Jump to content
FORUMS
Sign in to follow this  
Stan

Azerite Armor Prices and Titan Residuum in Patch 8.2

Recommended Posts

40296-azerite-armor-acquisiton-in-patch-

Mythic Season 3 starts in two weeks after Patch 8.2 goes live and with it, Thaumaturge Vashreen will be selling new ilvl 415/430/445 Azerite Armor tokens and individual pieces for Titan Residuum.

Azerite Armor Cost in Patch 8.2

The amount of Titan Residuum received from all sources will increase along with the item cost, but you'll have to pay up to 200K Titan Residuum for a specific armor piece, ilvl 430 tokens are more affordable and cost 9,000 each.

sWTF1bC.jpg

Item Level 415 Azerite Armor Tokens cost 1,725 Titan Residuum each.

Item Level 430 Azerite Armor tokens cost 9,000 Titan Residuum each.

Item Level 445 Azerite Armor tokens cost 47,500 Titan Residuum each.

Item Level 445 Specific Azerite Armor pieces cost 200,000 Titan Residuum each.

Dungeon Loot & Difficulty

Dungeon difficulty will be increased along with rewards, similar to what Blizzard did when Mythic Season 2 started and in Rise of Azshara:

  • Normal dungeons reward ilvl 370 gear.
  • Heroic dungeons reward ilvl 385 gear.
  • Mythic dungeons reward ivl 400 gear.

Season 3 Affix

With beginning of Season 3, we have a new Nazjatar-themed affix called Beguiling and Reaping retiring for good. You can find more details about how Beguiling works here.

  • Like 1

Share this post


Link to post
Share on other sites

I mean this is great for returning players!
I am psyched to replace all my "hard-earned" "endgame" raiding gear in a couple dungeon runs.
I have a question though:

5 hours ago, Stan said:

Dungeon Loot & Difficulty

Dungeon difficulty will be increased along with rewards, similar to what Blizzard did when Mythic Season 2 started and in Rise of Azshara:

  • Normal dungeons reward ilvl 370 gear.
  • Heroic dungeons reward ilvl 385 gear.
  • Mythic dungeons reward ivl 400 gear.

I remember last release being a bit more specific about "normal dungeon drops being increased withOUT increase in difficulty.
While I believe it should be more or less obvious this almost has to remain the case, would you care to specify?

Edited by Koxsos

Share this post


Link to post
Share on other sites

Funny how Blizzard is going to render all of the raiding gear useless and therefore raiding the current raids practically irrelevant *filtered* usually they don't do that until expacs, huge own on all of the players who invested their time in raiding until now 

Share this post


Link to post
Share on other sites
3 hours ago, feigndeathanddrink said:

Funny how Blizzard is going to render all of the raiding gear useless and therefore raiding the current raids practically irrelevant *filtered* usually they don't do that until expacs, huge own on all of the players who invested their time in raiding until now 

There's a problem here with "I only raid for the gear". Some people raid because they actually have fun with the raid, not because of the gear. It makes me think of people that play a game for a year, then when it gets a price drop or goes free they go "well do I get a refund on the game then??"

There's definitely a problem with raids becoming completely irrelevant before the end of an xpac, but it's not because you're replacing gear that you worked towards, but rather that there isn't a reason to do the raids AFTER new ones come out. It's still fun to raid them when they're the current raids.

 

  • Like 1

Share this post


Link to post
Share on other sites
On 6/8/2019 at 9:18 PM, Ragingwolf said:

Not looking forward to the long grind to replace 6 pieces of Azerite Gear at that steep of a cost.  

im pretty sure its meant for a once-and-done 'bis' type purchase if you want to blow that kind of cash on it.

the ones that grind everything all day yes, its a grind, but its not designed for those players alone, necessarily.  

Better piece, higher cost.  

Share this post


Link to post
Share on other sites
7 minutes ago, PatrickHenry said:

im pretty sure its meant for a once-and-done 'bis' type purchase if you want to blow that kind of cash on it.

the ones that grind everything all day yes, its a grind, but its not designed for those players alone, necessarily.  

Better piece, higher cost.  

1.2M in TR is a steep grind for a decent Tank and DPS set the problem with the random piece selection is (as a leather wearer) that most of the traits on several of those pieces are straight up garbage and do not stack even if they are the only traits you can pick from the rings.  You really don't get an adequate return amount from 405 or 415 pieces from scrapping to accommodate to build up for the next tier either.  To grind out BiS is to fight the RNG gods constantly in the new and or current released Raid and hope you do get those desired pieces instead of AP.   But for me it means keeping my current set up as DPS set longer because the risk to gamble for the cheaper package is not worth it when there is a higher chance to get the crappy version of piece than there is getting one that actually works with what you currently have.

