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WoW Classic Beta Ends Today

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The devs have now reached a stage where Classic is in a good state and they intend to shift their focus away from Beta, which ends today. The plan is to end the beta with a small in-game event and prepare for the global launch on August 27th.

If you've been invited to Classic Beta, today is the final day of testing. There will be an in-game event, probably revolving around Game Masters spawning a bunch of bosses, so don't forget to log in and have fun!

Blizzard LogoBlizzard (Source)

We have now reached a stage where WoW Classic is in a good state for reconciling remaining issues, and we intend to shift our focus away from the closed beta, which will end on July 12.

Internally, we’re working through the aforementioned bug fixes, testing the high-level zones such as Eastern Plaguelands, and doing our raid testing. We’ll make sure Ragnaros and Onyxia are ready to go.

We’re planning a small in-game event to end the closed beta on July 12. We’ll see you there, and we’ll post reminders for you just before the stress test, as well as reminders in August as we gather for name reservations and ultimately for the release of WoW Classic.

Thank you!

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    • By Stan
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    • By Starym
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      Not a Bug (source)
      Hi All,
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    • By Starym
      Sulfuras, Hand of Ragnaros is possibly the most famous item in all of WoW. One of only two legendary items introduced with the base game, its power may not have lived up to its legend, but the effort you had to put in to get it most certainly did. Today we'll be taking a look at the weapon and how good it was in patch 1.12, how to get it, and we'll throw in an extra story related to it from Vanilla.
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       Sulfuras, Hand of Ragnaros
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      How to Get the Weapon
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      A "Fun" Sulfuras Story
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      Nihilum wasn't a big guild yet, it was still pre-Blackwing Lair times and we were farming Molten Core. For some reason we had a massive number of Warriors in the guild, including Kungen, the GM, with around 8 being in pretty much every MC raid. As you'd imagine, every one of them wanted that shiny fiery hammer for themselves as you couldn't really have 8 tanks in the raid, so most of us were DPS/offtanks. The guild ran on a standard DKP system and most players had a solid amount of gear from the raid already, so every DPS Warrior was gathering their points for that Eye drop. I was the first in line for the Eye so it was a simple matter of saving up my DKP and having the Eye actually drop.
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      Images: Source 1, Source 2, Source 3, Source 4, Source 5.
      How to get one of the most famous weapons in WoW + a Vanilla story about it.
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      Hunters (source)
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    • By Starym
      Update: there was an addition blue post that further clarified the situation. It has been added to the bottom of the article.

      Here we go again! It seems players keep getting convinced that something's not quite right™ over on the WoW Classic beta, and this time around it's the extra critical strike chance granted by warriors' Berserker Stance.
      Berserker Stance (source)
      Thanks to extensive testing done on the beta by Puffymuffins, Towneh, and Vilius over at the classic warrior discord, we’ve encountered what appears to be a pretty significant bug with Berserker Stance. Against +3 level mobs, Berserker Stance’s +3% crit bonus is not applying to our attacks and as a result our effective crit chance is 3% lower than it should be. We’re aware of the 1% crit reduction per level difference, this is an additional 3% reduction. If we attack mobs of the same level in Berserker Stance, then we are seeing expected crit values. Attacking +3 level mobs while in Defensive or Battle Stance is also giving us expected crit values, after factoring in crit suppression, as can be seen here:
      https://github.com/magey/classic-warrior/wiki/Attack-table In our analysis of 5178 hits, we show that when fighting +3 lvl mobs in Berserker Stance the measured crit chance was ~3% lower than expected on each individual test and also when doing a weighted average of all the tests:
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      Overall crit chance (weighted average):
      Spell book: 17.19% Expected: 17.19% Measured: 16.93% ±1.22% The detailed analysis and combat logs of our tests can be found over here:
      https://github.com/magey/classic-warrior/issues/17 -magey
      Hi All,
      We looked into this.
      Modifiers to Critical Strike chance are reduced against enemies 3 levels higher than the player-character. We tested a variety of modifiers to Critical Strike, such as: Berserker Stance, the Cruelty talent, and critical strike chance on gear. They all behaved the same as they did in 1.12, so we’ve concluded that there’s no bug here.
      Thanks for the report!
      I’m not going to get too deep into the specific math on this one, but for the sake of clarity, I’ll say that this is not a per-aura modifier and it is separate than the 3% suppression that is baseline against +3 level creatures. There is a single modifier placed on total Critical Strike gained from auras that increase Crit chance such as those I listed in my last post.
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