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Eternal Palace Day 11: Limit Sub-30%, Method Possibly Having Comp Issues

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The hotfixes have done their job it seems, as we had both Limit and Method getting some progress on Azshara. The previously announced add Berserk timer hotfix arrived at 8 PM CEST, and we got even more fixes/nerfs around midnight:

Blizzard LogoAzshara hotfixes (source)

Queen Azshara

  • Increased the time to complete Phase 3 to 180 seconds (was 120 seconds) on Mythic difficulty.
  • Fixed an issue that caused the first Overzealous Hulk to spawn with more health than intended in all difficulties.
  • Fixed an issue that sometimes caused Titan Console extra action button to not appear during Phase 4 on all difficulties.
  • Titanic Machinations IconTitanic Machinations now alter the power of Ancient Wards and Ward of Power IconWard of Power at a rate of 16 per second (was 21 per second) on Mythic difficulty.
  • Queen Azshara's minions Berserk at the beginning of Phase 4 of the encounter on Mythic difficulty. Phase 3 now ends automatically after 3 minutes (was 2 minutes). 

This left Method with around 4 hours of progress with the initial change and around 1 with the additional ones, while Limit's raid day was around 1-2 hours in when the first one hit. They then spent the night pushing on the queen and got some pretty impressively low % wipes, but first let's actually have a look at what the currently problematic stages of the fight are all about, as Limit raider Veyloris explains what's happened since the nerf and what happens in Phase 4:


Limit consistently got better and better, with 44% pulls, then going into the high 30ies etc, but the highlight was this try, at 28.9%:


This pull was around 2 or so hours ago, with no lower tries since then, but Limit have been pretty consistently getting to and staying in Phase 4, which is a huge step forward. Considering what the console does and how many times it'll have to be activated by the time Azshara dies (and while these big strides in boss % are impressive), it's actually once more kind of nebulous as to whether she's actually killable in this state. Obviously not enough time and pulls have gone by to be sure, especially with only 1 guild going at it, so we should know more today.

Meanwhile, Method's raid day was mostly practice and exhausting all their remaining splits, as they waited 10 hours for the initial hotfix batch, and once it came they too managed to enter Phase 4 several times, with the boss finishing up at a best of 49%. They also have had to rethink their strategy/comp now that they've seen Phase 4 and the console damage, with their 2-heal strategy pretty much going out the window. This is especially problematic, as their raid composition now is pretty much locked in, as they've funneled all of their splits and Mythic reset gear towards these classes and specs. Here's Method NA MDI player and caster Jdotb explaining it much better than I can, and he also goes into how this race was different for Method since everyone else is also streaming:


Also, if you go a little before the timestamp above, you can also see Jdotb going over all the hotfixes and what they've meant for the fight.

And so today will be a huge day in the race, possibly the biggest, even if Azshara doesn't end up going down, as we'll be seeing just what Method can do with a full day's worth of progress on a hotfixed boss, and whether they can catch up with Limit, who seem to be ready to take the World First today (and have some kind words for Method as well):

From having watched the pulls I can't say I see it happening today, with the insane amount of raid damage (Controlled Burst IconControlled Burst) and guaranteed deaths due to the buff happening (Essence of Azeroth IconEssence of Azeroth), but these guilds have surprised me time and time again, so anything is possible.

In any case, I'll definitely be glued to both streams today, as the actual progress on Azshara on day 11 was very interesting to watch, unlike previous days, and we're definitely going to be seeing even lower percentages, with some theories even popping up that the encounter may end at 10% (which seems very unlikely).


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