 

Use to and in some of the other MMO's I've played it goes along the lines:

Look up gear needed to enjoy Endgame content---->Grind Currency for Gear---->Buy from Vendor------>Go and enjoy Endgame content

But in WoW it's more:

Look up gear needed to enjoy Endgame content--->Find Multiple Variations of Several Pieces---->Some are earned through Currency (splits) from Mythic Dungeons, World Quests, Warfronts, Raids, and Weekly Events---->(splits again)---Chance to either Warforge or Titanforge with slim chance of Gem Socket and has slight chance to improve what you already have and the chance to receive the exact same thing you already own but not an upgrade.

The typical standard MMO is a steady rate where the player has a straight forward plan on how to obtain gear.  With WoW on the other hand you can't necessary expect to have a straight forward path when that path diverges constantly.  BiS becomes more blurred and unobtainable running the same content for 'the chance' for something to improve your overall gameplay.

 

I get and respect what you are relaying the conundrum of the problem is that to obtain an increase in my main stat (Agility) and to maintain a constant DPS I am forced to hard look into multiple avenues in the gambling sector for upgrades.  And as a not hard core player it just leaves me to ponder on the grind even more.

   

Share this post


Link to post
Share on other sites
6 hours ago, Ragingwolf said:

1.2M in TR is a steep grind for a decent Tank and DPS set the problem with the random piece selection is (as a leather wearer) that most of the traits on several of those pieces are straight up garbage and do not stack even if they are the only traits you can pick from the rings. 

Thats what cost does.  makes only the ones who truly want to pay the price pay it.  Its not worth it to you or is at least questionable, so dont do it. its still an option, as opposed to just grinding dungeons for your piece.  They cant titanforge/warforge so once you get it its done.

You really don't get an adequate return amount from 405 or 415 pieces from scrapping to accommodate to build up for the next tier either.  To grind out BiS is to fight the RNG gods constantly in the new and or current released Raid and hope you do get those desired pieces instead of AP.   But for me it means keeping my current set up as DPS set longer because the risk to gamble for the cheaper package is not worth it when there is a higher chance to get the crappy version of piece than there is getting one that actually works with what you currently have.

My thoughts exactly, above.

Use to and in some of the other MMO's I've played it goes along the lines:

Look up gear needed to enjoy Endgame content---->Grind Currency for Gear---->Buy from Vendor------>Go and enjoy Endgame content

But in WoW it's more:

Look up gear needed to enjoy Endgame content--->Find Multiple Variations of Several Pieces---->Some are earned through Currency (splits) from Mythic Dungeons, World Quests, Warfronts, Raids, and Weekly Events---->(splits again)---Chance to either Warforge or Titanforge with slim chance of Gem Socket and has slight chance to improve what you already have and the chance to receive the exact same thing you already own but not an upgrade.

You can still enjoy endgame content without grinding for every BIS super-expensive piece, or even have BIS any gear.  Unless youre talking Mythic WF competitions or MDI stuff, in which case youre grinding anyway.  Go for it as much as you WANT to go for it.  

The typical standard MMO is a steady rate where the player has a straight forward plan on how to obtain gear.  With WoW on the other hand you can't necessary expect to have a straight forward path when that path diverges constantly.  BiS becomes more blurred and unobtainable running the same content for 'the chance' for something to improve your overall gameplay.  

BIS is blurred alright, by whatever youre doing.  Some traits are AOE, some better single target or with different spec talent builds.  Diablo is the same way.  Cant comment on other games other than if "once i get X piece im done" seems pretty much the end of content other than fun-runs.  

 

I get and respect what you are relaying the conundrum of the problem is that to obtain an increase in my main stat (Agility) and to maintain a constant DPS I am forced to hard look into multiple avenues in the gambling sector for upgrades.  And as a not hard core player it just leaves me to ponder on the grind even more.

 This has been true since Titanforging came about, and is only marginally moreso now.  you dont HAVE to buy any pieces.  Ive literally bought one this expac.  and it wasnt the most expensive 'you pick it' option either.  

If you want the best, you pay for it.  thats pretty standard in most life things.  Warcraft has been the same for a solid expansion now as well.  Whether youre grinding for 'currency' to buy something or waiting on just a drop, then a roll win for that drop (a la entire game prior to currencies) its really the same end, just different means.

I hear you about not wanting to risk the buy of a lower item RNG one...  but then just dont risk it and scrimp and save for the big one later.  Or dont buy any.  Lots of options.

Share this post


Link to post
Share on other sites
Rare Patron

I am trying to find out if there is no titun residium given for ilv 385 azerite gear. I don't seem to be getting any and wanted to make sure this is not a glitch or bug.

Share this post


Link to post
Share on other sites
20 hours ago, Smelus said:

I am trying to find out if there is no titun residium given for ilv 385 azerite gear. I don't seem to be getting any and wanted to make sure this is not a glitch or bug.

