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Starym

Not a Bug List Updated with Melee Leeway

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We're back with the "not a bug" list for the beta, as another entry fills the growing heap! This one's a weird one indeed, as better internet connections since 2006 are to blame. Apparently melee leeway is feeling a bit off for a lot of players, but the culprit is their low latency, which makes the distance you can move away from a mob before you're out of range feel much shorter.

Perhaps this one and the Tauren melee range can cancel each other out?

Blizzard LogoMelee Leeway (source)

I’ve updated the original post in this thread with:

  • “Melee leeway” is working as intended.

After careful study and testing, we’ve found that for players with low latency, the state of melee leeway is how they would have experienced the game in 2006.

There are more people with low latency now than there were in 2006, so we expect for some it might feel different, but it is working as expected.

And since we're here, let's just look over the entire "not a bug" list once more:

Blizzard LogoNot a Bug (source)

As we’ve discussed before, the nature of WoW Classic sometimes invokes different memories for different players, and this leads to certain misconceptions for some about what is or isn’t working as intended.

The following is a list of commonly-reported gameplay in WoW Classic that is not actually a bug, and is working as we expect it to:

  • Tauren’s hitboxes and their melee reach is slightly larger than other races.
  • Being critically struck while using /sit to sit does not cause abilities like Enrage, Blood Craze, and Reckoning to activate.
  • Using the “Automatic Quest Tracking” option does not auto-track newly accepted quests. (It instead will start to track an existing quest once progress towards an objective is started.)
  • Warrior health Regeneration is working at the expected rate.
  • Quests objectives and points of interests are not tracked on the map or minimap.
  • Completed quests are marked on the minimap with a dot. (and not a “?”)
  • Feared players and NPCs run fast.
  • Standing on top of other players while facing away allows spells and attacks to be used.
  • Creature respawn rates are much slower than in Battle for Azeroth.
  • NPCs which offer multiple quests may inconsistently display them as a dot or a “!” on the available quests list. They were inconsistent in 1.12, and we’ve reproduced the exact inconsistency they had back then.
  • Quests that are too low level for do not show up as a “!” in the game world.
  • Available quests do not display a “!” on the minimap.
  • On level up, the message: “Your skill in Protection increased to 15” was added in 1.12.1, and we’re intending to keep that.
  • You are unable to Polymorph enemy targets that are tapped by players with whom you are not grouped.
  • At all levels of player characters and enemies, aggro radius is set to the intended distance.
  • Long quest objectives don’t have text wrapping.
  • Fall damage is equivalent to expected and verified values.
  • Broadcast text can be seen multiple times if multiple players interact with the same NPC.
  • WANTED signs do not have “!”, and are also not highlighted.
  • Player characters do not animate when looting/interacting with quest objects (e.g. collecting pumpkins).
  • Gnomes and Taurens are the correct size.
  • “Melee leeway” is working as intended.

We appreciate all of your feedback!

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I knew we were eventually going to get complaints based on improved PC hardware and internet connections.

Back in classic latency was pretty high and I had barely playable fps on my Packard Bell potato, now my latency to retail is 15ms and my PC significantly better.

Just wait until people step foot into raids and everything "Isn't tuned correctly" or "way easier than I remember" because the servers aren't desperately trying to stay alive and their PCs aren't having a stroke anymore.

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41 minutes ago, Yojiro said:

I knew we were eventually going to get complaints based on improved PC hardware and internet connections.

Back in classic latency was pretty high and I had barely playable fps on my Packard Bell potato, now my latency to retail is 15ms and my PC significantly better.

Just wait until people step foot into raids and everything "Isn't tuned correctly" or "way easier than I remember" because the servers aren't desperately trying to stay alive and their PCs aren't having a stroke anymore.

Back then me and my friends did not have high latency (it was around 15ms) and the FPS was also fine because we had gaming PCs. And we were just middle class kids. This might be because we lived in Frankfurt. I guess everyone who lives in the larger cities which had reasonably good internet connections even in 2006 wont notice a change.

The rest definitely will.

But I also think that raids might be easyer than many remember for two reasons. People have played them already back then and the internet provides tons of guides and walkthroughs these days.

Edited by Alkasar

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1 hour ago, Alkasar said:

Back then me and my friends did not have high latency (it was around 15ms) and the FPS was also fine because we had gaming PCs. And we were just middle class kids. This might be because we lived in Frankfurt. I guess everyone who lives in the larger cities which had reasonably good internet connections even in 2006 wont notice a change.

The rest definitely will.

But I also think that raids might be easyer than many remember for two reasons. People have played them already back then and the internet provides tons of guides and walkthroughs these days.

Isn't Blizzard's EU WoW data center in Frankfurt? I remember we always speedtested Frankfurt to test connection quality. 15 seems actually quite high in this situation. 

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10 hours ago, Kuarinofu said:

Isn't Blizzard's EU WoW data center in Frankfurt? I remember we always speedtested Frankfurt to test connection quality. 15 seems actually quite high in this situation. 

They dont have an official list of their server locations. But the EU side always schedules maintenance after France's time. So they might be around Paris. Which makes sense because the EU headquarters are also around there.

My WC3 Clan mates from Sweden also had below 20ms back then. But they lived near Stockholm. 

In the end you could be living close to the servers and still have a higher ping if your service sucks. But everyone I knew living in the bigger cities never had any noticable latency. So the WoW experience was not different on a technical view. Maybe only for the people living in smaller towns and counties.

Edited by Alkasar

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