, then when it gets a price drop or goes free they go "well do I get a refund on the game then??"

There's definitely a problem with raids becoming completely irrelevant before the end of an xpac, but it's not because you're replacing gear that you worked towards, but rather that there isn't a reason to do the raids AFTER new ones come out. It's still fun to raid them when they're the current raids.

 

  • Like 1

Share this post


Link to post
Share on other sites
On 6/8/2019 at 9:18 PM, Ragingwolf said:

Not looking forward to the long grind to replace 6 pieces of Azerite Gear at that steep of a cost.  

im pretty sure its meant for a once-and-done 'bis' type purchase if you want to blow that kind of cash on it.

the ones that grind everything all day yes, its a grind, but its not designed for those players alone, necessarily.  

Better piece, higher cost.  

Share this post


Link to post
Share on other sites
7 minutes ago, PatrickHenry said:

im pretty sure its meant for a once-and-done 'bis' type purchase if you want to blow that kind of cash on it.

the ones that grind everything all day yes, its a grind, but its not designed for those players alone, necessarily.  

Better piece, higher cost.  

1.2M in TR is a steep grind for a decent Tank and DPS set the problem with the random piece selection is (as a leather wearer) that most of the traits on several of those pieces are straight up garbage and do not stack even if they are the only traits you can pick from the rings.  You really don't get an adequate return amount from 405 or 415 pieces from scrapping to accommodate to build up for the next tier either.  To grind out BiS is to fight the RNG gods constantly in the new and or current released Raid and hope you do get those desired pieces instead of AP.   But for me it means keeping my current set up as DPS set longer because the risk to gamble for the cheaper package is not worth it when there is a higher chance to get the crappy version of piece than there is getting one that actually works with what you currently have.

 

Use to and in some of the other MMO's I've played it goes along the lines:

Look up gear needed to enjoy Endgame content---->Grind Currency for Gear---->Buy from Vendor------>Go and enjoy Endgame content

But in WoW it's more:

Look up gear needed to enjoy Endgame content--->Find Multiple Variations of Several Pieces---->Some are earned through Currency (splits) from Mythic Dungeons, World Quests, Warfronts, Raids, and Weekly Events---->(splits again)---Chance to either Warforge or Titanforge with slim chance of Gem Socket and has slight chance to improve what you already have and the chance to receive the exact same thing you already own but not an upgrade.

The typical standard MMO is a steady rate where the player has a straight forward plan on how to obtain gear.  With WoW on the other hand you can't necessary expect to have a straight forward path when that path diverges constantly.  BiS becomes more blurred and unobtainable running the same content for 'the chance' for something to improve your overall gameplay.

 

I get and respect what you are relaying the conundrum of the problem is that to obtain an increase in my main stat (Agility) and to maintain a constant DPS I am forced to hard look into multiple avenues in the gambling sector for upgrades.  And as a not hard core player it just leaves me to ponder on the grind even more.

   

Share this post


Link to post
Share on other sites
6 hours ago, Ragingwolf said:

1.2M in TR is a steep grind for a decent Tank and DPS set the problem with the random piece selection is (as a leather wearer) that most of the traits on several of those pieces are straight up garbage and do not stack even if they are the only traits you can pick from the rings. 

Thats what cost does.  makes only the ones who truly want to pay the price pay it.  Its not worth it to you or is at least questionable, so dont do it. its still an option, as opposed to just grinding dungeons for your piece.  They cant titanforge/warforge so once you get it its done.

You really don't get an adequate return amount from 405 or 415 pieces from scrapping to accommodate to build up for the next tier either.  To grind out BiS is to fight the RNG gods constantly in the new and or current released Raid and hope you do get those desired pieces instead of AP.   But for me it means keeping my current set up as DPS set longer because the risk to gamble for the cheaper package is not worth it when there is a higher chance to get the crappy version of piece than there is getting one that actually works with what you currently have.

My thoughts exactly, above.

Use to and in some of the other MMO's I've played it goes along the lines:

Look up gear needed to enjoy Endgame content---->Grind Currency for Gear---->Buy from Vendor------>Go and enjoy Endgame content

But in WoW it's more:

Look up gear needed to enjoy Endgame content--->Find Multiple Variations of Several Pieces---->Some are earned through Currency (splits) from Mythic Dungeons, World Quests, Warfronts, Raids, and Weekly Events---->(splits again)---Chance to either Warforge or Titanforge with slim chance of Gem Socket and has slight chance to improve what you already have and the chance to receive the exact same thing you already own but not an upgrade.