It's likely intended, given how easy it is to obtain 385 gear now.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By BluePosts
      The Regional Arena finals are finishing up this weekend and we get a viewer's guide for the streams, with the details on teams, casters, dates and times and more! The $100,000 prize pools for each region are still up for grabs, as well as the titles, and the action's all happening this weekend on the Warcraft YouTube channel.
      Arena Finals (source)
      The Arena World Championship Regional Finals concludes this weekend, beginning Saturday at 9 a.m. PDT! 
      Following four intense weeks of the Arena World Championship (AWC) Battle for Azeroth, the top four Arena teams in North America and Europe are facing off this week to decide once and for all the best team in each region. The remaining teams are fighting for their share of $100,000 (USD) in regional prizing, and the titles of Battle for Azeroth Regional Champions! Watch the AWC Battle for Azeroth Regional Finals beginning on September 26 at 10 a.m. PDT, only on YouTube Gaming.
      Teams
      North America
      Europe
      Charlotte Phoenix
      Diabolus
      Cloud9
      Coffin Dance
      M2KC
      Wildcard
      ????
      XSET
       

      Language Streams
      English
      Arabic
      French
      Russian
      Spanish (EU)

      Stay Connected
      Never miss a thing by subscribing to us on YouTube and be sure to keep an eye on the WoW Esports Twitter page for live updates, recaps, and all the memes you can handle. Check out the broadcast schedule on our esports page.
    • By BluePosts
      It's more Covenant ability tuning on the beta, as Rogues get the Venthyr Slaughter/Flagellation ability changed significantly.
      Rogue Changes September 23 (source)
      With updates coming soon to the Shadowlands Beta, we’re updating the Venthyr ability for rogues. It will now be called Flagellation (was previously Slaughter).
      Flagellation is an instant cast with a 25 second cooldown that starts once Flagellation is removed from the target. The rogue lashes the target with Anima 3 times, dealing Shadow damage and applying a debuff for 45 seconds that causes an additional lash for each Combo Point you spend. Once the target has been lashed at least 25 times, reactivating Flagellation cleanses their torment and increases your Mastery by 10% for 25 seconds.
      We’re looking forward to your feedback on this, once you’ve had a chance to test it out!
    • By BluePosts
      Blizzard made some changes to Devouring Plague to ensure subsequent applications of the spell will cause its damage over time effect to add into the existing DoT, so that there's no wasted damage.
      (Source)
      Recently, we changed Fae Guardians to apply to your selected target on cast, to help address some usability problems. In this most recent Shadowlands build, there is now also a conduit available that allows you to replicate additional Faeries onto your party. This redesigned conduit is aimed at addressing the feedback (particularly from Discipline and Holy Priests) that it feels punishing to cast healing spells while the Faeries are active.
      Over the last few weeks, we’ve also added some notable changes to the Shadow priest.
      In some situations, the Priest may want to spend Insanity by casting two Devouring Plagues on the same target in a short time. This can cause a situation where damage in the DoT can be wasted. To address this, we’ve made a change where subsequent Devouring Plagues will cause its damage over time effect to add into the existing DoT. Players may notice how this functionality is similar to the Mage Ignite mechanic.
      We’re also introducing a new talent to replace Legacy of the Void: Hungering Void. The intent with this talent similar to Legacy of the Void – to be ideal in situations where the Priest focuses on a single target.
      Additionally, we’re changing Void Torrent to apply Devouring Plague when cast, rather than refreshing the existing Devouring Plague on the target.
      We really appreciate your thoughts and feedback – and thank you for testing!
    • By BluePosts
      Mages get some significant tweaks to the Mirrors of Torment Covenant ability, with the Venthyr singature spell becoming more consistent in PvE.
      Mage Changes September 23 (source)
      In this week’s Shadowlands build, Mirrors of Torment has been updated with new functionality that grants you Brain Freeze, Fire Blast cooldown reduction, or Mana when a mirror is consumed based on your spec.
      Mirrors of Torment will also now proc from auto attacks, but can only occur once every 6 seconds.
      The goal with these changes is to giveMirrors of Torment a little more consistent PvE throughput and not just being a niche PvP ability for those Mages looking to join the Venthyr.
    • By BluePosts
      It's Warlock time as Covenant abilities Soul Rot and Decimating Bolt get tweaked! 
      Warlock Changes for September 23 (source)
      This week, Soul Rot has had its health cost removed, while retaining a minor mana cost. Additionally, the primary target of your Soul Rot will now take increased damage compared to the secondary targets.
      Decimating Bolt has been tweaked to help balance out some talent choices that could greatly swing the value of this ability. For Affliction Warlocks with Drain Soul talented, Decimating Bolt will now only affect your next Drain Soul (was previously your next three). Destruction Warlocks with Fire and Brimstone chosen will have the bonus damage value reduced. For Demonology Warlocks, the buff has been altered to affect your next Shadow Bolt or Demonbolt (rather than just Shadow Bolt).
      In an upcoming build, the buff will only interact with Demonbolt for Demonology Warlocks.
×
×
  • Create New...