Jump to content
FORUMS
Stan

New Goblin & Worgen Models Coming in Patch 8.2.5

Recommended Posts

NILCJLh.jpg

Goblins and Worgen will have their models updated in World of Warcraft's upcoming Patch 8.2.5. Blizzard also confirmed they're next in line for Heritage Armor!

Their models haven't been updated since Cataclysm, which makes them the oldest models in the game right now. At last year's BlizzCon, Blizzard revealed a preview of new Goblin and Worgen models, which are slated for Patch 8.2.5.

Note that this is a work in progress and the models we're going to see in 8.2.5 may be completely different.

Goblins

The new model makes Goblins look more neutral and not angry all the time. Blizzard has done a lot of work, improving their limbs, eyes, mouth, and the grin while casting looks really cool.

goblins.JPG.9463604e9195ac9b881d75815c72

goblinf.JPG.5bb70aedb508eaedd58382f0ece8

Worgen

Here we have new Worgen models. The male model looks fiercer and the female model no longer resembles a fox, but I still don't get it why the female model's using Human eyes. It looks way too cartoonish and doesn't make a whole lot of sense.

1140526734_modelsworg.JPG.b885b84dba9db7

1582476209_worgenf.JPG.bbf31610f561ef09f

Heritage Armor

In Rise of Azshara, Gnomes and Tauren got their Heritage Armor and the good news is that both Goblins and Worgen are next in line for Heritage Armor with their model updates. If you main a Goblin or a Worgen, Patch 8.2.5 will be really good! Do you like the updated models?

  • Like 3

Share this post


Link to post
Share on other sites

I always thought they don't need updating cuz were already better quality than old models and these were getting updates to get to this level. I don't see much difference on these screenshots tbh.

Edit: Allright I admit they are more detailed and prietter here 😄

Edited by Kaelos
  • Thanks 1
  • Confused 1

Share this post


Link to post
Share on other sites
35 minutes ago, Kaelos said:

I always thought they don't need updating cuz were already better quality than old models and these were getting updates to get to this level. I don't see much difference on these screenshots tbh.

Wait to pass judgement until you see some in-game/in-engine footage of the models. Screenshots mean nothing.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Kaelos said:

I always thought they don't need updating cuz were already better quality than old models and these were getting updates to get to this level. I don't see much difference on these screenshots tbh.

Look at a female worgen, then look at this picture. There is a huge difference there for certain, as the new model doesn't make her look like a constipated chihuahua. 

  • Like 2

Share this post


Link to post
Share on other sites

Would like to see some heritage armor for more played races like Draenei. Barely anyone plays Goblins, and Worgen have lost much of their popularity. Updates for models are nice, although it looks like they aren't adding any new customisation options for them. Goblins would look better (imo) if they had some options to make their faces looks closer to original model (sharp nose, lack of those larger, "meaty" lips).

  • Like 1

Share this post


Link to post
Share on other sites

I would like to see a toggle for Human/Dog form out of combat. Used to be an add-on, but Blizzard changed the code and it has not been working for many years.

Share this post


Link to post
Share on other sites

Female Worgen still need some tweaking on their models... Their faces and "hair" look weird. I get the idea of using human eyes to make them more "cute", but still.

Also, I hope they improve the animations as well. Never really liked the way the Male Worgen walk and run flailing their arms like Goofy.

Edited by Valhalen
  • Thanks 1
  • Haha 1

Share this post


Link to post
Share on other sites

As long as they stop snarling all the time I'll be happy. If some people like the always snarling look, let them keep it when they create their toons, but let those of us who truly dislike the constant snarling be able to adopt a more neutral expression.

Share this post


Link to post
Share on other sites
6 hours ago, Keller said:

I would like to see a toggle for Human/Dog form out of combat. Used to be an add-on, but Blizzard changed the code and it has not been working for many years.

Not sure what you mean by that...Worgen already have the Racial Active Ability: Two Forms, which turn them from Worgen to Human and vice-versa while out of combat. Since they were introduced in Cata.

Unless you mean some other forms of interaction or such.

