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WoW Classic: Racials and Racial Passives

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A list of racials and racial passives for all races available in Classic WoW.

Alliance Races


  • Find Treasure (Racial) - Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled. (Instant)
  • Frost Resistance (Racial Passive) - Frost resistance increased by 10.
  • Gun Specialization (Racial Passive) - Guns skill increased by 5.
  • Stoneform (Racial) - While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec. (Instant, 3 min cooldown)



  • Arcane Resistance (Racial Passive) - Arcane Resistance increased by 10.
  • Engineering Specialization (Racial Passive) - Engineering skill increased by 15.
  • Escape Artist (Racial) - Escape the effects of any immobilization or movement speed reduction effect. (0.5 sec cast, 1 min cooldown)
  • Expansive Mind (Racial Passive) - Intelligence increased by 5%.



  • Diplomacy (Racial Passive) - Reputation gains increased by 10%.
  • Mace Specialization (Racial Passive) - Skill with Maces and Two-Handed Maces increased by 5.
  • Perception (Racial) - Dramatically increases stealth detection for 20 sec. (Instant, 3 min cooldown)
  • Sword Specialization (Racial Passive) - Skill with Swords and Two-Handed Swords increased by 5.
  • The Human Spirit (Racial Passive) - Spirit increased by 5%.


Night Elf

  • Nature Resistance (Racial Passive) - Nature Resistance increased by 10.
  • Quickness (Racial Passive) - Dodge chance increased by 1%.
  • Shadowmeld (Racial) - Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling. (Instant, 10 sec cooldown)
  • Wisp Spirit (Racial Passive) - Transform into a wisp upon death, increasing speed by 50%.


Horde Races


  • Axe Specialization (Racial Passive) - Skill with Axes and Two-Handed Axes increased by 5.
  • Blood Fury (Racial) - Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec. (Instant, 2 min cooldown)
  • Command (Racial Passive) - Damage dealt by Hunter and Warlock pets increased by 5%.
  • Hardiness (Racial Passive) - Chance to resist Stun effects increased by an additional 25%.



  • Cultivation (Racial Passive) - Herbalism skill increased by 15.
  • Endurance (Racial Passive) - Total Health increased by 5%.
  • Nature Resistance (Racial Passive) - Nature Resistance increased by 10.
  • War Stomp (Racial) - Stuns up to 5 enemies within 8 yds for 2 sec. (0.5 sec cast, 2 min cooldown)



  • Bestial Slaying (Racial Passive) - Damage dealt versus Beasts increased by 5%.
  • Berserking (Racial) - Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. (Instant, 3 min cooldown)
  • Bow Specialization (Racial Passive) - Skill with Bow Weapons increased by 5.
  • Regeneration (Racial Passive) - Health regeneration rate increased by 10%. 10% of your total Health regeneration may continue during combat.
  • Throwing Specialization (Racial Passive) - Skills with Throwing Weapons increased by 5.



  • Cannibalize (Racial) - When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect. (Instant, 5 yd range, 2 min cooldown)
  • Shadow Resistance (Racial Passive) - Shadow Resistance increased by 10.
  • Underwater Breathing (Racial Passive) - Underwater breath lasts 300% longer than normal.
  • Will of the Forsaken (Racial) - Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec. (Instant, 2 min cooldown)


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I think priests had racial-related spells, for example devouring plague was unique to forsaken priests. 


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19 hours ago, Frogspoison said:

Huh. Coulda sworn that Cannibilize also restored mana back in the days, guess I was mistaken.

Unfortnuately no, in vanilla, Cannibilize did not restore mana. This was added later in a few expansions, I can't remember which one. I am thinking Wrath. This annoyed me because I never needed to use Cannibilize anymore because Blizz made mana regen out of combat much faster.

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5 hours ago, Odi said:

I think priests had racial-related spells, for example devouring plague was unique to forsaken priests. 

Yes, and fear ward for dwarves, which I think was considered the best back then.

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7 hours ago, Arcling said:

Yes, and fear ward for dwarves, which I think was considered the best back then.

Far and away the best.    Fear Ward and the Paladin Blessings are what made Alliance so much better than Horde in vanilla for endgame raiding.    Fear Ward alone was a huge boost in many of the hardest fights (Onyxia, Magmar, etc) if you could put it on your tank and tank healer so the bosses stayed in place and control.    Blessing of Salvation was -huge- for dps, as threat was a much bigger part of the game than people remember.

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