You can still enjoy endgame content without grinding for every BIS super-expensive piece, or even have BIS any gear.  Unless youre talking Mythic WF competitions or MDI stuff, in which case youre grinding anyway.  Go for it as much as you WANT to go for it.  

The typical standard MMO is a steady rate where the player has a straight forward plan on how to obtain gear.  With WoW on the other hand you can't necessary expect to have a straight forward path when that path diverges constantly.  BiS becomes more blurred and unobtainable running the same content for 'the chance' for something to improve your overall gameplay.  

BIS is blurred alright, by whatever youre doing.  Some traits are AOE, some better single target or with different spec talent builds.  Diablo is the same way.  Cant comment on other games other than if "once i get X piece im done" seems pretty much the end of content other than fun-runs.  

 

I get and respect what you are relaying the conundrum of the problem is that to obtain an increase in my main stat (Agility) and to maintain a constant DPS I am forced to hard look into multiple avenues in the gambling sector for upgrades.  And as a not hard core player it just leaves me to ponder on the grind even more.

 This has been true since Titanforging came about, and is only marginally moreso now.  you dont HAVE to buy any pieces.  Ive literally bought one this expac.  and it wasnt the most expensive 'you pick it' option either.  

If you want the best, you pay for it.  thats pretty standard in most life things.  Warcraft has been the same for a solid expansion now as well.  Whether youre grinding for 'currency' to buy something or waiting on just a drop, then a roll win for that drop (a la entire game prior to currencies) its really the same end, just different means.

I hear you about not wanting to risk the buy of a lower item RNG one...  but then just dont risk it and scrimp and save for the big one later.  Or dont buy any.  Lots of options.

Share this post


Link to post
Share on other sites

I am trying to find out if there is no titun residium given for ilv 385 azerite gear. I don't seem to be getting any and wanted to make sure this is not a glitch or bug.

Share this post


Link to post
Share on other sites
20 hours ago, Smelus said:

I am trying to find out if there is no titun residium given for ilv 385 azerite gear. I don't seem to be getting any and wanted to make sure this is not a glitch or bug.

It's likely intended, given how easy it is to obtain 385 gear now.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard responded to some unclear issues around the Slayer Hero Talent tree, clarifying Bladestorm-related issues. You can check out the Slayer Hero talent tree here. 
      Slayer (Source)
      Hello. We’d like to answer a couple of questions we’ve seen for Slayer:
      The brief Bladestorm from Frenetic Flurry will fit in the GCD from the ability that triggered it, the intent is that it should not impact your rotation. The ability to use Pummel and Storm Bolt while Bladestorming applies during all Bladestorms, not just the one triggered from Frenetic Flurry.
      Likewise, all Bladestorm damage events will trigger Overwhelming Blades, including Frenetic Flurry and the additional ticks from Imminent Demise.
      Thanks for the feedback, keep it coming!
    • By Stan
      In a Media & Society class, the professor decided to show their students the iconic Leeroy Jenkins video, which is nearing its 19th anniversary on May 11.
      A Reddit user, MineChris395, shared an interesting story about how their professor used the video to illustrate the growing influence of video games and their emergence as a form of viral media.
      The professor took the opportunity to explain how video gaming aligns with historical media trends, emphasizing the vast market gaming occupies today and its potential future growth.
      You can watch the video below in glorious 420p.
      The class was engaging and filled with laughter, as students enjoyed both the humor of the video and the insightful discussion on the impact of gaming in the media landscape, according to the OP.
      Source: Reddit
    • By Stan
      Dragonflight Season 4 is set to launch in just a few weeks, and we're checking out the rewards that will be removed when it kicks off. 
      Season 4 is just a few weeks away, and although Blizzard hasn't set a concrete release date for the newest Dragonflight season yet, there are certain achievements and rewards that will vanish once it kicks off. Let's take a closer look!
      Mythic+ Category
      Dragonflight Keystone Master: Season Three
      First, the Season 3 KSM achievement that requires players to obtain a Mythic+ Rating of at least 2,000 is going away, and with it, players will no longer be able to earn Verdant Armoredon.