 

Edited by Huntatsukage

Share this post


Link to post
Share on other sites
35 minutes ago, Huntatsukage said:

Not sure what you mean by that...Worgen already have the Racial Active Ability: Two Forms, which turn them from Worgen to Human and vice-versa while out of combat. Since they were introduced in Cata.

Unless you mean some other forms of interaction or such.

 

yeah, but now you have manually press/click a button every time you leave combat. You auto enter wolf form when you enter combat.  In Cata there was an add-on that put you in human form after combat ended. Blizzard changed their code and add-on stopped working. I find it weird with addition of transmogs, toys and glyphs that there's no option for Worgen players to choose which form they prefer. Just look at all the options a druid has.

Share this post


Link to post
Share on other sites
7 minutes ago, Keller said:

yeah, but now you have manually press/click a button every time you leave combat. You auto enter wolf form when you enter combat.  In Cata there was an add-on that put you in human form after combat ended. Blizzard changed their code and add-on stopped working. I find it weird with addition of transmogs, toys and glyphs that there's no option for Worgen players to choose which form they prefer. Just look at all the options a druid has.

Fair enough, I can understand that. Having to manually keep switching back to Human after every little conflict would get annoying after a bit.

Share this post


Link to post
Share on other sites
13 hours ago, Keller said:

I would like to see a toggle for Human/Dog form out of combat. Used to be an add-on, but Blizzard changed the code and it has not been working for many years.

Imma need you to go to general in your spell book on a worgen then get back to me

Share this post


Link to post
Share on other sites
16 hours ago, dasByte said:

Imma need you to go to general in your spell book on a worgen then get back to me

Imma need you to read all posts in this thread very carefully then get back to me

 

Two Forms killed already two buttons on my keyboard. I don't want to click it every time I get out of combat.

Share this post


Link to post
Share on other sites

 

12 hours ago, Keller said:

Two Forms killed already two buttons on my keyboard. I don't want to click it every time I get out of combat.

 

They should be able to turn that into a glyph.

Glyph of the Calm Pup - Return to human form when you leave combat.

Edited by Dicebar
  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
On 7/15/2019 at 4:36 PM, Bwonramzi said:

Worgen dont need heritage armor, they are freaking dogs.

400px-Edwin_VanCleef_full.jpg?version=32 Lapdogs, all of you!

