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Blizzard posted an updated list of Classic realms that are restricted from character transfers. These include Faerlina, Herod, Pagle, Sulfuras, Whitemane, Golemagg, Sulfuron, and other realms.
At this time, the following realms are temporarily restricted from character transfers. You cannot purchase a Paid Character Transfer to:
Realm Locale Type Arugal Oceanic PvP Benediction Eastern PvP Earthfury Eastern PvP Faerlina Eastern PvP Fairbanks Pacific PvP Grobbulus Pacific RP-PvP Herod Eastern PvP Pagle Eastern Normal Sulfuras Eastern PvP Whitemane Pacific PvP EU Realms
Realm Locale Type Ashbringer English PvP Auberdine French Normal Firemaw English PvP Flamegor Russian PvP Gehennas English PvP Golemagg English PvP Mograine English PvP Sulfuron French PvP Venoxis German PvP Zandalar Tribe English RP-PVP Restrictions may be added or lifted as necessary at any time, without warning.
As always, we suggest that players who wish to avoid queues on the most popular realms select a different realm than those listed above.
Blizzard is working on a series of hotfixes that they hope to release in the next few days. First, they are increasing the spawn rate of Black Lotus. The second hotfix affects some Warsong Gulch places that should not be accessed by players. The final hotfix tags you as busy if someone else tries to start a trade with you if you are engaged with the mailbox or bank.
Via hotfixes, we’re working on several quality-of-life improvements that should go live in the next few days.
Black Lotus scarcity has been consistently among the top issues we’ve seen player feedback about, so we’ve decided to update how we handle Black Lotus spawns. Since the launch of WoW Classic, the game has used the spawn times and locations from original World of Warcraft, but population and social factors have led to Black Lotus being much more scarce than it was in original WoW. While these issues affect all mining and herb nodes to some degree, Black Lotus is especially affected because it has the special property of only having one spawn up at a time in each of the zones it spawns in.
In original WoW, designers planned Black Lotus around a technical limitation – only 10 spawn locations per node type could be active at the same time in the same zone. We no longer have that limitation, but it gives us a design intention that we can work with: Black Lotus was supposed to spawn in the widest variety of locations, while there could only be one up at a time in each zone. As always, our goal is to minimize differences from original World of Warcraft, and we feel this is a case where we can follow that design intention in a way that is warranted by modern conditions as well as beneficial to players.
We’re going to increase the spawn rate of Black Lotus, and we’re going to add many additional possible spawn locations in each of the Black Lotus zones. With a different hotfix, we’re working on making it so that a player cannot see a Black Lotus on-screen or on their minimap if they’re dead, unless they have 300 Herbalism.
For Warsong Gulch, we’ve identified a number of locations in the battleground where clever players have found ways to get to a place they were never intended to go. These exploits are decidedly unfair, so we’re putting a stop to them. In most cases, the way we prevent such things is to place an invisible gate that blocks the unintended path. However, that’s sometimes impossible, so we make the out-of-bounds location fatal.
We’re also working on a hotfix that should put a stop to one small annoyance – now, if a player is actively engaged with the mailbox or bank, they will be considered “busy” if someone else tries to initiate a trade with them.
We’ll have all of these changes noted for you in the next Hotfixes Update that follows them going live.
World Buffs are a very important part of the Classic raiding experience, both for the top-end, speed running guilds as well as a lot of the less hardcore ones, and the buffs themselves are somewhat controversial as they require a lot of additional coordination and effort, as well as pressure as 1 wipe will get a whole lot of people angry.
One of three original World of Warcraft designers, Kevin Jordan, aka "the guy that designed all the spells in the game", has been talking about the buffs and how they came to be, as well as exploring why they're so important in Classic right now.
"Just a bunch of dudes making content that was cool" is just the greatest thing to hear, as it showcases both the perhaps more creative way the game was developed and the problems that come with that more "free" way of doing things. He does also talk about logs and how he understands why players would use them there, and the discussion in the reddit thread is also an interesting read, going into the fast 1 night BWL and MC clears that utilize the buffs to be efficient etc.
The Blackwing Lair speed runs continue unabated, and there's been a few more fastest runs, with Progress claiming the most recent/current record, taking only 20 minutes and 30 seconds to get Nefarian and co. down! Their run was actually a massive jump both from the current second place holders SALAD BAKERS (1 min 10 sec) and from the last one we covered, GUSY (1 min 23 sec), so this one will probably stay up there for a while. To make things even better, they conjured up a little celebration video as well, with some of their... ahem, "fans" "cheering" them on at the start. The video itself is pretty short, with highlights of the kills and a pretty damn good soundtrack as well, so let's take a look.
This particular speed required over half the raid to be warriors (21, in fact), and also starred 6 priests, 5 rogues, 3 paladins, 2 hunters, a warlock, a mage and a druid. Here are the current standings in the seemingly most prestigious ongoing race in Classic at the moment, with the top 10 being separated by all of 3 minutes:
We have another South Park Live to Win champion on our hands! DrFive had taken it upon himself to ignore every non-boar mob in Classic and get to max level as close to how the boys from South Park did as possible (but obviously couldn't quite stay in Elwynn Forest only). This isn't the first time someone has taken up and completed this very weird challenge, as it was conquered on retail back in 7.3.5, but that one took a trip to Outland to finish things up.
This Classic attempt took almost 10 days played, 10,000 boars downed, 30 deaths and 22 million damage, but it was a success in the end, so let's take a look at the final moments, as well as some details on how he got there (including a whole lot of rested XP, help in pre-clearing Razorfen Downs etc):
The entire journey will be uploaded to youtube, and there's already 36 videos up there to check out if you really like to see boars die.
In case you don't feel like checking days' worth of footage, there's this theorycrafting video from before Classic's release on the very subject, and while DrFive didn't necessarily keep to this exact path, it's still a fun video to check out!
Congrats to DrFive on this very weird challenge, and to everyone that keeps doing weird things in all of WoW, as we love seeing things like this make the game feel more alive. Also, make sure to re-watch the Make Love, not Warcraft South Park episode that started all of this.