      Dragonflight Keystone Hero: Season Three
      While this achievement does not come with any notable rewards, you can no longer earn it come Season 4.
      Mythic Dungeon Portals
      With Season 4, the dungeon rotation is getting a shake-up, meaning some dungeon teleports will become unattainable, unless they make a comeback in a later season. To secure these teleports, you'll need to complete a Mythic +20 or higher keystone dungeon within the time limit in Season 3.
      Keystone Hero: Atal'Dazar Keystone Hero: Black Rook Hold Keystone Hero: Darkheart Thicket Keystone Hero: The Everbloom Keystone Hero: Throne of the Tides Keystone Hero: Waycrest Manor Raids Category
      Two achievements are going away with the launch of Season 4:
      Ahead of the Curve: Fyrakk the Blazing
      The Amirdrassil AoTC achievement will be removed with Season 4. You must defeat Fyrakk on Heroic Difficulty or higher to get it.
      Cutting Edge: Fyrakk the Blazing
      The achievement to defeat Fyrakk on Mythic Difficulty is going away too.
      PvP Category
      The Season 3 Elite PvP transmog gear will no longer be obtainable when Season 4 starts.
      Gladiator: Dragonflight Season 3
      Verdant Gladiator's Slitherdrake, the Season 3 gladiator mount will no longer be obtainable when Season 4 starts. To get the mount you must win 50 games as a Gladiator in Dragonflight Season 3 in 3v3.

      Verdant Gladiator: Dragonflight Season 3
      The "Verdant Gladiator" title is going away in Season 4. You must end Dragonflight PvP Season 3 in the top 0.1% of the 3v3 arena ladder to get it.
      Verdant Legend: Dragonflight Season 3
      The "Verdant Legend" title from the Solo Shuffle ladder is going away in Season 4.
    • By Starym
      The final week of 10.2.5 has (almost) passed and we also have the results of last week's class tuning to check out as well! Tomorrow's 10.2.6 isn't looking to bring too many class changes (if any), but we can't be sure since we don't even know what the patch is. Season 4 isn't starting yet so we'll be hanging out in Amirdrassil for a few more weeks at least, so let's see how things are shaping up.
      Note: We are using Normalized scores instead of raw DPS for the Warcraft Logs rankings. The u.gg rankings at the bottom are raw DPS. Normalized scores take into account the outlier boss fights where certain specs could stack massive DPS (due to the nature of the fight, whether it's AoE spam or something else), which would then affect their overall score for the whole raid.
      Mythic
      Overall Damage 95th Percentile
      We're seeing some big changes around the top, but they're not at all tuning-related! The DKs have joined forces, but it's the non-Fyr'alath-wielding one that's taken the lead, as Frost moves into 2nd, while Unholy takes 3rd. Fury and Retribution move down to make room for the red ones, and we do see the first results of the tuning right after them.
      Frost took its buffs and moved a colossal 16 spots up into 6th, bumping fellow Mage Arcane down one in the process. Elemental takes down Shadow for 9th, using its 3% buff to move up 8 spots, and the Priest closes out the top 10, sitting in a Shaman sandwich. Marksmanship and Survival stick together and use their 3% buffs to move out of the bottom. They land in 13th and 14th, with Survival making a much bigger leap, gaining 10 spots and escaping the bottom 3. Speaking of the bottom, we see Beast Mastery drop down to the final 3 as Survival escapes, joined by Affliction, which showcases the huge difference in the raw DPS and points-based rankings, as the Warlock spec is No.1 in the raw DPS ones below!