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Brewfest starts today in World of Warcraft. The Brewmaster achievement is required for What a Long, Strange Trip It's Been, and here is the official preview of the event.
      Check out our Brewfest guide to learn more about the event.
      (Source)
      “First celebrated by the dwarves, Brewfest now holds appeal among all the races of Azeroth!”
      Get ready to crack open a cold one with friends new and old during Brewfest! Sample brews from Azeroth and beyond with representatives from many prominent playable races during the booziest time of year.
      WHEN
      September 20–October 6
      WHERE
      Ironforge Entrance (Alliance), Orgrimmar Entrance (Horde)
      CURRENCY: BREWFEST PRIZE TOKENS
      Completing quests and activities on the Brewfest grounds will generally reward you with Brewfest Prize Tokens. These are used to purchase most of the items you will find on sale at Brewfest.
      ACTIVITIES
      Brewfest Chowdown
      Slurp and burp your way through this eating contest to be crowned the Chowdown Champion. Compete with three other players in front of a panel of spectators to prove your prowess but try not to choke (literally)! The first to finish 10 plates of sausages takes home the prize. Manners optional. Speak with Etga (Horde) or Britta Steinhart (Alliance) to participate. Prize: 1 Brewfest Chowdown Champion Token.
      Timed Events
      Every half hour a group of alementals, hozen, or Dark Iron dwarves will show up to destroy the Brewfest grounds. Put a stop to their shenanigans for a reward once a day.
      Chug ‘n Chuck Alementals
      Throw nearby taster mugs at these destructive alementals to put a cork in their plans.
      Shoo Pesky Hozen
      Unruly hozen want to monkey around—restore order by driving away these pests.
      Brawl with Dark Iron Dwarves!
      Get your fists swingin’ when the Dark Iron dwarves invade the Brewfest grounds!
      Ceremonial Keg Tapping
      Join the Draenor-famous Frostwolf brewery Warband Ales for a special toast during Brewfest at 6 a.m. or 6 p.m. server time. Alliance players can do the same with the Thunderbrew and Barleybrew breweries.
      Daily Quests
      Complete special daily quests to obtain experience, gold, and Brewfest Prize Tokens to purchase holiday items.
      Sample Fine Food and Brew
      Stumble your way through the grounds while trying specialty food and brew from all over Azeroth and Draenor.
      HOLIDAY ITEMS
      Earn Brewfest souvenirs while gallivanting around Brewfest!
      ACHIEVEMENTS
      Brewmaster: Completing the achievements The Brewfest Diet, Brew of the Month, Direbrewfest, Does Your Wolpertinger Linger?, and Have Keg, Will Travel will reward the meta-achievement Brewmaster. Awards the title Brewmaster.
      The Brewfest Diet: Eat 8 of the following Brewfest foods—Dried Sausage, Pickled Sausage, Savory Sausage, Spiced Onion Cheese, Spicy Smoked Sausage, Succulent Sausage, The Essential Brewfest Pretzel, and The Golden Link.
      Brew of the Month: Join the Brew of the Month club.
      Direbrewfest: Kill Coren Direbrew.
      Does Your Wolpertinger Linger?: Obtain a Wolpertinger pet from the Brewfest quest line.
      Have Keg, Will Travel: Obtain a Brewfest mount, or transform yours into one using Brewfest Hops.
      Down With The Dark Iron: Defend the Brewfest camp from the Dark Iron attack and complete the quest. “This One Time, When I Was Drunk…”
      Brew of the Year: Sample 12 beers featured in the Brew of the Month club. Requires a “Brew of the Month” Club Membership Form.
      Almost Blind Luck: Fall 65 yards without dying while wearing Synthebrew Goggles during the Brewfest Holiday.
      Strange Brew: Acquire the Brewfest beers listed below. Don’t drink them all at once!
      Disturbing the Peace: While wearing 3 pieces of Brewfest clothing, get completely smashed and dance in Dalaran.
      A Brew-FAST Mount: Obtain an epic Brewfest mount.
      Be sure to hop on over to the Brewfest staging areas at the gates of Orgrimmar and Ironforge September 20–October 6 to join the festivities.
    • By Starym
      It's time for another WoW in other games edition, as redditor LapisBroSammy has gone through a lot of trouble to remake Dalaran in Minecraft! We've already seen similar projects, like the Atal'Dazar, Orgrimmar and Stormwind, Arathi Basin, and even Lich King projects, so this one fits in very nicely! It a project a few years in the making and is looking damn impressive, especially since It was made in Survival mode, but with mob griefing turned off. Let's take a look at some highlights, and you can check out the full imgur album here as well.

        
        

      Source.
    • By Starym
      We already know that regardless of other factors in an expansion, WoW's art team will always create top-notch quality environments and effects, but with Shadowlands it seems they're really outdoing themselves. Whether it's the rich canopy of the weird and otherworldly realm that's inspiring them, some of the places we'll be going in the new expansion are really quite something. Today redditor felplague noticed just how awesome some of these designs are, spotting a weather effect in Maldraxxus that wasn't quite rain or snow...
      It's these kinds of environmental details that really bring the zones and the entirety of Shadowlands to life, creating a real world we get to play in, and we really should try to focus more on things like this in general.
      You can check out more detailed videos here, here and here.
      Source.
    • By Starym
      We're on to Warlocks, as our expert Motoko shares his extremely positive thoughts on the DoT king of WoW, Affliction, as it's getting some great new features and is set to be an excellent spec in Shadowlands! He goes over the new and changed abilities and talents, Covenant choice, legendaries and even condiuts to give you a really good overview of the spec which is poised to be a top contender if tuning holds.
       
      Exciting Changes for Affliction Warlocks in Shadowlands
      Following the recent expansion trend, Warlocks gets yet another substantial rework in at least one specialisation, and it is Affliction's turn in Shadowlands. A seemingly marginal change of a new spender had a dramatic impact on the gameplay, the feel and the strengths. Increased AoE and multitarget burst capabilities, and a very strong execute synergy with one of the Covenants make Affliction in Shadowlands a specialisation extremely promising in terms of versatility, desirability and last but not least, enjoyment.
       

      Gameplay Changes
      Unstable Affliction no longer consumes a shard and is now limited to 1 application at any given time with an extended duration of 21 seconds (similar to what has been in the past). It still generates a shard if the target dies while the debuff is applied (rank 2). the Contagion passive which granted 10% additional damage on targets afflicted by Unstable Affliction has been removed.
      Dark Soul: Misery does not trigger a Global Cooldown.
      Demonic Circle is now baseline, instead of a talent choice.
      Fear has a second rank where you no longer suffer spell pushback while casting the spell.
      Shadow Bolt now applies Shadow Embrace (without the talent which has been removed), increasing your damage dealt to the target by 3% for 12 seconds, stacking up to 3 times.
      Shadowfury now has a 1% mana cost.
      The cast time of your Demon Summoning has been increased from 2.5 seconds to 6 seconds.
       
      New Abilities and Talents
      Malefic Rapture  is the new spender, both in single and multi target, enabling burst windows on any target in line of sight as long as they are affected by at least one periodic damaging effect. The damage scales with the number of unique effects present on each target.
      Curses are back in the menu. Curse of Exhaustion, Curse of Tongues and Curse of Weakness are now baseline Warlock spells that can by applied with the limit of 1 per target.
      Ritual of Doom has returned, with a 1 hour cooldown in exchange for up to 15 minutes of Doomguard as extra pet.
      Fel Domination is a new baseline cooldown that reduces your next summon demon cast time by 5.5 seconds, removing the associated shard cost.
      The Inevitable Demise Azerite trait has been ported as a talent in Shadowlands, replacing Death Bolt (now a pvp option) in the first row.
      Sow the Seeds now embeds a 3rd additional seed, compared to the Battle for Azeroth iteration.
      Howl of Terror has been reintroduced as talent option in the 5th row, instead of the now baseline Demonic Circle.
      Dark Caller  is a new talent in the 6th row taking place of Shadow Embrace which is now a baseline passive.
       

      Covenant Abilities
      Kyrian Ability - Scouring Tithe
      Deal (100% of Spell power) Arcane damage instantly, and (144% of Spell power) over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shard. If they survive, Scouring Tithe's cooldown is refreshed.
      A periodic damaging ability with a relatively high maintenance that contributes to Malefic Rapture damage. Its flexibility lies in being able to trade the DoT uptime for 5 extra shards whenever you can snipe a dying target, which can potentially enable you to cast 10 Malefic Raptures in a short timeframe for incredible burst.
      Designed mostly as a single target option, the shard gain part gives this spell some multi-target scaling, resulting in a well rounded option in any kind of situation.
       
      Necrolord Ability - Decimating Bolt
      Hurl bolts of decimating magic at your target, dealing [4 * (50% of Spell power)] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Drain Souls by 200%. Decimating Bolt's damage, and the bonus to Drain Soul/Shadow Bolt both increase as your target's health decreases.
      A straight forward single target nuke that empowers your next 3 casts of a normally weak filler, in the case of Drain Soul translates into absurd single target and especially execute potential. An extremely popular (and overtuned) choice in Beta, this ability emphasises Single Target damage potential with relatively low maintenance and the flexibility of a generous buff timeframe.
       