      95th percentile Mythic data by Warcraft Logs.
      Overall Damage All Percentiles
      The generalist bracket is more stable and slower moving, as usual, so there isn't that much to see at the top. Down in 6th we do see a big change, as Survival uses it's buff to make an 11-spot leap, just past Unholy. Arcane loses two spots to the Hunter and DK, landing just above a stable Fire and Frost DK. Frost Mage's buffs haven't had a big impact here yet, but the spec does move out of the bottom 3, gaining 4 spots and moving up. Marksmanship moves towards the middle of the pack, buffs in hand, and finds itself gaining 6 spots. This opens up the bottom 3, and it seems there must always be a Hunter at the bottom, with Beast Mastery taking its place there, joined by Feral.
      All percentiles Mythic data by Warcraft Logs.
      Boss Only Damage All Percentiles
      Survival is on the move here as well, gaining 8 spots and moving into 7th, as everything above it remains stable. Elemental also makes a move using its 3% buff, closing out the top 10 and gaining 7 spots.
      All percentiles Mythic data by Warcraft Logs.
      Heroic
      Overall Damage All Percentiles
      We go down to 8th to see the first change in Heroic, as Shadow moves 4 spots up, just ahead of Survival, which gains 9 spots in 9th.

      All percentiles Heroic data by Warcraft Logs.
      U.GG Raw DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks. This chart is for Mythic only.
      We're not going to be seeing quite as many drastic changes here, as the raw DPS chart tracks the past two weeks, but there's still plenty to see. Affliction ends the patch at the very top, pretty much the opposite of its position in the points-based rankings. Fury manages to push into 2nd, bumping the Rogue down to 3rd. Unholy makes some more moves and gains two in 9th, joining up with its fellow DK. We do see Frost Mage starting to make its buffed move up, gaining 4 spots to get out of the bottom 3, where it leaves Feral to take its place.
      Mythic chart by u.gg.
       
      Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Amirdrassil boss guides, the raid DPS tier list, as well as more data from Warcraft Logs here.
    • By Staff
      This week's highlights include the launch of Patch 10.2.6, the Hearthstone anniversary event continues through Friday, and more.
      Additionally, Blizzard is set to unveil a content creator event on March 21st, with new Twitch Drops following on March 22nd.
      For further information, take a look at the official blog post linked below.
      (Source)
      Each week we’ll look ahead to what’s in store for World of Warcraft, share the latest news, and keep you in the know byte by byte. Content update 10.2.6 arrives March 19.
      The 10.2.6 Content Update Arrives March 19
      Mark your calendar for March 19 when the 10.2.6 content update goes live with a bold, new, limited-time event. You won't want to miss out on the fun. It's important to note that Dragonflight season 4 will go live several weeks after the release of the 10.2.6 content update. For heroes working toward the Amirdrassil Feats of Strength, you'll need to obtain Ahead of the Curve: Fyrakk the Blazing before Season 4 begins, and the achievement is no longer available to earn.
      Hearthstone’s Anniversary Event in World of Warcraft Extended to March 22
      Join in Hearthstone’s 10-year anniversary celebration beginning March 11. Players can log into Hearthstone to collect a new Fiery Hearthsteed mount in World of Warcraft for free!*
      Players can also seek out special “Hearthstone” matches in capital cities from March 11 to March 22. Stick around long enough and you’ll face a special encounter where you can defeat iconic minions to add to your deck and earn other fun new Hearthstone-themed rewards! Learn more about collecting the Fiery Hearthsteed and the in-game events in our latest article.
      Visit the Hearthstone official site to learn more about the full slate of festivities.
      * No additional purchase necessary for the Fiery Hearthsteed mount. Limited-time offer only available to those who login to Hearthstone between March 11 and May 14. Mount not available in World of Warcraft® Classic games. 
      News and Events This Week
      Stay on top of all the upcoming news and in-game activities right here.
      March 17 (Event) Un’Goro Madness Micro Holiday (March 17 – March 19)
      The dinosaurs in Un’Goro are getting restless. Time to go pay them a visit! March 19 (Article and Event) Content Update 10.2.6 Reveal and Now Live (Article) New Twitch Drop Revealed (Event) PvP Brawl: Shado-Pan Showdown (March 19 – March 26) (Event) Battleground Bonus Event (March 19 – March 26)
      While this event is active, random Battlegrounds will award Honor at an increased rate. Glory awaits in the fields of battle! March 20 (Event) The Trial of Style Returns (March 20 – March 26)
      Dust off those pauldrons and compete in a fashion competition of Azerothian proportions! Speak to a transmogrifier in any major city to participate in the Trial of Style! March 21 (Article) New Content Creator Event Announced March 22 (Article) Blues News (Event) New Twitch Drop Now Live Stay tuned to the official World of Warcraft news site as we journey through the week together.
×
×
  • Create New...