      Night Fae Ability - Soul Rot
      Wither away all life force of your current target and up to 3 additional targets nearby, causing them to suffer (100% of Spell power) Nature damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana.
      Consumes 20% of maximum health when cast.
      Perhaps the most controversial and undertuned ability among all Covenants, Soul Rot attempts to turn Drain Life into a spell that is part of the rotation. While the synergy with the Inevitable Demise trait is strong (and potentially a nightmare to balance), the spell itself is nothing but underwhelming. It supposedly encourages casting Drain Life during the duration but Inevitable Demise stacks will be consumed after the first channel, not to mention since Soul Rot is yet another periodic damaging effect, you want to cast as many Malefic Raptures within those 8 seconds as possible, while still being able to channel at least 1 Drain Life when talented with Inevitable Demise, before the debuff expires.
      As of now, while the ability is definitely interesting in its design and has a unique niche of 2-4 targets, it does not have enough appeal to justify the choice over other Covenants, and this issue is somewhat mitigated by the Inevitable Demise synergy for Affliction, meaning it is incredibly mortifying on the other 2 specs.
       
      Venthyr Ability - Impending Catastrophe
      Call forth a cloud of chaotic anima that travels to the target enemy, dealing (100% of Spell power) Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing (261% of Spell power) Shadow damage over 12 sec to all nearby enemies.
      The more AoE focused covenant ability, Impending Catastrophe is poised to become the go-to option for multi target scenarios like dungeons, where on top of a reasonable AoE Damage over Time, it also allows the application of a second curse once a minute. The damage over time component synergises with Affliction's Malefic Rapture and can also be extended by Summon Darkglare, making the Covenant a very attractive pick for any aspiring Warlocks in the Shadowlands.
       

      Legendary Effects
      Among all the legendaries available in Shadowlands for Affliction Warlocks, the following ones are the most interesting and promising (in no particular order). You can check out all Warlock legendaries here as well.
      Malefic Wrath greatly boosts the power of Drain Soul, creating an extremely powerful synergy with Necrolord Covenant ability Decimating Bolt and turning Affliction Warlocks in arguably the strongest single target spec during execute.
      Sacrolash's Dark Strike is back from Legion and coupled with the talent Absolute Corruption looks to become a must have in any situation where slowing multiple targets permanently is necessary.
      Wrath of Consumption offers yet another damage increase for multitarget, empowering the Warlock whenever targets die while affected by Agony.
      Perpetual Agony of Azj'Aqir offers a flat 20% shard increase, which translates in 20% more Malefic Rapture or Seed of Corruption casts.
       
      Conduits in Shadowlands
      Many conduits have been introduced in Shadowlands to allow further customization and additional power, below are listed the Affliction specific options:
      Corrupting Leer has the potential to turn affliction into an AoE powerhouse with a 20 second burst window every 2 minutes gameplay loop, particularly interesting when coupled with Venthyr's Impending Catastrophe and Dark Soul: Misery for dungeon runs.
      Cold Embrace increase the damage bonus of Shadow Embrace from essentially an extra stack at level 1 to an increase of 6.75% overall damage at rank 15.
      Focused Malignancy increases the base damage of Malefic Rapture on targets affected by Unstable Affliction, giving Affliction yet another means to boost its single target output.
      Rolling Agony is mostly a quality of life change, reducing the amount of global cooldowns required to maintain Agony, which can be a big deal in situations where there are a high number of targets and Affliction becomes a very busy specialization, often limited by its own global cooldowns.
       

      Conclusion
      Affliction is shaping up to be a powerhouse of a specialization in Shadowlands, with increased capabilities in multitarget, burst, AoE and execute compared to Battle for Azeroth. While ultimately the tuning will dictate who will be on top and who will be toned down, its current toolkit will ensure that no matter the changes, playing Affliction will be a safe bet due to the flexibility of a spec that can perform well in virtually any scenario while also offering high mobility. The newly added Malefic Rapture is a fantastic addition: it is compelling, it gives Warlocks an increased fluidity in the rotation and a satisfying AoE spammable nuke with enough room for optimization, that turns an otherwise plain specialization into an exciting, fun and rewarding experience.
       

      Other Spec Highlights:
      Balance Druid Restoration Druid Beast Mastery Hunter Arcane Mage Outlaw Rogue Elemental Shaman Enhancement Shaman Shadow Priest Protection Warrior
×
×
  • Create New...